gecko-dev/testing/marionette/driver/marionette_driver/marionette.py

1997 строки
75 KiB
Python
Исходник Обычный вид История

2012-05-21 15:12:37 +04:00
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
import base64
import ConfigParser
import json
import os
import socket
import StringIO
import traceback
import warnings
from contextlib import contextmanager
from decorators import do_crash_check
from keys import Keys
import marionette_transport as transport
from mozrunner import B2GEmulatorRunner
import geckoinstance
import errors
WEBELEMENT_KEY = "ELEMENT"
W3C_WEBELEMENT_KEY = "element-6066-11e4-a52e-4f735466cecf"
class HTMLElement(object):
"""
Represents a DOM Element.
"""
def __init__(self, marionette, id):
self.marionette = marionette
assert(id is not None)
self.id = id
def __str__(self):
return self.id
def __eq__(self, other_element):
return self.id == other_element.id
def find_element(self, method, target):
"""Returns an ``HTMLElement`` instance that matches the specified
method and target, relative to the current element.
For more details on this function, see the `find_element` method
in the Marionette class.
"""
return self.marionette.find_element(method, target, self.id)
def find_elements(self, method, target):
"""Returns a list of all ``HTMLElement`` instances that match the
specified method and target in the current context.
For more details on this function, see the find_elements method
in the Marionette class.
"""
return self.marionette.find_elements(method, target, self.id)
def get_attribute(self, attribute):
"""Returns the requested attribute, or None if no attribute
is set.
:param attribute: The name of the attribute.
"""
body = {"id": self.id, "name": attribute}
return self.marionette._send_message("getElementAttribute", body, key="value")
def click(self):
self.marionette._send_message("clickElement", {"id": self.id})
def tap(self, x=None, y=None):
"""Simulates a set of tap events on the element.
:param x: X coordinate of tap event. If not given, default to
the centre of the element.
:param y: Y coordinate of tap event. If not given, default to
the centre of the element.
"""
body = {"id": self.id, "x": x, "y": y}
self.marionette._send_message("singleTap", body)
@property
def text(self):
"""Returns the visible text of the element, and its child elements."""
body = {"id": self.id}
return self.marionette._send_message("getElementText", body, key="value")
def send_keys(self, *string):
"""Sends the string via synthesized keypresses to the element."""
keys = Marionette.convert_keys(*string)
body = {"id": self.id, "value": keys}
self.marionette._send_message("sendKeysToElement", body)
def clear(self):
"""Clears the input of the element."""
self.marionette._send_message("clearElement", {"id": self.id})
def is_selected(self):
"""Returns True if the element is selected."""
body = {"id": self.id}
return self.marionette._send_message("isElementSelected", body, key="value")
def is_enabled(self):
"""This command will return False if all the following criteria
are met otherwise return True:
* A form control is disabled.
* A ``HTMLElement`` has a disabled boolean attribute.
"""
body = {"id": self.id}
return self.marionette._send_message("isElementEnabled", body, key="value")
def is_displayed(self):
"""Returns True if the element is displayed, False otherwise."""
body = {"id": self.id}
return self.marionette._send_message("isElementDisplayed", body, key="value")
@property
def size(self):
"""A dictionary with the size of the element."""
warnings.warn("The size property has been deprecated and will be removed in a future version. \
Please use HTMLElement#rect", DeprecationWarning)
rect = self.rect
return {"width": rect["width"], "height": rect["height"]}
@property
def tag_name(self):
"""The tag name of the element."""
body = {"id": self.id}
return self.marionette._send_message("getElementTagName", body, key="value")
@property
def location(self):
"""Get an element's location on the page.
The returned point will contain the x and y coordinates of the
top left-hand corner of the given element. The point (0,0)
refers to the upper-left corner of the document.
:returns: a dictionary containing x and y as entries
"""
warnings.warn("The location property has been deprecated and will be removed in a future version. \
Please use HTMLElement#rect", DeprecationWarning)
rect = self.rect
return {"x": rect["x"], "y": rect["y"]}
@property
def rect(self):
"""Gets the element's bounding rectangle.
This will return a dictionary with the following:
* x and y represent the top left coordinates of the ``HTMLElement``
relative to top left corner of the document.
* height and the width will contain the height and the width
of the DOMRect of the ``HTMLElement``.
"""
body = {"id": self.id}
return self.marionette._send_message(
"getElementRect", body, key="value" if self.marionette.protocol == 1 else None)
def value_of_css_property(self, property_name):
"""Gets the value of the specified CSS property name.
:param property_name: Property name to get the value of.
"""
body = {"id": self.id, "propertyName": property_name}
return self.marionette._send_message(
"getElementValueOfCssProperty", body, key="value")
class MouseButton(object):
"""Enum-like class for mouse button constants."""
LEFT = 0
MIDDLE = 1
RIGHT = 2
class Actions(object):
'''
An Action object represents a set of actions that are executed in a particular order.
All action methods (press, etc.) return the Actions object itself, to make
it easy to create a chain of events.
Example usage:
::
# get html file
testAction = marionette.absolute_url("testFool.html")
# navigate to the file
marionette.navigate(testAction)
# find element1 and element2
element1 = marionette.find_element("id", "element1")
element2 = marionette.find_element("id", "element2")
# create action object
action = Actions(marionette)
# add actions (press, wait, move, release) into the object
action.press(element1).wait(5). move(element2).release()
# fire all the added events
action.perform()
'''
def __init__(self, marionette):
self.action_chain = []
self.marionette = marionette
self.current_id = None
def press(self, element, x=None, y=None):
'''
Sends a 'touchstart' event to this element.
If no coordinates are given, it will be targeted at the center of the
element. If given, it will be targeted at the (x,y) coordinates
relative to the top-left corner of the element.
:param element: The element to press on.
:param x: Optional, x-coordinate to tap, relative to the top-left
corner of the element.
:param y: Optional, y-coordinate to tap, relative to the top-left
corner of the element.
'''
element=element.id
self.action_chain.append(['press', element, x, y])
return self
def release(self):
'''
Sends a 'touchend' event to this element.
May only be called if press() has already be called on this element.
If press and release are chained without a move action between them,
then it will be processed as a 'tap' event, and will dispatch the
expected mouse events ('mousemove' (if necessary), 'mousedown',
'mouseup', 'mouseclick') after the touch events. If there is a wait
period between press and release that will trigger a contextmenu,
then the 'contextmenu' menu event will be fired instead of the
touch/mouse events.
'''
self.action_chain.append(['release'])
return self
def move(self, element):
'''
Sends a 'touchmove' event at the center of the target element.
:param element: Element to move towards.
May only be called if press() has already be called.
'''
element=element.id
self.action_chain.append(['move', element])
return self
def move_by_offset(self, x, y):
'''
Sends 'touchmove' event to the given x, y coordinates relative to the top-left of the currently touched element.
May only be called if press() has already be called.
:param x: Specifies x-coordinate of move event, relative to the
top-left corner of the element.
:param y: Specifies y-coordinate of move event, relative to the
top-left corner of the element.
