gecko-dev/layout/style/nsAnimationManager.cpp

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/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
2012-05-21 15:12:37 +04:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsAnimationManager.h"
#include "nsPresContext.h"
#include "nsRuleProcessorData.h"
#include "nsStyleSet.h"
#include "nsCSSRules.h"
#include "nsStyleAnimation.h"
#include "nsSMILKeySpline.h"
#include "nsEventDispatcher.h"
#include "nsDisplayList.h"
#include "nsCSSFrameConstructor.h"
using namespace mozilla;
using namespace mozilla::css;
ElementAnimations::ElementAnimations(mozilla::dom::Element *aElement, nsIAtom *aElementProperty,
nsAnimationManager *aAnimationManager)
: CommonElementAnimationData(aElement, aElementProperty,
aAnimationManager),
mNeedsRefreshes(true)
{
}
static void
ElementAnimationsPropertyDtor(void *aObject,
nsIAtom *aPropertyName,
void *aPropertyValue,
void *aData)
{
ElementAnimations *ea = static_cast<ElementAnimations*>(aPropertyValue);
#ifdef DEBUG
NS_ABORT_IF_FALSE(!ea->mCalledPropertyDtor, "can't call dtor twice");
ea->mCalledPropertyDtor = true;
#endif
delete ea;
}
double
ElementAnimations::GetPositionInIteration(TimeStamp aStartTime, TimeStamp aCurrentTime,
TimeDuration aDuration, double aIterationCount,
PRUint32 aDirection, bool aIsForElement,
ElementAnimation* aAnimation,
ElementAnimations* aEa,
EventArray* aEventsToDispatch)
{
// Set |currentIterationCount| to the (fractional) number of
// iterations we've completed up to the current position.
TimeDuration currentTimeDuration = aCurrentTime - aStartTime;
double currentIterationCount =
currentTimeDuration / aDuration;
bool dispatchStartOrIteration = false;
if (currentIterationCount >= aIterationCount) {
if (!aAnimation) {
// We are on the compositor, so send a signal that the animation is over.
// The main thread will fire the animationend event.
return -1;
}
// Dispatch 'animationend' when needed.
if (aIsForElement &&
aAnimation->mLastNotification !=
ElementAnimation::LAST_NOTIFICATION_END) {
aAnimation->mLastNotification = ElementAnimation::LAST_NOTIFICATION_END;
// XXXdz: if this animation was done on the compositor, we should
// invalidate the frame and update style once we start throttling style
// updates.
AnimationEventInfo ei(aEa->mElement, aAnimation->mName, NS_ANIMATION_END,
currentTimeDuration);
aEventsToDispatch->AppendElement(ei);
}
if (!aAnimation->FillsForwards()) {
// No animation data.
return -1;
}
currentIterationCount = double(aAnimation->mIterationCount);
} else {
if (aAnimation && !aAnimation->IsPaused()) {
aEa->mNeedsRefreshes = true;
}
if (currentIterationCount < 0.0) {
NS_ASSERTION(aAnimation, "Should not run animation that hasn't started yet on the compositor");
if (!aAnimation->FillsBackwards()) {
// No animation data.
return -1;
}
currentIterationCount = 0.0;
} else {
dispatchStartOrIteration = aAnimation && !aAnimation->IsPaused();
}
}
// Set |positionInIteration| to the position from 0% to 100% along
// the keyframes.
NS_ABORT_IF_FALSE(currentIterationCount >= 0.0, "must be positive");
PRUint32 whichIteration = int(currentIterationCount);
if (whichIteration == aIterationCount && whichIteration != 0) {
// When the animation's iteration count is an integer (as it
// normally is), we need to end at 100% of its last iteration
// rather than 0% of the next one (unless it's zero).
--whichIteration;
}
double positionInIteration =
currentIterationCount - double(whichIteration);
bool thisIterationReverse = false;
switch (aDirection) {
case NS_STYLE_ANIMATION_DIRECTION_NORMAL:
thisIterationReverse = false;
break;
case NS_STYLE_ANIMATION_DIRECTION_REVERSE:
thisIterationReverse = true;
break;
case NS_STYLE_ANIMATION_DIRECTION_ALTERNATE:
thisIterationReverse = (whichIteration & 1) == 1;
break;
case NS_STYLE_ANIMATION_DIRECTION_ALTERNATE_REVERSE:
thisIterationReverse = (whichIteration & 1) == 0;
break;
}
if (thisIterationReverse) {
positionInIteration = 1.0 - positionInIteration;
}
// Dispatch 'animationstart' or 'animationiteration' when needed.
if (aAnimation && aIsForElement && dispatchStartOrIteration &&
whichIteration != aAnimation->mLastNotification) {
// Notify 'animationstart' even if a negative delay puts us
// past the first iteration.
