gecko-dev/gfx/layers/Layers.h

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C
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
2012-05-21 15:12:37 +04:00
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_LAYERS_H
#define GFX_LAYERS_H
#include <map>
#include <stdint.h> // for uint32_t, uint64_t, uint8_t
#include <stdio.h> // for FILE
#include <sys/types.h> // for int32_t
#include "FrameMetrics.h" // for FrameMetrics
#include "Units.h" // for LayerMargin, LayerPoint, ParentLayerIntRect
#include "gfxContext.h"
#include "gfxTypes.h"
#include "gfxPoint.h" // for gfxPoint
#include "gfxRect.h" // for gfxRect
#include "gfx2DGlue.h"
#include "mozilla/Assertions.h" // for MOZ_ASSERT_HELPER2, etc
#include "mozilla/Array.h"
#include "mozilla/DebugOnly.h" // for DebugOnly
#include "mozilla/EventForwards.h" // for nsPaintEvent
#include "mozilla/Maybe.h" // for Maybe
#include "mozilla/Poison.h"
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
#include "mozilla/RefPtr.h" // for already_AddRefed
#include "mozilla/StyleAnimationValue.h" // for StyleAnimationValue, etc
#include "mozilla/TimeStamp.h" // for TimeStamp, TimeDuration
#include "mozilla/UniquePtr.h" // for UniquePtr
#include "mozilla/gfx/BaseMargin.h" // for BaseMargin
#include "mozilla/gfx/BasePoint.h" // for BasePoint
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/gfx/TiledRegion.h" // for TiledIntRegion
#include "mozilla/gfx/Types.h" // for SurfaceFormat
#include "mozilla/gfx/UserData.h" // for UserData, etc
#include "mozilla/layers/AnimationInfo.h" // for AnimationInfo
#include "mozilla/layers/BSPTree.h" // for LayerPolygon
Bug 1379920 - Introduce CanvasRenderer and its derived classes. r=nical,jrmuizel This patch move common canvas interfaces out of layer. So I create a base class CanvasRenderer which move interfaces from CanvasLayer. CopyableCanvasRenderer from CopyableCanvasLayer, ClientCanvasRenderer from ClientCanvasLayer and WebRenderCanvasRenderer from WebRenderCanvasLayer. And finally, WebRenderCanvasRendererSync for the non layers free mode and WebRenderCanvasRendererAsync for the layers free mode. Summary all changes in this patch. * Move class CanvasLayer::Data to CanvasRenderer.h and rename it to CanvasInitializeData. Because this class not only use by layer but also * Move BasicCanvasLayer::UpdateSurface to CopyableCanvasRenderer::ReadbackSurface. * CanvasClient::Update now accepts ShareableCanvasRenderer as parameter. not CanvasLayer. use by layers-free mode. Move it out of layer's class makes more sense. * Add InitializeCanvasRenderer in the canvas related classes to initialize CanvasRenderer without involved layer. * All canvas layer has function "CreateCanvasRendererInternal" that initialize corresponding CanvasRenderer. * Description of all CanvasRenderer classes: ** CanvasRenderer: Based classes. ** CopyableCanvasRenderer: Can readback canvas content to a SourceSurface. Use by BasicCanvasLayer. ** ShareableCanvasRenderer: Provide IPC capabilities that allow sending canvas content over IPC. This is pure virtual class because the IPC handling is different in different LayerManager. ** ClientCanvasRenderer: Implement IPC handling for ClientLayerManager. Use by ClientCanvasLayer. ** WebRenderCanvasRenderer: Implement IPC handling for WebRenderLayerManager. ** WebRenderCanvasRendererSync: Use by WebRenderCanvasLayer. ** WebRenderCanvasRendererAsync: Use by layers-free mode in WebRender. class diagram shows below: +--------------+ |CanvasRenderer| +-------+------+ ^ | +----------------------+ |CopyableCanvasRenderer| +----------------------+ ^ | +-----------+-----------+ |ShareableCanvasRenderer| +-----+-----------------+ ^ ^ +-------------+ +-------+ | | +--------------------+ +---------+-------------+ |ClientCanvasRenderer| |WebRenderCanvasRenderer| +--------------------+ +--------+--+-----------+ ^ ^ +-----------------------+ +----+ | | +-------------+-------------+ +-------------+--------------+ |WebRenderCanvasRendererSync| |WebRenderCanvasRendererAsync| +---------------------------+ +----------------------------+ MozReview-Commit-ID: 5hqQ19W169r
2017-08-03 08:55:14 +03:00
#include "mozilla/layers/CanvasRenderer.h"
#include "mozilla/layers/LayerAttributes.h"
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/mozalloc.h" // for operator delete, etc
#include "nsAutoPtr.h" // for nsAutoPtr, nsRefPtr, etc
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsCSSPropertyID.h" // for nsCSSPropertyID
#include "nsDebug.h" // for NS_ASSERTION
#include "nsISupportsImpl.h" // for Layer::Release, etc
#include "nsRect.h" // for mozilla::gfx::IntRect
#include "nsRegion.h" // for nsIntRegion
#include "nsString.h" // for nsCString
#include "nsTArray.h" // for nsTArray
#include "nsTArrayForwardDeclare.h" // for InfallibleTArray
#include "nscore.h" // for nsACString, nsAString
#include "mozilla/Logging.h" // for PRLogModuleInfo
#include "nsIWidget.h" // For plugin window configuration information structs
#include "ImageContainer.h"
class gfxContext;
class nsDisplayListBuilder;
class nsDisplayItem;
extern uint8_t gLayerManagerLayerBuilder;
namespace mozilla {
class ComputedTimingFunction;
class FrameLayerBuilder;
class StyleAnimationValue;
namespace gl {
class GLContext;
} // namespace gl
namespace gfx {
class DrawTarget;
} // namespace gfx
namespace layers {
class Animation;
class AsyncCanvasRenderer;
class AsyncPanZoomController;
class BasicLayerManager;
class ClientLayerManager;
class HostLayerManager;
class Layer;
class LayerMetricsWrapper;
class PaintedLayer;
class ContainerLayer;
class ImageLayer;
class DisplayItemLayer;
class ColorLayer;
class CompositorAnimations;
class CompositorBridgeChild;
class CanvasLayer;
class BorderLayer;
class ReadbackLayer;
class ReadbackProcessor;
class RefLayer;
class HostLayer;
class FocusTarget;
class KnowsCompositor;
class ShadowableLayer;
class ShadowLayerForwarder;
class LayerManagerComposite;
class SpecificLayerAttributes;
class TransactionIdAllocator;
class Compositor;
class FrameUniformityData;
class PersistentBufferProvider;
class GlyphArray;
class WebRenderLayerManager;
struct AnimData;
namespace layerscope {
class LayersPacket;
} // namespace layerscope
#define MOZ_LAYER_DECL_NAME(n, e) \
virtual const char* Name() const override { return n; } \
virtual LayerType GetType() const override { return e; } \
static LayerType Type() { return e; }
// Defined in LayerUserData.h; please include that file instead.
class LayerUserData;
class DidCompositeObserver {
public:
virtual void DidComposite() = 0;
};
/*
* Motivation: For truly smooth animation and video playback, we need to
* be able to compose frames and render them on a dedicated thread (i.e.
* off the main thread where DOM manipulation, script execution and layout
* induce difficult-to-bound latency). This requires Gecko to construct
* some kind of persistent scene structure (graph or tree) that can be
* safely transmitted across threads. We have other scenarios (e.g. mobile
* browsing) where retaining some rendered data between paints is desired
* for performance, so again we need a retained scene structure.
*
* Our retained scene structure is a layer tree. Each layer represents
* content which can be composited onto a destination surface; the root
* layer is usually composited into a window, and non-root layers are
* composited into their parent layers. Layers have attributes (e.g.
* opacity and clipping) that influence their compositing.
*
* We want to support a variety of layer implementations, including
* a simple "immediate mode" implementation that doesn't retain any
* rendered data between paints (i.e. uses cairo in just the way that
* Gecko used it before layers were introduced). But we also don't want
* to have bifurcated "layers"/"non-layers" rendering paths in Gecko.
* Therefore the layers API is carefully designed to permit maximally
* efficient implementation in an "immediate mode" style. See the
* BasicLayerManager for such an implementation.
*/
/**
* A LayerManager controls a tree of layers. All layers in the tree
* must use the same LayerManager.
*
* All modifications to a layer tree must happen inside a transaction.
* Only the state of the layer tree at the end of a transaction is
* rendered. Transactions cannot be nested
*
* Each transaction has two phases:
* 1) Construction: layers are created, inserted, removed and have
* properties set on them in this phase.
* BeginTransaction and BeginTransactionWithTarget start a transaction in
* the Construction phase.
* 2) Drawing: PaintedLayers are rendered into in this phase, in tree
* order. When the client has finished drawing into the PaintedLayers, it should
* call EndTransaction to complete the transaction.
*
* All layer API calls happen on the main thread.
*
* Layers are refcounted. The layer manager holds a reference to the
* root layer, and each container layer holds a reference to its children.
*/
class LayerManager {
NS_INLINE_DECL_REFCOUNTING(LayerManager)
protected:
typedef mozilla::gfx::DrawTarget DrawTarget;
typedef mozilla::gfx::IntSize IntSize;
typedef mozilla::gfx::SurfaceFormat SurfaceFormat;
public:
LayerManager()
: mDestroyed(false)
, mSnapEffectiveTransforms(true)
, mId(0)
, mInTransaction(false)
, mPaintedPixelCount(0)
{}
/**
* Release layers and resources held by this layer manager, and mark
* it as destroyed. Should do any cleanup necessary in preparation
* for its widget going away. After this call, only user data calls
* are valid on the layer manager.
*/
virtual void Destroy()
{
mDestroyed = true;
mUserData.Destroy();
mRoot = nullptr;
}
bool IsDestroyed() { return mDestroyed; }
virtual ShadowLayerForwarder* AsShadowForwarder()
{ return nullptr; }
virtual KnowsCompositor* AsKnowsCompositor()
{ return nullptr; }
virtual LayerManagerComposite* AsLayerManagerComposite()
{ return nullptr; }
virtual ClientLayerManager* AsClientLayerManager()
{ return nullptr; }
virtual BasicLayerManager* AsBasicLayerManager()
{ return nullptr; }
virtual HostLayerManager* AsHostLayerManager()
{ return nullptr; }
virtual WebRenderLayerManager* AsWebRenderLayerManager()
{ return nullptr; }
/**
* Returns true if this LayerManager is owned by an nsIWidget,
* and is used for drawing into the widget.
*/
virtual bool IsWidgetLayerManager() { return true; }
virtual bool IsInactiveLayerManager() { return false; }
/**
* Start a new transaction. Nested transactions are not allowed so
* there must be no transaction currently in progress.
* This transaction will update the state of the window from which
* this LayerManager was obtained.
*/
virtual bool BeginTransaction() = 0;
/**
* Start a new transaction. Nested transactions are not allowed so
* there must be no transaction currently in progress.
* This transaction will render the contents of the layer tree to
* the given target context. The rendering will be complete when
* EndTransaction returns.
*/
virtual bool BeginTransactionWithTarget(gfxContext* aTarget) = 0;
enum EndTransactionFlags {
END_DEFAULT = 0,
END_NO_IMMEDIATE_REDRAW = 1 << 0, // Do not perform the drawing phase
END_NO_COMPOSITE = 1 << 1, // Do not composite after drawing painted layer contents.
END_NO_REMOTE_COMPOSITE = 1 << 2 // Do not schedule a composition with a remote Compositor, if one exists.
};
FrameLayerBuilder* GetLayerBuilder() {
return reinterpret_cast<FrameLayerBuilder*>(GetUserData(&gLayerManagerLayerBuilder));
}
/**
* Attempts to end an "empty transaction". There must have been no
* changes to the layer tree since the BeginTransaction().
* It's possible for this to fail; PaintedLayers may need to be updated
* due to VRAM data being lost, for example. In such cases this method
* returns false, and the caller must proceed with a normal layer tree
* update and EndTransaction.
*/
virtual bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) = 0;
/**
* Function called to draw the contents of each PaintedLayer.
* aRegionToDraw contains the region that needs to be drawn.
* This would normally be a subregion of the visible region.
* The callee must draw all of aRegionToDraw. Drawing outside
* aRegionToDraw will be clipped out or ignored.
* The callee must draw all of aRegionToDraw.
* This region is relative to 0,0 in the PaintedLayer.
*
* aDirtyRegion should contain the total region that is be due to be painted
* during the transaction, even though only aRegionToDraw should be drawn
* during this call. aRegionToDraw must be entirely contained within
* aDirtyRegion. If the total dirty region is unknown it is okay to pass a
* subregion of the total dirty region, e.g. just aRegionToDraw, though it
* may not be as efficient.
*
* aRegionToInvalidate contains a region whose contents have been
* changed by the layer manager and which must therefore be invalidated.
* For example, this could be non-empty if a retained layer internally
* switches from RGBA to RGB or back ... we might want to repaint it to
* consistently use subpixel-AA or not.
* This region is relative to 0,0 in the PaintedLayer.
* aRegionToInvalidate may contain areas that are outside
* aRegionToDraw; the callee must ensure that these areas are repainted
* in the current layer manager transaction or in a later layer
* manager transaction.
*
* aContext must not be used after the call has returned.
* We guarantee that buffered contents in the visible
* region are valid once drawing is complete.
*
* The origin of aContext is 0,0 in the PaintedLayer.
*/
typedef void (* DrawPaintedLayerCallback)(PaintedLayer* aLayer,
gfxContext* aContext,
const nsIntRegion& aRegionToDraw,
const nsIntRegion& aDirtyRegion,
DrawRegionClip aClip,
const nsIntRegion& aRegionToInvalidate,
void* aCallbackData);
/**
* Finish the construction phase of the transaction, perform the
* drawing phase, and end the transaction.
* During the drawing phase, all PaintedLayers in the tree are
* drawn in tree order, exactly once each, except for those layers
* where it is known that the visible region is empty.
*/
virtual void EndTransaction(DrawPaintedLayerCallback aCallback,
void* aCallbackData,
EndTransactionFlags aFlags = END_DEFAULT) = 0;
/**
* Schedule a composition with the remote Compositor, if one exists
* for this LayerManager. Useful in conjunction with the END_NO_REMOTE_COMPOSITE
* flag to EndTransaction.
*/
virtual void ScheduleComposite() {}
virtual void SetNeedsComposite(bool aNeedsComposite) {}
virtual bool NeedsComposite() const { return false; }
virtual bool HasShadowManagerInternal() const { return false; }
bool HasShadowManager() const { return HasShadowManagerInternal(); }
virtual void StorePluginWidgetConfigurations(const nsTArray<nsIWidget::Configuration>& aConfigurations) {}
bool IsSnappingEffectiveTransforms() { return mSnapEffectiveTransforms; }
/**
* Returns true if this LayerManager can properly support layers with
* SurfaceMode::SURFACE_COMPONENT_ALPHA. LayerManagers that can't will use
* transparent surfaces (and lose subpixel-AA for text).