'''
self.action_chain.append(['moveByOffset', x, y])
return self
def wait(self, time=None):
'''
Waits for specified time period.
:param time: Time in seconds to wait. If time is None then this has no effect for a single action chain. If used inside a multi-action chain, then time being None indicates that we should wait for all other currently executing actions that are part of the chain to complete.
'''
self.action_chain.append(['wait', time])
return self
def cancel(self):
'''
Sends 'touchcancel' event to the target of the original 'touchstart' event.
May only be called if press() has already be called.
'''
self.action_chain.append(['cancel'])
return self
def tap(self, element, x=None, y=None):
'''
Performs a quick tap on the target element.
:param element: The element to tap.
:param x: Optional, x-coordinate of tap, relative to the top-left
corner of the element. If not specified, default to center of
element.
:param y: Optional, y-coordinate of tap, relative to the top-left
corner of the element. If not specified, default to center of
element.
This is equivalent to calling:
::
action.press(element, x, y).release()
'''
element=element.id
self.action_chain.append(['press', element, x, y])
self.action_chain.append(['release'])
return self
def double_tap(self, element, x=None, y=None):
'''
Performs a double tap on the target element.
:param element: The element to double tap.
:param x: Optional, x-coordinate of double tap, relative to the
top-left corner of the element.
:param y: Optional, y-coordinate of double tap, relative to the
top-left corner of the element.
'''
element=element.id
self.action_chain.append(['press', element, x, y])
self.action_chain.append(['release'])
self.action_chain.append(['press', element, x, y])
self.action_chain.append(['release'])
return self
def click(self, element, button=MouseButton.LEFT, count=1):
'''
Performs a click with additional parameters to allow for double clicking,
right click, middle click, etc.
:param element: The element to click.
:param button: The mouse button to click (indexed from 0, left to right).
:param count: Optional, the count of clicks to synthesize (for double
click events).
'''
el = element.id
self.action_chain.append(['click', el, button, count])
return self
def context_click(self, element):
'''
Performs a context click on the specified element.
:param element: The element to context click.
'''
return self.click(element, button=MouseButton.RIGHT)
def middle_click(self, element):
'''
Performs a middle click on the specified element.
:param element: The element to middle click.
'''
return self.click(element, button=MouseButton.MIDDLE)
def double_click(self, element):
'''
Performs a double click on the specified element.
:param element: The element to double click.
'''
return self.click(element, count=2)
def flick(self, element, x1, y1, x2, y2, duration=200):
'''
Performs a flick gesture on the target element.
:param element: The element to perform the flick gesture on.
:param x1: Starting x-coordinate of flick, relative to the top left
corner of the element.
:param y1: Starting y-coordinate of flick, relative to the top left
corner of the element.
:param x2: Ending x-coordinate of flick, relative to the top left
corner of the element.
:param y2: Ending y-coordinate of flick, relative to the top left
corner of the element.
:param duration: Time needed for the flick gesture for complete (in
milliseconds).
'''
element = element.id
elapsed = 0
time_increment = 10
if time_increment >= duration:
time_increment = duration
move_x = time_increment*1.0/duration * (x2 - x1)
move_y = time_increment*1.0/duration * (y2 - y1)
self.action_chain.append(['press', element, x1, y1])
while elapsed < duration:
elapsed += time_increment
self.action_chain.append(['moveByOffset', move_x, move_y])
self.action_chain.append(['wait', time_increment/1000])
self.action_chain.append(['release'])
return self
def long_press(self, element, time_in_seconds, x=None, y=None):
'''
Performs a long press gesture on the target element.
:param element: The element to press.
:param time_in_seconds: Time in seconds to wait before releasing the press.
:param x: Optional, x-coordinate to tap, relative to the top-left
corner of the element.
:param y: Optional, y-coordinate to tap, relative to the top-left
corner of the element.
This is equivalent to calling:
::
action.press(element, x, y).wait(time_in_seconds).release()
'''
element = element.id
self.action_chain.append(['press', element, x, y])
self.action_chain.append(['wait', time_in_seconds])
self.action_chain.append(['release'])
return self
def key_down(self, key_code):
"""
Perform a "keyDown" action for the given key code. Modifier keys are
respected by the server for the course of an action chain.
:param key_code: The key to press as a result of this action.
"""
self.action_chain.append(['keyDown', key_code])
return self
def key_up(self, key_code):
"""
Perform a "keyUp" action for the given key code. Modifier keys are
respected by the server for the course of an action chain.
:param key_up: The key to release as a result of this action.
"""
self.action_chain.append(['keyUp', key_code])
return self
def perform(self):
"""Sends the action chain built so far to the server side for
execution and clears the current chain of actions."""
body = {"chain": self.action_chain, "nextId": self.current_id}
self.current_id = self.marionette._send_message("actionChain", body, key="value")
self.action_chain = []
return self
class MultiActions(object):
'''
A MultiActions object represents a sequence of actions that may be
performed at the same time. Its intent is to allow the simulation
of multi-touch gestures.
Usage example:
::
# create multiaction object
multitouch = MultiActions(marionette)
# create several action objects
action_1 = Actions(marionette)
action_2 = Actions(marionette)
# add actions to each action object/finger
action_1.press(element1).move_to(element2).release()
action_2.press(element3).wait().release(element3)
# fire all the added events
multitouch.add(action_1).add(action_2).perform()
'''
def __init__(self, marionette):
self.multi_actions = []
self.max_length = 0
self.marionette = marionette
def add(self, action):
'''
Adds a set of actions to perform.
:param action: An Actions object.
'''
self.multi_actions.append(action.action_chain)
if len(action.action_chain) > self.max_length:
self.max_length = len(action.action_chain)
return self
def perform(self):
"""Perform all the actions added to this object."""
body = {"value": self.multi_actions, "max_length": self.max_length}
self.marionette._send_message("multiAction", body)
class Alert(object):
"""A class for interacting with alerts.
::
Alert(marionette).accept()
Alert(merionette).dismiss()
"""
def __init__(self, marionette):
self.marionette = marionette
def accept(self):
"""Accept a currently displayed modal dialog."""
self.marionette._send_message("acceptDialog")
def dismiss(self):
"""Dismiss a currently displayed modal dialog."""
self.marionette._send_message("dismissDialog")
@property
def text(self):
"""Return the currently displayed text in a tab modal."""
return self.marionette._send_message("getTextFromDialog", key="value")
def send_keys(self, *string):
"""Send keys to the currently displayed text input area in an open
tab modal dialog."""
body = {"value": Marionette.convert_keys(*string)}
self.marionette._send_message("sendKeysToDialog", body)
class Marionette(object):
"""Represents a Marionette connection to a browser or device."""
CONTEXT_CHROME = 'chrome' # non-browser content: windows, dialogs, etc.
CONTEXT_CONTENT = 'content' # browser content: iframes, divs, etc.