// Note that when somebody changes the animation-duration
// dynamically, this will fire an extra iteration event
// immediately in many cases. It's not clear to me if that's the
// right thing to do.
PRUint32 message =
aAnimation->mLastNotification == ElementAnimation::LAST_NOTIFICATION_NONE
? NS_ANIMATION_START : NS_ANIMATION_ITERATION;
// XXXdz: If this is a start, invalidate the frame here once we throttle animations.
aAnimation->mLastNotification = whichIteration;
AnimationEventInfo ei(aEa->mElement, aAnimation->mName, message,
currentTimeDuration);
aEventsToDispatch->AppendElement(ei);
}
return positionInIteration;
}
void
ElementAnimations::EnsureStyleRuleFor(TimeStamp aRefreshTime,
EventArray& aEventsToDispatch)
{
if (!mNeedsRefreshes) {
// All of our animations are paused or completed.
mStyleRuleRefreshTime = aRefreshTime;
return;
}
// mStyleRule may be null and valid, if we have no style to apply.
if (mStyleRuleRefreshTime.IsNull() ||
mStyleRuleRefreshTime != aRefreshTime) {
mStyleRuleRefreshTime = aRefreshTime;
mStyleRule = nullptr;
// We'll set mNeedsRefreshes to true below in all cases where we need them.
mNeedsRefreshes = false;
// FIXME(spec): assume that properties in higher animations override
// those in lower ones.
// Therefore, we iterate from last animation to first.
nsCSSPropertySet properties;
for (PRUint32 animIdx = mAnimations.Length(); animIdx-- != 0; ) {
ElementAnimation &anim = mAnimations[animIdx];
if (anim.mProperties.Length() == 0 ||
anim.mIterationDuration.ToMilliseconds() <= 0.0) {
// No animation data.
continue;
}
TimeStamp currentTime;
if (anim.IsPaused()) {
// FIXME: avoid recalculating every time
currentTime = anim.mPauseStart;
} else {
currentTime = aRefreshTime;
}
double positionInIteration =
GetPositionInIteration(anim.mStartTime, currentTime,
anim.mIterationDuration, anim.mIterationCount,
anim.mDirection, IsForElement(),
&anim, this, &aEventsToDispatch);
// The position is -1 when we don't have fill data for the current time,
// so we shouldn't animate.
if (positionInIteration == -1)
continue;
NS_ABORT_IF_FALSE(0.0 <= positionInIteration &&
positionInIteration <= 1.0,
"position should be in [0-1]");
for (PRUint32 propIdx = 0, propEnd = anim.mProperties.Length();
propIdx != propEnd; ++propIdx)
{
const AnimationProperty &prop = anim.mProperties[propIdx];
NS_ABORT_IF_FALSE(prop.mSegments[0].mFromKey == 0.0,
"incorrect first from key");
NS_ABORT_IF_FALSE(prop.mSegments[prop.mSegments.Length() - 1].mToKey
== 1.0,
"incorrect last to key");
if (properties.HasProperty(prop.mProperty)) {
// A later animation already set this property.
continue;
}
properties.AddProperty(prop.mProperty);
NS_ABORT_IF_FALSE(prop.mSegments.Length() > 0,
"property should not be in animations if it "
"has no segments");
// FIXME: Maybe cache the current segment?
const AnimationPropertySegment *segment = prop.mSegments.Elements();
while (segment->mToKey < positionInIteration) {
NS_ABORT_IF_FALSE(segment->mFromKey < segment->mToKey,
"incorrect keys");
++segment;
NS_ABORT_IF_FALSE(segment->mFromKey == (segment-1)->mToKey,
"incorrect keys");
}
NS_ABORT_IF_FALSE(segment->mFromKey < segment->mToKey,
"incorrect keys");
NS_ABORT_IF_FALSE(segment - prop.mSegments.Elements() <
prop.mSegments.Length(),
"ran off end");
if (!mStyleRule) {
// Allocate the style rule now that we know we have animation data.