*/
virtual bool AreComponentAlphaLayersEnabled();
/**
* Returns true if this LayerManager always requires an intermediate surface
* to render blend operations.
*/
virtual bool BlendingRequiresIntermediateSurface() { return false; }
/**
* CONSTRUCTION PHASE ONLY
* Set the root layer. The root layer is initially null. If there is
* no root layer, EndTransaction won't draw anything.
*/
virtual void SetRoot(Layer* aLayer) = 0;
/**
* Can be called anytime
*/
Layer* GetRoot() { return mRoot; }
/**
* Does a breadth-first search from the root layer to find the first
* scrollable layer, and returns its ViewID. Note that there may be
* other layers in the tree which share the same ViewID.
* Can be called any time.
*/
FrameMetrics::ViewID GetRootScrollableLayerId();
/**
* Returns a LayerMetricsWrapper containing the Root
* Content Documents layer.
*/
LayerMetricsWrapper GetRootContentLayer();
/**
* CONSTRUCTION PHASE ONLY
* Called when a managee has mutated.
* Subclasses overriding this method must first call their
* superclass's impl
*/
virtual void Mutated(Layer* aLayer) { }
virtual void MutatedSimple(Layer* aLayer) { }
/**
* Hints that can be used during PaintedLayer creation to influence the type
* or properties of the layer created.
*
* NONE: No hint.
* SCROLLABLE: This layer may represent scrollable content.
*/
enum PaintedLayerCreationHint {
NONE, SCROLLABLE
};
/**
* CONSTRUCTION PHASE ONLY
* Create a PaintedLayer for this manager's layer tree.
*/
virtual already_AddRefed<PaintedLayer> CreatePaintedLayer() = 0;
/**
* CONSTRUCTION PHASE ONLY
* Create a PaintedLayer for this manager's layer tree, with a creation hint
* parameter to help optimise the type of layer created.
*/
virtual already_AddRefed<PaintedLayer> CreatePaintedLayerWithHint(PaintedLayerCreationHint) {
return CreatePaintedLayer();
}
/**
* CONSTRUCTION PHASE ONLY
* Create a ContainerLayer for this manager's layer tree.
*/
virtual already_AddRefed<ContainerLayer> CreateContainerLayer() = 0;
/**
* CONSTRUCTION PHASE ONLY
* Create an ImageLayer for this manager's layer tree.
*/
virtual already_AddRefed<ImageLayer> CreateImageLayer() = 0;
/**
* CONSTRUCTION PHASE ONLY
* Create a ColorLayer for this manager's layer tree.
*/
virtual already_AddRefed<ColorLayer> CreateColorLayer() = 0;
/**
* CONSTRUCTION PHASE ONLY
* Create a BorderLayer for this manager's layer tree.
*/
virtual already_AddRefed<BorderLayer> CreateBorderLayer() = 0;
/**
* CONSTRUCTION PHASE ONLY
* Create a CanvasLayer for this manager's layer tree.
*/
virtual already_AddRefed<CanvasLayer> CreateCanvasLayer() = 0;
/**
* CONSTRUCTION PHASE ONLY
* Create a ReadbackLayer for this manager's layer tree.
*/
virtual already_AddRefed<ReadbackLayer> CreateReadbackLayer() { return nullptr; }
/**
* CONSTRUCTION PHASE ONLY
* Create a RefLayer for this manager's layer tree.
*/
virtual already_AddRefed<RefLayer> CreateRefLayer() { return nullptr; }
/**
* CONSTRUCTION PHASE ONLY
* Create a DisplayItemLayer for this manager's layer tree.
*/
virtual already_AddRefed<DisplayItemLayer> CreateDisplayItemLayer() { return nullptr; }
/**
* Can be called anytime, from any thread.
*
* Creates an Image container which forwards its images to the compositor within
* layer transactions on the main thread or asynchronously using the ImageBridge IPDL protocol.
* In the case of asynchronous, If the protocol is not available, the returned ImageContainer
* will forward images within layer transactions.
*/
static already_AddRefed<ImageContainer> CreateImageContainer(ImageContainer::Mode flag
= ImageContainer::SYNCHRONOUS);
/**
* Since the lifetimes of display items and display item layers are different,
* calling this tells the layer manager that the display item layer is valid for
* only one transaction. Users should call ClearDisplayItemLayers() to remove
* references to the dead display item at the end of a transaction.
*/
virtual void TrackDisplayItemLayer(RefPtr<DisplayItemLayer> aLayer);
virtual void ClearDisplayItemLayers();
/**
* Type of layer manager his is. This is to be used sparsely in order to
* avoid a lot of Layers backend specific code. It should be used only when
* Layers backend specific functionality is necessary.
*/
virtual LayersBackend GetBackendType() = 0;
/**
* Type of layers backend that will be used to composite this layer tree.
* When compositing is done remotely, then this returns the layers type
* of the compositor.
*/
virtual LayersBackend GetCompositorBackendType() { return GetBackendType(); }
/**
* Creates a DrawTarget which is optimized for inter-operating with this
* layer manager.
*/
virtual already_AddRefed<DrawTarget>
CreateOptimalDrawTarget(const IntSize &aSize,
SurfaceFormat imageFormat);
/**
* Creates a DrawTarget for alpha masks which is optimized for inter-
* operating with this layer manager. In contrast to CreateOptimalDrawTarget,
* this surface is optimised for drawing alpha only and we assume that
* drawing the mask is fairly simple.
*/
virtual already_AddRefed<DrawTarget>
CreateOptimalMaskDrawTarget(const IntSize &aSize);
/**
* Creates a DrawTarget for use with canvas which is optimized for
* inter-operating with this layermanager.
*/
virtual already_AddRefed<mozilla::gfx::DrawTarget>
CreateDrawTarget(const mozilla::gfx::IntSize &aSize,
mozilla::gfx::SurfaceFormat aFormat);
/**
* Creates a PersistentBufferProvider for use with canvas which is optimized for
* inter-operating with this layermanager.
*/
virtual already_AddRefed<PersistentBufferProvider>
CreatePersistentBufferProvider(const mozilla::gfx::IntSize &aSize,
mozilla::gfx::SurfaceFormat aFormat);
virtual bool CanUseCanvasLayerForSize(const gfx::IntSize &aSize) { return true; }
/**
* returns the maximum texture size on this layer backend, or INT32_MAX
* if there is no maximum
*/
virtual int32_t GetMaxTextureSize() const = 0;
/**
* Return the name of the layer manager's backend.
*/
virtual void GetBackendName(nsAString& aName) = 0;
/**
* This setter can be used anytime. The user data for all keys is
* initially null. Ownership pases to the layer manager.
*/
void SetUserData(void* aKey, LayerUserData* aData)
{
mUserData.Add(static_cast<gfx::UserDataKey*>(aKey), aData, LayerUserDataDestroy);
}
/**
* This can be used anytime. Ownership passes to the caller!
*/
UniquePtr<LayerUserData> RemoveUserData(void* aKey);
/**
* This getter can be used anytime.
*/
bool HasUserData(void* aKey)
{
return mUserData.Has(static_cast<gfx::UserDataKey*>(aKey));
}
/**
* This getter can be used anytime. Ownership is retained by the layer
* manager.
*/
LayerUserData* GetUserData(void* aKey) const
{
return static_cast<LayerUserData*>(mUserData.Get(static_cast<gfx::UserDataKey*>(aKey)));
}
/**
* Must be called outside of a layers transaction.
*
* For the subtree rooted at |aSubtree|, this attempts to free up
* any free-able resources like retained buffers, but may do nothing
* at all. After this call, the layer tree is left in an undefined
* state; the layers in |aSubtree|'s subtree may no longer have
* buffers with valid content and may no longer be able to draw
* their visible and valid regions.
*
* In general, a painting or forwarding transaction on |this| must
* complete on the tree before it returns to a valid state.
*
* Resource freeing begins from |aSubtree| or |mRoot| if |aSubtree|
* is null. |aSubtree|'s manager must be this.
*/
virtual void ClearCachedResources(Layer* aSubtree = nullptr) {}
/**
* Flag the next paint as the first for a document.
*/
virtual void SetIsFirstPaint() {}
/**
* Set the current focus target to be sent with the next paint.
*/
virtual void SetFocusTarget(const FocusTarget& aFocusTarget) {}
/**
* Make sure that the previous transaction has been entirely
* completed.
*
* Note: This may sychronously wait on a remote compositor
* to complete rendering.
*/
virtual void FlushRendering() { }
/**
* Make sure that the previous transaction has been
* received. This will synchronsly wait on a remote compositor. */
virtual void WaitOnTransactionProcessed() { }
virtual void SendInvalidRegion(const nsIntRegion& aRegion) {}
/**
* Checks if we need to invalidate the OS widget to trigger
* painting when updating this layer manager.
*/
virtual bool NeedsWidgetInvalidation() { return true; }
virtual const char* Name() const { return "???"; }
/**
* Dump information about this layer manager and its managed tree to
* aStream.
*/
void Dump(std::stringstream& aStream, const char* aPrefix="",
bool aDumpHtml=false, bool aSorted=false);
/**
* Dump information about just this layer manager itself to aStream
*/
void DumpSelf(std::stringstream& aStream, const char* aPrefix="", bool aSorted=false);
void Dump(bool aSorted=false);
/**
* Dump information about this layer manager and its managed tree to
* layerscope packet.
*/
void Dump(layerscope::LayersPacket* aPacket);
/**
* Log information about this layer manager and its managed tree to
* the NSPR log (if enabled for "Layers").
*/
void Log(const char* aPrefix="");
/**
* Log information about just this layer manager itself to the NSPR
* log (if enabled for "Layers").
*/
void LogSelf(const char* aPrefix="");
/**
* Record (and return) frame-intervals and paint-times for frames which were presented
* between calling StartFrameTimeRecording and StopFrameTimeRecording.
*
* - Uses a cyclic buffer and serves concurrent consumers, so if Stop is called too late
* (elements were overwritten since Start), result is considered invalid and hence empty.
* - Buffer is capable of holding 10 seconds @ 60fps (or more if frames were less frequent).
* Can be changed (up to 1 hour) via pref: toolkit.framesRecording.bufferSize.
* - Note: the first frame-interval may be longer than expected because last frame
* might have been presented some time before calling StartFrameTimeRecording.
*/
/**
* Returns a handle which represents current recording start position.
*/
virtual uint32_t StartFrameTimeRecording(int32_t aBufferSize);
/**
* Clears, then populates aFrameIntervals with the recorded frame timing
* data. The array will be empty if data was overwritten since
* aStartIndex was obtained.
*/
virtual void StopFrameTimeRecording(uint32_t aStartIndex,
nsTArray<float>& aFrameIntervals);
void RecordFrame();
static bool IsLogEnabled();
static mozilla::LogModule* GetLog();
bool IsCompositingCheap(LayersBackend aBackend)
{
// LayersBackend::LAYERS_NONE is an error state, but in that case we should try to
// avoid loading the compositor!
return LayersBackend::LAYERS_BASIC != aBackend && LayersBackend::LAYERS_NONE != aBackend;
}
virtual bool IsCompositingCheap() { return true; }
bool IsInTransaction() const { return mInTransaction; }
virtual void GetFrameUniformity(FrameUniformityData* aOutData) { }
virtual void SetRegionToClear(const nsIntRegion& aRegion)
{
mRegionToClear = aRegion;
}
virtual float RequestProperty(const nsAString& property) { return -1; }
const TimeStamp& GetAnimationReadyTime() const {
return mAnimationReadyTime;
}
virtual bool AsyncPanZoomEnabled() const {
return false;
}
static void LayerUserDataDestroy(void* data);
void AddPaintedPixelCount(int32_t aCount) {
mPaintedPixelCount += aCount;
}
uint32_t GetAndClearPaintedPixelCount() {
uint32_t count = mPaintedPixelCount;
mPaintedPixelCount = 0;
return count;
}
virtual void SetLayerObserverEpoch(uint64_t aLayerObserverEpoch) {}
virtual void DidComposite(uint64_t aTransactionId,
const mozilla::TimeStamp& aCompositeStart,
const mozilla::TimeStamp& aCompositeEnd) {}
virtual void AddDidCompositeObserver(DidCompositeObserver* aObserver) { MOZ_CRASH("GFX: LayerManager"); }
virtual void RemoveDidCompositeObserver(DidCompositeObserver* aObserver) { MOZ_CRASH("GFX: LayerManager"); }
virtual void UpdateTextureFactoryIdentifier(const TextureFactoryIdentifier& aNewIdentifier) {}
virtual TextureFactoryIdentifier GetTextureFactoryIdentifier()
{
return TextureFactoryIdentifier();
}
virtual void SetTransactionIdAllocator(TransactionIdAllocator* aAllocator) {}
virtual uint64_t GetLastTransactionId() { return 0; }
virtual CompositorBridgeChild* GetCompositorBridgeChild() { return nullptr; }
protected:
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
RefPtr<Layer> mRoot;
gfx::UserData mUserData;
bool mDestroyed;
bool mSnapEffectiveTransforms;
nsIntRegion mRegionToClear;
// Protected destructor, to discourage deletion outside of Release():
virtual ~LayerManager() {}
// Print interesting information about this into aStreamo. Internally
// used to implement Dump*() and Log*().
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
// Print interesting information about this into layerscope packet.
// Internally used to implement Dump().
virtual void DumpPacket(layerscope::LayersPacket* aPacket);
uint64_t mId;
bool mInTransaction;
// The time when painting most recently finished. This is recorded so that
// we can time any play-pending animations from this point.
TimeStamp mAnimationReadyTime;
// The count of pixels that were painted in the current transaction.
uint32_t mPaintedPixelCount;
private:
struct FramesTimingRecording
{
// Stores state and data for frame intervals and paint times recording.
// see LayerManager::StartFrameTimeRecording() at Layers.cpp for more details.
FramesTimingRecording()
: mNextIndex(0)
, mLatestStartIndex(0)
, mCurrentRunStartIndex(0)
, mIsPaused(true)
{}
nsTArray<float> mIntervals;
TimeStamp mLastFrameTime;
uint32_t mNextIndex;
uint32_t mLatestStartIndex;
uint32_t mCurrentRunStartIndex;
bool mIsPaused;
};
FramesTimingRecording mRecording;
public:
/*
* Methods to store/get/clear a "pending scroll info update" object on a
* per-scrollid basis. This is used for empty transactions that push over
* scroll position updates to the APZ code.
*/
virtual bool SetPendingScrollUpdateForNextTransaction(FrameMetrics::ViewID aScrollId,
const ScrollUpdateInfo& aUpdateInfo);
Maybe<ScrollUpdateInfo> GetPendingScrollInfoUpdate(FrameMetrics::ViewID aScrollId);
void ClearPendingScrollInfoUpdate();
private:
std::map<FrameMetrics::ViewID,ScrollUpdateInfo> mPendingScrollUpdates;
// Display items are only valid during this transaction.
