gecko-dev/layout/svg/nsSVGContainerFrame.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// Main header first:
#include "nsSVGContainerFrame.h"
// Keep others in (case-insensitive) order:
#include "DrawResult.h"
#include "mozilla/RestyleManager.h"
#include "mozilla/RestyleManagerInlines.h"
#include "nsCSSFrameConstructor.h"
#include "nsSVGEffects.h"
#include "nsSVGElement.h"
#include "nsSVGUtils.h"
#include "nsSVGAnimatedTransformList.h"
#include "SVGTextFrame.h"
using namespace mozilla;
using namespace mozilla::image;
NS_QUERYFRAME_HEAD(nsSVGContainerFrame)
NS_QUERYFRAME_ENTRY(nsSVGContainerFrame)
NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
NS_QUERYFRAME_HEAD(nsSVGDisplayContainerFrame)
NS_QUERYFRAME_ENTRY(nsSVGDisplayContainerFrame)
NS_QUERYFRAME_ENTRY(nsSVGDisplayableFrame)
NS_QUERYFRAME_TAIL_INHERITING(nsSVGContainerFrame)
nsIFrame*
NS_NewSVGContainerFrame(nsIPresShell* aPresShell,
nsStyleContext* aContext)
{
nsIFrame* frame =
new (aPresShell) nsSVGContainerFrame(aContext, nsSVGContainerFrame::kClassID);
// If we were called directly, then the frame is for a <defs> or
// an unknown element type. In both cases we prevent the content
// from displaying directly.
frame->AddStateBits(NS_FRAME_IS_NONDISPLAY);
return frame;
}
NS_IMPL_FRAMEARENA_HELPERS(nsSVGContainerFrame)
void
nsSVGContainerFrame::AppendFrames(ChildListID aListID,
nsFrameList& aFrameList)
{
InsertFrames(aListID, mFrames.LastChild(), aFrameList);
}
void
nsSVGContainerFrame::InsertFrames(ChildListID aListID,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList)
{
NS_ASSERTION(aListID == kPrincipalList, "unexpected child list");
NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this,
"inserting after sibling frame with different parent");
mFrames.InsertFrames(this, aPrevFrame, aFrameList);
}
void
nsSVGContainerFrame::RemoveFrame(ChildListID aListID,
nsIFrame* aOldFrame)
{
NS_ASSERTION(aListID == kPrincipalList, "unexpected child list");
mFrames.DestroyFrame(aOldFrame);
}
bool
nsSVGContainerFrame::ComputeCustomOverflow(nsOverflowAreas& aOverflowAreas)
{
if (mState & NS_FRAME_IS_NONDISPLAY) {
// We don't maintain overflow rects.
// XXX It would have be better if the restyle request hadn't even happened.
return false;
}
return nsContainerFrame::ComputeCustomOverflow(aOverflowAreas);
}
/**
* Traverses a frame tree, marking any SVGTextFrame frames as dirty
* and calling InvalidateRenderingObservers() on it.
*
* The reason that this helper exists is because SVGTextFrame is special.
* None of the other SVG frames ever need to be reflowed when they have the
* NS_FRAME_IS_NONDISPLAY bit set on them because their PaintSVG methods
* (and those of any containers that they can validly be contained within) do
* not make use of mRect or overflow rects. "em" lengths, etc., are resolved
* as those elements are painted.
*
* SVGTextFrame is different because its anonymous block and inline frames
* need to be reflowed in order to get the correct metrics when things like
* inherited font-size of an ancestor changes, or a delayed webfont loads and
* applies.
*
* However, we only need to do this work if we were reflowed with
* NS_FRAME_IS_DIRTY, which implies that all descendants are dirty. When
* that reflow reaches an NS_FRAME_IS_NONDISPLAY frame it would normally
* stop, but this helper looks for any SVGTextFrame descendants of such
* frames and marks them NS_FRAME_IS_DIRTY so that the next time that they
* are painted their anonymous kid will first get the necessary reflow.
