gecko-dev/layout/painting/nsCSSRendering.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* utility functions for drawing borders and backgrounds */
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#ifndef nsCSSRendering_h___
#define nsCSSRendering_h___
#include "gfxBlur.h"
#include "gfxContext.h"
#include "mozilla/gfx/PathHelpers.h"
#include "mozilla/gfx/Rect.h"
#include "mozilla/TypedEnumBits.h"
#include "nsLayoutUtils.h"
#include "nsStyleStruct.h"
#include "nsIFrame.h"
#include "nsImageRenderer.h"
#include "nsCSSRenderingBorders.h"
#include "gfxTextRun.h"
class gfxContext;
class nsPresContext;
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namespace mozilla {
class ComputedStyle;
namespace gfx {
struct Color;
class DrawTarget;
} // namespace gfx
namespace layers {
class ImageContainer;
class StackingContextHelper;
class WebRenderParentCommand;
class LayerManager;
class RenderRootStateManager;
} // namespace layers
namespace wr {
class DisplayListBuilder;
} // namespace wr
enum class PaintBorderFlags : uint8_t { SyncDecodeImages = 1 << 0 };
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(PaintBorderFlags)
} // namespace mozilla
/**
* A struct representing all the information needed to paint a background
* image to some target, taking into account all CSS background-* properties.
* See PrepareImageLayer.
*/
struct nsBackgroundLayerState {
typedef mozilla::gfx::CompositionOp CompositionOp;
typedef mozilla::nsImageRenderer nsImageRenderer;
/**
* @param aFlags some combination of nsCSSRendering::PAINTBG_* flags
*/
nsBackgroundLayerState(nsIFrame* aForFrame, const nsStyleImage* aImage,
uint32_t aFlags)
: mImageRenderer(aForFrame, aImage, aFlags) {}
/**
* The nsImageRenderer that will be used to draw the background.
*/
nsImageRenderer mImageRenderer;
/**
* A rectangle that one copy of the image tile is mapped onto. Same
* coordinate system as aBorderArea/aBGClipRect passed into
* PrepareImageLayer.
*/
nsRect mDestArea;
/**
* The actual rectangle that should be filled with (complete or partial)
* image tiles. Same coordinate system as aBorderArea/aBGClipRect passed into
* PrepareImageLayer.
*/
nsRect mFillArea;
/**
* The anchor point that should be snapped to a pixel corner. Same
* coordinate system as aBorderArea/aBGClipRect passed into
* PrepareImageLayer.
*/
nsPoint mAnchor;
/**
* The background-repeat property space keyword computes the
* repeat size which is image size plus spacing.
*/
nsSize mRepeatSize;
};
struct nsCSSRendering {
typedef mozilla::gfx::Color Color;
typedef mozilla::gfx::CompositionOp CompositionOp;
typedef mozilla::gfx::DrawTarget DrawTarget;
typedef mozilla::gfx::Float Float;
typedef mozilla::gfx::Point Point;
typedef mozilla::gfx::Rect Rect;
typedef mozilla::gfx::Size Size;
typedef mozilla::gfx::RectCornerRadii RectCornerRadii;
typedef mozilla::layers::LayerManager LayerManager;
typedef mozilla::image::ImgDrawResult ImgDrawResult;
typedef nsIFrame::Sides Sides;
/**
* Initialize any static variables used by nsCSSRendering.
*/
static void Init();
/**
* Clean up any static variables used by nsCSSRendering.
*/
static void Shutdown();
static bool IsBoxDecorationSlice(const nsStyleBorder& aStyleBorder);
static nsRect BoxDecorationRectForBorder(
nsIFrame* aFrame, const nsRect& aBorderArea, Sides aSkipSides,
const nsStyleBorder* aStyleBorder = nullptr);
static nsRect BoxDecorationRectForBackground(
nsIFrame* aFrame, const nsRect& aBorderArea, Sides aSkipSides,
const nsStyleBorder* aStyleBorder = nullptr);
static bool GetShadowInnerRadii(nsIFrame* aFrame, const nsRect& aFrameArea,
RectCornerRadii& aOutInnerRadii);
static nsRect GetBoxShadowInnerPaddingRect(nsIFrame* aFrame,
const nsRect& aFrameArea);
static bool ShouldPaintBoxShadowInner(nsIFrame* aFrame);
static void PaintBoxShadowInner(nsPresContext* aPresContext,
gfxContext& aRenderingContext,
nsIFrame* aForFrame,
const nsRect& aFrameArea);
static bool GetBorderRadii(const nsRect& aFrameRect,
const nsRect& aBorderRect, nsIFrame* aFrame,
RectCornerRadii& aOutRadii);
static nsRect GetShadowRect(const nsRect& aFrameArea, bool aNativeTheme,
nsIFrame* aForFrame);
static mozilla::gfx::Color GetShadowColor(const mozilla::StyleSimpleShadow&,
nsIFrame* aFrame, float aOpacity);
// Returns if the frame has a themed frame.
