gecko-dev/layout/base/nsCSSRendering.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2012-05-21 15:12:37 +04:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* utility functions for drawing borders and backgrounds */
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#ifndef nsCSSRendering_h___
#define nsCSSRendering_h___
#include "gfxBlur.h"
#include "gfxContext.h"
#include "imgIContainer.h"
#include "mozilla/gfx/PathHelpers.h"
#include "mozilla/gfx/Rect.h"
#include "mozilla/TypedEnumBits.h"
#include "nsLayoutUtils.h"
#include "nsStyleStruct.h"
#include "nsIFrame.h"
class gfxDrawable;
class nsStyleContext;
class nsPresContext;
class nsRenderingContext;
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namespace mozilla {
namespace gfx {
struct Color;
class DrawTarget;
} // namespace gfx
namespace layers {
class ImageContainer;
} // namespace layers
// A CSSSizeOrRatio represents a (possibly partially specified) size for use
// in computing image sizes. Either or both of the width and height might be
// given. A ratio of width to height may also be given. If we at least two
// of these then we can compute a concrete size, that is a width and height.
struct CSSSizeOrRatio
{
CSSSizeOrRatio()
: mRatio(0, 0)
, mHasWidth(false)
, mHasHeight(false) {}
bool CanComputeConcreteSize() const
{
return mHasWidth + mHasHeight + HasRatio() >= 2;
}
bool IsConcrete() const { return mHasWidth && mHasHeight; }
bool HasRatio() const { return mRatio.width > 0 && mRatio.height > 0; }
bool IsEmpty() const
{
return (mHasWidth && mWidth <= 0) ||
(mHasHeight && mHeight <= 0) ||
mRatio.width <= 0 || mRatio.height <= 0;
}
// CanComputeConcreteSize must return true when ComputeConcreteSize is
// called.
nsSize ComputeConcreteSize() const;
void SetWidth(nscoord aWidth)
{
mWidth = aWidth;
mHasWidth = true;
if (mHasHeight) {
mRatio = nsSize(mWidth, mHeight);
}
}
void SetHeight(nscoord aHeight)
{
mHeight = aHeight;
mHasHeight = true;
if (mHasWidth) {
mRatio = nsSize(mWidth, mHeight);
}
}
void SetSize(const nsSize& aSize)
{
mWidth = aSize.width;
mHeight = aSize.height;
mHasWidth = true;
mHasHeight = true;
mRatio = aSize;
}
void SetRatio(const nsSize& aRatio)
{
MOZ_ASSERT(!mHasWidth || !mHasHeight,
"Probably shouldn't be setting a ratio if we have a concrete size");
mRatio = aRatio;
}
nsSize mRatio;
nscoord mWidth;
nscoord mHeight;
bool mHasWidth;
bool mHasHeight;
};
enum class PaintBorderFlags : uint8_t
{
SYNC_DECODE_IMAGES = 1 << 0
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(PaintBorderFlags)
} // namespace mozilla
/**
* This is a small wrapper class to encapsulate image drawing that can draw an
* nsStyleImage image, which may internally be a real image, a sub image, or a
* CSS gradient.
*
* @note Always call the member functions in the order of PrepareImage(),
* SetSize(), and Draw*().
*/
class nsImageRenderer {
public:
typedef mozilla::image::DrawResult DrawResult;
typedef mozilla::layers::LayerManager LayerManager;
typedef mozilla::layers::ImageContainer ImageContainer;
enum {
FLAG_SYNC_DECODE_IMAGES = 0x01,
FLAG_PAINTING_TO_WINDOW = 0x02
};
enum FitType
{
CONTAIN,
COVER
};
nsImageRenderer(nsIFrame* aForFrame, const nsStyleImage* aImage, uint32_t aFlags);
~nsImageRenderer();
/**
* Populates member variables to get ready for rendering.
* @return true iff the image is ready, and there is at least a pixel to
* draw.
*/
bool PrepareImage();
/**
* The three Compute*Size functions correspond to the sizing algorthms and
* definitions from the CSS Image Values and Replaced Content spec. See
* http://dev.w3.org/csswg/css-images-3/#sizing .
*/
/**
* Compute the intrinsic size of the image as defined in the CSS Image Values
* spec. The intrinsic size is the unscaled size which the image would ideally
* like to be in app units.
*/
mozilla::CSSSizeOrRatio ComputeIntrinsicSize();
/**
* Computes the placement for a background image, or for the image data
* inside of a replaced element.