// At the end of the transaction, we have to go and clear out
// DisplayItemLayer's and null their display item. See comment
// above DisplayItemLayer declaration.
// Since layers are ref counted, we also have to stop holding
// a reference to the display item layer as well.
nsTArray<RefPtr<DisplayItemLayer>> mDisplayItemLayers;
};
/**
* A Layer represents anything that can be rendered onto a destination
* surface.
*/
class Layer {
NS_INLINE_DECL_REFCOUNTING(Layer)
typedef InfallibleTArray<Animation> AnimationArray;
public:
// Keep these in alphabetical order
enum LayerType {
TYPE_CANVAS,
TYPE_COLOR,
TYPE_CONTAINER,
TYPE_DISPLAYITEM,
TYPE_IMAGE,
TYPE_BORDER,
TYPE_READBACK,
TYPE_REF,
TYPE_SHADOW,
TYPE_PAINTED
};
/**
* Returns the LayerManager this Layer belongs to. Note that the layer
* manager might be in a destroyed state, at which point it's only
* valid to set/get user data from it.
*/
LayerManager* Manager() { return mManager; }
/**
* This should only be called when changing layer managers from HostLayers.
*/
void SetManager(LayerManager* aManager, HostLayer* aSelf);
enum {
/**
* If this is set, the caller is promising that by the end of this
* transaction the entire visible region (as specified by
* SetVisibleRegion) will be filled with opaque content.
*/
CONTENT_OPAQUE = 0x01,
/**
* If this is set, the caller is notifying that the contents of this layer
* require per-component alpha for optimal fidelity. However, there is no
* guarantee that component alpha will be supported for this layer at
* paint time.
* This should never be set at the same time as CONTENT_OPAQUE.
*/
CONTENT_COMPONENT_ALPHA = 0x02,
/**
* If this is set then one of the descendant layers of this one has
* CONTENT_COMPONENT_ALPHA set.
*/
CONTENT_COMPONENT_ALPHA_DESCENDANT = 0x04,
/**
* If this is set then this layer is part of a preserve-3d group, and should
* be sorted with sibling layers that are also part of the same group.
*/
CONTENT_EXTEND_3D_CONTEXT = 0x08,
/**
* This indicates that the transform may be changed on during an empty
* transaction where there is no possibility of redrawing the content, so the
* implementation should be ready for that.
*/
CONTENT_MAY_CHANGE_TRANSFORM = 0x10,
/**
* Disable subpixel AA for this layer. This is used if the display isn't suited
* for subpixel AA like hidpi or rotated content.
*/
CONTENT_DISABLE_SUBPIXEL_AA = 0x20,
/**
* If this is set then the layer contains content that may look objectionable
* if not handled as an active layer (such as text with an animated transform).
* This is for internal layout/FrameLayerBuilder usage only until flattening
* code is obsoleted. See bug 633097
*/
CONTENT_DISABLE_FLATTENING = 0x40,
/**
* This layer is hidden if the backface of the layer is visible
* to user.
*/
CONTENT_BACKFACE_HIDDEN = 0x80
};
/**
* CONSTRUCTION PHASE ONLY
* This lets layout make some promises about what will be drawn into the
* visible region of the PaintedLayer. This enables internal quality
* and performance optimizations.
*/
void SetContentFlags(uint32_t aFlags)
{
NS_ASSERTION((aFlags & (CONTENT_OPAQUE | CONTENT_COMPONENT_ALPHA)) !=
(CONTENT_OPAQUE | CONTENT_COMPONENT_ALPHA),
"Can't be opaque and require component alpha");
if (mSimpleAttrs.SetContentFlags(aFlags)) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ContentFlags", this));
MutatedSimple();
}
}
/**
* CONSTRUCTION PHASE ONLY
* Tell this layer which region will be visible. The visible region
* is a region which contains all the contents of the layer that can
* actually affect the rendering of the window. It can exclude areas
* that are covered by opaque contents of other layers, and it can
* exclude areas where this layer simply contains no content at all.
* (This can be an overapproximation to the "true" visible region.)
*
* There is no general guarantee that drawing outside the bounds of the
* visible region will be ignored. So if a layer draws outside the bounds
* of its visible region, it needs to ensure that what it draws is valid.
*/
virtual void SetVisibleRegion(const LayerIntRegion& aRegion)
{
// IsEmpty is required otherwise we get invalidation glitches.
// See bug 1288464 for investigating why.
if (!mVisibleRegion.IsEqual(aRegion) || aRegion.IsEmpty()) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) VisibleRegion was %s is %s", this,
mVisibleRegion.ToString().get(), aRegion.ToString().get()));
mVisibleRegion = aRegion;
Mutated();
}
}
/**
* CONSTRUCTION PHASE ONLY
* Set the (sub)document metrics used to render the Layer subtree
* rooted at this. Note that a layer may have multiple FrameMetrics
* objects; calling this function will remove all of them and replace
* them with the provided FrameMetrics. See the documentation for
* SetFrameMetrics(const nsTArray<FrameMetrics>&) for more details.
*/
void SetScrollMetadata(const ScrollMetadata& aScrollMetadata)
{
Manager()->ClearPendingScrollInfoUpdate();
if (mScrollMetadata.Length() != 1 || mScrollMetadata[0] != aScrollMetadata) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) FrameMetrics", this));
mScrollMetadata.ReplaceElementsAt(0, mScrollMetadata.Length(), aScrollMetadata);
ScrollMetadataChanged();
Mutated();
}
}
/**
* CONSTRUCTION PHASE ONLY
* Set the (sub)document metrics used to render the Layer subtree
* rooted at this. There might be multiple metrics on this layer
* because the layer may, for example, be contained inside multiple
* nested scrolling subdocuments. In general a Layer having multiple
* ScrollMetadata objects is conceptually equivalent to having a stack
* of ContainerLayers that have been flattened into this Layer.
* See the documentation in LayerMetricsWrapper.h for a more detailed
* explanation of this conceptual equivalence.
*
* Note also that there is actually a many-to-many relationship between
* Layers and ScrollMetadata, because multiple Layers may have identical
* ScrollMetadata objects. This happens when those layers belong to the
* same scrolling subdocument and therefore end up with the same async
* transform when they are scrolled by the APZ code.
*/
void SetScrollMetadata(const nsTArray<ScrollMetadata>& aMetadataArray)
{
Manager()->ClearPendingScrollInfoUpdate();
if (mScrollMetadata != aMetadataArray) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) FrameMetrics", this));
mScrollMetadata = aMetadataArray;
ScrollMetadataChanged();
Mutated();
}
}
/*
* Compositor event handling
* =========================
* When a touch-start event (or similar) is sent to the AsyncPanZoomController,
* it needs to decide whether the event should be sent to the main thread.
* Each layer has a list of event handling regions. When the compositor needs
* to determine how to handle a touch event, it scans the layer tree from top
* to bottom in z-order (traversing children before their parents). Points
* outside the clip region for a layer cause that layer (and its subtree)
* to be ignored. If a layer has a mask layer, and that mask layer's alpha
* value is zero at the event point, then the layer and its subtree should
* be ignored.
* For each layer, if the point is outside its hit region, we ignore the layer
* and move onto the next. If the point is inside its hit region but
* outside the dispatch-to-content region, we can initiate a gesture without
* consulting the content thread. Otherwise we must dispatch the event to
* content.
* Note that if a layer or any ancestor layer has a ForceEmptyHitRegion
* override in GetEventRegionsOverride() then the hit-region must be treated
* as empty. Similarly, if there is a ForceDispatchToContent override then
* the dispatch-to-content region must be treated as encompassing the entire
* hit region, and therefore we must consult the content thread before
* initiating a gesture. (If both flags are set, ForceEmptyHitRegion takes
* priority.)
*/
/**
* CONSTRUCTION PHASE ONLY
* Set the event handling region.
*/
void SetEventRegions(const EventRegions& aRegions)
{
if (mEventRegions != aRegions) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) eventregions were %s, now %s", this,
mEventRegions.ToString().get(), aRegions.ToString().get()));
mEventRegions = aRegions;
Mutated();
}
}
/**
* CONSTRUCTION PHASE ONLY
* Set the opacity which will be applied to this layer as it
* is composited to the destination.
*/
void SetOpacity(float aOpacity)
{
if (mSimpleAttrs.SetOpacity(aOpacity)) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) Opacity", this));
MutatedSimple();
}
}
void SetMixBlendMode(gfx::CompositionOp aMixBlendMode)
{
if (mSimpleAttrs.SetMixBlendMode(aMixBlendMode)) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) MixBlendMode", this));
MutatedSimple();
}
}
void SetForceIsolatedGroup(bool aForceIsolatedGroup)
{
if (mSimpleAttrs.SetForceIsolatedGroup(aForceIsolatedGroup)) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ForceIsolatedGroup", this));
MutatedSimple();
}
}
bool GetForceIsolatedGroup() const
{
return mSimpleAttrs.ForceIsolatedGroup();
}
/**
* CONSTRUCTION PHASE ONLY
* Set a clip rect which will be applied to this layer as it is
* composited to the destination. The coordinates are relative to
* the parent layer (i.e. the contents of this layer
* are transformed before this clip rect is applied).
* For the root layer, the coordinates are relative to the widget,
* in device pixels.
* If aRect is null no clipping will be performed.
*/
void SetClipRect(const Maybe<ParentLayerIntRect>& aRect)
{
if (mClipRect) {
if (!aRect) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ClipRect was %d,%d,%d,%d is <none>", this,
mClipRect->X(), mClipRect->Y(), mClipRect->Width(), mClipRect->Height()));
mClipRect.reset();
Mutated();
} else {
if (!aRect->IsEqualEdges(*mClipRect)) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ClipRect was %d,%d,%d,%d is %d,%d,%d,%d", this,
mClipRect->X(), mClipRect->Y(), mClipRect->Width(), mClipRect->Height(),
aRect->X(), aRect->Y(), aRect->Width(), aRect->Height()));
mClipRect = aRect;
Mutated();
}
}
} else {
if (aRect) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ClipRect was <none> is %d,%d,%d,%d", this,
aRect->X(), aRect->Y(), aRect->Width(), aRect->Height()));
mClipRect = aRect;
Mutated();
}
}
}
/**
* CONSTRUCTION PHASE ONLY
* Set an optional scrolled clip on the layer.
* The scrolled clip, if present, consists of a clip rect and an optional mask.
* This scrolled clip is always scrolled by all scroll frames associated with
* this layer. (By contrast, the scroll clips stored in ScrollMetadata are
* only scrolled by scroll frames above that ScrollMetadata, and the layer's
* mClipRect is always fixed to the layer contents (which may or may not be
* scrolled by some of the scroll frames associated with the layer, depending
* on whether the layer is fixed).)
*/
void SetScrolledClip(const Maybe<LayerClip>& aScrolledClip)
{
if (mSimpleAttrs.SetScrolledClip(aScrolledClip)) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ScrolledClip", this));
MutatedSimple();
}
}
/**
* CONSTRUCTION PHASE ONLY
* Set a layer to mask this layer.
*
* The mask layer should be applied using its effective transform (after it
* is calculated by ComputeEffectiveTransformForMaskLayer), this should use
* this layer's parent's transform and the mask layer's transform, but not
* this layer's. That is, the mask layer is specified relative to this layer's
* position in it's parent layer's coord space.
* Currently, only 2D translations are supported for the mask layer transform.
*
* Ownership of aMaskLayer passes to this.
* Typical use would be an ImageLayer with an alpha image used for masking.
* See also ContainerState::BuildMaskLayer in FrameLayerBuilder.cpp.
*/
void SetMaskLayer(Layer* aMaskLayer)
{
#ifdef DEBUG
if (aMaskLayer) {
bool maskIs2D = aMaskLayer->GetTransform().CanDraw2D();
NS_ASSERTION(maskIs2D, "Mask layer has invalid transform.");
}
#endif
if (mMaskLayer != aMaskLayer) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) MaskLayer", this));
mMaskLayer = aMaskLayer;
Mutated();
}
}
/**
* CONSTRUCTION PHASE ONLY
* Add mask layers associated with LayerClips.
*/
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
void SetAncestorMaskLayers(const nsTArray<RefPtr<Layer>>& aLayers) {
if (aLayers != mAncestorMaskLayers) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) AncestorMaskLayers", this));
mAncestorMaskLayers = aLayers;
Mutated();
}
}
/**
* CONSTRUCTION PHASE ONLY
* Add a mask layer associated with a LayerClip.
*/
void AddAncestorMaskLayer(const RefPtr<Layer>& aLayer) {
mAncestorMaskLayers.AppendElement(aLayer);
Mutated();
}
/**
* CONSTRUCTION PHASE ONLY
* Tell this layer what its transform should be. The transformation
* is applied when compositing the layer into its parent container.
*/
void SetBaseTransform(const gfx::Matrix4x4& aMatrix)
{
NS_ASSERTION(!aMatrix.IsSingular(),
"Shouldn't be trying to draw with a singular matrix!");
mPendingTransform = nullptr;
if (!mSimpleAttrs.SetTransform(aMatrix)) {
return;
}
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) BaseTransform", this));
MutatedSimple();
}
/**
* Can be called at any time.
*
* Like SetBaseTransform(), but can be called before the next
* transform (i.e. outside an open transaction). Semantically, this
* method enqueues a new transform value to be set immediately after
* the next transaction is opened.
*/
void SetBaseTransformForNextTransaction(const gfx::Matrix4x4& aMatrix)
{
mPendingTransform = new gfx::Matrix4x4(aMatrix);
}
void SetPostScale(float aXScale, float aYScale)
{
if (!mSimpleAttrs.SetPostScale(aXScale, aYScale)) {
return;
}
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) PostScale", this));
MutatedSimple();
}
/**
* CONSTRUCTION PHASE ONLY
* A layer is "fixed position" when it draws content from a content
* (not chrome) document, the topmost content document has a root scrollframe
* with a displayport, but the layer does not move when that displayport scrolls.
*/
void SetIsFixedPosition(bool aFixedPosition)
{
if (mSimpleAttrs.SetIsFixedPosition(aFixedPosition)) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) IsFixedPosition", this));
MutatedSimple();
}
}
/**
* CONSTRUCTION PHASE ONLY
* This flag is true when the transform on the layer is a perspective
* transform. The compositor treats perspective transforms specially
* for async scrolling purposes.
*/
void SetTransformIsPerspective(bool aTransformIsPerspective)
{
if (mSimpleAttrs.SetTransformIsPerspective(aTransformIsPerspective)) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) TransformIsPerspective", this));
MutatedSimple();
}
}
// This is only called when the layer tree is updated. Do not call this from
// layout code. To add an animation to this layer, use AddAnimation.
void SetCompositorAnimations(const CompositorAnimations& aCompositorAnimations);
// Go through all animations in this layer and its children and, for
// any animations with a null start time, update their start time such
// that at |aReadyTime| the animation's current time corresponds to its
// 'initial current time' value.
void StartPendingAnimations(const TimeStamp& aReadyTime);
/**
* CONSTRUCTION PHASE ONLY
* If a layer represents a fixed position element, this data is stored on the
* layer for use by the compositor.
