gecko-dev/gfx/angle/angle-cross-compilation.patch

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From: Jacek Caban <jacek@codeweavers.com>
Fixed ANGLE cross compilation on case sensitive OSes
diff --git a/gfx/angle/src/libEGL/Display.h b/gfx/angle/src/libEGL/Display.h
index aedc8e7..2162265 100644
--- a/gfx/angle/src/libEGL/Display.h
+++ b/gfx/angle/src/libEGL/Display.h
@@ -11,17 +11,17 @@
#ifndef LIBEGL_DISPLAY_H_
#define LIBEGL_DISPLAY_H_
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <d3d9.h>
-#include <D3Dcompiler.h>
+#include <d3dcompiler.h>
#include <set>
#include <vector>
#include "libGLESv2/Context.h"
#include "libEGL/Config.h"
#include "libEGL/ShaderCache.h"