mStyleRule = new css::AnimValuesStyleRule();
}
double positionInSegment = (positionInIteration - segment->mFromKey) /
(segment->mToKey - segment->mFromKey);
double valuePosition =
segment->mTimingFunction.GetValue(positionInSegment);
nsStyleAnimation::Value *val =
mStyleRule->AddEmptyValue(prop.mProperty);
#ifdef DEBUG
bool result =
#endif
nsStyleAnimation::Interpolate(prop.mProperty,
segment->mFromValue, segment->mToValue,
valuePosition, *val);
NS_ABORT_IF_FALSE(result, "interpolate must succeed now");
}
}
}
}
bool
ElementAnimation::IsRunningAt(TimeStamp aTime) const
{
return !IsPaused() && aTime > mStartTime &&
(aTime - mStartTime) / mIterationDuration < mIterationCount;
}
bool
ElementAnimation::HasAnimationOfProperty(nsCSSProperty aProperty) const
{
for (PRUint32 propIdx = 0, propEnd = mProperties.Length();
propIdx != propEnd; ++propIdx) {
if (aProperty == mProperties[propIdx].mProperty) {
return true;
}
}
return false;
}
bool
ElementAnimations::HasAnimationOfProperty(nsCSSProperty aProperty) const
{
for (PRUint32 animIdx = mAnimations.Length(); animIdx-- != 0; ) {
const ElementAnimation &anim = mAnimations[animIdx];
if (anim.HasAnimationOfProperty(aProperty)) {
return true;
}
}
return false;
}
bool
ElementAnimations::CanPerformOnCompositorThread() const
{
if (mElementProperty != nsGkAtoms::animationsProperty) {
return false;
}
bool hasGeometricProperty = false;
nsIFrame* frame = mElement->GetPrimaryFrame();
TimeStamp now = frame->PresContext()->RefreshDriver()->MostRecentRefresh();
for (PRUint32 animIdx = mAnimations.Length(); animIdx-- != 0; ) {
const ElementAnimation& anim = mAnimations[animIdx];
for (PRUint32 propIdx = 0, propEnd = anim.mProperties.Length();
propIdx != propEnd; ++propIdx) {
if (IsGeometricProperty(anim.mProperties[propIdx].mProperty) &&
anim.IsRunningAt(now)) {
hasGeometricProperty = true;
break;
}
}
}
for (PRUint32 animIdx = mAnimations.Length(); animIdx-- != 0; ) {
const ElementAnimation& anim = mAnimations[animIdx];
if (anim.mIterationDuration.ToMilliseconds() <= 0.0) {
// No animation data
continue;
}
for (PRUint32 propIdx = 0, propEnd = anim.mProperties.Length();
propIdx != propEnd; ++propIdx) {
const AnimationProperty& prop = anim.mProperties[propIdx];
if (!CanAnimatePropertyOnCompositor(mElement,
prop.mProperty,
hasGeometricProperty)) {
return false;
}
}
}
return true;
}
ElementAnimations*
nsAnimationManager::GetElementAnimations(dom::Element *aElement,
nsCSSPseudoElements::Type aPseudoType,
bool aCreateIfNeeded)
{
if (!aCreateIfNeeded && PR_CLIST_IS_EMPTY(&mElementData)) {
// Early return for the most common case.
return nullptr;
}
nsIAtom *propName;
if (aPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement) {
propName = nsGkAtoms::animationsProperty;
} else if (aPseudoType == nsCSSPseudoElements::ePseudo_before) {
propName = nsGkAtoms::animationsOfBeforeProperty;
} else if (aPseudoType == nsCSSPseudoElements::ePseudo_after) {
propName = nsGkAtoms::animationsOfAfterProperty;
} else {
NS_ASSERTION(!aCreateIfNeeded,
"should never try to create transitions for pseudo "
"other than :before or :after");
return nullptr;
}
ElementAnimations *ea = static_cast<ElementAnimations*>(
aElement->GetProperty(propName));
if (!ea && aCreateIfNeeded) {
// FIXME: Consider arena-allocating?