// aMaybeHasBorderRadius will return false if we can early detect
// that we don't have a border radius.
static bool HasBoxShadowNativeTheme(nsIFrame* aFrame,
bool& aMaybeHasBorderRadius);
static void PaintBoxShadowOuter(nsPresContext* aPresContext,
gfxContext& aRenderingContext,
nsIFrame* aForFrame, const nsRect& aFrameArea,
const nsRect& aDirtyRect,
float aOpacity = 1.0);
static void ComputePixelRadii(const nscoord* aAppUnitsRadii,
nscoord aAppUnitsPerPixel,
RectCornerRadii* oBorderRadii);
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/**
* Render the border for an element using css rendering rules
* for borders. aSkipSides says which sides to skip
* when rendering, the default is to skip none.
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*/
static ImgDrawResult PaintBorder(
nsPresContext* aPresContext, gfxContext& aRenderingContext,
nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea,
mozilla::ComputedStyle* aStyle, mozilla::PaintBorderFlags aFlags,
Sides aSkipSides = Sides());
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/**
* Like PaintBorder, but taking an nsStyleBorder argument instead of
* getting it from aStyle. aSkipSides says which sides to skip
* when rendering, the default is to skip none.
*/
static ImgDrawResult PaintBorderWithStyleBorder(
nsPresContext* aPresContext, gfxContext& aRenderingContext,
nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea,
const nsStyleBorder& aBorderStyle, mozilla::ComputedStyle* aStyle,
mozilla::PaintBorderFlags aFlags, Sides aSkipSides = Sides());
static mozilla::Maybe<nsCSSBorderRenderer> CreateBorderRenderer(
nsPresContext* aPresContext, DrawTarget* aDrawTarget, nsIFrame* aForFrame,
const nsRect& aDirtyRect, const nsRect& aBorderArea,
mozilla::ComputedStyle* aStyle, bool* aOutBorderIsEmpty,
Sides aSkipSides = Sides());
static mozilla::Maybe<nsCSSBorderRenderer>
CreateBorderRendererWithStyleBorder(
nsPresContext* aPresContext, DrawTarget* aDrawTarget, nsIFrame* aForFrame,
const nsRect& aDirtyRect, const nsRect& aBorderArea,
const nsStyleBorder& aBorderStyle, mozilla::ComputedStyle* aStyle,
bool* aOutBorderIsEmpty, Sides aSkipSides = Sides());
static mozilla::Maybe<nsCSSBorderRenderer>
CreateNullBorderRendererWithStyleBorder(
nsPresContext* aPresContext, DrawTarget* aDrawTarget, nsIFrame* aForFrame,
const nsRect& aDirtyRect, const nsRect& aBorderArea,
const nsStyleBorder& aBorderStyle, mozilla::ComputedStyle* aStyle,
bool* aOutBorderIsEmpty, Sides aSkipSides = Sides());
static mozilla::Maybe<nsCSSBorderRenderer> CreateBorderRendererForOutline(
nsPresContext* aPresContext, gfxContext* aRenderingContext,
nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea,
mozilla::ComputedStyle* aStyle);
static ImgDrawResult CreateWebRenderCommandsForBorder(
nsDisplayItem* aItem, nsIFrame* aForFrame, const nsRect& aBorderArea,
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const mozilla::layers::StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder);
static void CreateWebRenderCommandsForNullBorder(
nsDisplayItem* aItem, nsIFrame* aForFrame, const nsRect& aBorderArea,
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const mozilla::layers::StackingContextHelper& aSc,
const nsStyleBorder& aStyleBorder);
static ImgDrawResult CreateWebRenderCommandsForBorderWithStyleBorder(
nsDisplayItem* aItem, nsIFrame* aForFrame, const nsRect& aBorderArea,
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const mozilla::layers::StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder,
const nsStyleBorder& aStyleBorder);
/**
* Render the outline for an element using css rendering rules
* for borders.
*/
static void PaintOutline(nsPresContext* aPresContext,
gfxContext& aRenderingContext, nsIFrame* aForFrame,
const nsRect& aDirtyRect, const nsRect& aBorderArea,
mozilla::ComputedStyle* aStyle);
/**
* Render keyboard focus on an element.
* |aFocusRect| is the outer rectangle of the focused element.
* Uses a fixed style equivalent to "1px dotted |aColor|".
* Not used for controls, because the native theme may differ.
*/
static void PaintFocus(nsPresContext* aPresContext, DrawTarget* aDrawTarget,
const nsRect& aFocusRect, nscolor aColor);
/**
* Render a gradient for an element.
* aDest is the rect for a single tile of the gradient on the destination.
* aFill is the rect on the destination to be covered by repeated tiling of
* the gradient.
* aSrc is the part of the gradient to be rendered into a tile (aDest), if
* aSrc and aDest are different sizes, the image will be scaled to map aSrc
* onto aDest.
* aIntrinsicSize is the size of the source gradient.
*/
static void PaintGradient(nsPresContext* aPresContext, gfxContext& aContext,
const mozilla::StyleGradient& aGradient,
const nsRect& aDirtyRect, const nsRect& aDest,
const nsRect& aFill, const nsSize& aRepeatSize,
const mozilla::CSSIntRect& aSrc,
const nsSize& aIntrinsiceSize,
float aOpacity = 1.0);
/**
* Find the frame whose background style should be used to draw the
* canvas background. aForFrame must be the frame for the root element
* whose background style should be used. This function will return
* aForFrame unless the <body> background should be propagated, in
* which case we return the frame associated with the <body>'s background.
