gecko-dev/gfx/webrender_bindings/RenderCompositorOGL.h

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

83 строки
2.5 KiB
C
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_RENDERCOMPOSITOR_OGL_H
#define MOZILLA_GFX_RENDERCOMPOSITOR_OGL_H
#include "mozilla/webrender/RenderCompositor.h"
namespace mozilla {
namespace layers {
class NativeLayerRoot;
class NativeLayer;
} // namespace layers
namespace wr {
class RenderCompositorOGL : public RenderCompositor {
public:
static UniquePtr<RenderCompositor> Create(
RefPtr<widget::CompositorWidget>&& aWidget);
RenderCompositorOGL(RefPtr<gl::GLContext>&& aGL,
RefPtr<widget::CompositorWidget>&& aWidget);
virtual ~RenderCompositorOGL();
bool BeginFrame() override;
RenderedFrameId EndFrame(const FfiVec<DeviceIntRect>& aDirtyRects) final;
bool WaitForGPU() override;
void Pause() override;
bool Resume() override;
gl::GLContext* gl() const override { return mGL; }
bool UseANGLE() const override { return false; }
LayoutDeviceIntSize GetBufferSize() override;
bool ShouldUseNativeCompositor() override;
// Interface for wr::Compositor
void CompositorBeginFrame() override;
void CompositorEndFrame() override;
void Bind(wr::NativeSurfaceId aId, wr::DeviceIntPoint* aOffset,
uint32_t* aFboId, wr::DeviceIntRect aDirtyRect) override;
void Unbind() override;
void CreateSurface(wr::NativeSurfaceId aId, wr::DeviceIntSize aSize,
bool aIsOpaque) override;
void DestroySurface(NativeSurfaceId aId) override;
void AddSurface(wr::NativeSurfaceId aId, wr::DeviceIntPoint aPosition,
wr::DeviceIntRect aClipRect) override;
protected:
void InsertFrameDoneSync();
RefPtr<gl::GLContext> mGL;
// Can be null.
RefPtr<layers::NativeLayerRoot> mNativeLayerRoot;
RefPtr<layers::NativeLayer> mNativeLayerForEntireWindow;
// Used in native compositor mode:
RefPtr<layers::NativeLayer> mCurrentlyBoundNativeLayer;
nsTArray<RefPtr<layers::NativeLayer>> mAddedLayers;
uint64_t mAddedPixelCount = 0;
uint64_t mAddedClippedPixelCount = 0;
uint64_t mDrawnPixelCount = 0;
gfx::IntRect mVisibleBounds;
std::unordered_map<uint64_t, RefPtr<layers::NativeLayer>> mNativeLayers;
// Used to apply back-pressure in WaitForGPU().
GLsync mPreviousFrameDoneSync;
GLsync mThisFrameDoneSync;
};
} // namespace wr
} // namespace mozilla
#endif