TIMEOUT_SEARCH = 'implicit'
TIMEOUT_SCRIPT = 'script'
TIMEOUT_PAGE = 'page load'
DEFAULT_STARTUP_TIMEOUT = 60
def __init__(self, host='localhost', port=2828, app=None, app_args=None, bin=None,
profile=None, addons=None, emulator=None, sdcard=None, emulator_img=None,
emulator_binary=None, emulator_res=None, connect_to_running_emulator=False,
gecko_log=None, homedir=None, baseurl=None, no_window=False, logdir=None,
busybox=None, symbols_path=None, timeout=None, socket_timeout=360,
device_serial=None, adb_path=None, process_args=None,
adb_host=None, adb_port=None, prefs=None, startup_timeout=None):
self.host = host
self.port = self.local_port = port
self.bin = bin
self.profile = profile
self.addons = addons
self.instance = None
self.session = None
self.session_id = None
self.window = None
self.chrome_window = None
self.runner = None
self.emulator = None
self.extra_emulators = []
self.baseurl = baseurl
self.no_window = no_window
self._test_name = None
self.timeout = timeout
self.socket_timeout = socket_timeout
self.device_serial = device_serial
self.adb_host = adb_host
self.adb_port = adb_port
startup_timeout = startup_timeout or self.DEFAULT_STARTUP_TIMEOUT
if bin:
port = int(self.port)
if not Marionette.is_port_available(port, host=self.host):
ex_msg = "%s:%d is unavailable." % (self.host, port)
raise errors.MarionetteException(message=ex_msg)
if app:
# select instance class for the given app
try:
instance_class = geckoinstance.apps[app]
except KeyError:
msg = 'Application "%s" unknown (should be one of %s)'
raise NotImplementedError(msg % (app, geckoinstance.apps.keys()))
else:
try:
config = ConfigParser.RawConfigParser()
config.read(os.path.join(os.path.dirname(bin), 'application.ini'))
app = config.get('App', 'Name')
instance_class = geckoinstance.apps[app.lower()]
except (ConfigParser.NoOptionError,
ConfigParser.NoSectionError,
KeyError):
instance_class = geckoinstance.GeckoInstance
self.instance = instance_class(host=self.host, port=self.port,
bin=self.bin, profile=self.profile,
app_args=app_args, symbols_path=symbols_path,
gecko_log=gecko_log, prefs=prefs,
addons=self.addons)
self.instance.start()
assert(self.wait_for_port(timeout=startup_timeout)), "Timed out waiting for port!"
if emulator:
self.runner = B2GEmulatorRunner(b2g_home=homedir,
no_window=self.no_window,
logdir=logdir,
arch=emulator,
sdcard=sdcard,
symbols_path=symbols_path,
binary=emulator_binary,
userdata=emulator_img,
resolution=emulator_res,
profile=self.profile,
addons=self.addons,
adb_path=adb_path,
process_args=process_args)
self.emulator = self.runner.device
self.emulator.start()
self.port = self.emulator.setup_port_forwarding(remote_port=self.port)
assert(self.emulator.wait_for_port(self.port)), "Timed out waiting for port!"
if connect_to_running_emulator:
self.runner = B2GEmulatorRunner(b2g_home=homedir,
logdir=logdir,
process_args=process_args)
self.emulator = self.runner.device
self.emulator.connect()
self.port = self.emulator.setup_port_forwarding(remote_port=self.port)
assert(self.emulator.wait_for_port(self.port)), "Timed out waiting for port!"
if emulator:
if busybox:
self.emulator.install_busybox(busybox=busybox)
self.emulator.wait_for_system_message(self)
# for callbacks from a protocol level 2 or lower remote,
# we store the callback ID so it can be used by _send_emulator_result
self.emulator_callback_id = None
def cleanup(self):
if self.session:
try:
self.delete_session()
except (errors.MarionetteException, socket.error, IOError):
# These exceptions get thrown if the Marionette server
# hit an exception/died or the connection died. We can
# do no further server-side cleanup in this case.
pass
self.session = None
if self.runner:
self.runner.cleanup()
if self.instance:
self.instance.close()
for qemu in self.extra_emulators:
qemu.emulator.close()
def __del__(self):
self.cleanup()
@staticmethod
def is_port_available(port, host=''):
port = int(port)
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
try:
s.bind((host, port))
return True
except socket.error:
return False
finally:
s.close()
def wait_for_port(self, timeout=60):
return transport.wait_for_port(self.host, self.port, timeout=timeout)
@do_crash_check
def _send_message(self, name, params=None, key=None):
if not self.session_id and name != "newSession":
raise errors.MarionetteException("Please start a session")
try:
if self.protocol < 3:
data = {"name": name}
if params:
data["parameters"] = params
self.client.send(data)
msg = self.client.receive()
else:
msg = self.client.request(name, params)
except IOError:
if self.instance and not hasattr(self.instance, 'detached'):
# If we've launched the binary we've connected to, wait
# for it to shut down.
returncode = self.instance.runner.wait(timeout=self.DEFAULT_STARTUP_TIMEOUT)
raise IOError("process died with returncode %s" % returncode)
raise
except socket.timeout:
self.session = None
self.window = None
self.client.close()
raise errors.TimeoutException("Connection timed out")
if isinstance(msg, transport.Command):
if msg.name == "runEmulatorCmd":
self.emulator_callback_id = msg.params.get("id")
msg = self._emulator_cmd(msg.params["emulator_cmd"])
elif msg.name == "runEmulatorShell":
self.emulator_callback_id = msg.params.get("id")
msg = self._emulator_shell(msg.params["emulator_shell"])
else:
raise IOError("Unknown command: %s" % msg)
res, err = msg.result, msg.error
if err:
self._handle_error(err)
if key is not None:
return self._unwrap_response(res.get(key))
else:
return self._unwrap_response(res)
def _unwrap_response(self, value):
if isinstance(value, dict) and \
(WEBELEMENT_KEY in value or W3C_WEBELEMENT_KEY in value):
if value.get(WEBELEMENT_KEY):
return HTMLElement(self, value.get(WEBELEMENT_KEY))
else:
return HTMLElement(self, value.get(W3C_WEBELEMENT_KEY))
elif isinstance(value, list):
return list(self._unwrap_response(item) for item in value)
else:
return value
def _emulator_cmd(self, cmd):
if not self.emulator:
raise errors.MarionetteException(
"No emulator in this test to run command against")
payload = cmd.encode("ascii")
result = self.emulator._run_telnet(payload)
return self._send_emulator_result(result)
def _emulator_shell(self, args):
if not isinstance(args, list) or not self.emulator:
raise errors.MarionetteException(
"No emulator in this test to run shell command against")
buf = StringIO.StringIO()
self.emulator.dm.shell(args, buf)
result = str(buf.getvalue()[0:-1]).rstrip().splitlines()
buf.close()
return self._send_emulator_result(result)
def _send_emulator_result(self, result):
if self.protocol < 3:
body = {"name": "emulatorCmdResult",
"id": self.emulator_callback_id,
"result": result}
self.client.send(body)