*/
static nsIFrame* FindBackgroundStyleFrame(nsIFrame* aForFrame);
/**
* @return true if |aFrame| is a canvas frame, in the CSS sense.
*/
static bool IsCanvasFrame(nsIFrame* aFrame);
/**
* Fill in an aBackgroundSC to be used to paint the background
* for an element. This applies the rules for propagating
* backgrounds between BODY, the root element, and the canvas.
* @return true if there is some meaningful background.
*/
static bool FindBackground(nsIFrame* aForFrame,
mozilla::ComputedStyle** aBackgroundSC);
static bool FindBackgroundFrame(nsIFrame* aForFrame,
nsIFrame** aBackgroundFrame);
/**
* As FindBackground, but the passed-in frame is known to be a root frame
* (returned from nsCSSFrameConstructor::GetRootElementStyleFrame())
* and there is always some meaningful background returned.
*/
static mozilla::ComputedStyle* FindRootFrameBackground(nsIFrame* aForFrame);
/**
* Returns background style information for the canvas.
*
* @param aForFrame
* the frame used to represent the canvas, in the CSS sense (i.e.
* nsCSSRendering::IsCanvasFrame(aForFrame) must be true)
* @param aRootElementFrame
* the frame representing the root element of the document
* @param aBackground
* contains background style information for the canvas on return
*/
static nsIFrame* FindCanvasBackgroundFrame(nsIFrame* aForFrame,
nsIFrame* aRootElementFrame) {
MOZ_ASSERT(IsCanvasFrame(aForFrame), "not a canvas frame");
if (aRootElementFrame) {
return FindBackgroundStyleFrame(aRootElementFrame);
}
// This should always give transparent, so we'll fill it in with the
// default color if needed. This seems to happen a bit while a page is
// being loaded.
return aForFrame;
}
static mozilla::ComputedStyle* FindCanvasBackground(
nsIFrame* aForFrame, nsIFrame* aRootElementFrame) {
return FindCanvasBackgroundFrame(aForFrame, aRootElementFrame)->Style();
}
/**
* Find a frame which draws a non-transparent background,
* for various table-related and HR-related backwards-compatibility hacks.
* This function will also stop if it finds themed frame which might draw
* background.
*
* Be very hesitant if you're considering calling this function -- it's
* usually not what you want.
*/
static nsIFrame* FindNonTransparentBackgroundFrame(
nsIFrame* aFrame, bool aStartAtParent = false);
/**
* Determine the background color to draw taking into account print settings.
*/
static nscolor DetermineBackgroundColor(nsPresContext* aPresContext,
mozilla::ComputedStyle* aStyle,
nsIFrame* aFrame,
bool& aDrawBackgroundImage,
bool& aDrawBackgroundColor);
static nsRect ComputeImageLayerPositioningArea(
nsPresContext* aPresContext, nsIFrame* aForFrame,
const nsRect& aBorderArea, const nsStyleImageLayers::Layer& aLayer,
nsIFrame** aAttachedToFrame, bool* aOutTransformedFixed);
// Implementation of the formula for computation of background-repeat round
// See http://dev.w3.org/csswg/css3-background/#the-background-size
// This function returns the adjusted size of the background image.
static nscoord ComputeRoundedSize(nscoord aCurrentSize,
nscoord aPositioningSize);
/* ComputeBorderSpacedRepeatSize
* aImageDimension: the image width/height
* aAvailableSpace: the background positioning area width/height
* aSpace: the space between each image
* Returns the image size plus gap size of app units for use as spacing
*/
static nscoord ComputeBorderSpacedRepeatSize(nscoord aImageDimension,
nscoord aAvailableSpace,
nscoord& aSpace);
static nsBackgroundLayerState PrepareImageLayer(
nsPresContext* aPresContext, nsIFrame* aForFrame, uint32_t aFlags,
const nsRect& aBorderArea, const nsRect& aBGClipRect,
const nsStyleImageLayers::Layer& aLayer,
bool* aOutIsTransformedFixed = nullptr);
struct ImageLayerClipState {
nsRect mBGClipArea; // Affected by mClippedRadii
nsRect mAdditionalBGClipArea; // Not affected by mClippedRadii
nsRect mDirtyRectInAppUnits;
gfxRect mDirtyRectInDevPx;
nscoord mRadii[8];
RectCornerRadii mClippedRadii;
bool mHasRoundedCorners;
bool mHasAdditionalBGClipArea;
// Whether we are being asked to draw with a caller provided background
// clipping area. If this is true we also disable rounded corners.
bool mCustomClip;
ImageLayerClipState()
: mHasRoundedCorners(false),
mHasAdditionalBGClipArea(false),
mCustomClip(false) {
memset(mRadii, 0, sizeof(nscoord) * 8);
}
bool IsValid() const;
};
static void GetImageLayerClip(const nsStyleImageLayers::Layer& aLayer,
nsIFrame* aForFrame,
const nsStyleBorder& aBorder,
const nsRect& aBorderArea,
const nsRect& aCallerDirtyRect,
bool aWillPaintBorder,
nscoord aAppUnitsPerPixel,
/* out */ ImageLayerClipState* aClipState);
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/**
* Render the background for an element using css rendering rules
* for backgrounds or mask.