*
* - |aScrollId| identifies the scroll frame that this element is fixed
* with respect to.
*
* - |aAnchor| is the point on the layer that is considered the "anchor"
* point, that is, the point which remains in the same position when
* compositing the layer tree with a transformation (such as when
* asynchronously scrolling and zooming).
*
* - |aSides| is the set of sides to which the element is fixed relative to.
* This is used if the viewport size is changed in the compositor and
* fixed position items need to shift accordingly. This value is made up
* combining appropriate values from mozilla::SideBits.
*/
void SetFixedPositionData(FrameMetrics::ViewID aScrollId,
const LayerPoint& aAnchor,
int32_t aSides)
{
if (mSimpleAttrs.SetFixedPositionData(aScrollId, aAnchor, aSides)) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) FixedPositionData", this));
MutatedSimple();
}
}
/**
* CONSTRUCTION PHASE ONLY
* If a layer is "sticky position", |aScrollId| holds the scroll identifier
* of the scrollable content that contains it. The difference between the two
* rectangles |aOuter| and |aInner| is treated as two intervals in each
* dimension, with the current scroll position at the origin. For each
* dimension, while that component of the scroll position lies within either
* interval, the layer should not move relative to its scrolling container.
*/
void SetStickyPositionData(FrameMetrics::ViewID aScrollId,
LayerRectAbsolute aOuter, LayerRectAbsolute aInner)
{
if (mSimpleAttrs.SetStickyPositionData(aScrollId, aOuter, aInner)) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) StickyPositionData", this));
MutatedSimple();
}
}
/**
* CONSTRUCTION PHASE ONLY
* If a layer is a scroll thumb container layer, set the scroll identifier
* of the scroll frame scrolled by the thumb, and other data related to the
* thumb.
*/
void SetScrollThumbData(FrameMetrics::ViewID aScrollId, const ScrollThumbData& aThumbData)
{
if (mSimpleAttrs.SetScrollThumbData(aScrollId, aThumbData)) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ScrollbarData", this));
MutatedSimple();
}
}
// Set during construction for the container layer of scrollbar components.
// |aScrollId| holds the scroll identifier of the scrollable content that
// the scrollbar is for.
void SetScrollbarContainer(FrameMetrics::ViewID aScrollId,
ScrollDirection aDirection)
{
if (mSimpleAttrs.SetScrollbarContainer(aScrollId, aDirection)) {
MutatedSimple();
}
}
// Used when forwarding transactions. Do not use at any other time.
void SetSimpleAttributes(const SimpleLayerAttributes& aAttrs) {
mSimpleAttrs = aAttrs;
}
const SimpleLayerAttributes& GetSimpleAttributes() const {
return mSimpleAttrs;
}
// These getters can be used anytime.
float GetOpacity() { return mSimpleAttrs.Opacity(); }
gfx::CompositionOp GetMixBlendMode() const { return mSimpleAttrs.MixBlendMode(); }
const Maybe<ParentLayerIntRect>& GetClipRect() const { return mClipRect; }
const Maybe<LayerClip>& GetScrolledClip() const { return mSimpleAttrs.ScrolledClip(); }
Maybe<ParentLayerIntRect> GetScrolledClipRect() const;
uint32_t GetContentFlags() { return mSimpleAttrs.ContentFlags(); }
const LayerIntRegion& GetVisibleRegion() const { return mVisibleRegion; }
const ScrollMetadata& GetScrollMetadata(uint32_t aIndex) const;
const FrameMetrics& GetFrameMetrics(uint32_t aIndex) const;
uint32_t GetScrollMetadataCount() const { return mScrollMetadata.Length(); }
const nsTArray<ScrollMetadata>& GetAllScrollMetadata() { return mScrollMetadata; }
bool HasScrollableFrameMetrics() const;
bool IsScrollableWithoutContent() const;
const EventRegions& GetEventRegions() const { return mEventRegions; }
ContainerLayer* GetParent() { return mParent; }
Layer* GetNextSibling() {
if (mNextSibling) {
mNextSibling->CheckCanary();
}
return mNextSibling;
}
const Layer* GetNextSibling() const {
if (mNextSibling) {
mNextSibling->CheckCanary();
}
return mNextSibling;
}
Layer* GetPrevSibling() { return mPrevSibling; }
const Layer* GetPrevSibling() const { return mPrevSibling; }
virtual Layer* GetFirstChild() const { return nullptr; }
virtual Layer* GetLastChild() const { return nullptr; }
gfx::Matrix4x4 GetTransform() const;
// Same as GetTransform(), but returns the transform as a strongly-typed
// matrix. Eventually this will replace GetTransform().
const CSSTransformMatrix GetTransformTyped() const;
const gfx::Matrix4x4& GetBaseTransform() const { return mSimpleAttrs.Transform(); }
// Note: these are virtual because ContainerLayerComposite overrides them.
virtual float GetPostXScale() const { return mSimpleAttrs.PostXScale(); }
virtual float GetPostYScale() const { return mSimpleAttrs.PostYScale(); }
bool GetIsFixedPosition() { return mSimpleAttrs.IsFixedPosition(); }
bool GetTransformIsPerspective() const { return mSimpleAttrs.TransformIsPerspective(); }
bool GetIsStickyPosition() { return mSimpleAttrs.IsStickyPosition(); }
FrameMetrics::ViewID GetFixedPositionScrollContainerId() { return mSimpleAttrs.FixedPositionScrollContainerId(); }
LayerPoint GetFixedPositionAnchor() { return mSimpleAttrs.FixedPositionAnchor(); }
int32_t GetFixedPositionSides() { return mSimpleAttrs.FixedPositionSides(); }
FrameMetrics::ViewID GetStickyScrollContainerId() { return mSimpleAttrs.StickyScrollContainerId(); }
const LayerRectAbsolute& GetStickyScrollRangeOuter() { return mSimpleAttrs.StickyScrollRangeOuter(); }
const LayerRectAbsolute& GetStickyScrollRangeInner() { return mSimpleAttrs.StickyScrollRangeInner(); }
FrameMetrics::ViewID GetScrollbarTargetContainerId() { return mSimpleAttrs.ScrollbarTargetContainerId(); }
const ScrollThumbData& GetScrollThumbData() const { return mSimpleAttrs.ThumbData(); }
bool IsScrollbarContainer() { return mSimpleAttrs.GetScrollbarContainerDirection().isSome(); }
Maybe<ScrollDirection> GetScrollbarContainerDirection() { return mSimpleAttrs.GetScrollbarContainerDirection(); }
Layer* GetMaskLayer() const { return mMaskLayer; }
bool HasPendingTransform() const { return mPendingTransform; }
void CheckCanary() const { mCanary.Check(); }
// Ancestor mask layers are associated with FrameMetrics, but for simplicity
// in maintaining the layer tree structure we attach them to the layer.
size_t GetAncestorMaskLayerCount() const {
return mAncestorMaskLayers.Length();
}
Layer* GetAncestorMaskLayerAt(size_t aIndex) const {
return mAncestorMaskLayers.ElementAt(aIndex);
}
const nsTArray<RefPtr<Layer>>& GetAllAncestorMaskLayers() const {
return mAncestorMaskLayers;
}
bool HasMaskLayers() const {
return GetMaskLayer() || mAncestorMaskLayers.Length() > 0;
}
/*
* Get the combined clip rect of the Layer clip and all clips on FrameMetrics.
* This is intended for use in Layout. The compositor needs to apply async
* transforms to find the combined clip.
*/
Maybe<ParentLayerIntRect> GetCombinedClipRect() const;
/**
* Retrieve the root level visible region for |this| taking into account
* clipping applied to parent layers of |this| as well as subtracting
* visible regions of higher siblings of this layer and each ancestor.
*
* Note translation values for offsets of visible regions and accumulated
* aLayerOffset are integer rounded using IntPoint::Round.
*
* @param aResult - the resulting visible region of this layer.
* @param aLayerOffset - this layer's total offset from the root layer.
* @return - false if during layer tree traversal a parent or sibling
* transform is found to be non-translational. This method returns early
* in this case, results will not be valid. Returns true on successful
* traversal.
*/
bool GetVisibleRegionRelativeToRootLayer(nsIntRegion& aResult,
nsIntPoint* aLayerOffset);
// Note that all lengths in animation data are either in CSS pixels or app
// units and must be converted to device pixels by the compositor.
AnimationArray& GetAnimations() { return mAnimationInfo.GetAnimations(); }
uint64_t GetCompositorAnimationsId() { return mAnimationInfo.GetCompositorAnimationsId(); }
InfallibleTArray<AnimData>& GetAnimationData();
uint64_t GetAnimationGeneration() { return mAnimationInfo.GetAnimationGeneration(); }
bool HasTransformAnimation() const;
bool HasOpacityAnimation() const;
AnimationValue GetBaseAnimationStyle() const
{
return mAnimationInfo.GetBaseAnimationStyle();
}
/**
* Returns the local transform for this layer: either mTransform or,
* for shadow layers, GetShadowBaseTransform(), in either case with the
* pre- and post-scales applied.
*/
gfx::Matrix4x4 GetLocalTransform();
/**
* Same as GetLocalTransform(), but returns a strongly-typed matrix.
* Eventually, this will replace GetLocalTransform().
*/
const LayerToParentLayerMatrix4x4 GetLocalTransformTyped();
/**
* Returns the local opacity for this layer: either mOpacity or,
* for shadow layers, GetShadowOpacity()
*/
float GetLocalOpacity();
/**
* DRAWING PHASE ONLY
*
* Apply pending changes to layers before drawing them, if those
* pending changes haven't been overridden by later changes.
*/
void ApplyPendingUpdatesToSubtree();
/**
* DRAWING PHASE ONLY
*
* Write layer-subtype-specific attributes into aAttrs. Used to
* synchronize layer attributes to their shadows'.
*/
virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs) { }
// Returns true if it's OK to save the contents of aLayer in an
// opaque surface (a surface without an alpha channel).
// If we can use a surface without an alpha channel, we should, because
// it will often make painting of antialiased text faster and higher
// quality.
bool CanUseOpaqueSurface();
SurfaceMode GetSurfaceMode()
{
if (CanUseOpaqueSurface())
return SurfaceMode::SURFACE_OPAQUE;
if (GetContentFlags() & CONTENT_COMPONENT_ALPHA)
return SurfaceMode::SURFACE_COMPONENT_ALPHA;
return SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
}
// Returns true if this layer can be treated as opaque for visibility
// computation. A layer may be non-opaque for visibility even if it
// is not transparent, for example, if it has a mix-blend-mode.
bool IsOpaqueForVisibility();
/**
* This setter can be used anytime. The user data for all keys is
* initially null. Ownership pases to the layer manager.
*/
void SetUserData(void* aKey, LayerUserData* aData, void (*aDestroy)(void*) = LayerManager::LayerUserDataDestroy)
{
mUserData.Add(static_cast<gfx::UserDataKey*>(aKey), aData, aDestroy);
}
/**
* This can be used anytime. Ownership passes to the caller!
*/
UniquePtr<LayerUserData> RemoveUserData(void* aKey);
/**
* This getter can be used anytime.
*/
bool HasUserData(void* aKey)
{
return mUserData.Has(static_cast<gfx::UserDataKey*>(aKey));
}
/**
* This getter can be used anytime. Ownership is retained by the layer
* manager.
*/
LayerUserData* GetUserData(void* aKey) const
{
return static_cast<LayerUserData*>(mUserData.Get(static_cast<gfx::UserDataKey*>(aKey)));
}
/**
* |Disconnect()| is used by layers hooked up over IPC. It may be
* called at any time, and may not be called at all. Using an
* IPC-enabled layer after Destroy() (drawing etc.) results in a
* safe no-op; no crashy or uaf etc.
*
* XXX: this interface is essentially LayerManager::Destroy, but at
* Layer granularity. It might be beneficial to unify them.
*/
virtual void Disconnect() {}
/**
* Dynamic downcast to a PaintedLayer. Returns null if this is not
* a PaintedLayer.
*/
virtual PaintedLayer* AsPaintedLayer() { return nullptr; }
/**
* Dynamic cast to a ContainerLayer. Returns null if this is not
* a ContainerLayer.
*/
virtual ContainerLayer* AsContainerLayer() { return nullptr; }
virtual const ContainerLayer* AsContainerLayer() const { return nullptr; }
/**
* Dynamic cast to a RefLayer. Returns null if this is not a
* RefLayer.
*/
virtual RefLayer* AsRefLayer() { return nullptr; }
/**
* Dynamic cast to a Color. Returns null if this is not a
* ColorLayer.
*/
virtual ColorLayer* AsColorLayer() { return nullptr; }
/**
* Dynamic cast to a Border. Returns null if this is not a
* ColorLayer.
*/
virtual BorderLayer* AsBorderLayer() { return nullptr; }
/**
* Dynamic cast to a Canvas. Returns null if this is not a
* ColorLayer.
*/
virtual CanvasLayer* AsCanvasLayer() { return nullptr; }
/**
* Dynamic cast to an Image. Returns null if this is not a
* ColorLayer.
*/
virtual ImageLayer* AsImageLayer() { return nullptr; }
/**
* Dynamic cast to a LayerComposite. Return null if this is not a
* LayerComposite. Can be used anytime.
*/
virtual HostLayer* AsHostLayer() { return nullptr; }
/**
* Dynamic cast to a ShadowableLayer. Return null if this is not a
* ShadowableLayer. Can be used anytime.
*/
virtual ShadowableLayer* AsShadowableLayer() { return nullptr; }
/**
* Dynamic cast as a DisplayItemLayer. Return null if not a
* DisplayItemLayer. Can be used anytime.
*/
virtual DisplayItemLayer* AsDisplayItemLayer() { return nullptr; }
// These getters can be used anytime. They return the effective
// values that should be used when drawing this layer to screen,
// accounting for this layer possibly being a shadow.
const Maybe<ParentLayerIntRect>& GetLocalClipRect();
const LayerIntRegion& GetLocalVisibleRegion();
bool Extend3DContext() {
return GetContentFlags() & CONTENT_EXTEND_3D_CONTEXT;
}
bool Combines3DTransformWithAncestors() {
return GetParent() &&
reinterpret_cast<Layer*>(GetParent())->Extend3DContext();
}
bool Is3DContextLeaf() {
return !Extend3DContext() && Combines3DTransformWithAncestors();
}
/**
* It is true if the user can see the back of the layer and the
* backface is hidden. The compositor should skip the layer if the
* result is true.
*/
bool IsBackfaceHidden();
bool IsVisible() {
// For containers extending 3D context, visible region
// is meaningless, since they are just intermediate result of
// content.
return !GetLocalVisibleRegion().IsEmpty() || Extend3DContext();
}
/**
* Return true if current layer content is opaque.