*/
/* static */ void
nsSVGContainerFrame::ReflowSVGNonDisplayText(nsIFrame* aContainer)
{
if (!(aContainer->GetStateBits() & NS_FRAME_IS_DIRTY)) {
return;
}
NS_ASSERTION((aContainer->GetStateBits() & NS_FRAME_IS_NONDISPLAY) ||
!aContainer->IsFrameOfType(nsIFrame::eSVG),
"it is wasteful to call ReflowSVGNonDisplayText on a container "
"frame that is not NS_FRAME_IS_NONDISPLAY");
for (nsIFrame* kid : aContainer->PrincipalChildList()) {
LayoutFrameType type = kid->Type();
if (type == LayoutFrameType::SVGText) {
static_cast<SVGTextFrame*>(kid)->ReflowSVGNonDisplayText();
} else {
if (kid->IsFrameOfType(nsIFrame::eSVG | nsIFrame::eSVGContainer) ||
type == LayoutFrameType::SVGForeignObject ||
!kid->IsFrameOfType(nsIFrame::eSVG)) {
ReflowSVGNonDisplayText(kid);
}
}
}
}
void
nsSVGDisplayContainerFrame::Init(nsIContent* aContent,
nsContainerFrame* aParent,
nsIFrame* aPrevInFlow)
{
if (!(GetStateBits() & NS_STATE_IS_OUTER_SVG)) {
AddStateBits(aParent->GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD);
}
nsSVGContainerFrame::Init(aContent, aParent, aPrevInFlow);
}
void
nsSVGDisplayContainerFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
// mContent could be a XUL element so check for an SVG element before casting
if (mContent->IsSVGElement() &&
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!static_cast<const nsSVGElement*>(mContent)->HasValidDimensions()) {
return;
}
DisplayOutline(aBuilder, aLists);
return BuildDisplayListForNonBlockChildren(aBuilder, aDirtyRect, aLists);
}
void
nsSVGDisplayContainerFrame::InsertFrames(ChildListID aListID,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList)
{
// memorize first old frame after insertion point
// XXXbz once again, this would work a lot better if the nsIFrame
// methods returned framelist iterators....
nsIFrame* nextFrame = aPrevFrame ?
aPrevFrame->GetNextSibling() : GetChildList(aListID).FirstChild();
nsIFrame* firstNewFrame = aFrameList.FirstChild();
// Insert the new frames
nsSVGContainerFrame::InsertFrames(aListID, aPrevFrame, aFrameList);
// If we are not a non-display SVG frame and we do not have a bounds update
// pending, then we need to schedule one for our new children:
if (!(GetStateBits() &
(NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN |
NS_FRAME_IS_NONDISPLAY))) {
for (nsIFrame* kid = firstNewFrame; kid != nextFrame;
kid = kid->GetNextSibling()) {
nsSVGDisplayableFrame* SVGFrame = do_QueryFrame(kid);
if (SVGFrame) {
MOZ_ASSERT(!(kid->GetStateBits() & NS_FRAME_IS_NONDISPLAY),
"Check for this explicitly in the |if|, then");
bool isFirstReflow = (kid->GetStateBits() & NS_FRAME_FIRST_REFLOW);
// Remove bits so that ScheduleBoundsUpdate will work:
kid->RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
NS_FRAME_HAS_DIRTY_CHILDREN);
// No need to invalidate the new kid's old bounds, so we just use
// nsSVGUtils::ScheduleBoundsUpdate.
nsSVGUtils::ScheduleReflowSVG(kid);
if (isFirstReflow) {
// Add back the NS_FRAME_FIRST_REFLOW bit:
kid->AddStateBits(NS_FRAME_FIRST_REFLOW);
}
}
}
}
}
void
nsSVGDisplayContainerFrame::RemoveFrame(ChildListID aListID,
nsIFrame* aOldFrame)
{
nsSVGEffects::InvalidateRenderingObservers(aOldFrame);
// nsSVGContainerFrame::RemoveFrame doesn't call down into
// nsContainerFrame::RemoveFrame, so it doesn't call FrameNeedsReflow. We
// need to schedule a repaint and schedule an update to our overflow rects.