ea = new ElementAnimations(aElement, propName, this);
nsresult rv = aElement->SetProperty(propName, ea,
ElementAnimationsPropertyDtor, nullptr);
if (NS_FAILED(rv)) {
NS_WARNING("SetProperty failed");
delete ea;
return nullptr;
}
if (propName == nsGkAtoms::animationsProperty) {
aElement->SetMayHaveAnimations();
}
AddElementData(ea);
}
return ea;
}
/* virtual */ void
nsAnimationManager::RulesMatching(ElementRuleProcessorData* aData)
{
NS_ABORT_IF_FALSE(aData->mPresContext == mPresContext,
"pres context mismatch");
nsIStyleRule *rule =
GetAnimationRule(aData->mElement,
nsCSSPseudoElements::ePseudo_NotPseudoElement);
if (rule) {
aData->mRuleWalker->Forward(rule);
}
}
/* virtual */ void
nsAnimationManager::RulesMatching(PseudoElementRuleProcessorData* aData)
{
NS_ABORT_IF_FALSE(aData->mPresContext == mPresContext,
"pres context mismatch");
if (aData->mPseudoType != nsCSSPseudoElements::ePseudo_before &&
aData->mPseudoType != nsCSSPseudoElements::ePseudo_after) {
return;
}
// FIXME: Do we really want to be the only thing keeping a
// pseudo-element alive? I *think* the non-animation restyle should
// handle that, but should add a test.
nsIStyleRule *rule = GetAnimationRule(aData->mElement, aData->mPseudoType);
if (rule) {
aData->mRuleWalker->Forward(rule);
}
}
/* virtual */ void
nsAnimationManager::RulesMatching(AnonBoxRuleProcessorData* aData)
{
}
#ifdef MOZ_XUL
/* virtual */ void
nsAnimationManager::RulesMatching(XULTreeRuleProcessorData* aData)
{
}
#endif
/* virtual */ size_t
nsAnimationManager::SizeOfExcludingThis(nsMallocSizeOfFun aMallocSizeOf) const
{
return CommonAnimationManager::SizeOfExcludingThis(aMallocSizeOf);
// Measurement of the following members may be added later if DMD finds it is
// worthwhile:
// - mKeyframesRules
// - mPendingEvents
}
/* virtual */ size_t
nsAnimationManager::SizeOfIncludingThis(nsMallocSizeOfFun aMallocSizeOf) const
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
nsIStyleRule*
nsAnimationManager::CheckAnimationRule(nsStyleContext* aStyleContext,
mozilla::dom::Element* aElement)
{
if (!mPresContext->IsProcessingAnimationStyleChange()) {
// Everything that causes our animation data to change triggers a
// style change, which in turn triggers a non-animation restyle.
// Likewise, when we initially construct frames, we're not in a
// style change, but also not in an animation restyle.
const nsStyleDisplay *disp = aStyleContext->GetStyleDisplay();
ElementAnimations *ea =
GetElementAnimations(aElement, aStyleContext->GetPseudoType(), false);
if (!ea &&
disp->mAnimations.Length() == 1 &&
disp->mAnimations[0].GetName().IsEmpty()) {
return nullptr;
}
// build the animations list
InfallibleTArray<ElementAnimation> newAnimations;
BuildAnimations(aStyleContext, newAnimations);
if (newAnimations.IsEmpty()) {
if (ea) {
ea->Destroy();
}
return nullptr;
}
TimeStamp refreshTime = mPresContext->RefreshDriver()->MostRecentRefresh();
if (ea) {
// XXXdz: Invalidate the frame since the animation changed.
// The cached style rule is invalid.
ea->mStyleRule = nullptr;
ea->mStyleRuleRefreshTime = TimeStamp();
// Copy over the start times and (if still paused) pause starts
// for each animation (matching on name only) that was also in the
// old list of animations.
// This means that we honor dynamic changes, which isn't what the
// spec says to do, but WebKit seems to honor at least some of
// them. See
// http://lists.w3.org/Archives/Public/www-style/2011Apr/0079.html
// In order to honor what the spec said, we'd copy more data over
// (or potentially optimize BuildAnimations to avoid rebuilding it
// in the first place).
if (!ea->mAnimations.IsEmpty()) {
for (PRUint32 newIdx = 0, newEnd = newAnimations.Length();
newIdx != newEnd; ++newIdx) {
ElementAnimation *newAnim = &newAnimations[newIdx];
// Find the matching animation with this name in the old list
// of animations. Because of this code, they must all have
// the same start time, though they might differ in pause
// state. So if a page uses multiple copies of the same
// animation in one element's animation list, and gives them
// different pause states, they, well, get what they deserve.