* It does not guarantee that layer content is always opaque.
*/
virtual bool IsOpaque() { return GetContentFlags() & CONTENT_OPAQUE; }
/**
* Returns the product of the opacities of this layer and all ancestors up
* to and excluding the nearest ancestor that has UseIntermediateSurface() set.
*/
float GetEffectiveOpacity();
/**
* Returns the blendmode of this layer.
*/
gfx::CompositionOp GetEffectiveMixBlendMode();
/**
* This returns the effective transform computed by
* ComputeEffectiveTransforms. Typically this is a transform that transforms
* this layer all the way to some intermediate surface or destination
* surface. For non-BasicLayers this will be a transform to the nearest
* ancestor with UseIntermediateSurface() (or to the root, if there is no
* such ancestor), but for BasicLayers it's different.
*/
const gfx::Matrix4x4& GetEffectiveTransform() const { return mEffectiveTransform; }
/**
* This returns the effective transform for Layer's buffer computed by
* ComputeEffectiveTransforms. Typically this is a transform that transforms
* this layer's buffer all the way to some intermediate surface or destination
* surface. For non-BasicLayers this will be a transform to the nearest
* ancestor with UseIntermediateSurface() (or to the root, if there is no
* such ancestor), but for BasicLayers it's different.
*
* By default, its value is same to GetEffectiveTransform().
* When ImageLayer is rendered with ScaleMode::STRETCH,
* it becomes different from GetEffectiveTransform().
*/
virtual const gfx::Matrix4x4& GetEffectiveTransformForBuffer() const
{
return mEffectiveTransform;
}
/**
* If the current layers participates in a preserve-3d
* context (returns true for Combines3DTransformWithAncestors),
* returns the combined transform up to the preserve-3d (nearest
* ancestor that doesn't Extend3DContext()). Otherwise returns
* the local transform.
*/
gfx::Matrix4x4 ComputeTransformToPreserve3DRoot();
/**
* @param aTransformToSurface the composition of the transforms
* from the parent layer (if any) to the destination pixel grid.
*
* Computes mEffectiveTransform for this layer and all its descendants.
* mEffectiveTransform transforms this layer up to the destination
* pixel grid (whatever aTransformToSurface is relative to).
*
* We promise that when this is called on a layer, all ancestor layers
* have already had ComputeEffectiveTransforms called.
*/
virtual void ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface) = 0;
/**
* Computes the effective transform for mask layers, if this layer has any.
*/
void ComputeEffectiveTransformForMaskLayers(const gfx::Matrix4x4& aTransformToSurface);
static void ComputeEffectiveTransformForMaskLayer(Layer* aMaskLayer,
const gfx::Matrix4x4& aTransformToSurface);
/**
* Calculate the scissor rect required when rendering this layer.
* Returns a rectangle relative to the intermediate surface belonging to the
* nearest ancestor that has an intermediate surface, or relative to the root
* viewport if no ancestor has an intermediate surface, corresponding to the
* clip rect for this layer intersected with aCurrentScissorRect.
*/
RenderTargetIntRect CalculateScissorRect(const RenderTargetIntRect& aCurrentScissorRect);
virtual const char* Name() const =0;
virtual LayerType GetType() const =0;
/**
* Only the implementation should call this. This is per-implementation
* private data. Normally, all layers with a given layer manager
* use the same type of ImplData.
*/
void* ImplData() { return mImplData; }
/**
* Only the implementation should use these methods.
*/
void SetParent(ContainerLayer* aParent) { mParent = aParent; }
void SetNextSibling(Layer* aSibling) { mNextSibling = aSibling; }
void SetPrevSibling(Layer* aSibling) { mPrevSibling = aSibling; }
/**
* Dump information about this layer manager and its managed tree to
* aStream.
*/
void Dump(std::stringstream& aStream, const char* aPrefix="",
bool aDumpHtml=false, bool aSorted=false,
const Maybe<gfx::Polygon>& aGeometry=Nothing());
/**
* Dump information about just this layer manager itself to aStream.
*/
void DumpSelf(std::stringstream& aStream, const char* aPrefix="",
const Maybe<gfx::Polygon>& aGeometry=Nothing());
/**
* Dump information about this layer and its child & sibling layers to
* layerscope packet.
*/
void Dump(layerscope::LayersPacket* aPacket, const void* aParent);
/**
* Log information about this layer manager and its managed tree to
* the NSPR log (if enabled for "Layers").
*/
void Log(const char* aPrefix="");
/**
* Log information about just this layer manager itself to the NSPR
* log (if enabled for "Layers").
*/
void LogSelf(const char* aPrefix="");
// Print interesting information about this into aStream. Internally
// used to implement Dump*() and Log*(). If subclasses have
// additional interesting properties, they should override this with
// an implementation that first calls the base implementation then
// appends additional info to aTo.
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
// Just like PrintInfo, but this function dump information into layerscope packet,
// instead of a StringStream. It is also internally used to implement Dump();
virtual void DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent);
/**
* Store display list log.
*/
void SetDisplayListLog(const char *log);
/**
* Return display list log.
*/
void GetDisplayListLog(nsCString& log);
static bool IsLogEnabled() { return LayerManager::IsLogEnabled(); }
/**
* Returns the current area of the layer (in layer-space coordinates)
* marked as needed to be recomposited.
*/
const virtual gfx::TiledIntRegion& GetInvalidRegion() { return mInvalidRegion; }
void AddInvalidRegion(const nsIntRegion& aRegion) {
mInvalidRegion.Add(aRegion);
}
/**
* Mark the entirety of the layer's visible region as being invalid.
*/
void SetInvalidRectToVisibleRegion()
{
mInvalidRegion.SetEmpty();
mInvalidRegion.Add(GetVisibleRegion().ToUnknownRegion());
}
/**
* Adds to the current invalid rect.
*/
void AddInvalidRect(const gfx::IntRect& aRect) { mInvalidRegion.Add(aRect); }
/**
* Clear the invalid rect, marking the layer as being identical to what is currently
* composited.
*/
virtual void ClearInvalidRegion() { mInvalidRegion.SetEmpty(); }
// These functions allow attaching an AsyncPanZoomController to this layer,
// and can be used anytime.
// A layer has an APZC at index aIndex only-if GetFrameMetrics(aIndex).IsScrollable();
// attempting to get an APZC for a non-scrollable metrics will return null.
// The reverse is also true (that if GetFrameMetrics(aIndex).IsScrollable()
// is true, then the layer will have an APZC), although that only holds on
// the compositor-side layer tree, and only after the APZ code has had a chance
// to rebuild its internal hit-testing tree using the layer tree.
// The aIndex for these functions must be less than GetScrollMetadataCount().
void SetAsyncPanZoomController(uint32_t aIndex, AsyncPanZoomController *controller);
AsyncPanZoomController* GetAsyncPanZoomController(uint32_t aIndex) const;
// The ScrollMetadataChanged function is used internally to ensure the APZC array length
// matches the frame metrics array length.
virtual void ClearCachedResources() {}
virtual bool SupportsAsyncUpdate() { return false; }
private:
void ScrollMetadataChanged();
public:
void ApplyPendingUpdatesForThisTransaction();
#ifdef DEBUG
void SetDebugColorIndex(uint32_t aIndex) { mDebugColorIndex = aIndex; }
uint32_t GetDebugColorIndex() { return mDebugColorIndex; }
#endif
void Mutated() {
mManager->Mutated(this);
}
void MutatedSimple() {
mManager->MutatedSimple(this);
}
virtual int32_t GetMaxLayerSize() { return Manager()->GetMaxTextureSize(); }
/**
* Returns true if this layer's effective transform is not just
* a translation by integers, or if this layer or some ancestor layer
* is marked as having a transform that may change without a full layer
* transaction.
*/
bool MayResample();
RenderTargetRect TransformRectToRenderTarget(const LayerIntRect& aRect);
/**
* Add debugging information to the layer dump.
*/
void AddExtraDumpInfo(const nsACString& aStr)
{
#ifdef MOZ_DUMP_PAINTING
mExtraDumpInfo.AppendElement(aStr);
#endif
}
/**
* Clear debugging information. Useful for recycling.
*/
void ClearExtraDumpInfo()
{
#ifdef MOZ_DUMP_PAINTING
mExtraDumpInfo.Clear();
#endif
}
AnimationInfo& GetAnimationInfo() { return mAnimationInfo; }
protected:
Layer(LayerManager* aManager, void* aImplData);
// Protected destructor, to discourage deletion outside of Release():
virtual ~Layer();
/**
* We can snap layer transforms for two reasons:
* 1) To avoid unnecessary resampling when a transform is a translation
* by a non-integer number of pixels.
* Snapping the translation to an integer number of pixels avoids
* blurring the layer and can be faster to composite.
* 2) When a layer is used to render a rectangular object, we need to
* emulate the rendering of rectangular inactive content and snap the
* edges of the rectangle to pixel boundaries. This is both to ensure
* layer rendering is consistent with inactive content rendering, and to
* avoid seams.
* This function implements type 1 snapping. If aTransform is a 2D
* translation, and this layer's layer manager has enabled snapping
* (which is the default), return aTransform with the translation snapped
* to nearest pixels. Otherwise just return aTransform. Call this when the
* layer does not correspond to a single rectangular content object.
* This function does not try to snap if aTransform has a scale, because in
* that case resampling is inevitable and there's no point in trying to
* avoid it. In fact snapping can cause problems because pixel edges in the
* layer's content can be rendered unpredictably (jiggling) as the scale
* interacts with the snapping of the translation, especially with animated
* transforms.
* @param aResidualTransform a transform to apply before the result transform
* in order to get the results to completely match aTransform.
*/
gfx::Matrix4x4 SnapTransformTranslation(const gfx::Matrix4x4& aTransform,
gfx::Matrix* aResidualTransform);
gfx::Matrix4x4 SnapTransformTranslation3D(const gfx::Matrix4x4& aTransform,
gfx::Matrix* aResidualTransform);
/**
* See comment for SnapTransformTranslation.
* This function implements type 2 snapping. If aTransform is a translation
* and/or scale, transform aSnapRect by aTransform, snap to pixel boundaries,
* and return the transform that maps aSnapRect to that rect. Otherwise
* just return aTransform.
* @param aSnapRect a rectangle whose edges should be snapped to pixel
* boundaries in the destination surface.
* @param aResidualTransform a transform to apply before the result transform
* in order to get the results to completely match aTransform.
*/
gfx::Matrix4x4 SnapTransform(const gfx::Matrix4x4& aTransform,
const gfxRect& aSnapRect,
gfx::Matrix* aResidualTransform);
LayerManager* mManager;
ContainerLayer* mParent;
Layer* mNextSibling;
Layer* mPrevSibling;
void* mImplData;
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
RefPtr<Layer> mMaskLayer;
nsTArray<RefPtr<Layer>> mAncestorMaskLayers;
// Look for out-of-bound in the middle of the structure
mozilla::CorruptionCanary mCanary;
gfx::UserData mUserData;
SimpleLayerAttributes mSimpleAttrs;
LayerIntRegion mVisibleRegion;
nsTArray<ScrollMetadata> mScrollMetadata;
EventRegions mEventRegions;
// A mutation of |mTransform| that we've queued to be applied at the
// end of the next transaction (if nothing else overrides it in the
// meantime).
nsAutoPtr<gfx::Matrix4x4> mPendingTransform;
gfx::Matrix4x4 mEffectiveTransform;
AnimationInfo mAnimationInfo;
Maybe<ParentLayerIntRect> mClipRect;
gfx::IntRect mTileSourceRect;
gfx::TiledIntRegion mInvalidRegion;
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
nsTArray<RefPtr<AsyncPanZoomController> > mApzcs;
bool mUseTileSourceRect;
#ifdef DEBUG
uint32_t mDebugColorIndex;
#endif
#ifdef MOZ_DUMP_PAINTING
nsTArray<nsCString> mExtraDumpInfo;
#endif
// Store display list log.
nsCString mDisplayListLog;
};
/**
* A Layer which we can paint into. It is a conceptually
* infinite surface, but each PaintedLayer has an associated "valid region"
* of contents that it is currently storing, which is finite. PaintedLayer
* implementations can store content between paints.
*
* PaintedLayers are rendered into during the drawing phase of a transaction.
*
* Currently the contents of a PaintedLayer are in the device output color
* space.
*/
class PaintedLayer : public Layer {
public:
/**
* CONSTRUCTION PHASE ONLY
* Tell this layer that the content in some region has changed and
* will need to be repainted. This area is removed from the valid
* region.
*/
virtual void InvalidateRegion(const nsIntRegion& aRegion) = 0;
/**
* CONSTRUCTION PHASE ONLY
* Set whether ComputeEffectiveTransforms should compute the
* "residual translation" --- the translation that should be applied *before*
* mEffectiveTransform to get the ideal transform for this PaintedLayer.
* When this is true, ComputeEffectiveTransforms will compute the residual
* and ensure that the layer is invalidated whenever the residual changes.
* When it's false, a change in the residual will not trigger invalidation
* and GetResidualTranslation will return 0,0.
* So when the residual is to be ignored, set this to false for better
* performance.
*/
void SetAllowResidualTranslation(bool aAllow) { mAllowResidualTranslation = aAllow; }
void SetValidRegion(const nsIntRegion& aRegion)
{
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ValidRegion", this));
mValidRegion = aRegion;
mValidRegionIsCurrent = true;
Mutated();
}
/**
* Can be used anytime
*/
const nsIntRegion& GetValidRegion() const
{
EnsureValidRegionIsCurrent();
return mValidRegion;
}
void InvalidateWholeLayer()
{
mInvalidRegion.Add(GetValidRegion().GetBounds());
ClearValidRegion();
}
void ClearValidRegion()
{
mValidRegion.SetEmpty();
mValidRegionIsCurrent = true;
}
void AddToValidRegion(const nsIntRegion& aRegion)
{
EnsureValidRegionIsCurrent();
mValidRegion.OrWith(aRegion);
}
void SubtractFromValidRegion(const nsIntRegion& aRegion)
{
EnsureValidRegionIsCurrent();
mValidRegion.SubOut(aRegion);
}
void UpdateValidRegionAfterInvalidRegionChanged()
{
// Changes to mInvalidRegion will be applied to mValidRegion on the next
// call to EnsureValidRegionIsCurrent().
mValidRegionIsCurrent = false;
}
void ClearInvalidRegion() override
{
// mInvalidRegion is about to be reset. This is the last chance to apply
// any pending changes from it to mValidRegion. Do that by calling
// EnsureValidRegionIsCurrent().
