gecko-dev/gfx/layers/ipc/GestureEventListener.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=2 ts=8 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_GestureEventListener_h
#define mozilla_layers_GestureEventListener_h
#include <stdint.h> // for uint64_t
#include "InputData.h" // for MultiTouchInput, etc
#include "Units.h" // for ScreenIntPoint
#include "mozilla/Assertions.h" // for MOZ_ASSERT_HELPER2
#include "mozilla/EventForwards.h" // for nsEventStatus
#include "nsAutoPtr.h" // for nsRefPtr
#include "nsISupportsImpl.h"
#include "nsTArray.h" // for nsTArray
class CancelableTask;
namespace mozilla {
namespace layers {
class AsyncPanZoomController;
/**
* Platform-non-specific, generalized gesture event listener. This class
* intercepts all touches events on their way to AsyncPanZoomController and
* determines whether or not they are part of a gesture.
*
* For example, seeing that two fingers are on the screen means that the user
* wants to do a pinch gesture, so we don't forward the touches along to
* AsyncPanZoomController since it will think that they are just trying to pan
* the screen. Instead, we generate a PinchGestureInput and send that. If the
* touch event is not part of a gesture, we just return nsEventStatus_eIgnore
* and AsyncPanZoomController is expected to handle it.
*
* Android doesn't use this class because it has its own built-in gesture event
* listeners that should generally be preferred.
*/
class GestureEventListener {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GestureEventListener)
GestureEventListener(AsyncPanZoomController* aAsyncPanZoomController);
~GestureEventListener();
// --------------------------------------------------------------------------
// These methods must only be called on the controller/UI thread.
//
/**
* General input handler for a touch event. If the touch event is not a part
* of a gesture, then we pass it along to AsyncPanZoomController. Otherwise,
* it gets consumed here and never forwarded along.
*/
nsEventStatus HandleInputEvent(const InputData& aEvent);
/**
* Cancels any currently active gesture. May not properly handle situations
* that require extra work at the gesture's end, like a pinch which only
* requests a repaint once it has ended.
*/
void CancelGesture();
/**
* Returns the AsyncPanZoomController stored on this class and used for
* callbacks.
*/
AsyncPanZoomController* GetAsyncPanZoomController();
protected:
enum GestureState {
// There's no gesture going on, and we don't think we're about to enter one.
GESTURE_NONE,
// We have detected that two or more fingers are on the screen, but there
// hasn't been enough movement yet to make us start actually zooming the
// screen.
GESTURE_WAITING_PINCH,
// There are two or more fingers on the screen, and the user has already
// pinched enough for us to start zooming the screen.
GESTURE_PINCH,
// A touch start has happened and it may turn into a tap. We use this
// because, if we put down two fingers and then lift them very quickly, this
// may be mistaken for a tap.
GESTURE_WAITING_SINGLE_TAP,
// A single tap has happened for sure, and we're waiting for a second tap.
GESTURE_WAITING_DOUBLE_TAP
};
/**
* Attempts to handle the event as a pinch event. If it is not a pinch event,
* then we simply tell the next consumer to consume the event instead.
*
* |aClearTouches| marks whether or not to terminate any pinch currently
* happening.
*/
nsEventStatus HandlePinchGestureEvent(const MultiTouchInput& aEvent, bool aClearTouches);
/**
* Attempts to handle the event as a single tap event, which highlights links
* before opening them. In general, this will not attempt to block the touch
* event from being passed along to AsyncPanZoomController since APZC needs to
* know about touches ending (and we only know if a touch was a tap once it
* ends).
*/
nsEventStatus HandleSingleTapUpEvent(const MultiTouchInput& aEvent);
/**
* Attempts to handle a single tap confirmation. This is what will actually
* open links, etc. In general, this will not attempt to block the touch event
* from being passed along to AsyncPanZoomController since APZC needs to know
* about touches ending (and we only know if a touch was a tap once it ends).
*/
nsEventStatus HandleSingleTapConfirmedEvent(const MultiTouchInput& aEvent);
/**
* Attempts to handle a long tap confirmation. This is what will use
* for context menu.