SchedulePaint();
PresContext()->RestyleManager()->PostRestyleEvent(
mContent->AsElement(), nsRestyleHint(0), nsChangeHint_UpdateOverflow);
nsSVGContainerFrame::RemoveFrame(aListID, aOldFrame);
if (!(GetStateBits() & (NS_FRAME_IS_NONDISPLAY | NS_STATE_IS_OUTER_SVG))) {
nsSVGUtils::NotifyAncestorsOfFilterRegionChange(this);
}
}
bool
nsSVGDisplayContainerFrame::IsSVGTransformed(gfx::Matrix *aOwnTransform,
gfx::Matrix *aFromParentTransform) const
{
bool foundTransform = false;
// Check if our parent has children-only transforms:
nsIFrame *parent = GetParent();
if (parent &&
parent->IsFrameOfType(nsIFrame::eSVG | nsIFrame::eSVGContainer)) {
foundTransform = static_cast<nsSVGContainerFrame*>(parent)->
HasChildrenOnlyTransform(aFromParentTransform);
}
// mContent could be a XUL element so check for an SVG element before casting
if (mContent->IsSVGElement()) {
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nsSVGElement *content = static_cast<nsSVGElement*>(mContent);
nsSVGAnimatedTransformList* transformList =
content->GetAnimatedTransformList();
if ((transformList && transformList->HasTransform()) ||
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content->GetAnimateMotionTransform()) {
if (aOwnTransform) {
*aOwnTransform = gfx::ToMatrix(
content->PrependLocalTransformsTo(
gfxMatrix(), eUserSpaceToParent));
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}
foundTransform = true;
}
}
return foundTransform;
}
//----------------------------------------------------------------------
// nsSVGDisplayableFrame methods
void
nsSVGDisplayContainerFrame::PaintSVG(gfxContext& aContext,
const gfxMatrix& aTransform,
imgDrawingParams& aImgParams,
const nsIntRect *aDirtyRect)
{
NS_ASSERTION(!NS_SVGDisplayListPaintingEnabled() ||
(mState & NS_FRAME_IS_NONDISPLAY) ||
PresContext()->IsGlyph(),
"If display lists are enabled, only painting of non-display "
"SVG should take this code path");
if (StyleEffects()->mOpacity == 0.0) {
return;
}
gfxMatrix matrix = aTransform;
if (GetContent()->IsSVGElement()) { // must check before cast
matrix = static_cast<const nsSVGElement*>(GetContent())->
PrependLocalTransformsTo(matrix, eChildToUserSpace);
if (matrix.IsSingular()) {
return;
}
}
for (nsIFrame* kid = mFrames.FirstChild(); kid;
kid = kid->GetNextSibling()) {
gfxMatrix m = matrix;
// PaintFrameWithEffects() expects the transform that is passed to it to
// include the transform to the passed frame's user space, so add it:
const nsIContent* content = kid->GetContent();
if (content->IsSVGElement()) { // must check before cast
const nsSVGElement* element = static_cast<const nsSVGElement*>(content);
if (!element->HasValidDimensions()) {
continue; // nothing to paint for kid
}
m = element->PrependLocalTransformsTo(m, eUserSpaceToParent);
if (m.IsSingular()) {
continue;
}
}
nsSVGUtils::PaintFrameWithEffects(kid, aContext, m, aImgParams, aDirtyRect);
}
}
nsIFrame*
nsSVGDisplayContainerFrame::GetFrameForPoint(const gfxPoint& aPoint)
{
NS_ASSERTION(!NS_SVGDisplayListHitTestingEnabled() ||
(mState & NS_FRAME_IS_NONDISPLAY),
"If display lists are enabled, only hit-testing of a "
"clipPath's contents should take this code path");
return nsSVGUtils::HitTestChildren(this, aPoint);
}
void
nsSVGDisplayContainerFrame::ReflowSVG()
{
NS_ASSERTION(nsSVGUtils::OuterSVGIsCallingReflowSVG(this),
"This call is probably a wasteful mistake");
MOZ_ASSERT(!(GetStateBits() & NS_FRAME_IS_NONDISPLAY),
"ReflowSVG mechanism not designed for this");
MOZ_ASSERT(!IsSVGOuterSVGFrame(), "Do not call on outer-<svg>");
if (!nsSVGUtils::NeedsReflowSVG(this)) {
return;
}
// If the NS_FRAME_FIRST_REFLOW bit has been removed from our parent frame,
// then our outer-<svg> has previously had its initial reflow. In that case
// we need to make sure that that bit has been removed from ourself _before_
// recursing over our children to ensure that they know too. Otherwise, we
// need to remove it _after_ recursing over our children so that they know
// the initial reflow is currently underway.