// We'll use the last one since it's more likely to be the one
// doing something.
const ElementAnimation *oldAnim = nullptr;
for (PRUint32 oldIdx = ea->mAnimations.Length(); oldIdx-- != 0; ) {
const ElementAnimation *a = &ea->mAnimations[oldIdx];
if (a->mName == newAnim->mName) {
oldAnim = a;
break;
}
}
if (!oldAnim) {
continue;
}
newAnim->mStartTime = oldAnim->mStartTime;
newAnim->mLastNotification = oldAnim->mLastNotification;
if (oldAnim->IsPaused()) {
if (newAnim->IsPaused()) {
// Copy pause start just like start time.
newAnim->mPauseStart = oldAnim->mPauseStart;
} else {
// Handle change in pause state by adjusting start
// time to unpause.
newAnim->mStartTime += refreshTime - oldAnim->mPauseStart;
}
}
}
}
} else {
ea = GetElementAnimations(aElement, aStyleContext->GetPseudoType(),
true);
}
ea->mAnimations.SwapElements(newAnimations);
ea->mNeedsRefreshes = true;
ea->EnsureStyleRuleFor(refreshTime, mPendingEvents);
// We don't actually dispatch the mPendingEvents now. We'll either
// dispatch them the next time we get a refresh driver notification
// or the next time somebody calls
// nsPresShell::FlushPendingNotifications.
if (!mPendingEvents.IsEmpty()) {
mPresContext->Document()->SetNeedStyleFlush();
}
}
return GetAnimationRule(aElement, aStyleContext->GetPseudoType());
}
class PercentageHashKey : public PLDHashEntryHdr
{
public:
typedef const float& KeyType;
typedef const float* KeyTypePointer;
PercentageHashKey(KeyTypePointer aKey) : mValue(*aKey) { }
PercentageHashKey(const PercentageHashKey& toCopy) : mValue(toCopy.mValue) { }
~PercentageHashKey() { }
KeyType GetKey() const { return mValue; }
bool KeyEquals(KeyTypePointer aKey) const { return *aKey == mValue; }
static KeyTypePointer KeyToPointer(KeyType aKey) { return &aKey; }
static PLDHashNumber HashKey(KeyTypePointer aKey) {
MOZ_STATIC_ASSERT(sizeof(PLDHashNumber) == sizeof(PRUint32),
"this hash function assumes PLDHashNumber is PRUint32");
MOZ_STATIC_ASSERT(PLDHashNumber(-1) > PLDHashNumber(0),
"this hash function assumes PLDHashNumber is PRUint32");
float key = *aKey;
NS_ABORT_IF_FALSE(0.0f <= key && key <= 1.0f, "out of range");
return PLDHashNumber(key * PR_UINT32_MAX);
}
enum { ALLOW_MEMMOVE = true };
private:
const float mValue;
};
struct KeyframeData {
float mKey;
PRUint32 mIndex; // store original order since sort algorithm is not stable
nsCSSKeyframeRule *mRule;
};
struct KeyframeDataComparator {
bool Equals(const KeyframeData& A, const KeyframeData& B) const {
return A.mKey == B.mKey && A.mIndex == B.mIndex;
}
bool LessThan(const KeyframeData& A, const KeyframeData& B) const {
return A.mKey < B.mKey || (A.mKey == B.mKey && A.mIndex < B.mIndex);
}
};
class ResolvedStyleCache {
public:
ResolvedStyleCache() {
mCache.Init(16); // FIXME: make infallible!
