зеркало из https://github.com/mozilla/gecko-dev.git
51 строка
1.2 KiB
C++
51 строка
1.2 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGL1Context.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "mozilla/Telemetry.h"
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using namespace mozilla;
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// -----------------------------------------------------------------------------
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// CONSTRUCTOR & DESTRUCTOR
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WebGL1Context::WebGL1Context()
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: WebGLContext()
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{
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}
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WebGL1Context::~WebGL1Context()
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{
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}
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// -----------------------------------------------------------------------------
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// IMPLEMENT nsWrapperCache
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JSObject*
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WebGL1Context::WrapObject(JSContext *cx)
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{
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return dom::WebGLRenderingContextBinding::Wrap(cx, this);
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}
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// -----------------------------------------------------------------------------
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// INSTANCING nsIDOMWebGLRenderingContext
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nsresult
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NS_NewCanvasRenderingContextWebGL(nsIDOMWebGLRenderingContext** aResult)
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{
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Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_USED, 1);
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nsIDOMWebGLRenderingContext* ctx = new WebGL1Context();
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NS_ADDREF(*aResult = ctx);
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return NS_OK;
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}
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