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*/
enum {
/**
* When this flag is passed, the element's nsDisplayBorder will be
* painted immediately on top of this background.
*/
PAINTBG_WILL_PAINT_BORDER = 0x01,
/**
* When this flag is passed, images are synchronously decoded.
*/
PAINTBG_SYNC_DECODE_IMAGES = 0x02,
/**
* When this flag is passed, painting will go to the screen so we can
* take advantage of the fact that it will be clipped to the viewport.
*/
PAINTBG_TO_WINDOW = 0x04,
/**
* When this flag is passed, painting will read properties of mask-image
* style, instead of background-image.
*/
PAINTBG_MASK_IMAGE = 0x08
};
struct PaintBGParams {
nsPresContext& presCtx;
nsRect dirtyRect;
nsRect borderArea;
nsIFrame* frame;
uint32_t paintFlags;
nsRect* bgClipRect = nullptr;
int32_t layer; // -1 means painting all layers; other
// value means painting one specific
// layer only.
CompositionOp compositionOp;
float opacity;
static PaintBGParams ForAllLayers(nsPresContext& aPresCtx,
const nsRect& aDirtyRect,
const nsRect& aBorderArea,
nsIFrame* aFrame, uint32_t aPaintFlags,
float aOpacity = 1.0);
static PaintBGParams ForSingleLayer(
nsPresContext& aPresCtx, const nsRect& aDirtyRect,
const nsRect& aBorderArea, nsIFrame* aFrame, uint32_t aPaintFlags,
int32_t aLayer, CompositionOp aCompositionOp = CompositionOp::OP_OVER,
float aOpacity = 1.0);
private:
PaintBGParams(nsPresContext& aPresCtx, const nsRect& aDirtyRect,
const nsRect& aBorderArea, nsIFrame* aFrame,
uint32_t aPaintFlags, int32_t aLayer,
CompositionOp aCompositionOp, float aOpacity)
: presCtx(aPresCtx),
dirtyRect(aDirtyRect),
borderArea(aBorderArea),
frame(aFrame),
paintFlags(aPaintFlags),
layer(aLayer),
compositionOp(aCompositionOp),
opacity(aOpacity) {}
};
static ImgDrawResult PaintStyleImageLayer(const PaintBGParams& aParams,
gfxContext& aRenderingCtx);
/**
* Same as |PaintStyleImageLayer|, except using the provided style structs.
* This short-circuits the code that ensures that the root element's
* {background|mask} is drawn on the canvas.
* The aLayer parameter allows you to paint a single layer of the
* {background|mask}.
* The default value for aLayer, -1, means that all layers will be painted.
* The background color will only be painted if the back-most layer is also
* being painted and (aParams.paintFlags & PAINTBG_MASK_IMAGE) is false.
* aCompositionOp is only respected if a single layer is specified (aLayer !=
* -1). If all layers are painted, the image layer's blend mode (or the mask
* layer's composition mode) will be used.
*/
static ImgDrawResult PaintStyleImageLayerWithSC(
const PaintBGParams& aParams, gfxContext& aRenderingCtx,
mozilla::ComputedStyle* mBackgroundSC, const nsStyleBorder& aBorder);
static bool CanBuildWebRenderDisplayItemsForStyleImageLayer(
LayerManager* aManager, nsPresContext& aPresCtx, nsIFrame* aFrame,
const nsStyleBackground* aBackgroundStyle, int32_t aLayer,
uint32_t aPaintFlags);
static ImgDrawResult BuildWebRenderDisplayItemsForStyleImageLayer(
const PaintBGParams& aParams, mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const mozilla::layers::StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager, nsDisplayItem* aItem);
static ImgDrawResult BuildWebRenderDisplayItemsForStyleImageLayerWithSC(
const PaintBGParams& aParams, mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const mozilla::layers::StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager, nsDisplayItem* aItem,
mozilla::ComputedStyle* mBackgroundSC, const nsStyleBorder& aBorder);
/**
* Returns the rectangle covered by the given background layer image, taking
* into account background positioning, sizing, and repetition, but not
* clipping.
*/
static nsRect GetBackgroundLayerRect(nsPresContext* aPresContext,
nsIFrame* aForFrame,
const nsRect& aBorderArea,
const nsRect& aClipRect,
const nsStyleImageLayers::Layer& aLayer,
uint32_t aFlags);
/**
* Called when we start creating a display list. The frame tree will not
* change until a matching EndFrameTreeLocked is called.
*/
static void BeginFrameTreesLocked();
/**
* Called when we've finished using a display list. When all
* BeginFrameTreeLocked calls have been balanced by an EndFrameTreeLocked,
* the frame tree may start changing again.
