gecko-dev/dom/canvas/WebGLExtensionCompressedTex...

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLExtensions.h"
#include "GLContext.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLContext.h"
#include "WebGLFormats.h"
namespace mozilla {
WebGLExtensionCompressedTextureETC1::WebGLExtensionCompressedTextureETC1(
WebGLContext* webgl)
: WebGLExtensionBase(webgl) {
RefPtr<WebGLContext> webgl_ = webgl; // Bug 1201275
const auto fnAdd = [&webgl_](GLenum sizedFormat,
webgl::EffectiveFormat effFormat) {
auto& fua = webgl_->mFormatUsage;
auto usage = fua->EditUsage(effFormat);
usage->isFilterable = true;
fua->AllowSizedTexFormat(sizedFormat, usage);
webgl_->mCompressedTextureFormats.AppendElement(sizedFormat);
};
#define FOO(x) LOCAL_GL_##x, webgl::EffectiveFormat::x
fnAdd(FOO(ETC1_RGB8_OES));
#undef FOO
}
WebGLExtensionCompressedTextureETC1::~WebGLExtensionCompressedTextureETC1() {}
IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionCompressedTextureETC1,
WEBGL_compressed_texture_etc1)
} // namespace mozilla