}
nsStyleContext* Get(nsPresContext *aPresContext,
nsStyleContext *aParentStyleContext,
nsCSSKeyframeRule *aKeyframe);
private:
nsRefPtrHashtable<nsPtrHashKey<nsCSSKeyframeRule>, nsStyleContext> mCache;
};
nsStyleContext*
ResolvedStyleCache::Get(nsPresContext *aPresContext,
nsStyleContext *aParentStyleContext,
nsCSSKeyframeRule *aKeyframe)
{
// FIXME (spec): The css3-animations spec isn't very clear about how
// properties are resolved when they have values that depend on other
// properties (e.g., values in 'em'). I presume that they're resolved
// relative to the other styles of the element. The question is
// whether they are resolved relative to other animations: I assume
// that they're not, since that would prevent us from caching a lot of
// data that we'd really like to cache (in particular, the
// nsStyleAnimation::Value values in AnimationPropertySegment).
nsStyleContext *result = mCache.GetWeak(aKeyframe);
if (!result) {
nsCOMArray<nsIStyleRule> rules;
rules.AppendObject(aKeyframe);
nsRefPtr<nsStyleContext> resultStrong = aPresContext->StyleSet()->
ResolveStyleByAddingRules(aParentStyleContext, rules);
mCache.Put(aKeyframe, resultStrong);
result = resultStrong;
}
return result;
}
void
nsAnimationManager::BuildAnimations(nsStyleContext* aStyleContext,
InfallibleTArray<ElementAnimation>& aAnimations)
{
NS_ABORT_IF_FALSE(aAnimations.IsEmpty(), "expect empty array");
ResolvedStyleCache resolvedStyles;
const nsStyleDisplay *disp = aStyleContext->GetStyleDisplay();
TimeStamp now = mPresContext->RefreshDriver()->MostRecentRefresh();
for (PRUint32 animIdx = 0, animEnd = disp->mAnimations.Length();
animIdx != animEnd; ++animIdx) {
const nsAnimation& aSrc = disp->mAnimations[animIdx];
ElementAnimation& aDest = *aAnimations.AppendElement();
aDest.mName = aSrc.GetName();
aDest.mIterationCount = aSrc.GetIterationCount();
aDest.mDirection = aSrc.GetDirection();
aDest.mFillMode = aSrc.GetFillMode();
aDest.mPlayState = aSrc.GetPlayState();
aDest.mStartTime = now + TimeDuration::FromMilliseconds(aSrc.GetDelay());
if (aDest.IsPaused()) {
aDest.mPauseStart = now;
} else {
aDest.mPauseStart = TimeStamp();
}
aDest.mIterationDuration = TimeDuration::FromMilliseconds(aSrc.GetDuration());
nsCSSKeyframesRule *rule = KeyframesRuleFor(aDest.mName);
if (!rule) {
// no segments
continue;
}
// While current drafts of css3-animations say that later keyframes
// with the same key entirely replace earlier ones (no cascading),
// this is a bad idea and contradictory to the rest of CSS. So
// we're going to keep all the keyframes for each key and then do
// the replacement on a per-property basis rather than a per-rule
// basis, just like everything else in CSS.
AutoInfallibleTArray<KeyframeData, 16> sortedKeyframes;
for (PRUint32 ruleIdx = 0, ruleEnd = rule->StyleRuleCount();
ruleIdx != ruleEnd; ++ruleIdx) {
css::Rule* cssRule = rule->GetStyleRuleAt(ruleIdx);
NS_ABORT_IF_FALSE(cssRule, "must have rule");
NS_ABORT_IF_FALSE(cssRule->GetType() == css::Rule::KEYFRAME_RULE,
"must be keyframe rule");
nsCSSKeyframeRule *kfRule = static_cast<nsCSSKeyframeRule*>(cssRule);
const nsTArray<float> &keys = kfRule->GetKeys();
for (PRUint32 keyIdx = 0, keyEnd = keys.Length();
keyIdx != keyEnd; ++keyIdx) {
float key = keys[keyIdx];
// FIXME (spec): The spec doesn't say what to do with
// out-of-range keyframes. We'll ignore them.