*/
static void EndFrameTreesLocked();
// Draw a border segment in the table collapsing border model with beveling
// corners.
static void DrawTableBorderSegment(
DrawTarget& aDrawTarget, mozilla::StyleBorderStyle aBorderStyle,
nscolor aBorderColor, const nsRect& aBorderRect,
int32_t aAppUnitsPerDevPixel, mozilla::Side aStartBevelSide,
nscoord aStartBevelOffset, mozilla::Side aEndBevelSide,
nscoord aEndBevelOffset);
// A single border bevel.
struct Bevel {
mozilla::Side mSide;
nscoord mOffset;
};
// A single solid beveled border segment.
struct SolidBeveledBorderSegment {
nsRect mRect;
nscolor mColor;
Bevel mStartBevel;
Bevel mEndBevel;
};
// Collect the table border segments with beveling. Can't be called with
// dashed / dotted borders, since we don't support beveling those.
static void GetTableBorderSolidSegments(
nsTArray<SolidBeveledBorderSegment>& aSegments,
mozilla::StyleBorderStyle aBorderStyle, nscolor aBorderColor,
const nsRect& aBorderRect, int32_t aAppUnitsPerDevPixel,
mozilla::Side aStartBevelSide, nscoord aStartBevelOffset,
mozilla::Side aEndBevelSide, nscoord aEndBevelOffset);
2001-05-10 18:19:58 +04:00
// NOTE: pt, dirtyRect, lineSize, ascent, offset in the following
// structs are non-rounded device pixels, not app units.
struct DecorationRectParams {
// The width [length] and the height [thickness] of the decoration
// line. This is a "logical" size in textRun orientation, so that
// for a vertical textrun, width will actually be a physical height;
// and conversely, height will be a physical width.
Size lineSize;
// The default height [thickness] of the line given by the font metrics.
// This is used for obtaining the correct offset for the decoration line
// when CSS specifies a unique thickness for a text-decoration,
// since the offset given by the font is derived from the font metric's
// assumed line height
Float defaultLineThickness = 0.0f;
// The ascent of the text.
Float ascent = 0.0f;
// The offset of the decoration line from the baseline of the text
// (if the value is positive, the line is lifted up).
Float offset = 0.0f;
// If descentLimit is zero or larger and the underline overflows
// from the descent space, the underline should be lifted up as far
// as possible. Note that this does not mean the underline never
// overflows from this limitation, because if the underline is
// positioned to the baseline or upper, it causes unreadability.
// Note that if this is zero or larger, the underline rect may be
// shrunken if it's possible. Therefore, this value is used for
// strikeout line and overline too.
Float descentLimit = -1.0f;
// Which line will be painted. The value can be
// UNDERLINE or OVERLINE or LINE_THROUGH.
mozilla::StyleTextDecorationLine decoration =
mozilla::StyleTextDecorationLine::UNDERLINE;
// The style of the decoration line such as
// NS_STYLE_TEXT_DECORATION_STYLE_*.
uint8_t style = NS_STYLE_TEXT_DECORATION_STYLE_NONE;
bool vertical = false;
bool sidewaysLeft = false;
gfxTextRun::Range glyphRange;
gfxTextRun::PropertyProvider* provider;
};
Bug 1357545 - handle text-shadows/decorations with webrender (layers-free) r=jrmuizel This replaces our DrawTargetCapture hack with a similar but more powerful TextDrawTarget hack. The old design had several limitations: * It couldn't handle shadows * It couldn't handle selections * It couldn't handle font/color changes in a single text-run * It couldn't handle decorations (underline, overline, line-through) Mostly this was a consequence of the fact that it only modified the start and end of the rendering algorithm, and therefore couldn't distinguish draw calls for different parts of the text. This new design is based on a similar principle as DrawTargetCapture, but also passes down the TextDrawTarget in the drawing arguments, so that the drawing algorithm can notify us of changes in phase (e.g. "now we're doing underlines"). This also lets us directly pass data to TextDrawTarget when possible (as is done for shadows and selections). In doing this, I also improved the logic copied from ContainsOnlyColoredGlyphs to handle changes in font/color mid-text-run (which can happen because of font fallback). The end result is: * We handle all shadows natively * We handle all selections natively * We handle all decorations natively * We handle font/color changes in a single text-run * Although we still hackily intercept draw calls * But we don't need to buffer commands, reducing total memcopies In addition, this change integrates webrender's PushTextShadow and PushLine APIs, which were designed for this use case. This is only done in the layerless path; WebrenderTextLayer continues to be semantically limited, as we aren't actively maintaining non-layers-free webrender anymore. This also doesn't modify TextLayers, to minimize churn. In theory they can be augmented to support the richer semantics that TextDrawTarget has, but there's little motivation since the API is largely unused with this change. MozReview-Commit-ID: 4IjTsSW335h --HG-- extra : rebase_source : d69f69648ade5c7a8e6bb756f4b8ab9e2543e576
2017-06-19 17:58:28 +03:00
struct PaintDecorationLineParams : DecorationRectParams {
// No need to paint outside this rect.
Rect dirtyRect;
// The top/left edge of the text.
Point pt;
// The color of the decoration line.
nscolor color = NS_RGBA(0, 0, 0, 0);
// The distance between the left edge of the given frame and the
// position of the text as positioned without offset of the shadow.
Float icoordInFrame = 0.0f;
// Baseline offset being applied to this text (block-direction adjustment
// applied to glyph positions when computing skip-ink intercepts).
Float baselineOffset = 0.0f;
};
/**
* Function for painting the clipped decoration lines for the text.
