gecko-dev/gfx/layers/ipc/ShadowLayerUtilsD3D10.h

35 строки
994 B
C
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
2012-05-21 15:12:37 +04:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_ShadowLayerUtilsD3D10_h
#define mozilla_layers_ShadowLayerUtilsD3D10_h
#define MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS
struct ID3D10Device;
struct ID3D10Texture2D;
namespace mozilla {
namespace layers {
class SurfaceDescriptorD3D10;
/**
* Write into |aDescr| a cross-process descriptor of |aTexture|, if
* possible. Return true iff |aDescr| was successfully set.
*/
bool
GetDescriptor(ID3D10Texture2D* aTexture, SurfaceDescriptorD3D10* aDescr);
already_AddRefed<ID3D10Texture2D>
OpenForeign(ID3D10Device* aDevice, const SurfaceDescriptorD3D10& aDescr);
} // namespace layers
} // namespace mozilla
#endif // mozilla_layers_ShadowLayerUtilsD3D10_h