return self.client.receive()
else:
return self.client.respond(result)
def _handle_error(self, obj):
if self.protocol == 1:
if "error" not in obj or not isinstance(obj["error"], dict):
raise errors.MarionetteException(
"Malformed packet, expected key 'error' to be a dict: %s" % obj)
error = obj["error"].get("status")
message = obj["error"].get("message")
stacktrace = obj["error"].get("stacktrace")
else:
error = obj["error"]
message = obj["message"]
stacktrace = obj["stacktrace"]
raise errors.lookup(error)(message, stacktrace=stacktrace)
def _reset_timeouts(self):
if self.timeout is not None:
self.timeouts(self.TIMEOUT_SEARCH, self.timeout)
self.timeouts(self.TIMEOUT_SCRIPT, self.timeout)
self.timeouts(self.TIMEOUT_PAGE, self.timeout)
else:
self.timeouts(self.TIMEOUT_PAGE, 30000)
def check_for_crash(self):
returncode = None
name = None
crashed = False
if self.runner:
if self.runner.check_for_crashes(test_name=self.test_name):
returncode = self.emulator.proc.returncode
name = 'emulator'
crashed = True
elif self.instance:
if self.instance.runner.check_for_crashes(
test_name=self.test_name):
crashed = True
if returncode is not None:
print ('PROCESS-CRASH | %s | abnormal termination with exit code %d' %
(name, returncode))
return crashed
@staticmethod
def convert_keys(*string):
typing = []
for val in string:
if isinstance(val, Keys):
typing.append(val)
elif isinstance(val, int):
val = str(val)
for i in range(len(val)):
typing.append(val[i])
else:
for i in range(len(val)):
typing.append(val[i])
return typing
def get_permission(self, perm):
with self.using_context('content'):
value = self.execute_script("""
let value = {
'url': document.nodePrincipal.URI.spec,
'appId': document.nodePrincipal.appId,
'isInBrowserElement': document.nodePrincipal.isInBrowserElement,
'type': arguments[0]
};
return value;
""", script_args=[perm], sandbox='system')
with self.using_context('chrome'):
permission = self.execute_script("""
Components.utils.import("resource://gre/modules/Services.jsm");
let perm = arguments[0];
let secMan = Services.scriptSecurityManager;
let attrs = {appId: perm.appId, inBrowser: perm.isInBrowserElement};
let principal = secMan.createCodebasePrincipal(
Services.io.newURI(perm.url, null, null),
attrs);
let testPerm = Services.perms.testPermissionFromPrincipal(
principal, perm.type);
return testPerm;
""", script_args=[value])
return permission
def push_permission(self, perm, allow):
with self.using_context('content'):
perm = self.execute_script("""
let allow = arguments[0];
if (typeof(allow) == "boolean") {
if (allow) {
allow = Components.interfaces.nsIPermissionManager.ALLOW_ACTION;
}
else {
allow = Components.interfaces.nsIPermissionManager.DENY_ACTION;
}
}
let perm_type = arguments[1];
Components.utils.import("resource://gre/modules/Services.jsm");
window.wrappedJSObject.permChanged = false;
window.wrappedJSObject.permObserver = function(subject, topic, data) {
if (topic == "perm-changed") {
let permission = subject.QueryInterface(Components.interfaces.nsIPermission);
if (perm_type == permission.type) {
Services.obs.removeObserver(window.wrappedJSObject.permObserver, "perm-changed");
window.wrappedJSObject.permChanged = true;
}
}
};
Services.obs.addObserver(window.wrappedJSObject.permObserver,
"perm-changed", false);
let value = {
'url': document.nodePrincipal.URI.spec,
'appId': document.nodePrincipal.appId,
'isInBrowserElement': document.nodePrincipal.isInBrowserElement,
'type': perm_type,
'action': allow
};
return value;
""", script_args=[allow, perm], sandbox='system')
current_perm = self.get_permission(perm['type'])
if current_perm == perm['action']:
with self.using_context('content'):
self.execute_script("""
Components.utils.import("resource://gre/modules/Services.jsm");
Services.obs.removeObserver(window.wrappedJSObject.permObserver, "perm-changed");
""", sandbox='system')
return
with self.using_context('chrome'):
self.execute_script("""
Components.utils.import("resource://gre/modules/Services.jsm");
let perm = arguments[0];
let secMan = Services.scriptSecurityManager;
let attrs = {appId: perm.appId, inBrowser: perm.isInBrowserElement};
let principal = secMan.createCodebasePrincipal(Services.io.newURI(perm.url, null, null),
attrs);
Services.perms.addFromPrincipal(principal, perm.type, perm.action);
return true;
""", script_args=[perm])
with self.using_context('content'):
self.execute_async_script("""
waitFor(marionetteScriptFinished, function() {
return window.wrappedJSObject.permChanged;
});
""", sandbox='system')
@contextmanager
def using_permissions(self, perms):
'''
Sets permissions for code being executed in a `with` block,
and restores them on exit.
:param perms: A dict containing one or more perms and their
values to be set.
Usage example::
with marionette.using_permissions({'systemXHR': True}):
... do stuff ...
'''
original_perms = {}
for perm in perms:
original_perms[perm] = self.get_permission(perm)
self.push_permission(perm, perms[perm])
try:
yield
finally:
for perm in original_perms:
self.push_permission(perm, original_perms[perm])
def get_pref(self, pref):
'''Gets the preference value.
:param pref: Name of the preference.
Usage example::
marionette.get_pref('browser.tabs.warnOnClose')
'''
with self.using_context(self.CONTEXT_CONTENT):
pref_value = self.execute_script("""
Components.utils.import("resource://gre/modules/Services.jsm");
let pref = arguments[0];
let type = Services.prefs.getPrefType(pref);
switch (type) {
case Services.prefs.PREF_STRING:
return Services.prefs.getCharPref(pref);
case Services.prefs.PREF_INT:
return Services.prefs.getIntPref(pref);
case Services.prefs.PREF_BOOL:
return Services.prefs.getBoolPref(pref);
case Services.prefs.PREF_INVALID:
return null;
}
""", script_args=[pref], sandbox='system')
return pref_value
def clear_pref(self, pref):
with self.using_context(self.CONTEXT_CHROME):
self.execute_script("""
Components.utils.import("resource://gre/modules/Services.jsm");
let pref = arguments[0];
Services.prefs.clearUserPref(pref);
""", script_args=[pref])
def set_pref(self, pref, value):
with self.using_context(self.CONTEXT_CHROME):
if value is None:
self.clear_pref(pref)
return
if isinstance(value, bool):
func = 'setBoolPref'
elif isinstance(value, (int, long)):
func = 'setIntPref'
elif isinstance(value, basestring):
func = 'setCharPref'
else:
raise errors.MarionetteException(
"Unsupported preference type: %s" % type(value))
self.execute_script("""
Components.utils.import("resource://gre/modules/Services.jsm");
let pref = arguments[0];
let value = arguments[1];
Services.prefs.%s(pref, value);
""" % func, script_args=[pref, value])
def set_prefs(self, prefs):
'''Sets preferences.