* Takes into account the rect clipping that occurs when
* text-decoration-skip-ink is being used for underlines or overlines
*
* input:
* @param aFrame the frame which needs the decoration line
* @param aDrawTarget the target/backend being drawn to
* @param aParams the parameters for the decoration line
* being drawn
* @param aRect the rect representing the decoration line
*/
static void PaintDecorationLineInternal(
nsIFrame* aFrame, DrawTarget& aDrawTarget,
const PaintDecorationLineParams& aParams, Rect aRect);
/**
* Function for painting the decoration lines for the text.
*
* input:
* @param aFrame the frame which needs the decoration line
* @param aDrawTarget the target/backend being drawn to
* @param aParams the parameters for the decoration line
* being drawn
*/
static void PaintDecorationLine(nsIFrame* aFrame, DrawTarget& aDrawTarget,
const PaintDecorationLineParams& aParams);
/**
* Returns a Rect corresponding to the outline of the decoration line for the
* given text metrics. Arguments have the same meaning as for
* PaintDecorationLine. Currently this only works for solid
* decorations; for other decoration styles the returned Rect will be empty.
*/
static Rect DecorationLineToPath(const PaintDecorationLineParams& aParams);
/**
* Function for getting the decoration line rect for the text.
* NOTE: aLineSize, aAscent and aOffset are non-rounded device pixels,
* not app units.
* input:
* @param aPresContext
* output:
* @return the decoration line rect for the input,
* the each values are app units.
*/
static nsRect GetTextDecorationRect(nsPresContext* aPresContext,
const DecorationRectParams& aParams);
static CompositionOp GetGFXBlendMode(uint8_t mBlendMode) {
switch (mBlendMode) {
case NS_STYLE_BLEND_NORMAL:
return CompositionOp::OP_OVER;
case NS_STYLE_BLEND_MULTIPLY:
return CompositionOp::OP_MULTIPLY;
case NS_STYLE_BLEND_SCREEN:
return CompositionOp::OP_SCREEN;
case NS_STYLE_BLEND_OVERLAY:
return CompositionOp::OP_OVERLAY;
case NS_STYLE_BLEND_DARKEN:
return CompositionOp::OP_DARKEN;
case NS_STYLE_BLEND_LIGHTEN:
return CompositionOp::OP_LIGHTEN;
case NS_STYLE_BLEND_COLOR_DODGE:
return CompositionOp::OP_COLOR_DODGE;
case NS_STYLE_BLEND_COLOR_BURN:
return CompositionOp::OP_COLOR_BURN;
case NS_STYLE_BLEND_HARD_LIGHT:
return CompositionOp::OP_HARD_LIGHT;
case NS_STYLE_BLEND_SOFT_LIGHT:
return CompositionOp::OP_SOFT_LIGHT;
case NS_STYLE_BLEND_DIFFERENCE:
return CompositionOp::OP_DIFFERENCE;
case NS_STYLE_BLEND_EXCLUSION:
return CompositionOp::OP_EXCLUSION;
case NS_STYLE_BLEND_HUE:
return CompositionOp::OP_HUE;
case NS_STYLE_BLEND_SATURATION:
return CompositionOp::OP_SATURATION;
case NS_STYLE_BLEND_COLOR:
return CompositionOp::OP_COLOR;
case NS_STYLE_BLEND_LUMINOSITY:
return CompositionOp::OP_LUMINOSITY;
default:
MOZ_ASSERT(false);
return CompositionOp::OP_OVER;
}
}
static CompositionOp GetGFXCompositeMode(uint8_t aCompositeMode) {
switch (aCompositeMode) {
case NS_STYLE_MASK_COMPOSITE_ADD:
return CompositionOp::OP_OVER;
case NS_STYLE_MASK_COMPOSITE_SUBTRACT:
return CompositionOp::OP_OUT;
case NS_STYLE_MASK_COMPOSITE_INTERSECT:
return CompositionOp::OP_IN;
case NS_STYLE_MASK_COMPOSITE_EXCLUDE:
return CompositionOp::OP_XOR;
default:
MOZ_ASSERT(false);
return CompositionOp::OP_OVER;
}
}
protected:
static gfxRect GetTextDecorationRectInternal(
const Point& aPt, const DecorationRectParams& aParams);
/**
* Returns inflated rect for painting a decoration line.
* Complex style decoration lines should be painted from leftmost of nearest
* ancestor block box because that makes better look of connection of lines
* for different nodes. ExpandPaintingRectForDecorationLine() returns
* a rect for actual painting rect for the clipped rect.
*
* input:
* @param aFrame the frame which needs the decoration line.
* @param aStyle the style of the complex decoration line
* NS_STYLE_TEXT_DECORATION_STYLE_DOTTED or
* NS_STYLE_TEXT_DECORATION_STYLE_DASHED or
* NS_STYLE_TEXT_DECORATION_STYLE_WAVY.
* @param aClippedRect the clipped rect for the decoration line.
* in other words, visible area of the line.
* @param aICoordInFrame the distance between inline-start edge of aFrame
* and aClippedRect.pos.
* @param aCycleLength the width of one cycle of the line style.