*
* @param aPos The CSS <position> value that specifies the image's position.
* @param aOriginBounds The box to which the tiling position should be
* relative. For background images, this should correspond to
* 'background-origin' for the frame, except when painting on the
* canvas, in which case the origin bounds should be the bounds
* of the root element's frame. For a replaced element, this should
* be the element's content-box.
* @param aTopLeft [out] The top-left corner where an image tile should be
* drawn.
* @param aAnchorPoint [out] A point which should be pixel-aligned by
* nsLayoutUtils::DrawImage. This is the same as aTopLeft, unless
* CSS specifies a percentage (including 'right' or 'bottom'), in
* which case it's that percentage within of aOriginBounds. So
* 'right' would set aAnchorPoint.x to aOriginBounds.XMost().
*
* Points are returned relative to aOriginBounds.
*/
static void ComputeObjectAnchorPoint(const nsStyleBackground::Position& aPos,
const nsSize& aOriginBounds,
const nsSize& aImageSize,
nsPoint* aTopLeft,
nsPoint* aAnchorPoint);
/**
* Compute the size of the rendered image using either the 'cover' or
* 'contain' constraints (aFitType).
* aIntrinsicRatio may be an invalid ratio, that is one or both of its
* dimensions can be less than or equal to zero.
*/
static nsSize ComputeConstrainedSize(const nsSize& aConstrainingSize,
const nsSize& aIntrinsicRatio,
FitType aFitType);
/**
* Compute the size of the rendered image (the concrete size) where no cover/
* contain constraints are given. The 'default algorithm' from the CSS Image
* Values spec.
*/
static nsSize ComputeConcreteSize(const mozilla::CSSSizeOrRatio& aSpecifiedSize,
const mozilla::CSSSizeOrRatio& aIntrinsicSize,
const nsSize& aDefaultSize);
/**
* Set this image's preferred size. This will be its intrinsic size where
* specified and the default size where it is not. Used as the unscaled size
* when rendering the image.
*/
void SetPreferredSize(const mozilla::CSSSizeOrRatio& aIntrinsicSize,
const nsSize& aDefaultSize);
/**
* Draws the image to the target rendering context using background-specific
* arguments.
* @see nsLayoutUtils::DrawImage() for parameters.
*/
DrawResult DrawBackground(nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDest,
const nsRect& aFill,
const nsPoint& aAnchor,
const nsRect& aDirty);
/**
* Draw the image to a single component of a border-image style rendering.
* aFill The destination rect to be drawn into
* aSrc is the part of the image to be rendered into a tile (aUnitSize in
* aFill), if aSrc and the dest tile are different sizes, the image will be
* scaled to map aSrc onto the dest tile.
* aHFill and aVFill are the repeat patterns for the component -
* NS_STYLE_BORDER_IMAGE_REPEAT_*
* aUnitSize The scaled size of a single source rect (in destination coords)
* aIndex identifies the component: 0 1 2
* 3 4 5
* 6 7 8
*/
DrawResult
DrawBorderImageComponent(nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
const nsRect& aFill,
const mozilla::CSSIntRect& aSrc,
uint8_t aHFill,
uint8_t aVFill,
const nsSize& aUnitSize,
uint8_t aIndex);
bool IsRasterImage();
bool IsAnimatedImage();
/**
* @return true if this nsImageRenderer wraps an image which has an
* ImageContainer available.
*
* If IsContainerAvailable() returns true, GetImage() will return a non-null
* imgIContainer which callers can use to retrieve the ImageContainer.
*/
bool IsContainerAvailable(LayerManager* aManager,
nsDisplayListBuilder* aBuilder);
/// Retrieves the image associated with this nsImageRenderer, if there is one.
already_AddRefed<imgIContainer> GetImage();
bool IsReady() const { return mPrepareResult == DrawResult::SUCCESS; }
DrawResult PrepareResult() const { return mPrepareResult; }
private:
/**
* Draws the image to the target rendering context.
* aSrc is a rect on the source image which will be mapped to aDest; it's
* currently only used for gradients.
*
* @see nsLayoutUtils::DrawImage() for other parameters.
*/
DrawResult Draw(nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
const nsRect& aDest,
const nsRect& aFill,
const nsPoint& aAnchor,
const mozilla::CSSIntRect& aSrc);
/**
* Helper method for creating a gfxDrawable from mPaintServerFrame or
* mImageElementSurface.
* Requires mType is eStyleImageType_Element.