If the value of the preference to be set is None, reset the preference
to its default value. If no default value exists, the preference will
cease to exist.
:param prefs: A dict containing one or more preferences and their values
to be set.
Usage example::
marionette.set_prefs({'browser.tabs.warnOnClose': True})
'''
for pref, value in prefs.items():
self.set_pref(pref, value)
@contextmanager
def using_prefs(self, prefs):
'''Sets preferences for code being executed in a `with` block,
and restores them on exit.
:param prefs: A dict containing one or more preferences and their values
to be set.
Usage example::
with marionette.using_prefs({'browser.tabs.warnOnClose': True}):
# ... do stuff ...
'''
original_prefs = {p: self.get_pref(p) for p in prefs}
self.set_prefs(prefs)
try:
yield
finally:
self.set_prefs(original_prefs)
def enforce_gecko_prefs(self, prefs):
"""
Checks if the running instance has the given prefs. If not, it will kill the
currently running instance, and spawn a new instance with the requested preferences.
: param prefs: A dictionary whose keys are preference names.
"""
if not self.instance:
raise errors.MarionetteException("enforce_gecko_prefs can only be called " \
"on gecko instances launched by Marionette")
pref_exists = True
self.set_context(self.CONTEXT_CHROME)
for pref, value in prefs.iteritems():
if type(value) is not str:
value = json.dumps(value)
pref_exists = self.execute_script("""
let prefInterface = Components.classes["@mozilla.org/preferences-service;1"]
.getService(Components.interfaces.nsIPrefBranch);
let pref = '%s';
let value = '%s';
let type = prefInterface.getPrefType(pref);
switch(type) {
case prefInterface.PREF_STRING:
return value == prefInterface.getCharPref(pref).toString();
case prefInterface.PREF_BOOL:
return value == prefInterface.getBoolPref(pref).toString();
case prefInterface.PREF_INT:
return value == prefInterface.getIntPref(pref).toString();
case prefInterface.PREF_INVALID:
return false;
}
""" % (pref, value))
if not pref_exists:
break
self.set_context(self.CONTEXT_CONTENT)
if not pref_exists:
self.delete_session()
self.instance.restart(prefs)
assert(self.wait_for_port()), "Timed out waiting for port!"
self.start_session()
self._reset_timeouts()
def restart(self, clean=False, in_app=False):
"""
This will terminate the currently running instance, and spawn a new instance
with the same profile and then reuse the session id when creating a session again.
: param clean: If False the same profile will be used after the restart. Note
that the in app initiated restart always maintains the same
profile.
: param in_app: If True, marionette will cause a restart from within the
browser. Otherwise the browser will be restarted immediately
by killing the process.
"""
if not self.instance:
raise errors.MarionetteException("restart can only be called " \
"on gecko instances launched by Marionette")
if in_app:
if clean:
raise ValueError
# Values here correspond to constants in nsIAppStartup.
# See https://developer.mozilla.org/en-US/docs/Mozilla/Tech/XPCOM/Reference/Interface/nsIAppStartup
restart_flags = [
"eForceQuit",
"eRestart",
]
self._send_message("quitApplication", {"flags": restart_flags})
self.client.close()
# The instance is restarting itself; we will no longer be able to
# track it by pid, so mark it as 'detached'.
self.instance.detached = True
else:
self.delete_session()
self.instance.restart(clean=clean)
assert(self.wait_for_port()), "Timed out waiting for port!"
self.start_session(session_id=self.session_id)
self._reset_timeouts()
def absolute_url(self, relative_url):
'''
Returns an absolute url for files served from Marionette's www directory.
:param relative_url: The url of a static file, relative to Marionette's www directory.
'''
return "%s%s" % (self.baseurl, relative_url)
def start_session(self, desired_capabilities=None, session_id=None, timeout=60):
"""Create a new Marionette session.
This method must be called before performing any other action.
:param desired_capabilities: An optional dict of desired
capabilities. This is currently ignored.
:param timeout: Timeout in seconds for the server to be ready.
:param session_id: unique identifier for the session. If no session id is
passed in then one will be generated by the marionette server.
:returns: A dict of the capabilities offered."""
if self.instance:
returncode = self.instance.runner.process_handler.proc.returncode
if returncode is not None:
# We're managing a binary which has terminated, so restart it.
self.instance.restart()
self.client = transport.TcpTransport(
self.host,
self.port,
self.socket_timeout)
self.protocol, _ = self.client.connect()
self.wait_for_port(timeout=timeout)
body = {"capabilities": desired_capabilities, "sessionId": session_id}
resp = self._send_message("newSession", body)
self.session_id = resp["sessionId"]
self.session = resp["value"] if self.protocol == 1 else resp["capabilities"]
self.b2g = "b2g" in self.session
return self.session
@property
def test_name(self):
return self._test_name
@test_name.setter
def test_name(self, test_name):
if self._send_message("setTestName", {"value": test_name}):
self._test_name = test_name
def delete_session(self):
"""Close the current session and disconnect from the server."""
self._send_message("deleteSession")
self.session_id = None
self.session = None
self.window = None
self.client.close()
@property
def session_capabilities(self):
'''
A JSON dictionary representing the capabilities of the current session.
'''
return self.session
def set_script_timeout(self, timeout):
"""Sets the maximum number of ms that an asynchronous script is
allowed to run.
If a script does not return in the specified amount of time,
a ScriptTimeoutException is raised.
:param timeout: The maximum number of milliseconds an asynchronous
script can run without causing an ScriptTimeoutException to
be raised
"""
self._send_message("setScriptTimeout", {"ms": timeout})
def set_search_timeout(self, timeout):
"""Sets a timeout for the find methods.
When searching for an element using
either :class:`Marionette.find_element` or
:class:`Marionette.find_elements`, the method will continue
trying to locate the element for up to timeout ms. This can be
useful if, for example, the element you're looking for might
not exist immediately, because it belongs to a page which is
currently being loaded.
:param timeout: Timeout in milliseconds.
"""
self._send_message("setSearchTimeout", {"ms": timeout})
@property
def current_window_handle(self):
"""Get the current window's handle.
Returns an opaque server-assigned identifier to this window
that uniquely identifies it within this Marionette instance.
This can be used to switch to this window at a later point.
:returns: unique window handle
:rtype: string
"""
self.window = self._send_message("getWindowHandle", key="value")
return self.window
@property
def current_chrome_window_handle(self):
"""Get the current chrome window's handle. Corresponds to
a chrome window that may itself contain tabs identified by
window_handles.
Returns an opaque server-assigned identifier to this window
that uniquely identifies it within this Marionette instance.
This can be used to switch to this window at a later point.
:returns: unique window handle
:rtype: string
"""
self.chrome_window = self._send_message(
"getCurrentChromeWindowHandle", key="value")
return self.chrome_window
def get_window_position(self):
"""Get the current window's position.