*/
static Rect ExpandPaintingRectForDecorationLine(
nsIFrame* aFrame, const uint8_t aStyle, const Rect& aClippedRect,
const Float aICoordInFrame, const Float aCycleLength, bool aVertical);
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};
/*
* nsContextBoxBlur
* Creates an 8-bit alpha channel context for callers to draw in, blurs the
* contents of that context and applies it as a 1-color mask on a
* different existing context. Uses gfxAlphaBoxBlur as its back end.
*
* You must call Init() first to create a suitable temporary surface to draw
* on. You must then draw any desired content onto the given context, then
* call DoPaint() to apply the blurred content as a single-color mask. You
* can only call Init() once, so objects cannot be reused.
*
* This is very useful for creating drop shadows or silhouettes.
*/
class nsContextBoxBlur {
typedef mozilla::gfx::Color Color;
typedef mozilla::gfx::DrawTarget DrawTarget;
typedef mozilla::gfx::RectCornerRadii RectCornerRadii;
public:
enum { FORCE_MASK = 0x01, DISABLE_HARDWARE_ACCELERATION_BLUR = 0x02 };
/**
* Prepares a gfxContext to draw on. Do not call this twice; if you want
* to get the gfxContext again use GetContext().
*
* @param aRect The coordinates of the surface to create.
* All coordinates must be in app units.
* This must not include the blur radius, pass
* it as the second parameter and everything
* is taken care of.
*
* @param aBlurRadius The blur radius in app units.
*
* @param aAppUnitsPerDevPixel The number of app units in a device pixel,
* for conversion. Most of the time you'll
* pass this from the current PresContext if
* available.
*
* @param aDestinationCtx The graphics context to apply the blurred
* mask to when you call DoPaint(). Make sure
* it is not destroyed before you call
* DoPaint(). To set the color of the
* resulting blurred graphic mask, you must
* set the color on this context before
* calling Init().
*
* @param aDirtyRect The absolute dirty rect in app units. Used to
* optimize the temporary surface size and speed
* up blur.
*
* @param aSkipRect An area in device pixels (NOT app units!) to
* avoid blurring over, to prevent unnecessary work.
*
* @param aFlags FORCE_MASK to ensure that the content drawn to
* the returned gfxContext is used as a mask, and not drawn directly to
* aDestinationCtx.
*
* @return A blank 8-bit alpha-channel-only graphics context to
* draw on, or null on error. Must not be freed. The
* context has a device offset applied to it given by
* aRect. This means you can use coordinates as if it
* were at the desired position at aRect and you don't
* need to worry about translating any coordinates to
* draw on this temporary surface.
*
* If aBlurRadius is 0, the returned context is aDestinationCtx and
* DoPaint() does nothing, because no blurring is required. Therefore, you
* should prepare the destination context as if you were going to draw
* directly on it instead of any temporary surface created in this class.
*/
gfxContext* Init(const nsRect& aRect, nscoord aSpreadRadius,
nscoord aBlurRadius, int32_t aAppUnitsPerDevPixel,
gfxContext* aDestinationCtx, const nsRect& aDirtyRect,
const gfxRect* aSkipRect, uint32_t aFlags = 0);
/**
* Does the actual blurring and mask applying. Users of this object *must*
* have called Init() first, then have drawn whatever they want to be
* blurred onto the internal gfxContext before calling this.
*/
void DoPaint();
/**
* Gets the internal gfxContext at any time. Must not be freed. Avoid
* calling this before calling Init() since the context would not be
* constructed at that point.
*/
gfxContext* GetContext();
Change the blur radius for -moz-box-shadow and text-shadow to match what is specified in css3-background, and the blur radius for canvas to follow what is specified in HTML5. (Bug 590039) r=roc a2.0=blocking2.0:beta6 This fixes the multiplication by 1.5 in gfxAlphaBoxBlur::CalculateBlurRadius (originally added in changeset ce9f05b57b95 for bug 467518) to work correctly. It was previously a multiplication by 1 due to integer division. CalculateBlurRadius previously multiplied by 1.880; it now multiplies by 2.820. This changes canvas shadow handling to multiply shadowBlur by 2 before taking its square root, as described in the spec. This means that canvas shadow blurs 8px or smaller are 1.5 times larger than they were previously (due to the CalculateBlurRadius change), and canvas shadow blurs larger than 8px are 2.121 times larger than they were previously (due to the CalculateBlurRadius change *and* the additional factor of sqrt(2)). This changes text-shadow and -moz-box-shadow handling to use CalculateBlurRadius on half of the value given instead of passing the value through directly. This means that text-shadow and box-shadow blurs are multiplied by 1.410 relative to their old sizes. It also means that we round rather than floor, so that the effect that used to be drawn by a blur in the range 1px to 1.99px is now drawn by a blur anywhere in the range 0.36px to 1.05px, the effect that used to be drawn by a blur in the range 2px to 2.99px is now drawn by a blur anywhere in the range 1.06px to 1.77px, what used to be a drawn by a blur in the range 3px to 3.99px is now drawn by a blur anywhere in the range 1.78px to 2.47px, etc.
2010-09-11 20:27:12 +04:00
/**
* Get the margin associated with the given blur radius, i.e., the
* additional area that might be painted as a result of it. (The
* margin for a spread radius is itself, on all sides.)