* Returns null if we cannot create the drawable.
*/
already_AddRefed<gfxDrawable> DrawableForElement(const nsRect& aImageRect,
nsRenderingContext& aRenderingContext);
nsIFrame* mForFrame;
const nsStyleImage* mImage;
nsStyleImageType mType;
nsCOMPtr<imgIContainer> mImageContainer;
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
RefPtr<nsStyleGradient> mGradientData;
nsIFrame* mPaintServerFrame;
nsLayoutUtils::SurfaceFromElementResult mImageElementSurface;
DrawResult mPrepareResult;
nsSize mSize; // unscaled size of the image, in app units
uint32_t mFlags;
};
/**
* A struct representing all the information needed to paint a background
* image to some target, taking into account all CSS background-* properties.
* See PrepareBackgroundLayer.
*/
struct nsBackgroundLayerState {
typedef mozilla::gfx::CompositionOp CompositionOp;
/**
* @param aFlags some combination of nsCSSRendering::PAINTBG_* flags
*/
nsBackgroundLayerState(nsIFrame* aForFrame, const nsStyleImage* aImage,
uint32_t aFlags)
: mImageRenderer(aForFrame, aImage, aFlags)
, mCompositionOp(CompositionOp::OP_OVER)
{}
/**
* The nsImageRenderer that will be used to draw the background.
*/
nsImageRenderer mImageRenderer;
/**
* A rectangle that one copy of the image tile is mapped onto. Same
* coordinate system as aBorderArea/aBGClipRect passed into
* PrepareBackgroundLayer.
*/
nsRect mDestArea;
/**
* The actual rectangle that should be filled with (complete or partial)
* image tiles. Same coordinate system as aBorderArea/aBGClipRect passed into
* PrepareBackgroundLayer.
*/
nsRect mFillArea;
/**
* The anchor point that should be snapped to a pixel corner. Same
* coordinate system as aBorderArea/aBGClipRect passed into
* PrepareBackgroundLayer.
*/
nsPoint mAnchor;
/**
* The composition operation that the image should use.
*/
CompositionOp mCompositionOp;
};
struct nsCSSRendering {
typedef mozilla::gfx::CompositionOp CompositionOp;
typedef mozilla::gfx::DrawTarget DrawTarget;
typedef mozilla::gfx::Float Float;
typedef mozilla::gfx::Point Point;
typedef mozilla::gfx::Rect Rect;
typedef mozilla::gfx::Size Size;
typedef mozilla::gfx::RectCornerRadii RectCornerRadii;
typedef mozilla::image::DrawResult DrawResult;
typedef nsIFrame::Sides Sides;
/**
* Initialize any static variables used by nsCSSRendering.
*/
static void Init();
/**
* Clean up any static variables used by nsCSSRendering.
*/
static void Shutdown();
static void PaintBoxShadowInner(nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
nsIFrame* aForFrame,
const nsRect& aFrameArea,
const nsRect& aDirtyRect);
static void PaintBoxShadowOuter(nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
nsIFrame* aForFrame,
const nsRect& aFrameArea,
const nsRect& aDirtyRect,
float aOpacity = 1.0);
static void ComputePixelRadii(const nscoord *aAppUnitsRadii,
nscoord aAppUnitsPerPixel,
RectCornerRadii *oBorderRadii);
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/**
* Render the border for an element using css rendering rules
* for borders. aSkipSides says which sides to skip
* when rendering, the default is to skip none.
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*/
static DrawResult PaintBorder(nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
nsIFrame* aForFrame,
const nsRect& aDirtyRect,
const nsRect& aBorderArea,
nsStyleContext* aStyleContext,
mozilla::PaintBorderFlags aFlags,
Sides aSkipSides = Sides());
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/**
* Like PaintBorder, but taking an nsStyleBorder argument instead of
* getting it from aStyleContext. aSkipSides says which sides to skip
* when rendering, the default is to skip none.
*/
static DrawResult PaintBorderWithStyleBorder(nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
nsIFrame* aForFrame,
const nsRect& aDirtyRect,
const nsRect& aBorderArea,
const nsStyleBorder& aBorderStyle,
nsStyleContext* aStyleContext,
mozilla::PaintBorderFlags aFlags,
Sides aSkipSides = Sides());
/**
* Render the outline for an element using css rendering rules
* for borders.
*/
static void PaintOutline(nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
nsIFrame* aForFrame,
const nsRect& aDirtyRect,
const nsRect& aBorderArea,
nsStyleContext* aStyleContext);
/**
* Render keyboard focus on an element.