:returns: a dictionary with x and y
"""
return self._send_message(
"getWindowPosition", key="value" if self.protocol == 1 else None)
def set_window_position(self, x, y):
"""Set the position of the current window
:param x: x coordinate for the top left of the window
:param y: y coordinate for the top left of the window
"""
self._send_message("setWindowPosition", {"x": x, "y": y})
@property
def title(self):
"""Current title of the active window."""
return self._send_message("getTitle", key="value")
@property
def window_handles(self):
"""Get list of windows in the current context.
If called in the content context it will return a list of
references to all available browser windows. Called in the
chrome context, it will list all available windows, not just
browser windows (e.g. not just navigator.browser).
Each window handle is assigned by the server, and the list of
strings returned does not have a guaranteed ordering.
:returns: unordered list of unique window handles as strings
"""
return self._send_message(
"getWindowHandles", key="value" if self.protocol == 1 else None)
@property
def chrome_window_handles(self):
"""Get a list of currently open chrome windows.
Each window handle is assigned by the server, and the list of
strings returned does not have a guaranteed ordering.
:returns: unordered list of unique window handles as strings
"""
return self._send_message(
"getChromeWindowHandles", key="value" if self.protocol == 1 else None)
@property
def page_source(self):
"""A string representation of the DOM."""
return self._send_message("getPageSource", key="value")
def close(self):
"""Close the current window, ending the session if it's the last
window currently open.
On B2G this method is a noop and will return immediately.
"""
self._send_message("close")
def close_chrome_window(self):
"""Close the currently selected chrome window, ending the session
if it's the last window open.
On B2G this method is a noop and will return immediately.
"""
self._send_message("closeChromeWindow")
def set_context(self, context):
"""Sets the context that Marionette commands are running in.
:param context: Context, may be one of the class properties
`CONTEXT_CHROME` or `CONTEXT_CONTENT`.
Usage example::
marionette.set_context(marionette.CONTEXT_CHROME)
"""
if context not in [self.CONTEXT_CHROME, self.CONTEXT_CONTENT]:
raise ValueError("Unknown context: %s" % context)
self._send_message("setContext", {"value": context})
@contextmanager
def using_context(self, context):
"""Sets the context that Marionette commands are running in using
a `with` statement. The state of the context on the server is
saved before entering the block, and restored upon exiting it.
:param context: Context, may be one of the class properties
`CONTEXT_CHROME` or `CONTEXT_CONTENT`.
Usage example::
with marionette.using_context(marionette.CONTEXT_CHROME):
# chrome scope
... do stuff ...
"""
scope = self._send_message("getContext", key="value")
self.set_context(context)
try:
yield
finally:
self.set_context(scope)
def switch_to_alert(self):
"""Returns an Alert object for interacting with a currently
displayed alert.
::
alert = self.marionette.switch_to_alert()
text = alert.text
alert.accept()
"""
return Alert(self)
def switch_to_window(self, window_id):
"""Switch to the specified window; subsequent commands will be
directed at the new window.
:param window_id: The id or name of the window to switch to.
"""
self._send_message("switchToWindow", {"name": window_id})
self.window = window_id
def get_active_frame(self):
"""Returns an HTMLElement representing the frame Marionette is
currently acting on."""
element = self._send_message("getActiveFrame", key="value")
if element:
return HTMLElement(self, element)
return None
def switch_to_default_content(self):
"""Switch the current context to page's default content."""
return self.switch_to_frame()
def switch_to_parent_frame(self):
"""
Switch to the Parent Frame
"""
self._send_message("switchToParentFrame")
def switch_to_frame(self, frame=None, focus=True):
"""Switch the current context to the specified frame. Subsequent
commands will operate in the context of the specified frame,
if applicable.
:param frame: A reference to the frame to switch to. This can
be an ``HTMLElement``, an integer index, string name, or an
ID attribute. If you call ``switch_to_frame`` without an
argument, it will switch to the top-level frame.
:param focus: A boolean value which determins whether to focus
the frame that we just switched to.
"""
body = {"focus": focus}
if isinstance(frame, HTMLElement):
body["element"] = frame.id
elif frame is not None:
body["id"] = frame
self._send_message("switchToFrame", body)
def switch_to_shadow_root(self, host=None):
"""Switch the current context to the specified host's Shadow DOM.
Subsequent commands will operate in the context of the specified Shadow
DOM, if applicable.
:param host: A reference to the host element containing Shadow DOM.
This can be an ``HTMLElement``. If you call
``switch_to_shadow_root`` without an argument, it will switch to the
parent Shadow DOM or the top-level frame.
"""
body = {}
if isinstance(host, HTMLElement):
body["id"] = host.id
return self._send_message("switchToShadowRoot", body)
def get_url(self):
"""Get a string representing the current URL.
On Desktop this returns a string representation of the URL of
the current top level browsing context. This is equivalent to
document.location.href.
When in the context of the chrome, this returns the canonical
URL of the current resource.
:returns: string representation of URL
"""
return self._send_message("getCurrentUrl", key="value")
def get_window_type(self):
"""Gets the windowtype attribute of the window Marionette is
currently acting on.
This command only makes sense in a chrome context. You might use this
method to distinguish a browser window from an editor window.
"""
return self._send_message("getWindowType", key="value")
def navigate(self, url):
"""Navigate to given `url`.
Navigates the current top-level browsing context's content
frame to the given URL and waits for the document to load or
the session's page timeout duration to elapse before returning.
The command will return with a failure if there is an error
loading the document or the URL is blocked. This can occur if
it fails to reach the host, the URL is malformed, the page is
restricted (about:* pages), or if there is a certificate issue
to name some examples.
The document is considered successfully loaded when the
`DOMContentLoaded` event on the frame element associated with the
`window` triggers and `document.readState` is "complete".
In chrome context it will change the current `window`'s location
to the supplied URL and wait until `document.readState` equals
"complete" or the page timeout duration has elapsed.
:param url: The URL to navigate to.
"""
self._send_message("get", {"url": url})
def timeouts(self, timeout_type, ms):
"""An interface for managing timeout behaviour of a Marionette
instance.
Setting timeouts specifies the type and amount of time the
Marionette instance should wait during requests.
There are three types of timeouts that can be set: implicit,
script and page load.
* An implicit timeout specifies the amount of time a Marionette
instance should wait when searching for elements. Here, marionette
polls a page until an element is found or the timeout expires,
whichever occurs first. When searching for multiple elements,
the driver should poll the page until at least one element is
found or the timeout expires, at which point it should return
an empty list.
* A script timeout specifies the amount of time the Marionette
instance should wait after calling executeAsyncScript for the
callback to have executed before returning a timeout response.
* A page load timeout specifies the amount of time the Marionette
instance should wait for a page load operation to complete. If
this limit is exceeded, the Marionette instance will return a
"timeout" response status.