EnsureValidRegionIsCurrent();
mInvalidRegion.SetEmpty();
}
virtual PaintedLayer* AsPaintedLayer() override { return this; }
MOZ_LAYER_DECL_NAME("PaintedLayer", TYPE_PAINTED)
virtual void ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface) override
{
gfx::Matrix4x4 idealTransform = GetLocalTransform() * aTransformToSurface;
gfx::Matrix residual;
mEffectiveTransform = SnapTransformTranslation(idealTransform,
mAllowResidualTranslation ? &residual : nullptr);
// The residual can only be a translation because SnapTransformTranslation
// only changes the transform if it's a translation
NS_ASSERTION(residual.IsTranslation(),
"Residual transform can only be a translation");
if (!gfx::ThebesPoint(residual.GetTranslation()).WithinEpsilonOf(mResidualTranslation, 1e-3f)) {
mResidualTranslation = gfx::ThebesPoint(residual.GetTranslation());
DebugOnly<mozilla::gfx::Point> transformedOrig =
idealTransform.TransformPoint(mozilla::gfx::Point());
#ifdef DEBUG
DebugOnly<mozilla::gfx::Point> transformed = idealTransform.TransformPoint(
mozilla::gfx::Point(mResidualTranslation.x, mResidualTranslation.y)
) - *&transformedOrig;
#endif
NS_ASSERTION(-0.5 <= (&transformed)->x && (&transformed)->x < 0.5 &&
-0.5 <= (&transformed)->y && (&transformed)->y < 0.5,
"Residual translation out of range");
ClearValidRegion();
}
ComputeEffectiveTransformForMaskLayers(aTransformToSurface);
}
LayerManager::PaintedLayerCreationHint GetCreationHint() const { return mCreationHint; }
bool UsedForReadback() { return mUsedForReadback; }
void SetUsedForReadback(bool aUsed) { mUsedForReadback = aUsed; }
/**
* Returns true if aLayer is optimized for the given PaintedLayerCreationHint.
*/
virtual bool IsOptimizedFor(LayerManager::PaintedLayerCreationHint aCreationHint)
{ return true; }
/**
* Returns the residual translation. Apply this translation when drawing
* into the PaintedLayer so that when mEffectiveTransform is applied afterwards
* by layer compositing, the results exactly match the "ideal transform"
* (the product of the transform of this layer and its ancestors).
* Returns 0,0 unless SetAllowResidualTranslation(true) has been called.
* The residual translation components are always in the range [-0.5, 0.5).
*/
gfxPoint GetResidualTranslation() const { return mResidualTranslation; }
protected:
PaintedLayer(LayerManager* aManager, void* aImplData,
LayerManager::PaintedLayerCreationHint aCreationHint = LayerManager::NONE)
: Layer(aManager, aImplData)
, mValidRegion()
, mValidRegionIsCurrent(true)
, mCreationHint(aCreationHint)
, mUsedForReadback(false)
, mAllowResidualTranslation(false)
{
}
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
virtual void DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent) override;
/**
* ComputeEffectiveTransforms snaps the ideal transform to get mEffectiveTransform.
* mResidualTranslation is the translation that should be applied *before*
* mEffectiveTransform to get the ideal transform.
*/
gfxPoint mResidualTranslation;
private:
/**
* Needs to be called prior to accessing mValidRegion, unless mValidRegion is
* being completely overwritten.
*/
void EnsureValidRegionIsCurrent() const
{
if (!mValidRegionIsCurrent) {
// Apply any pending mInvalidRegion changes to mValidRegion.
if (!mValidRegion.IsEmpty()) {
// Calling mInvalidRegion.GetRegion() is expensive.
// That's why we delay the adjustment of mValidRegion for as long as
// possible, so that multiple modifications to mInvalidRegion can be
// applied to mValidRegion in one go.
mValidRegion.SubOut(mInvalidRegion.GetRegion());
}
mValidRegionIsCurrent = true;
}
}
/**
* The layer's valid region. If mValidRegionIsCurrent is false, then
* mValidRegion has not yet been updated for recent changes to
* mInvalidRegion. Those pending changes can be applied by calling
* EnsureValidRegionIsCurrent().
*/
mutable nsIntRegion mValidRegion;
mutable bool mValidRegionIsCurrent;
protected:
/**
* The creation hint that was used when constructing this layer.
*/
const LayerManager::PaintedLayerCreationHint mCreationHint;
/**
* Set when this PaintedLayer is participating in readback, i.e. some
* ReadbackLayer (may) be getting its background from this layer.
*/
bool mUsedForReadback;
/**
* True when
*/
bool mAllowResidualTranslation;
};
/**
* A Layer which other layers render into. It holds references to its
* children.
*/
class ContainerLayer : public Layer {
public:
~ContainerLayer();
/**
* CONSTRUCTION PHASE ONLY
* Insert aChild into the child list of this container. aChild must
* not be currently in any child list or the root for the layer manager.
* If aAfter is non-null, it must be a child of this container and
* we insert after that layer. If it's null we insert at the start.
*/
virtual bool InsertAfter(Layer* aChild, Layer* aAfter);
/**
* CONSTRUCTION PHASE ONLY
* Remove aChild from the child list of this container. aChild must
* be a child of this container.
*/
virtual bool RemoveChild(Layer* aChild);
/**
* CONSTRUCTION PHASE ONLY
* Reposition aChild from the child list of this container. aChild must
* be a child of this container.
* If aAfter is non-null, it must be a child of this container and we
* reposition after that layer. If it's null, we reposition at the start.
*/
virtual bool RepositionChild(Layer* aChild, Layer* aAfter);
void SetPreScale(float aXScale, float aYScale)
{
if (mPreXScale == aXScale && mPreYScale == aYScale) {
return;
}
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) PreScale", this));
mPreXScale = aXScale;
mPreYScale = aYScale;
Mutated();
}
void SetInheritedScale(float aXScale, float aYScale)
{
if (mInheritedXScale == aXScale && mInheritedYScale == aYScale) {
return;
}
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) InheritedScale", this));
mInheritedXScale = aXScale;
mInheritedYScale = aYScale;
Mutated();
}
void SetScaleToResolution(bool aScaleToResolution, float aResolution)
{
if (mScaleToResolution == aScaleToResolution && mPresShellResolution == aResolution) {
return;
}
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ScaleToResolution", this));
mScaleToResolution = aScaleToResolution;
mPresShellResolution = aResolution;
Mutated();
}
virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs) override;
enum class SortMode {
WITH_GEOMETRY,
WITHOUT_GEOMETRY,
};
nsTArray<LayerPolygon> SortChildrenBy3DZOrder(SortMode aSortMode);
virtual ContainerLayer* AsContainerLayer() override { return this; }
virtual const ContainerLayer* AsContainerLayer() const override { return this; }
// These getters can be used anytime.
virtual Layer* GetFirstChild() const override { return mFirstChild; }
virtual Layer* GetLastChild() const override { return mLastChild; }
float GetPreXScale() const { return mPreXScale; }
float GetPreYScale() const { return mPreYScale; }
float GetInheritedXScale() const { return mInheritedXScale; }
float GetInheritedYScale() const { return mInheritedYScale; }
float GetPresShellResolution() const { return mPresShellResolution; }
bool ScaleToResolution() const { return mScaleToResolution; }
MOZ_LAYER_DECL_NAME("ContainerLayer", TYPE_CONTAINER)
/**
* ContainerLayer backends need to override ComputeEffectiveTransforms
* since the decision about whether to use a temporary surface for the
* container is backend-specific. ComputeEffectiveTransforms must also set
* mUseIntermediateSurface.
*/
virtual void ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface) override = 0;
/**
* Call this only after ComputeEffectiveTransforms has been invoked
* on this layer.
* Returns true if this will use an intermediate surface. This is largely
* backend-dependent, but it affects the operation of GetEffectiveOpacity().
*/
bool UseIntermediateSurface() { return mUseIntermediateSurface; }
/**
* Returns the rectangle covered by the intermediate surface,
* in this layer's coordinate system.
*
* NOTE: Since this layer has an intermediate surface it follows
* that LayerPixel == RenderTargetPixel
*/
RenderTargetIntRect GetIntermediateSurfaceRect()
{
NS_ASSERTION(mUseIntermediateSurface, "Must have intermediate surface");
return RenderTargetIntRect::FromUnknownRect(GetLocalVisibleRegion().ToUnknownRegion().GetBounds());
}
/**
* Returns true if this container has more than one non-empty child
*/
bool HasMultipleChildren();
/**
* Returns true if this container supports children with component alpha.
* Should only be called while painting a child of this layer.
*/
bool SupportsComponentAlphaChildren() { return mSupportsComponentAlphaChildren; }
/**
* Returns true if aLayer or any layer in its parent chain has the opaque
* content flag set.
*/
static bool HasOpaqueAncestorLayer(Layer* aLayer);
void SetChildrenChanged(bool aVal) {
mChildrenChanged = aVal;
}
// If |aRect| is null, the entire layer should be considered invalid for
// compositing.
virtual void SetInvalidCompositeRect(const gfx::IntRect* aRect) {}
protected:
friend class ReadbackProcessor;
// Note that this is not virtual, and is based on the implementation of
// ContainerLayer::RemoveChild, so it should only be called where you would
// want to explicitly call the base class implementation of RemoveChild;
// e.g., while (mFirstChild) ContainerLayer::RemoveChild(mFirstChild);
void RemoveAllChildren();
void DidInsertChild(Layer* aLayer);
void DidRemoveChild(Layer* aLayer);
bool AnyAncestorOrThisIs3DContextLeaf();
void Collect3DContextLeaves(nsTArray<Layer*>& aToSort);
// Collects child layers that do not extend 3D context. For ContainerLayers
// that do extend 3D context, the 3D context leaves are collected.
nsTArray<Layer*> CollectChildren() {
nsTArray<Layer*> children;
for (Layer* layer = GetFirstChild(); layer; layer = layer->GetNextSibling()) {
ContainerLayer* container = layer->AsContainerLayer();
if (container && container->Extend3DContext() &&
!container->UseIntermediateSurface()) {
container->Collect3DContextLeaves(children);
} else {
children.AppendElement(layer);
}
}
return children;
}
ContainerLayer(LayerManager* aManager, void* aImplData);
/**
* A default implementation of ComputeEffectiveTransforms for use by OpenGL
* and D3D.
*/
void DefaultComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface);
/**
* A default implementation to compute and set the value for SupportsComponentAlphaChildren().
*
* If aNeedsSurfaceCopy is provided, then it is set to true if the caller needs to copy the background
* up into the intermediate surface created, false otherwise.
*/
void DefaultComputeSupportsComponentAlphaChildren(bool* aNeedsSurfaceCopy = nullptr);
/**
* Loops over the children calling ComputeEffectiveTransforms on them.
*/
void ComputeEffectiveTransformsForChildren(const gfx::Matrix4x4& aTransformToSurface);
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
virtual void DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent) override;
/**
* True for if the container start a new 3D context extended by one
* or more children.
*/
bool Creates3DContextWithExtendingChildren();
Layer* mFirstChild;
Layer* mLastChild;
float mPreXScale;
float mPreYScale;
// The resolution scale inherited from the parent layer. This will already
// be part of mTransform.
float mInheritedXScale;
float mInheritedYScale;
// For layers corresponding to an nsDisplayResolution, the resolution of the
// associated pres shell; for other layers, 1.0.
float mPresShellResolution;
// Whether the compositor should scale to mPresShellResolution.
bool mScaleToResolution;
bool mUseIntermediateSurface;
bool mSupportsComponentAlphaChildren;
bool mMayHaveReadbackChild;
// This is updated by ComputeDifferences. This will be true if we need to invalidate
// the intermediate surface.
bool mChildrenChanged;
};
/**
* A generic layer that references back to its display item.
*
* In order to not throw away information early in the pipeline from layout -> webrender,
* we'd like a generic layer type that can represent all the nsDisplayItems instead of
* creating a new layer type for each nsDisplayItem for Webrender. Another option
* is to break down nsDisplayItems into smaller nsDisplayItems early in the pipeline.
* The problem with this is that the whole pipeline would have to deal with more
* display items, which is slower.
*
* An alternative is to create a DisplayItemLayer, but the wrinkle with this is that
* it has a pointer to its nsDisplayItem. Managing the lifetime is key as display items
* only live as long as their display list builder, which goes away at the end of a paint.
* Layers however, are retained between paints.
* It's ok to recycle a DisplayItemLayer for a different display item since its just a pointer.
* Instead, when a layer transaction is completed, it is up to the layer manager to tell
* DisplayItemLayers that the display item pointer is no longer valid.
*/
class DisplayItemLayer : public Layer {
public:
virtual DisplayItemLayer* AsDisplayItemLayer() override { return this; }
void EndTransaction();
MOZ_LAYER_DECL_NAME("DisplayItemLayer", TYPE_DISPLAYITEM)
void SetDisplayItem(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder) {
mItem = aItem;
mBuilder = aBuilder;
}
nsDisplayItem* GetDisplayItem() { return mItem; }
nsDisplayListBuilder* GetDisplayListBuilder() { return mBuilder; }
virtual void ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface) override
{
gfx::Matrix4x4 idealTransform = GetLocalTransform() * aTransformToSurface;
mEffectiveTransform = SnapTransformTranslation(idealTransform, nullptr);
ComputeEffectiveTransformForMaskLayers(aTransformToSurface);
}
protected:
DisplayItemLayer(LayerManager* aManager, void* aImplData)
: Layer(aManager, aImplData)
, mItem(nullptr)
{}
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
virtual void DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent) override;
// READ COMMENT ABOVE TO ENSURE WE DON'T HAVE A DANGLING POINTER
nsDisplayItem* mItem;
nsDisplayListBuilder* mBuilder;
};
/**
* A Layer which just renders a solid color in its visible region. It actually
* can fill any area that contains the visible region, so if you need to
* restrict the area filled, set a clip region on this layer.
*/
class ColorLayer : public Layer {
public:
virtual ColorLayer* AsColorLayer() override { return this; }
/**
* CONSTRUCTION PHASE ONLY
* Set the color of the layer.
*/
virtual void SetColor(const gfx::Color& aColor)
{
if (mColor != aColor) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) Color", this));
mColor = aColor;
Mutated();
}
}
void SetBounds(const gfx::IntRect& aBounds)
{
if (!mBounds.IsEqualEdges(aBounds)) {
mBounds = aBounds;
Mutated();
}
}
const gfx::IntRect& GetBounds()
{
return mBounds;
}
// This getter can be used anytime.
virtual const gfx::Color& GetColor() { return mColor; }
MOZ_LAYER_DECL_NAME("ColorLayer", TYPE_COLOR)
virtual void ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface) override
{
gfx::Matrix4x4 idealTransform = GetLocalTransform() * aTransformToSurface;
mEffectiveTransform = SnapTransformTranslation(idealTransform, nullptr);
ComputeEffectiveTransformForMaskLayers(aTransformToSurface);
}
protected:
ColorLayer(LayerManager* aManager, void* aImplData)
: Layer(aManager, aImplData)
, mColor()
{}
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
virtual void DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent) override;
gfx::IntRect mBounds;
gfx::Color mColor;
};
/**
* A Layer which renders a rounded rect.