*/
static nsMargin GetBlurRadiusMargin(nscoord aBlurRadius,
int32_t aAppUnitsPerDevPixel);
Change the blur radius for -moz-box-shadow and text-shadow to match what is specified in css3-background, and the blur radius for canvas to follow what is specified in HTML5. (Bug 590039) r=roc a2.0=blocking2.0:beta6 This fixes the multiplication by 1.5 in gfxAlphaBoxBlur::CalculateBlurRadius (originally added in changeset ce9f05b57b95 for bug 467518) to work correctly. It was previously a multiplication by 1 due to integer division. CalculateBlurRadius previously multiplied by 1.880; it now multiplies by 2.820. This changes canvas shadow handling to multiply shadowBlur by 2 before taking its square root, as described in the spec. This means that canvas shadow blurs 8px or smaller are 1.5 times larger than they were previously (due to the CalculateBlurRadius change), and canvas shadow blurs larger than 8px are 2.121 times larger than they were previously (due to the CalculateBlurRadius change *and* the additional factor of sqrt(2)). This changes text-shadow and -moz-box-shadow handling to use CalculateBlurRadius on half of the value given instead of passing the value through directly. This means that text-shadow and box-shadow blurs are multiplied by 1.410 relative to their old sizes. It also means that we round rather than floor, so that the effect that used to be drawn by a blur in the range 1px to 1.99px is now drawn by a blur anywhere in the range 0.36px to 1.05px, the effect that used to be drawn by a blur in the range 2px to 2.99px is now drawn by a blur anywhere in the range 1.06px to 1.77px, what used to be a drawn by a blur in the range 3px to 3.99px is now drawn by a blur anywhere in the range 1.78px to 2.47px, etc.
2010-09-11 20:27:12 +04:00
/**
* Blurs a coloured rectangle onto aDestinationCtx. This is equivalent
* to calling Init(), drawing a rectangle onto the returned surface
* and then calling DoPaint, but may let us optimize better in the
* backend.
*
* @param aDestinationCtx The destination to blur to.
* @param aRect The rectangle to blur in app units.
* @param aAppUnitsPerDevPixel The number of app units in a device pixel,
* for conversion. Most of the time you'll
* pass this from the current PresContext if
* available.
* @param aCornerRadii Corner radii for aRect, if it is a rounded
* rectangle.
* @param aBlurRadius The blur radius in app units.
* @param aShadowColor The color to draw the blurred shadow.
* @param aDirtyRect The absolute dirty rect in app units. Used to
* optimize the temporary surface size and speed
* up blur.
* @param aSkipRect An area in device pixels (NOT app units!) to
* avoid blurring over, to prevent unnecessary work.
*/
static void BlurRectangle(gfxContext* aDestinationCtx, const nsRect& aRect,
int32_t aAppUnitsPerDevPixel,
RectCornerRadii* aCornerRadii, nscoord aBlurRadius,
const Color& aShadowColor, const nsRect& aDirtyRect,
const gfxRect& aSkipRect);
/**
* Draws a blurred inset box shadow shape onto the destination surface.
* Like BlurRectangle, this is equivalent to calling Init(),
* drawing a rectangle onto the returned surface
* and then calling DoPaint, but may let us optimize better in the
* backend.
*
* @param aDestinationCtx The destination to blur to.
* @param aDestinationRect The rectangle to blur in app units.
* @param aShadowClipRect The inside clip rect that creates the path.
* @param aShadowColor The color of the blur
* @param aBlurRadiusAppUnits The blur radius in app units
* @param aSpreadRadiusAppUnits The spread radius in app units.
* @param aAppUnitsPerDevPixel The number of app units in a device pixel,
* for conversion. Most of the time you'll
* pass this from the current PresContext if
* available.
* @param aHasBorderRadius If this inset box blur has a border radius
* @param aInnerClipRectRadii The clip rect radii used for the inside rect's
* path.
* @param aSkipRect An area in device pixels (NOT app units!) to
* avoid blurring over, to prevent unnecessary work.
*/
bool InsetBoxBlur(gfxContext* aDestinationCtx,
mozilla::gfx::Rect aDestinationRect,
mozilla::gfx::Rect aShadowClipRect,
mozilla::gfx::Color& aShadowColor,
nscoord aBlurRadiusAppUnits, nscoord aSpreadRadiusAppUnits,
int32_t aAppUnitsPerDevPixel, bool aHasBorderRadius,
RectCornerRadii& aInnerClipRectRadii,
mozilla::gfx::Rect aSkipRect,
mozilla::gfx::Point aShadowOffset);
protected:
static void GetBlurAndSpreadRadius(DrawTarget* aDestDrawTarget,
int32_t aAppUnitsPerDevPixel,
nscoord aBlurRadius, nscoord aSpreadRadius,
mozilla::gfx::IntSize& aOutBlurRadius,
mozilla::gfx::IntSize& aOutSpreadRadius,
bool aConstrainSpreadRadius = true);
gfxAlphaBoxBlur mAlphaBoxBlur;
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
RefPtr<gfxContext> mContext;
gfxContext* mDestinationCtx;
/* This is true if the blur already has it's content transformed
* by mDestinationCtx's transform */
bool mPreTransformed;
};
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#endif /* nsCSSRendering_h___ */