gecko-dev/dom/canvas/WebGL1Context.cpp

51 строка
1.2 KiB
C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGL1Context.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "mozilla/Telemetry.h"
using namespace mozilla;
// -----------------------------------------------------------------------------
// CONSTRUCTOR & DESTRUCTOR
WebGL1Context::WebGL1Context()
: WebGLContext()
{
}
WebGL1Context::~WebGL1Context()
{
}
// -----------------------------------------------------------------------------
// IMPLEMENT nsWrapperCache
JSObject*
WebGL1Context::WrapObject(JSContext *cx)
{
return dom::WebGLRenderingContextBinding::Wrap(cx, this);
}
// -----------------------------------------------------------------------------
// INSTANCING nsIDOMWebGLRenderingContext
nsresult
NS_NewCanvasRenderingContextWebGL(nsIDOMWebGLRenderingContext** aResult)
{
Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_USED, 1);
nsIDOMWebGLRenderingContext* ctx = new WebGL1Context();
NS_ADDREF(*aResult = ctx);
return NS_OK;
}