*/
class BorderLayer : public Layer {
public:
virtual BorderLayer* AsBorderLayer() override { return this; }
/**
* CONSTRUCTION PHASE ONLY
* Set the color of the layer.
*/
// Colors of each side as in css::Side
virtual void SetColors(const BorderColors& aColors)
{
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) Colors", this));
PodCopy(&mColors[0], &aColors[0], 4);
Mutated();
}
virtual void SetRect(const LayerRect& aRect)
{
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) Rect", this));
mRect = aRect;
Mutated();
}
// Size of each rounded corner as in css::Corner, 0.0 means a
// rectangular corner.
virtual void SetCornerRadii(const BorderCorners& aCorners)
{
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) Corners", this));
PodCopy(&mCorners[0], &aCorners[0], 4);
Mutated();
}
virtual void SetWidths(const BorderWidths& aWidths)
{
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) Widths", this));
PodCopy(&mWidths[0], &aWidths[0], 4);
Mutated();
}
virtual void SetStyles(const BorderStyles& aBorderStyles)
{
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) Widths", this));
PodCopy(&mBorderStyles[0], &aBorderStyles[0], 4);
Mutated();
}
MOZ_LAYER_DECL_NAME("BorderLayer", TYPE_BORDER)
virtual void ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface) override
{
gfx::Matrix4x4 idealTransform = GetLocalTransform() * aTransformToSurface;
mEffectiveTransform = SnapTransformTranslation(idealTransform, nullptr);
ComputeEffectiveTransformForMaskLayers(aTransformToSurface);
}
const BorderColors& GetColors() { return mColors; }
const LayerRect& GetRect() { return mRect; }
const BorderCorners& GetCorners() { return mCorners; }
const BorderWidths& GetWidths() { return mWidths; }
protected:
BorderLayer(LayerManager* aManager, void* aImplData)
: Layer(aManager, aImplData)
{}
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
virtual void DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent) override;
BorderColors mColors;
LayerRect mRect;
BorderCorners mCorners;
BorderWidths mWidths;
BorderStyles mBorderStyles;
};
/**
* A Layer for HTML Canvas elements. It's backed by either a
* gfxASurface or a GLContext (for WebGL layers), and has some control
* for intelligent updating from the source if necessary (for example,
* if hardware compositing is not available, for reading from the GL
* buffer into an image surface that we can layer composite.)
*
* After Initialize is called, the underlying canvas Surface/GLContext
* must not be modified during a layer transaction.
*/
class CanvasLayer : public Layer {
public:
void SetBounds(gfx::IntRect aBounds) { mBounds = aBounds; }
virtual CanvasLayer* AsCanvasLayer() override { return this; }
/**
* Notify this CanvasLayer that the canvas surface contents have
* changed (or will change) before the next transaction.
*/
Bug 1379920 - Introduce CanvasRenderer and its derived classes. r=nical,jrmuizel This patch move common canvas interfaces out of layer. So I create a base class CanvasRenderer which move interfaces from CanvasLayer. CopyableCanvasRenderer from CopyableCanvasLayer, ClientCanvasRenderer from ClientCanvasLayer and WebRenderCanvasRenderer from WebRenderCanvasLayer. And finally, WebRenderCanvasRendererSync for the non layers free mode and WebRenderCanvasRendererAsync for the layers free mode. Summary all changes in this patch. * Move class CanvasLayer::Data to CanvasRenderer.h and rename it to CanvasInitializeData. Because this class not only use by layer but also * Move BasicCanvasLayer::UpdateSurface to CopyableCanvasRenderer::ReadbackSurface. * CanvasClient::Update now accepts ShareableCanvasRenderer as parameter. not CanvasLayer. use by layers-free mode. Move it out of layer's class makes more sense. * Add InitializeCanvasRenderer in the canvas related classes to initialize CanvasRenderer without involved layer. * All canvas layer has function "CreateCanvasRendererInternal" that initialize corresponding CanvasRenderer. * Description of all CanvasRenderer classes: ** CanvasRenderer: Based classes. ** CopyableCanvasRenderer: Can readback canvas content to a SourceSurface. Use by BasicCanvasLayer. ** ShareableCanvasRenderer: Provide IPC capabilities that allow sending canvas content over IPC. This is pure virtual class because the IPC handling is different in different LayerManager. ** ClientCanvasRenderer: Implement IPC handling for ClientLayerManager. Use by ClientCanvasLayer. ** WebRenderCanvasRenderer: Implement IPC handling for WebRenderLayerManager. ** WebRenderCanvasRendererSync: Use by WebRenderCanvasLayer. ** WebRenderCanvasRendererAsync: Use by layers-free mode in WebRender. class diagram shows below: +--------------+ |CanvasRenderer| +-------+------+ ^ | +----------------------+ |CopyableCanvasRenderer| +----------------------+ ^ | +-----------+-----------+ |ShareableCanvasRenderer| +-----+-----------------+ ^ ^ +-------------+ +-------+ | | +--------------------+ +---------+-------------+ |ClientCanvasRenderer| |WebRenderCanvasRenderer| +--------------------+ +--------+--+-----------+ ^ ^ +-----------------------+ +----+ | | +-------------+-------------+ +-------------+--------------+ |WebRenderCanvasRendererSync| |WebRenderCanvasRendererAsync| +---------------------------+ +----------------------------+ MozReview-Commit-ID: 5hqQ19W169r
2017-08-03 08:55:14 +03:00
void Updated() { mCanvasRenderer->SetDirty(); SetInvalidRectToVisibleRegion(); }
/**
* Notify this CanvasLayer that the canvas surface contents have
* been painted since the last change.
*/
Bug 1379920 - Introduce CanvasRenderer and its derived classes. r=nical,jrmuizel This patch move common canvas interfaces out of layer. So I create a base class CanvasRenderer which move interfaces from CanvasLayer. CopyableCanvasRenderer from CopyableCanvasLayer, ClientCanvasRenderer from ClientCanvasLayer and WebRenderCanvasRenderer from WebRenderCanvasLayer. And finally, WebRenderCanvasRendererSync for the non layers free mode and WebRenderCanvasRendererAsync for the layers free mode. Summary all changes in this patch. * Move class CanvasLayer::Data to CanvasRenderer.h and rename it to CanvasInitializeData. Because this class not only use by layer but also * Move BasicCanvasLayer::UpdateSurface to CopyableCanvasRenderer::ReadbackSurface. * CanvasClient::Update now accepts ShareableCanvasRenderer as parameter. not CanvasLayer. use by layers-free mode. Move it out of layer's class makes more sense. * Add InitializeCanvasRenderer in the canvas related classes to initialize CanvasRenderer without involved layer. * All canvas layer has function "CreateCanvasRendererInternal" that initialize corresponding CanvasRenderer. * Description of all CanvasRenderer classes: ** CanvasRenderer: Based classes. ** CopyableCanvasRenderer: Can readback canvas content to a SourceSurface. Use by BasicCanvasLayer. ** ShareableCanvasRenderer: Provide IPC capabilities that allow sending canvas content over IPC. This is pure virtual class because the IPC handling is different in different LayerManager. ** ClientCanvasRenderer: Implement IPC handling for ClientLayerManager. Use by ClientCanvasLayer. ** WebRenderCanvasRenderer: Implement IPC handling for WebRenderLayerManager. ** WebRenderCanvasRendererSync: Use by WebRenderCanvasLayer. ** WebRenderCanvasRendererAsync: Use by layers-free mode in WebRender. class diagram shows below: +--------------+ |CanvasRenderer| +-------+------+ ^ | +----------------------+ |CopyableCanvasRenderer| +----------------------+ ^ | +-----------+-----------+ |ShareableCanvasRenderer| +-----+-----------------+ ^ ^ +-------------+ +-------+ | | +--------------------+ +---------+-------------+ |ClientCanvasRenderer| |WebRenderCanvasRenderer| +--------------------+ +--------+--+-----------+ ^ ^ +-----------------------+ +----+ | | +-------------+-------------+ +-------------+--------------+ |WebRenderCanvasRendererSync| |WebRenderCanvasRendererAsync| +---------------------------+ +----------------------------+ MozReview-Commit-ID: 5hqQ19W169r
2017-08-03 08:55:14 +03:00
void Painted() { mCanvasRenderer->ResetDirty(); }
/**
* Returns true if the canvas surface contents have changed since the
* last paint.
*/
bool IsDirty()
{
// We can only tell if we are dirty if we're part of the
// widget's retained layer tree.
if (!mManager || !mManager->IsWidgetLayerManager()) {
return true;
}
Bug 1379920 - Introduce CanvasRenderer and its derived classes. r=nical,jrmuizel This patch move common canvas interfaces out of layer. So I create a base class CanvasRenderer which move interfaces from CanvasLayer. CopyableCanvasRenderer from CopyableCanvasLayer, ClientCanvasRenderer from ClientCanvasLayer and WebRenderCanvasRenderer from WebRenderCanvasLayer. And finally, WebRenderCanvasRendererSync for the non layers free mode and WebRenderCanvasRendererAsync for the layers free mode. Summary all changes in this patch. * Move class CanvasLayer::Data to CanvasRenderer.h and rename it to CanvasInitializeData. Because this class not only use by layer but also * Move BasicCanvasLayer::UpdateSurface to CopyableCanvasRenderer::ReadbackSurface. * CanvasClient::Update now accepts ShareableCanvasRenderer as parameter. not CanvasLayer. use by layers-free mode. Move it out of layer's class makes more sense. * Add InitializeCanvasRenderer in the canvas related classes to initialize CanvasRenderer without involved layer. * All canvas layer has function "CreateCanvasRendererInternal" that initialize corresponding CanvasRenderer. * Description of all CanvasRenderer classes: ** CanvasRenderer: Based classes. ** CopyableCanvasRenderer: Can readback canvas content to a SourceSurface. Use by BasicCanvasLayer. ** ShareableCanvasRenderer: Provide IPC capabilities that allow sending canvas content over IPC. This is pure virtual class because the IPC handling is different in different LayerManager. ** ClientCanvasRenderer: Implement IPC handling for ClientLayerManager. Use by ClientCanvasLayer. ** WebRenderCanvasRenderer: Implement IPC handling for WebRenderLayerManager. ** WebRenderCanvasRendererSync: Use by WebRenderCanvasLayer. ** WebRenderCanvasRendererAsync: Use by layers-free mode in WebRender. class diagram shows below: +--------------+ |CanvasRenderer| +-------+------+ ^ | +----------------------+ |CopyableCanvasRenderer| +----------------------+ ^ | +-----------+-----------+ |ShareableCanvasRenderer| +-----+-----------------+ ^ ^ +-------------+ +-------+ | | +--------------------+ +---------+-------------+ |ClientCanvasRenderer| |WebRenderCanvasRenderer| +--------------------+ +--------+--+-----------+ ^ ^ +-----------------------+ +----+ | | +-------------+-------------+ +-------------+--------------+ |WebRenderCanvasRendererSync| |WebRenderCanvasRendererAsync| +---------------------------+ +----------------------------+ MozReview-Commit-ID: 5hqQ19W169r
2017-08-03 08:55:14 +03:00
return mCanvasRenderer->IsDirty();
}
const nsIntRect& GetBounds() const { return mBounds; }
Bug 1379920 - Introduce CanvasRenderer and its derived classes. r=nical,jrmuizel This patch move common canvas interfaces out of layer. So I create a base class CanvasRenderer which move interfaces from CanvasLayer. CopyableCanvasRenderer from CopyableCanvasLayer, ClientCanvasRenderer from ClientCanvasLayer and WebRenderCanvasRenderer from WebRenderCanvasLayer. And finally, WebRenderCanvasRendererSync for the non layers free mode and WebRenderCanvasRendererAsync for the layers free mode. Summary all changes in this patch. * Move class CanvasLayer::Data to CanvasRenderer.h and rename it to CanvasInitializeData. Because this class not only use by layer but also * Move BasicCanvasLayer::UpdateSurface to CopyableCanvasRenderer::ReadbackSurface. * CanvasClient::Update now accepts ShareableCanvasRenderer as parameter. not CanvasLayer. use by layers-free mode. Move it out of layer's class makes more sense. * Add InitializeCanvasRenderer in the canvas related classes to initialize CanvasRenderer without involved layer. * All canvas layer has function "CreateCanvasRendererInternal" that initialize corresponding CanvasRenderer. * Description of all CanvasRenderer classes: ** CanvasRenderer: Based classes. ** CopyableCanvasRenderer: Can readback canvas content to a SourceSurface. Use by BasicCanvasLayer. ** ShareableCanvasRenderer: Provide IPC capabilities that allow sending canvas content over IPC. This is pure virtual class because the IPC handling is different in different LayerManager. ** ClientCanvasRenderer: Implement IPC handling for ClientLayerManager. Use by ClientCanvasLayer. ** WebRenderCanvasRenderer: Implement IPC handling for WebRenderLayerManager. ** WebRenderCanvasRendererSync: Use by WebRenderCanvasLayer. ** WebRenderCanvasRendererAsync: Use by layers-free mode in WebRender. class diagram shows below: +--------------+ |CanvasRenderer| +-------+------+ ^ | +----------------------+ |CopyableCanvasRenderer| +----------------------+ ^ | +-----------+-----------+ |ShareableCanvasRenderer| +-----+-----------------+ ^ ^ +-------------+ +-------+ | | +--------------------+ +---------+-------------+ |ClientCanvasRenderer| |WebRenderCanvasRenderer| +--------------------+ +--------+--+-----------+ ^ ^ +-----------------------+ +----+ | | +-------------+-------------+ +-------------+--------------+ |WebRenderCanvasRendererSync| |WebRenderCanvasRendererAsync| +---------------------------+ +----------------------------+ MozReview-Commit-ID: 5hqQ19W169r
2017-08-03 08:55:14 +03:00
CanvasRenderer* CreateOrGetCanvasRenderer();
public:
/**
* CONSTRUCTION PHASE ONLY
* Set the filter used to resample this image (if necessary).
*/
void SetSamplingFilter(gfx::SamplingFilter aSamplingFilter)
{
if (mSamplingFilter != aSamplingFilter) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) Filter", this));
mSamplingFilter = aSamplingFilter;
Mutated();
}
}
gfx::SamplingFilter GetSamplingFilter() const { return mSamplingFilter; }
MOZ_LAYER_DECL_NAME("CanvasLayer", TYPE_CANVAS)
virtual void ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface) override
{
// Snap our local transform first, and snap the inherited transform as well.