// (And PercentageHashKey currently assumes we either ignore or
// clamp them.)
if (0.0f <= key && key <= 1.0f) {
KeyframeData *data = sortedKeyframes.AppendElement();
data->mKey = key;
data->mIndex = ruleIdx;
data->mRule = kfRule;
}
}
}
sortedKeyframes.Sort(KeyframeDataComparator());
if (sortedKeyframes.Length() == 0) {
// no segments
continue;
}
// Record the properties that are present in any keyframe rules we
// are using.
nsCSSPropertySet properties;
for (PRUint32 kfIdx = 0, kfEnd = sortedKeyframes.Length();
kfIdx != kfEnd; ++kfIdx) {
css::Declaration *decl = sortedKeyframes[kfIdx].mRule->Declaration();
for (PRUint32 propIdx = 0, propEnd = decl->Count();
propIdx != propEnd; ++propIdx) {
properties.AddProperty(decl->OrderValueAt(propIdx));
}
}
for (nsCSSProperty prop = nsCSSProperty(0);
prop < eCSSProperty_COUNT_no_shorthands;
prop = nsCSSProperty(prop + 1)) {
if (!properties.HasProperty(prop) ||
nsCSSProps::kAnimTypeTable[prop] == eStyleAnimType_None) {
continue;
}
// Build a list of the keyframes to use for this property. This
// means we need every keyframe with the property in it, except
// for those keyframes where a later keyframe with the *same key*
// also has the property.
AutoInfallibleTArray<PRUint32, 16> keyframesWithProperty;
float lastKey = 100.0f; // an invalid key
for (PRUint32 kfIdx = 0, kfEnd = sortedKeyframes.Length();
kfIdx != kfEnd; ++kfIdx) {
KeyframeData &kf = sortedKeyframes[kfIdx];
if (!kf.mRule->Declaration()->HasProperty(prop)) {
continue;
}
if (kf.mKey == lastKey) {
// Replace previous occurrence of same key.
keyframesWithProperty[keyframesWithProperty.Length() - 1] = kfIdx;
} else {
keyframesWithProperty.AppendElement(kfIdx);
}
lastKey = kf.mKey;
}
AnimationProperty &propData = *aDest.mProperties.AppendElement();
propData.mProperty = prop;
KeyframeData *fromKeyframe = nullptr;
nsRefPtr<nsStyleContext> fromContext;
bool interpolated = true;
for (PRUint32 wpIdx = 0, wpEnd = keyframesWithProperty.Length();
wpIdx != wpEnd; ++wpIdx) {
PRUint32 kfIdx = keyframesWithProperty[wpIdx];
KeyframeData &toKeyframe = sortedKeyframes[kfIdx];
nsRefPtr<nsStyleContext> toContext =
resolvedStyles.Get(mPresContext, aStyleContext, toKeyframe.mRule);
if (fromKeyframe) {
interpolated = interpolated &&
BuildSegment(propData.mSegments, prop, aSrc,
fromKeyframe->mKey, fromContext,
fromKeyframe->mRule->Declaration(),
toKeyframe.mKey, toContext);
} else {
if (toKeyframe.mKey != 0.0f) {
// There's no data for this property at 0%, so use the
// cascaded value above us.
interpolated = interpolated &&
BuildSegment(propData.mSegments, prop, aSrc,
0.0f, aStyleContext, nullptr,
toKeyframe.mKey, toContext);
}
}
fromContext = toContext;
fromKeyframe = &toKeyframe;
}
if (fromKeyframe->mKey != 1.0f) {
// There's no data for this property at 100%, so use the
// cascaded value above us.
interpolated = interpolated &&
BuildSegment(propData.mSegments, prop, aSrc,
fromKeyframe->mKey, fromContext,
fromKeyframe->mRule->Declaration(),
1.0f, aStyleContext);
}
// If we failed to build any segments due to inability to
// interpolate, remove the property from the animation. (It's not
// clear if this is the right thing to do -- we could run some of
// the segments, but it's really not clear whether we should skip
// values (which?) or skip segments, so best to skip the whole
// thing for now.)
if (!interpolated) {
aDest.mProperties.RemoveElementAt(aDest.mProperties.Length() - 1);
}
}
}
}
bool
nsAnimationManager::BuildSegment(InfallibleTArray<AnimationPropertySegment>&
aSegments,
nsCSSProperty aProperty,
const nsAnimation& aAnimation,
float aFromKey, nsStyleContext* aFromContext,
mozilla::css::Declaration* aFromDeclaration,
float aToKey, nsStyleContext* aToContext)
{
nsStyleAnimation::Value fromValue, toValue, dummyValue;
if (!ExtractComputedValueForTransition(aProperty, aFromContext, fromValue) ||
!ExtractComputedValueForTransition(aProperty, aToContext, toValue) ||
// Check that we can interpolate between these values
// (If this is ever a performance problem, we could add a
// CanInterpolate method, but it seems fine for now.)