* |aFocusRect| is the outer rectangle of the focused element.
* Uses a fixed style equivalent to "1px dotted |aColor|".
* Not used for controls, because the native theme may differ.
*/
static void PaintFocus(nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aFocusRect,
nscolor aColor);
/**
* Render a gradient for an element.
* aDest is the rect for a single tile of the gradient on the destination.
* aFill is the rect on the destination to be covered by repeated tiling of
* the gradient.
* aSrc is the part of the gradient to be rendered into a tile (aDest), if
* aSrc and aDest are different sizes, the image will be scaled to map aSrc
* onto aDest.
* aIntrinsicSize is the size of the source gradient.
*/
static void PaintGradient(nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
nsStyleGradient* aGradient,
const nsRect& aDirtyRect,
const nsRect& aDest,
const nsRect& aFill,
const mozilla::CSSIntRect& aSrc,
const nsSize& aIntrinsiceSize);
/**
* Find the frame whose background style should be used to draw the
* canvas background. aForFrame must be the frame for the root element
* whose background style should be used. This function will return
* aForFrame unless the <body> background should be propagated, in
* which case we return the frame associated with the <body>'s background.
*/
static nsIFrame* FindBackgroundStyleFrame(nsIFrame* aForFrame);
/**
* @return true if |aFrame| is a canvas frame, in the CSS sense.
*/
static bool IsCanvasFrame(nsIFrame* aFrame);
/**
* Fill in an aBackgroundSC to be used to paint the background
* for an element. This applies the rules for propagating
* backgrounds between BODY, the root element, and the canvas.
* @return true if there is some meaningful background.
*/
static bool FindBackground(nsIFrame* aForFrame,
nsStyleContext** aBackgroundSC);
/**
* As FindBackground, but the passed-in frame is known to be a root frame
* (returned from nsCSSFrameConstructor::GetRootElementStyleFrame())
* and there is always some meaningful background returned.
*/
static nsStyleContext* FindRootFrameBackground(nsIFrame* aForFrame);
/**
* Returns background style information for the canvas.
*
* @param aForFrame
* the frame used to represent the canvas, in the CSS sense (i.e.
* nsCSSRendering::IsCanvasFrame(aForFrame) must be true)
* @param aRootElementFrame
* the frame representing the root element of the document
* @param aBackground
* contains background style information for the canvas on return
*/
static nsStyleContext*
FindCanvasBackground(nsIFrame* aForFrame, nsIFrame* aRootElementFrame)
{
MOZ_ASSERT(IsCanvasFrame(aForFrame), "not a canvas frame");
if (aRootElementFrame)
return FindRootFrameBackground(aRootElementFrame);
// This should always give transparent, so we'll fill it in with the
// default color if needed. This seems to happen a bit while a page is
// being loaded.
return aForFrame->StyleContext();
}
/**
* Find a frame which draws a non-transparent background,
* for various table-related and HR-related backwards-compatibility hacks.
* This function will also stop if it finds themed frame which might draw
* background.
*
* Be very hesitant if you're considering calling this function -- it's
* usually not what you want.
*/
static nsIFrame*
FindNonTransparentBackgroundFrame(nsIFrame* aFrame,
bool aStartAtParent = false);
/**
* Determine the background color to draw taking into account print settings.
*/
static nscolor
DetermineBackgroundColor(nsPresContext* aPresContext,
nsStyleContext* aStyleContext,
nsIFrame* aFrame,
bool& aDrawBackgroundImage,
bool& aDrawBackgroundColor);
static nsRect
ComputeBackgroundPositioningArea(nsPresContext* aPresContext,
nsIFrame* aForFrame,
const nsRect& aBorderArea,
const nsStyleBackground::Layer& aLayer,
nsIFrame** aAttachedToFrame);
static nsBackgroundLayerState
PrepareBackgroundLayer(nsPresContext* aPresContext,
nsIFrame* aForFrame,
uint32_t aFlags,
const nsRect& aBorderArea,
const nsRect& aBGClipRect,
const nsStyleBackground::Layer& aLayer);
struct BackgroundClipState {
nsRect mBGClipArea; // Affected by mClippedRadii
nsRect mAdditionalBGClipArea; // Not affected by mClippedRadii
nsRect mDirtyRect;
gfxRect mDirtyRectGfx;
nscoord mRadii[8];
RectCornerRadii mClippedRadii;
bool mHasRoundedCorners;
bool mHasAdditionalBGClipArea;
// Whether we are being asked to draw with a caller provided background
// clipping area. If this is true we also disable rounded corners.
bool mCustomClip;
};
static void
GetBackgroundClip(const nsStyleBackground::Layer& aLayer,
nsIFrame* aForFrame, const nsStyleBorder& aBorder, const nsRect& aBorderArea,
const nsRect& aCallerDirtyRect, bool aWillPaintBorder,
nscoord aAppUnitsPerPixel,
/* out */ BackgroundClipState* aClipState);
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/**
* Render the background for an element using css rendering rules
* for backgrounds.