:param timeout_type: A string value specifying the timeout
type. This must be one of three types: 'implicit', 'script'
or 'page load'
:param ms: A number value specifying the timeout length in
milliseconds (ms)
"""
if timeout_type not in [self.TIMEOUT_SEARCH, self.TIMEOUT_SCRIPT, self.TIMEOUT_PAGE]:
raise ValueError("Unknown timeout type: %s" % timeout_type)
body = {"type": timeout_type, "ms": ms}
self._send_message("timeouts", body)
def go_back(self):
"""Causes the browser to perform a back navigation."""
self._send_message("goBack")
def go_forward(self):
"""Causes the browser to perform a forward navigation."""
self._send_message("goForward")
def refresh(self):
"""Causes the browser to perform to refresh the current page."""
self._send_message("refresh")
def wrapArguments(self, args):
if isinstance(args, list):
wrapped = []
for arg in args:
wrapped.append(self.wrapArguments(arg))
elif isinstance(args, dict):
wrapped = {}
for arg in args:
wrapped[arg] = self.wrapArguments(args[arg])
elif type(args) == HTMLElement:
wrapped = {W3C_WEBELEMENT_KEY: args.id,
WEBELEMENT_KEY: args.id}
elif (isinstance(args, bool) or isinstance(args, basestring) or
isinstance(args, int) or isinstance(args, float) or args is None):
wrapped = args
return wrapped
def unwrapValue(self, value):
if isinstance(value, list):
unwrapped = []
for item in value:
unwrapped.append(self.unwrapValue(item))
elif isinstance(value, dict):
unwrapped = {}
for key in value:
if key == W3C_WEBELEMENT_KEY:
unwrapped = HTMLElement(self, value[key])
break
elif key == WEBELEMENT_KEY:
unwrapped = HTMLElement(self, value[key])
break
else:
unwrapped[key] = self.unwrapValue(value[key])
else:
unwrapped = value
return unwrapped
def execute_js_script(self, script, script_args=None, async=True,
new_sandbox=True, script_timeout=None,
inactivity_timeout=None, filename=None,
sandbox='default'):
if script_args is None:
script_args = []
args = self.wrapArguments(script_args)
body = {"script": script,
"args": args,
"async": async,
"newSandbox": new_sandbox,
"scriptTimeout": script_timeout,
"inactivityTimeout": inactivity_timeout,
"filename": filename,
"line": None}
rv = self._send_message("executeJSScript", body, key="value")
return self.unwrapValue(rv)
def execute_script(self, script, script_args=None, new_sandbox=True,
sandbox="default", script_timeout=None):
"""Executes a synchronous JavaScript script, and returns the
result (or None if the script does return a value).
The script is executed in the context set by the most recent
set_context() call, or to the CONTEXT_CONTENT context if set_context()
has not been called.
:param script: A string containing the JavaScript to execute.
:param script_args: A list of arguments to pass to the script.
:param sandbox: A tag referring to the sandbox you wish to use;
if you specify a new tag, a new sandbox will be created.
If you use the special tag `system`, the sandbox will
be created using the system principal which has elevated
privileges.
:param new_sandbox: If False, preserve global variables from
the last execute_*script call. This is True by default, in which
case no globals are preserved.
Simple usage example:
::
result = marionette.execute_script("return 1;")
assert result == 1
You can use the `script_args` parameter to pass arguments to the
script:
::
result = marionette.execute_script("return arguments[0] + arguments[1];",
script_args=[2, 3])
assert result == 5
some_element = marionette.find_element("id", "someElement")
sid = marionette.execute_script("return arguments[0].id;", script_args=[some_element])
assert some_element.get_attribute("id") == sid
Scripts wishing to access non-standard properties of the window
object must use window.wrappedJSObject:
::
result = marionette.execute_script('''
window.wrappedJSObject.test1 = "foo";
window.wrappedJSObject.test2 = "bar";
return window.wrappedJSObject.test1 + window.wrappedJSObject.test2;
''')
assert result == "foobar"
Global variables set by individual scripts do not persist between
script calls by default. If you wish to persist data between
script calls, you can set new_sandbox to False on your next call,
and add any new variables to a new 'global' object like this:
::
marionette.execute_script("global.test1 = 'foo';")
result = self.marionette.execute_script("return global.test1;", new_sandbox=False)
assert result == "foo"
"""
if script_args is None:
script_args = []
args = self.wrapArguments(script_args)
stack = traceback.extract_stack()
frame = stack[-2:-1][0] # grab the second-to-last frame
body = {"script": script,
"args": args,
"newSandbox": new_sandbox,
"sandbox": sandbox,
"scriptTimeout": script_timeout,
"line": int(frame[1]),
"filename": os.path.basename(frame[0])}
rv = self._send_message("executeScript", body, key="value")
return self.unwrapValue(rv)
def execute_async_script(self, script, script_args=None, new_sandbox=True,
sandbox="default", script_timeout=None,
debug_script=False):
"""Executes an asynchronous JavaScript script, and returns the
result (or None if the script does return a value).
The script is executed in the context set by the most recent
set_context() call, or to the CONTEXT_CONTENT context if
set_context() has not been called.
:param script: A string containing the JavaScript to execute.
:param script_args: A list of arguments to pass to the script.
:param sandbox: A tag referring to the sandbox you wish to use; if
you specify a new tag, a new sandbox will be created. If you
use the special tag `system`, the sandbox will be created
using the system principal which has elevated privileges.
:param new_sandbox: If False, preserve global variables from
the last execute_*script call. This is True by default,
in which case no globals are preserved.
:param debug_script: Capture javascript exceptions when in
`CONTEXT_CHROME` context.
Usage example:
::
marionette.set_script_timeout(10000) # set timeout period of 10 seconds
result = self.marionette.execute_async_script('''
// this script waits 5 seconds, and then returns the number 1
setTimeout(function() {
marionetteScriptFinished(1);
}, 5000);
''')
assert result == 1
"""
if script_args is None:
script_args = []
args = self.wrapArguments(script_args)
stack = traceback.extract_stack()
frame = stack[-2:-1][0] # grab the second-to-last frame
body = {"script": script,
"args": args,
"newSandbox": new_sandbox,
"sandbox": sandbox,
"scriptTimeout": script_timeout,
"line": int(frame[1]),
"filename": os.path.basename(frame[0]),
"debug_script": debug_script}
rv = self._send_message("executeAsyncScript", body, key="value")
return self.unwrapValue(rv)
def find_element(self, method, target, id=None):
"""Returns an HTMLElement instances that matches the specified
method and target in the current context.
An HTMLElement instance may be used to call other methods on the
element, such as click(). If no element is immediately found, the
attempt to locate an element will be repeated for up to the amount of
time set by set_search_timeout(). If multiple elements match the given
criteria, only the first is returned. If no element matches, a
NoSuchElementException will be raised.
:param method: The method to use to locate the element; one of:
"id", "name", "class name", "tag name", "css selector",
"link text", "partial link text", "xpath", "anon" and "anon
attribute". Note that the "name", "link text" and "partial
link test" methods are not supported in the chrome DOM.
:param target: The target of the search. For example, if method =
"tag", target might equal "div". If method = "id", target would
be an element id.
:param id: If specified, search for elements only inside the element
with the specified id.