!nsStyleAnimation::Interpolate(aProperty, fromValue, toValue,
0.5, dummyValue)) {
return false;
}
AnimationPropertySegment &segment = *aSegments.AppendElement();
segment.mFromValue = fromValue;
segment.mToValue = toValue;
segment.mFromKey = aFromKey;
segment.mToKey = aToKey;
const nsTimingFunction *tf;
if (aFromDeclaration &&
aFromDeclaration->HasProperty(eCSSProperty_animation_timing_function)) {
tf = &aFromContext->GetStyleDisplay()->mAnimations[0].GetTimingFunction();
} else {
tf = &aAnimation.GetTimingFunction();
}
segment.mTimingFunction.Init(*tf);
return true;
}
nsIStyleRule*
nsAnimationManager::GetAnimationRule(mozilla::dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType)
{
NS_ABORT_IF_FALSE(
aPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement ||
aPseudoType == nsCSSPseudoElements::ePseudo_before ||
aPseudoType == nsCSSPseudoElements::ePseudo_after,
"forbidden pseudo type");
ElementAnimations *ea =
GetElementAnimations(aElement, aPseudoType, false);
if (!ea) {
return nullptr;
}
NS_WARN_IF_FALSE(ea->mStyleRuleRefreshTime ==
mPresContext->RefreshDriver()->MostRecentRefresh(),
"should already have refreshed style rule");
if (mPresContext->IsProcessingRestyles() &&
!mPresContext->IsProcessingAnimationStyleChange()) {
// During the non-animation part of processing restyles, we don't
// add the animation rule.
if (ea->mStyleRule) {
ea->PostRestyleForAnimation(mPresContext);
}
return nullptr;
}
return ea->mStyleRule;
}
/* virtual */ void
nsAnimationManager::WillRefresh(mozilla::TimeStamp aTime)
{
NS_ABORT_IF_FALSE(mPresContext,
"refresh driver should not notify additional observers "
"after pres context has been destroyed");
if (!mPresContext->GetPresShell()) {
// Someone might be keeping mPresContext alive past the point
// where it has been torn down; don't bother doing anything in
// this case. But do get rid of all our transitions so we stop
// triggering refreshes.
RemoveAllElementData();
return;
}
// FIXME: check that there's at least one style rule that's not
// in its "done" state, and if there isn't, remove ourselves from
// the refresh driver (but leave the animations!).
for (PRCList *l = PR_LIST_HEAD(&mElementData); l != &mElementData;
l = PR_NEXT_LINK(l)) {
ElementAnimations *ea = static_cast<ElementAnimations*>(l);
nsRefPtr<css::AnimValuesStyleRule> oldStyleRule = ea->mStyleRule;
ea->EnsureStyleRuleFor(mPresContext->RefreshDriver()->MostRecentRefresh(),
mPendingEvents);
if (oldStyleRule != ea->mStyleRule) {
ea->PostRestyleForAnimation(mPresContext);
}
}
DispatchEvents(); // may destroy us
}
void
nsAnimationManager::DoDispatchEvents()
{
EventArray events;
mPendingEvents.SwapElements(events);
for (PRUint32 i = 0, i_end = events.Length(); i < i_end; ++i) {
AnimationEventInfo &info = events[i];
nsEventDispatcher::Dispatch(info.mElement, mPresContext, &info.mEvent);
if (!mPresContext) {
break;
}
}
}
nsCSSKeyframesRule*
nsAnimationManager::KeyframesRuleFor(const nsSubstring& aName)
{
if (mKeyframesListIsDirty) {
mKeyframesListIsDirty = false;
nsTArray<nsCSSKeyframesRule*> rules;
mPresContext->StyleSet()->AppendKeyframesRules(mPresContext, rules);
// Per css3-animations, the last @keyframes rule specified wins.
mKeyframesRules.Clear();
for (PRUint32 i = 0, i_end = rules.Length(); i != i_end; ++i) {
nsCSSKeyframesRule *rule = rules[i];
mKeyframesRules.Put(rule->GetName(), rule);
}
}
return mKeyframesRules.Get(aName);
}