*/
nsEventStatus HandleLongTapEvent(const MultiTouchInput& aEvent);
/**
* Attempts to handle a tap event cancellation. This happens when we think
* something was a tap but it actually wasn't. In general, this will not
* attempt to block the touch event from being passed along to
* AsyncPanZoomController since APZC needs to know about touches ending (and
* we only know if a touch was a tap once it ends).
*/
nsEventStatus HandleTapCancel(const MultiTouchInput& aEvent);
/**
* Attempts to handle a double tap. This happens when we get two single taps
* within a short time. In general, this will not attempt to block the touch
* event from being passed along to AsyncPanZoomController since APZC needs to
* know about touches ending (and we only know if a touch was a double tap
* once it ends).
*/
nsEventStatus HandleDoubleTap(const MultiTouchInput& aEvent);
/**
* Times out a single tap we think may be turned into a double tap. This will
* also send a single tap if we're still in the "GESTURE_WAITING_DOUBLE_TAP"
* state when this is called. This should be called a short time after a
* single tap is detected, and the delay on it should be enough that the user
* has time to tap again (to make a double tap).
*/
void TimeoutDoubleTap();
/**
* Times out a long tap. This should be called a 'long' time after a single
* tap is detected.
*/
void TimeoutLongTap();
nsRefPtr<AsyncPanZoomController> mAsyncPanZoomController;
/**
* Array containing all active touches. When a touch happens it, gets added to
* this array, even if we choose not to handle it. When it ends, we remove it.
*/
nsTArray<SingleTouchData> mTouches;
/**
* Current gesture we're dealing with.
*/
GestureState mState;
/**
* Total change in span since we detected a pinch gesture. Only used when we
* are in the |GESTURE_WAITING_PINCH| state and need to know how far zoomed
* out we are compared to our original pinch span. Note that this does _not_
* continue to be updated once we jump into the |GESTURE_PINCH| state.
*/
float mSpanChange;
/**
* Previous span calculated for the purposes of setting inside a
* PinchGestureInput.
*/
float mPreviousSpan;
/**
* Stores the time a touch started, used for detecting a tap gesture. Only
* valid when there's exactly one touch in mTouches. This is the time that the
* first touch was inserted into the array. This is a uint64_t because it is
* initialized from interactions with InputData, which stores its timestamps as
* a uint64_t.
*/
uint64_t mTapStartTime;
/**
* Stores the time the last tap ends (finger leaves the screen). This is used
* when mDoubleTapTimeoutTask cannot be scheduled in time and consecutive
* taps are falsely regarded as double taps.
*/
uint64_t mLastTapEndTime;
/**
* Cached copy of the last touch input, only valid when in the
* "GESTURE_WAITING_DOUBLE_TAP" state. This is used to forward along to
* AsyncPanZoomController if a single tap needs to be sent (since it is sent
* shortly after the user actually taps, since we need to wait for a double
* tap).
*/
MultiTouchInput mLastTouchInput;
/**
* Task used to timeout a double tap. This gets posted to the UI thread such
* that it runs a short time after a single tap happens. We cache it so that
* we can cancel it if a double tap actually comes in.
* CancelDoubleTapTimeoutTask: Cancel the mDoubleTapTimeoutTask and also set
* it to null.
*/
CancelableTask *mDoubleTapTimeoutTask;
inline void CancelDoubleTapTimeoutTask();
/**
* Task used to timeout a long tap. This gets posted to the UI thread such
* that it runs a time when a single tap happens. We cache it so that
* we can cancel it if any other touch event happens.
* CancelLongTapTimeoutTask: Cancel the mLongTapTimeoutTask and also set
* it to null.
*/
CancelableTask *mLongTapTimeoutTask;
inline void CancelLongTapTimeoutTask();
/**
* Position of the last touch starting. This is only valid during an attempt
* to determine if a touch is a tap. This means that it is used in both the
* "GESTURE_WAITING_SINGLE_TAP" and "GESTURE_WAITING_DOUBLE_TAP" states.
*/
ScreenIntPoint mTouchStartPosition;
};
}
}
#endif