bool isFirstReflow = (mState & NS_FRAME_FIRST_REFLOW);
bool outerSVGHasHadFirstReflow =
(GetParent()->GetStateBits() & NS_FRAME_FIRST_REFLOW) == 0;
if (outerSVGHasHadFirstReflow) {
mState &= ~NS_FRAME_FIRST_REFLOW; // tell our children
}
nsOverflowAreas overflowRects;
for (nsIFrame* kid = mFrames.FirstChild(); kid;
kid = kid->GetNextSibling()) {
nsSVGDisplayableFrame* SVGFrame = do_QueryFrame(kid);
if (SVGFrame) {
MOZ_ASSERT(!(kid->GetStateBits() & NS_FRAME_IS_NONDISPLAY),
"Check for this explicitly in the |if|, then");
kid->AddStateBits(mState & NS_FRAME_IS_DIRTY);
SVGFrame->ReflowSVG();
// We build up our child frame overflows here instead of using
// nsLayoutUtils::UnionChildOverflow since SVG frame's all use the same
// frame list, and we're iterating over that list now anyway.
ConsiderChildOverflow(overflowRects, kid);
} else {
// Inside a non-display container frame, we might have some
// SVGTextFrames. We need to cause those to get reflowed in
// case they are the target of a rendering observer.
NS_ASSERTION(kid->GetStateBits() & NS_FRAME_IS_NONDISPLAY,
"expected kid to be a NS_FRAME_IS_NONDISPLAY frame");
if (kid->GetStateBits() & NS_FRAME_IS_DIRTY) {
nsSVGContainerFrame* container = do_QueryFrame(kid);
if (container && container->GetContent()->IsSVGElement()) {
ReflowSVGNonDisplayText(container);
}
}
}
}
// <svg> can create an SVG viewport with an offset due to its
// x/y/width/height attributes, and <use> can introduce an offset with an
// empty mRect (any width/height is copied to an anonymous <svg> child).
// Other than that containers should not set mRect since all other offsets
// come from transforms, which are accounted for by nsDisplayTransform.
// Note that we rely on |overflow:visible| to allow display list items to be
// created for our children.
MOZ_ASSERT(mContent->IsAnyOfSVGElements(nsGkAtoms::svg, nsGkAtoms::symbol) ||
(mContent->IsSVGElement(nsGkAtoms::use) &&
mRect.Size() == nsSize(0,0)) ||
mRect.IsEqualEdges(nsRect()),
"Only inner-<svg>/<use> is expected to have mRect set");
if (isFirstReflow) {
// Make sure we have our filter property (if any) before calling
// FinishAndStoreOverflow (subsequent filter changes are handled off
// nsChangeHint_UpdateEffects):
nsSVGEffects::UpdateEffects(this);
}
FinishAndStoreOverflow(overflowRects, mRect.Size());
// Remove state bits after FinishAndStoreOverflow so that it doesn't
// invalidate on first reflow:
mState &= ~(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
NS_FRAME_HAS_DIRTY_CHILDREN);
}
void
nsSVGDisplayContainerFrame::NotifySVGChanged(uint32_t aFlags)
{
MOZ_ASSERT(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED),
"Invalidation logic may need adjusting");
nsSVGUtils::NotifyChildrenOfSVGChange(this, aFlags);
}
SVGBBox
nsSVGDisplayContainerFrame::GetBBoxContribution(
const Matrix &aToBBoxUserspace,
uint32_t aFlags)
{
SVGBBox bboxUnion;
nsIFrame* kid = mFrames.FirstChild();
while (kid) {
nsIContent *content = kid->GetContent();
nsSVGDisplayableFrame* svgKid = do_QueryFrame(kid);
// content could be a XUL element so check for an SVG element before casting
if (svgKid && (!content->IsSVGElement() ||
static_cast<const nsSVGElement*>(content)->HasValidDimensions())) {
gfxMatrix transform = gfx::ThebesMatrix(aToBBoxUserspace);
if (content->IsSVGElement()) {
transform = static_cast<nsSVGElement*>(content)->
PrependLocalTransformsTo(transform);
}
// We need to include zero width/height vertical/horizontal lines, so we have
// to use UnionEdges.
bboxUnion.UnionEdges(svgKid->GetBBoxContribution(gfx::ToMatrix(transform), aFlags));
}
kid = kid->GetNextSibling();
}
return bboxUnion;
}