2017-10-28 02:10:06 +03:00
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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2017-10-05 13:12:45 +03:00
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "VRThread.h"
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#include "nsThreadUtils.h"
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namespace mozilla {
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namespace gfx {
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static StaticRefPtr<VRListenerThreadHolder> sVRListenerThreadHolder;
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static bool sFinishedVRListenerShutDown = false;
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VRListenerThreadHolder* GetVRListenerThreadHolder()
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{
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return sVRListenerThreadHolder;
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}
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base::Thread*
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VRListenerThread()
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{
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return sVRListenerThreadHolder
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? sVRListenerThreadHolder->GetThread()
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: nullptr;
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}
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/* static */ MessageLoop*
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VRListenerThreadHolder::Loop()
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{
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return VRListenerThread() ? VRListenerThread()->message_loop() : nullptr;
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}
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VRListenerThreadHolder*
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VRListenerThreadHolder::GetSingleton()
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{
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return sVRListenerThreadHolder;
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}
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VRListenerThreadHolder::VRListenerThreadHolder()
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: mThread(CreateThread())
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{
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MOZ_ASSERT(NS_IsMainThread());
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}
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VRListenerThreadHolder::~VRListenerThreadHolder()
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{
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MOZ_ASSERT(NS_IsMainThread());
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DestroyThread(mThread);
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}
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/* static */ void
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VRListenerThreadHolder::DestroyThread(base::Thread* aThread)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(!sVRListenerThreadHolder,
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"We shouldn't be destroying the VR listener thread yet.");
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delete aThread;
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sFinishedVRListenerShutDown = true;
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}
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/* static */ base::Thread*
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VRListenerThreadHolder::CreateThread()
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(!sVRListenerThreadHolder, "The VR listener thread has already been started!");
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base::Thread* vrThread = new base::Thread("VRListener");
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base::Thread::Options options;
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/* Timeout values are powers-of-two to enable us get better data.
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128ms is chosen for transient hangs because 8Hz should be the minimally
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acceptable goal for Compositor responsiveness (normal goal is 60Hz). */
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options.transient_hang_timeout = 128; // milliseconds
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/* 2048ms is chosen for permanent hangs because it's longer than most
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* Compositor hangs seen in the wild, but is short enough to not miss getting
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* native hang stacks. */
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options.permanent_hang_timeout = 2048; // milliseconds
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if (!vrThread->StartWithOptions(options)) {
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delete vrThread;
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return nullptr;
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}
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return vrThread;
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}
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void
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VRListenerThreadHolder::Start()
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{
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MOZ_ASSERT(NS_IsMainThread(), "Should be on the main thread!");
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MOZ_ASSERT(!sVRListenerThreadHolder, "The VR listener thread has already been started!");
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sVRListenerThreadHolder = new VRListenerThreadHolder();
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}
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void
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VRListenerThreadHolder::Shutdown()
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{
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MOZ_ASSERT(NS_IsMainThread(), "Should be on the main thread!");
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MOZ_ASSERT(sVRListenerThreadHolder, "The VR listener thread has already been shut down!");
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sVRListenerThreadHolder = nullptr;
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SpinEventLoopUntil([&]() { return sFinishedVRListenerShutDown; });
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}
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/* static */ bool
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VRListenerThreadHolder::IsInVRListenerThread()
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{
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return VRListenerThread() &&
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2017-11-02 07:44:12 +03:00
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VRListenerThread()->thread_id() == PlatformThread::CurrentId();
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2017-10-05 13:12:45 +03:00
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}
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} // namespace gfx
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} // namespace mozilla
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bool
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NS_IsInVRListenerThread()
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{
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return mozilla::gfx::VRListenerThreadHolder::IsInVRListenerThread();
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}
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