// This makes our snapping equivalent to what would happen if our content
// was drawn into a PaintedLayer (gfxContext would snap using the local
// transform, then we'd snap again when compositing the PaintedLayer).
mEffectiveTransform =
SnapTransform(GetLocalTransform(), gfxRect(0, 0, mBounds.Width(), mBounds.Height()),
nullptr)*
SnapTransformTranslation(aTransformToSurface, nullptr);
ComputeEffectiveTransformForMaskLayers(aTransformToSurface);
}
protected:
CanvasLayer(LayerManager* aManager, void* aImplData);
virtual ~CanvasLayer();
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
virtual void DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent) override;
Bug 1379920 - Introduce CanvasRenderer and its derived classes. r=nical,jrmuizel This patch move common canvas interfaces out of layer. So I create a base class CanvasRenderer which move interfaces from CanvasLayer. CopyableCanvasRenderer from CopyableCanvasLayer, ClientCanvasRenderer from ClientCanvasLayer and WebRenderCanvasRenderer from WebRenderCanvasLayer. And finally, WebRenderCanvasRendererSync for the non layers free mode and WebRenderCanvasRendererAsync for the layers free mode. Summary all changes in this patch. * Move class CanvasLayer::Data to CanvasRenderer.h and rename it to CanvasInitializeData. Because this class not only use by layer but also * Move BasicCanvasLayer::UpdateSurface to CopyableCanvasRenderer::ReadbackSurface. * CanvasClient::Update now accepts ShareableCanvasRenderer as parameter. not CanvasLayer. use by layers-free mode. Move it out of layer's class makes more sense. * Add InitializeCanvasRenderer in the canvas related classes to initialize CanvasRenderer without involved layer. * All canvas layer has function "CreateCanvasRendererInternal" that initialize corresponding CanvasRenderer. * Description of all CanvasRenderer classes: ** CanvasRenderer: Based classes. ** CopyableCanvasRenderer: Can readback canvas content to a SourceSurface. Use by BasicCanvasLayer. ** ShareableCanvasRenderer: Provide IPC capabilities that allow sending canvas content over IPC. This is pure virtual class because the IPC handling is different in different LayerManager. ** ClientCanvasRenderer: Implement IPC handling for ClientLayerManager. Use by ClientCanvasLayer. ** WebRenderCanvasRenderer: Implement IPC handling for WebRenderLayerManager. ** WebRenderCanvasRendererSync: Use by WebRenderCanvasLayer. ** WebRenderCanvasRendererAsync: Use by layers-free mode in WebRender. class diagram shows below: +--------------+ |CanvasRenderer| +-------+------+ ^ | +----------------------+ |CopyableCanvasRenderer| +----------------------+ ^ | +-----------+-----------+ |ShareableCanvasRenderer| +-----+-----------------+ ^ ^ +-------------+ +-------+ | | +--------------------+ +---------+-------------+ |ClientCanvasRenderer| |WebRenderCanvasRenderer| +--------------------+ +--------+--+-----------+ ^ ^ +-----------------------+ +----+ | | +-------------+-------------+ +-------------+--------------+ |WebRenderCanvasRendererSync| |WebRenderCanvasRendererAsync| +---------------------------+ +----------------------------+ MozReview-Commit-ID: 5hqQ19W169r
2017-08-03 08:55:14 +03:00
virtual CanvasRenderer* CreateCanvasRendererInternal() = 0;
Bug 1379920 - Introduce CanvasRenderer and its derived classes. r=nical,jrmuizel This patch move common canvas interfaces out of layer. So I create a base class CanvasRenderer which move interfaces from CanvasLayer. CopyableCanvasRenderer from CopyableCanvasLayer, ClientCanvasRenderer from ClientCanvasLayer and WebRenderCanvasRenderer from WebRenderCanvasLayer. And finally, WebRenderCanvasRendererSync for the non layers free mode and WebRenderCanvasRendererAsync for the layers free mode. Summary all changes in this patch. * Move class CanvasLayer::Data to CanvasRenderer.h and rename it to CanvasInitializeData. Because this class not only use by layer but also * Move BasicCanvasLayer::UpdateSurface to CopyableCanvasRenderer::ReadbackSurface. * CanvasClient::Update now accepts ShareableCanvasRenderer as parameter. not CanvasLayer. use by layers-free mode. Move it out of layer's class makes more sense. * Add InitializeCanvasRenderer in the canvas related classes to initialize CanvasRenderer without involved layer. * All canvas layer has function "CreateCanvasRendererInternal" that initialize corresponding CanvasRenderer. * Description of all CanvasRenderer classes: ** CanvasRenderer: Based classes. ** CopyableCanvasRenderer: Can readback canvas content to a SourceSurface. Use by BasicCanvasLayer. ** ShareableCanvasRenderer: Provide IPC capabilities that allow sending canvas content over IPC. This is pure virtual class because the IPC handling is different in different LayerManager. ** ClientCanvasRenderer: Implement IPC handling for ClientLayerManager. Use by ClientCanvasLayer. ** WebRenderCanvasRenderer: Implement IPC handling for WebRenderLayerManager. ** WebRenderCanvasRendererSync: Use by WebRenderCanvasLayer. ** WebRenderCanvasRendererAsync: Use by layers-free mode in WebRender. class diagram shows below: +--------------+ |CanvasRenderer| +-------+------+ ^ | +----------------------+ |CopyableCanvasRenderer| +----------------------+ ^ | +-----------+-----------+ |ShareableCanvasRenderer| +-----+-----------------+ ^ ^ +-------------+ +-------+ | | +--------------------+ +---------+-------------+ |ClientCanvasRenderer| |WebRenderCanvasRenderer| +--------------------+ +--------+--+-----------+ ^ ^ +-----------------------+ +----+ | | +-------------+-------------+ +-------------+--------------+ |WebRenderCanvasRendererSync| |WebRenderCanvasRendererAsync| +---------------------------+ +----------------------------+ MozReview-Commit-ID: 5hqQ19W169r
2017-08-03 08:55:14 +03:00
UniquePtr<CanvasRenderer> mCanvasRenderer;
gfx::SamplingFilter mSamplingFilter;
/**
Bug 1379920 - Introduce CanvasRenderer and its derived classes. r=nical,jrmuizel This patch move common canvas interfaces out of layer. So I create a base class CanvasRenderer which move interfaces from CanvasLayer. CopyableCanvasRenderer from CopyableCanvasLayer, ClientCanvasRenderer from ClientCanvasLayer and WebRenderCanvasRenderer from WebRenderCanvasLayer. And finally, WebRenderCanvasRendererSync for the non layers free mode and WebRenderCanvasRendererAsync for the layers free mode. Summary all changes in this patch. * Move class CanvasLayer::Data to CanvasRenderer.h and rename it to CanvasInitializeData. Because this class not only use by layer but also * Move BasicCanvasLayer::UpdateSurface to CopyableCanvasRenderer::ReadbackSurface. * CanvasClient::Update now accepts ShareableCanvasRenderer as parameter. not CanvasLayer. use by layers-free mode. Move it out of layer's class makes more sense. * Add InitializeCanvasRenderer in the canvas related classes to initialize CanvasRenderer without involved layer. * All canvas layer has function "CreateCanvasRendererInternal" that initialize corresponding CanvasRenderer. * Description of all CanvasRenderer classes: ** CanvasRenderer: Based classes. ** CopyableCanvasRenderer: Can readback canvas content to a SourceSurface. Use by BasicCanvasLayer. ** ShareableCanvasRenderer: Provide IPC capabilities that allow sending canvas content over IPC. This is pure virtual class because the IPC handling is different in different LayerManager. ** ClientCanvasRenderer: Implement IPC handling for ClientLayerManager. Use by ClientCanvasLayer. ** WebRenderCanvasRenderer: Implement IPC handling for WebRenderLayerManager. ** WebRenderCanvasRendererSync: Use by WebRenderCanvasLayer. ** WebRenderCanvasRendererAsync: Use by layers-free mode in WebRender. class diagram shows below: +--------------+ |CanvasRenderer| +-------+------+ ^ | +----------------------+ |CopyableCanvasRenderer| +----------------------+ ^ | +-----------+-----------+ |ShareableCanvasRenderer| +-----+-----------------+ ^ ^ +-------------+ +-------+ | | +--------------------+ +---------+-------------+ |ClientCanvasRenderer| |WebRenderCanvasRenderer| +--------------------+ +--------+--+-----------+ ^ ^ +-----------------------+ +----+ | | +-------------+-------------+ +-------------+--------------+ |WebRenderCanvasRendererSync| |WebRenderCanvasRendererAsync| +---------------------------+ +----------------------------+ MozReview-Commit-ID: 5hqQ19W169r
2017-08-03 08:55:14 +03:00
* 0, 0, canvaswidth, canvasheight
*/
Bug 1379920 - Introduce CanvasRenderer and its derived classes. r=nical,jrmuizel This patch move common canvas interfaces out of layer. So I create a base class CanvasRenderer which move interfaces from CanvasLayer. CopyableCanvasRenderer from CopyableCanvasLayer, ClientCanvasRenderer from ClientCanvasLayer and WebRenderCanvasRenderer from WebRenderCanvasLayer. And finally, WebRenderCanvasRendererSync for the non layers free mode and WebRenderCanvasRendererAsync for the layers free mode. Summary all changes in this patch. * Move class CanvasLayer::Data to CanvasRenderer.h and rename it to CanvasInitializeData. Because this class not only use by layer but also * Move BasicCanvasLayer::UpdateSurface to CopyableCanvasRenderer::ReadbackSurface. * CanvasClient::Update now accepts ShareableCanvasRenderer as parameter. not CanvasLayer. use by layers-free mode. Move it out of layer's class makes more sense. * Add InitializeCanvasRenderer in the canvas related classes to initialize CanvasRenderer without involved layer. * All canvas layer has function "CreateCanvasRendererInternal" that initialize corresponding CanvasRenderer. * Description of all CanvasRenderer classes: ** CanvasRenderer: Based classes. ** CopyableCanvasRenderer: Can readback canvas content to a SourceSurface. Use by BasicCanvasLayer. ** ShareableCanvasRenderer: Provide IPC capabilities that allow sending canvas content over IPC. This is pure virtual class because the IPC handling is different in different LayerManager. ** ClientCanvasRenderer: Implement IPC handling for ClientLayerManager. Use by ClientCanvasLayer. ** WebRenderCanvasRenderer: Implement IPC handling for WebRenderLayerManager. ** WebRenderCanvasRendererSync: Use by WebRenderCanvasLayer. ** WebRenderCanvasRendererAsync: Use by layers-free mode in WebRender. class diagram shows below: +--------------+ |CanvasRenderer| +-------+------+ ^ | +----------------------+ |CopyableCanvasRenderer| +----------------------+ ^ | +-----------+-----------+ |ShareableCanvasRenderer| +-----+-----------------+ ^ ^ +-------------+ +-------+ | | +--------------------+ +---------+-------------+ |ClientCanvasRenderer| |WebRenderCanvasRenderer| +--------------------+ +--------+--+-----------+ ^ ^ +-----------------------+ +----+ | | +-------------+-------------+ +-------------+--------------+ |WebRenderCanvasRendererSync| |WebRenderCanvasRendererAsync| +---------------------------+ +----------------------------+ MozReview-Commit-ID: 5hqQ19W169r
2017-08-03 08:55:14 +03:00
gfx::IntRect mBounds;
};
/**
* ContainerLayer that refers to a "foreign" layer tree, through an
* ID. Usage of RefLayer looks like
*
* Construction phase:
* allocate ID for layer subtree
* create RefLayer, SetReferentId(ID)
*
* Composition:
* look up subtree for GetReferentId()
* ConnectReferentLayer(subtree)
* compose
* ClearReferentLayer()
*
* Clients will usually want to Connect/Clear() on each transaction to
* avoid difficulties managing memory across multiple layer subtrees.
*/
class RefLayer : public ContainerLayer {
friend class LayerManager;
private:
virtual bool InsertAfter(Layer* aChild, Layer* aAfter) override
{ MOZ_CRASH("GFX: RefLayer"); return false; }
virtual bool RemoveChild(Layer* aChild) override
{ MOZ_CRASH("GFX: RefLayer"); return false; }
virtual bool RepositionChild(Layer* aChild, Layer* aAfter) override
{ MOZ_CRASH("GFX: RefLayer"); return false; }
public:
/**
* CONSTRUCTION PHASE ONLY
* Set the ID of the layer's referent.
*/
void SetReferentId(uint64_t aId)
{
MOZ_ASSERT(aId != 0);
if (mId != aId) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ReferentId", this));
mId = aId;
Mutated();
}
}
/**
* CONSTRUCTION PHASE ONLY
* Connect this ref layer to its referent, temporarily.
* ClearReferentLayer() must be called after composition.
*/
void ConnectReferentLayer(Layer* aLayer)
{
MOZ_ASSERT(!mFirstChild && !mLastChild);
MOZ_ASSERT(!aLayer->GetParent());
if (aLayer->Manager() != Manager()) {
// This can happen when e.g. rendering while dragging tabs
// between windows - aLayer's manager may be the manager for the
// old window's tab. In that case, it will be changed before the
// next render (see SetLayerManager). It is simply easier to
// ignore the rendering here than it is to pause it.
NS_WARNING("ConnectReferentLayer failed - Incorrect LayerManager");
return;
}
mFirstChild = mLastChild = aLayer;
aLayer->SetParent(this);
}
/**
* CONSTRUCTION PHASE ONLY
* Set flags that indicate how event regions in the child layer tree need
* to be overridden because of properties of the parent layer tree.
*/
void SetEventRegionsOverride(EventRegionsOverride aVal) {
if (mEventRegionsOverride == aVal) {
return;
}
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) EventRegionsOverride", this));
mEventRegionsOverride = aVal;
Mutated();
}
EventRegionsOverride GetEventRegionsOverride() const {
return mEventRegionsOverride;
}
/**
* DRAWING PHASE ONLY
* |aLayer| is the same as the argument to ConnectReferentLayer().
*/
void DetachReferentLayer(Layer* aLayer)
{
mFirstChild = mLastChild = nullptr;
aLayer->SetParent(nullptr);
}
// These getters can be used anytime.
virtual RefLayer* AsRefLayer() override { return this; }
virtual uint64_t GetReferentId() { return mId; }
/**
* DRAWING PHASE ONLY
*/
virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs) override;
MOZ_LAYER_DECL_NAME("RefLayer", TYPE_REF)
protected:
RefLayer(LayerManager* aManager, void* aImplData)
: ContainerLayer(aManager, aImplData)
, mId(0)
, mEventRegionsOverride(EventRegionsOverride::NoOverride)
{}
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
virtual void DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent) override;
// 0 is a special value that means "no ID".
uint64_t mId;
EventRegionsOverride mEventRegionsOverride;
};
void SetAntialiasingFlags(Layer* aLayer, gfx::DrawTarget* aTarget);
#ifdef MOZ_DUMP_PAINTING
void WriteSnapshotToDumpFile(Layer* aLayer, gfx::DataSourceSurface* aSurf);
void WriteSnapshotToDumpFile(LayerManager* aManager, gfx::DataSourceSurface* aSurf);
void WriteSnapshotToDumpFile(Compositor* aCompositor, gfx::DrawTarget* aTarget);
#endif
// A utility function used by different LayerManager implementations.
gfx::IntRect ToOutsideIntRect(const gfxRect &aRect);
} // namespace layers
} // namespace mozilla
#endif /* GFX_LAYERS_H */