gecko-dev/dom/canvas/WebGL2ContextBuffers.cpp

158 строки
5.2 KiB
C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGL2Context.h"
#include "GLContext.h"
#include "WebGLBuffer.h"
#include "WebGLTransformFeedback.h"
namespace mozilla {
// -------------------------------------------------------------------------
// Buffer objects
void
WebGL2Context::CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size)
{
const char funcName[] = "copyBufferSubData";
if (IsContextLost())
return;
const auto& readBuffer = ValidateBufferSelection(funcName, readTarget);
if (!readBuffer)
return;
const auto& writeBuffer = ValidateBufferSelection(funcName, writeTarget);
if (!writeBuffer)
return;
if (readBuffer->mNumActiveTFOs ||
writeBuffer->mNumActiveTFOs)
{
ErrorInvalidOperation("%s: Buffer is bound to an active transform feedback"
" object.",
funcName);
return;
}
if (!ValidateNonNegative(funcName, "readOffset", readOffset) ||
!ValidateNonNegative(funcName, "writeOffset", writeOffset) ||
!ValidateNonNegative(funcName, "size", size))
{
return;
}
const auto fnValidateOffsetSize = [&](const char* info, GLintptr offset,
const WebGLBuffer* buffer)
{
const auto neededBytes = CheckedInt<size_t>(offset) + size;
if (!neededBytes.isValid() || neededBytes.value() > buffer->ByteLength()) {
ErrorInvalidValue("%s: Invalid %s range.", funcName, info);
return false;
}
return true;
};
if (!fnValidateOffsetSize("read", readOffset, readBuffer) ||
!fnValidateOffsetSize("write", writeOffset, writeBuffer))
{
return;
}
if (readBuffer == writeBuffer &&
!ValidateDataRanges(readOffset, writeOffset, size, funcName))
{
return;
}
const auto& readType = readBuffer->Content();
const auto& writeType = writeBuffer->Content();
MOZ_ASSERT(readType != WebGLBuffer::Kind::Undefined);
MOZ_ASSERT(writeType != WebGLBuffer::Kind::Undefined);
if (writeType != readType) {
ErrorInvalidOperation("%s: Can't copy %s data to %s data.",
funcName,
(readType == WebGLBuffer::Kind::OtherData) ? "other"
: "element",
(writeType == WebGLBuffer::Kind::OtherData) ? "other"
: "element");
return;
}
gl->MakeCurrent();
const ScopedLazyBind readBind(gl, readTarget, readBuffer);
const ScopedLazyBind writeBind(gl, writeTarget, writeBuffer);
gl->fCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
void
WebGL2Context::GetBufferSubData(GLenum target, GLintptr offset,
const dom::ArrayBufferView& data)
{
const char funcName[] = "getBufferSubData";
if (IsContextLost())
return;
if (!ValidateNonNegative(funcName, "offset", offset))
return;
const auto& buffer = ValidateBufferSelection(funcName, target);
if (!buffer)
return;
////
// If offset + returnedData.byteLength would extend beyond the end
// of the buffer an INVALID_VALUE error is generated.
data.ComputeLengthAndData();
const auto neededByteLength = CheckedInt<size_t>(offset) + data.LengthAllowShared();
if (!neededByteLength.isValid()) {
ErrorInvalidValue("%s: Integer overflow computing the needed byte length.",
funcName);
return;
}
if (neededByteLength.value() > buffer->ByteLength()) {
ErrorInvalidValue("%s: Not enough data. Operation requires %d bytes, but buffer"
" only has %d bytes.",
funcName, neededByteLength.value(), buffer->ByteLength());
return;
}
////
if (buffer->mNumActiveTFOs) {
ErrorInvalidOperation("%s: Buffer is bound to an active transform feedback"
" object.",
funcName);
return;
}
if (target == LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER &&
mBoundTransformFeedback->mIsActive)
{
ErrorInvalidOperation("%s: Currently bound transform feedback is active.",
funcName);
return;
}
////
gl->MakeCurrent();
const ScopedLazyBind readBind(gl, target, buffer);
const auto ptr = gl->fMapBufferRange(target, offset, data.LengthAllowShared(),
LOCAL_GL_MAP_READ_BIT);
// Warning: Possibly shared memory. See bug 1225033.
memcpy(data.DataAllowShared(), ptr, data.LengthAllowShared());
gl->fUnmapBuffer(target);
}
} // namespace mozilla