"""
body = {"value": target, "using": method}
if id:
body["element"] = id
return self._send_message("findElement", body, key="value")
def find_elements(self, method, target, id=None):
"""Returns a list of all HTMLElement instances that match the
specified method and target in the current context.
An HTMLElement instance may be used to call other methods on the
element, such as click(). If no element is immediately found,
the attempt to locate an element will be repeated for up to the
amount of time set by set_search_timeout().
:param method: The method to use to locate the elements; one
of: "id", "name", "class name", "tag name", "css selector",
"link text", "partial link text", "xpath", "anon" and "anon
attribute". Note that the "name", "link text" and "partial link
test" methods are not supported in the chrome DOM.
:param target: The target of the search. For example, if method =
"tag", target might equal "div". If method = "id", target would be
an element id.
:param id: If specified, search for elements only inside the element
with the specified id.
"""
body = {"value": target, "using": method}
if id:
body["element"] = id
return self._send_message(
"findElements", body, key="value" if self.protocol == 1 else None)
def get_active_element(self):
el = self._send_message("getActiveElement", key="value")
return HTMLElement(self, el)
def log(self, msg, level=None):
"""Stores a timestamped log message in the Marionette server
for later retrieval.
:param msg: String with message to log.
:param level: String with log level (e.g. "INFO" or "DEBUG"). If None,
defaults to "INFO".
"""
body = {"value": msg, "level": level}
self._send_message("log", body)
def get_logs(self):
"""Returns the list of logged messages.
Each log message is an array with three string elements: the level,
the message, and a date.
Usage example::
marionette.log("I AM INFO")
marionette.log("I AM ERROR", "ERROR")
logs = marionette.get_logs()
assert logs[0][1] == "I AM INFO"
assert logs[1][1] == "I AM ERROR"
"""
return self._send_message("getLogs",
key="value" if self.protocol == 1 else None)
def import_script(self, js_file):
"""Imports a script into the scope of the execute_script and
execute_async_script calls.
This is particularly useful if you wish to import your own
libraries.
:param js_file: Filename of JavaScript file to import.
For example, Say you have a script, importfunc.js, that contains:
::
let testFunc = function() { return "i'm a test function!";};
Assuming this file is in the same directory as the test, you
could do something like:
::
js = os.path.abspath(os.path.join(__file__, os.path.pardir, "importfunc.js"))
marionette.import_script(js)
assert "i'm a test function!" == self.marionette.execute_script("return testFunc();")
"""
js = ""
with open(js_file, "r") as f:
js = f.read()
body = {"script": js}
self._send_message("importScript", body)
def clear_imported_scripts(self):
"""Clears all imported scripts in this context, ie: calling
clear_imported_scripts in chrome context will clear only scripts
you imported in chrome, and will leave the scripts you imported
in content context.
"""
self._send_message("clearImportedScripts")
def add_cookie(self, cookie):
"""Adds a cookie to your current session.
:param cookie: A dictionary object, with required keys - "name"
and "value"; optional keys - "path", "domain", "secure",
"expiry".
Usage example:
::
driver.add_cookie({"name": "foo", "value": "bar"})
driver.add_cookie({"name": "foo", "value": "bar", "path": "/"})
driver.add_cookie({"name": "foo", "value": "bar", "path": "/",
"secure": True})
"""
body = {"cookie": cookie}
self._send_message("addCookie", body)
def delete_all_cookies(self):
"""Delete all cookies in the scope of the current session.
Usage example:
::
driver.delete_all_cookies()
"""
self._send_message("deleteAllCookies")
def delete_cookie(self, name):
"""Delete a cookie by its name.
:param name: Name of cookie to delete.
Usage example:
::
driver.delete_cookie("foo")
"""
self._send_message("deleteCookie", {"name": name})
def get_cookie(self, name):
"""Get a single cookie by name. Returns the cookie if found,
None if not.
:param name: Name of cookie to get.
"""
cookies = self.get_cookies()
for cookie in cookies:
if cookie["name"] == name:
return cookie
return None
def get_cookies(self):
"""Get all the cookies for the current domain.
This is the equivalent of calling `document.cookie` and
parsing the result.
:returns: A list of cookies for the current domain.
"""
return self._send_message("getCookies", key="value" if self.protocol == 1 else None)
def screenshot(self, element=None, highlights=None, format="base64",
full=True):
"""Takes a screenshot of a web element or the current frame.
The screen capture is returned as a lossless PNG image encoded
as a base 64 string by default. If the `element` argument is defined the
capture area will be limited to the bounding box of that
element. Otherwise, the capture area will be the bounding box
of the current frame.
:param element: The element to take a screenshot of. If None, will
take a screenshot of the current frame.
:param highlights: A list of HTMLElement objects to draw a red
box around in the returned screenshot.
:param format: if "base64" (the default), returns the screenshot
as a base64-string. If "binary", the data is decoded and
returned as raw binary.
:param full: If True (the default), the capture area will be the
complete frame. Else only the viewport is captured. Only applies
when `element` is None.
"""
if element:
element = element.id
lights = None
if highlights:
lights = [highlight.id for highlight in highlights]
body = {"id": element,
"highlights": lights,
"full": full}
data = self._send_message("takeScreenshot", body, key="value")
if format == "base64":
return data
elif format == "binary":
return base64.b64decode(data.encode("ascii"))
else:
raise ValueError("format parameter must be either 'base64'"
" or 'binary', not {0}".format(repr(format)))
@property
def orientation(self):
"""Get the current browser orientation.
Will return one of the valid primary orientation values
portrait-primary, landscape-primary, portrait-secondary, or
landscape-secondary.
"""
return self._send_message("getScreenOrientation", key="value")
def set_orientation(self, orientation):
"""Set the current browser orientation.
The supplied orientation should be given as one of the valid
orientation values. If the orientation is unknown, an error
will be raised.
Valid orientations are "portrait" and "landscape", which fall
back to "portrait-primary" and "landscape-primary"
respectively, and "portrait-secondary" as well as
"landscape-secondary".
:param orientation: The orientation to lock the screen in.
"""
body = {"orientation": orientation}
self._send_message("setScreenOrientation", body)
if self.emulator:
self.emulator.screen.orientation = orientation.lower()
@property
def window_size(self):
"""Get the current browser window size.
Will return the current browser window size in pixels. Refers to
window outerWidth and outerHeight values, which include scroll bars,
title bars, etc.
:returns: dictionary representation of current window width and height
"""
return self._send_message("getWindowSize",
key="value" if self.protocol == 1 else None)
def set_window_size(self, width, height):
"""Resize the browser window currently in focus.
The supplied width and height values refer to the window outerWidth
and outerHeight values, which include scroll bars, title bars, etc.
An error will be returned if the requested window size would result
in the window being in the maximised state.
:param width: The width to resize the window to.
:param height: The height to resize the window to.
"""
body = {"width": width, "height": height}
self._send_message("setWindowSize", body)
def maximize_window(self):
""" Resize the browser window currently receiving commands. The action
should be equivalent to the user pressing the the maximize button
"""
return self._send_message("maximizeWindow")