*/
enum {
/**
* When this flag is passed, the element's nsDisplayBorder will be
* painted immediately on top of this background.
*/
PAINTBG_WILL_PAINT_BORDER = 0x01,
/**
* When this flag is passed, images are synchronously decoded.
*/
PAINTBG_SYNC_DECODE_IMAGES = 0x02,
/**
* When this flag is passed, painting will go to the screen so we can
* take advantage of the fact that it will be clipped to the viewport.
*/
PAINTBG_TO_WINDOW = 0x04
};
static DrawResult PaintBackground(nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
nsIFrame* aForFrame,
const nsRect& aDirtyRect,
const nsRect& aBorderArea,
uint32_t aFlags,
nsRect* aBGClipRect = nullptr,
int32_t aLayer = -1);
/**
* Same as |PaintBackground|, except using the provided style structs.
* This short-circuits the code that ensures that the root element's
* background is drawn on the canvas.
* The aLayer parameter allows you to paint a single layer of the background.
* The default value for aLayer, -1, means that all layers will be painted.
* The background color will only be painted if the back-most layer is also
* being painted.
*/
static DrawResult PaintBackgroundWithSC(nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
nsIFrame* aForFrame,
const nsRect& aDirtyRect,
const nsRect& aBorderArea,
nsStyleContext *aStyleContext,
const nsStyleBorder& aBorder,
uint32_t aFlags,
nsRect* aBGClipRect = nullptr,
int32_t aLayer = -1);
/**
* Returns the rectangle covered by the given background layer image, taking
* into account background positioning, sizing, and repetition, but not
* clipping.
*/
static nsRect GetBackgroundLayerRect(nsPresContext* aPresContext,
nsIFrame* aForFrame,
const nsRect& aBorderArea,
const nsRect& aClipRect,
const nsStyleBackground::Layer& aLayer,
uint32_t aFlags);
/**
* Called when we start creating a display list. The frame tree will not
* change until a matching EndFrameTreeLocked is called.
*/
static void BeginFrameTreesLocked();
/**
* Called when we've finished using a display list. When all
* BeginFrameTreeLocked calls have been balanced by an EndFrameTreeLocked,
* the frame tree may start changing again.
*/
static void EndFrameTreesLocked();
// Draw a border segment in the table collapsing border model without
// beveling corners
static void DrawTableBorderSegment(nsRenderingContext& aContext,
uint8_t aBorderStyle,
nscolor aBorderColor,
const nsStyleBackground* aBGColor,
const nsRect& aBorderRect,
int32_t aAppUnitsPerDevPixel,
int32_t aAppUnitsPerCSSPixel,
uint8_t aStartBevelSide = 0,
nscoord aStartBevelOffset = 0,
uint8_t aEndBevelSide = 0,
nscoord aEndBevelOffset = 0);
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/**
* Function for painting the decoration lines for the text.
* NOTE: aPt, aLineSize, aAscent and aOffset are non-rounded device pixels,
* not app units.
* NOTE: aLineSize is a "logical" size in textRun orientation, so that for
* a vertical textrun, aLineSize.width (which is the decoration line
* length) will actually be a physical height; and conversely,
* aLineSize.height [thickness] will be a physical width. The alternate
* names in [brackets] in the comments here apply to the vertical case.
*
* input:
* @param aFrame the frame which needs the decoration line
* @param aGfxContext
* @param aDirtyRect no need to paint outside this rect
* @param aColor the color of the decoration line
* @param aPt the top/left edge of the text
* @param aICoordInFrame the distance between aPt.x [y] and left [top]
* edge of aFrame. If the decoration line is for
* shadow, set the distance between the left edge
* of the aFrame and the position of the text as
* positioned without offset of the shadow.
* @param aLineSize the width [length] and the height [thickness]
* of the decoration line
* @param aAscent the ascent of the text
* @param aOffset the offset of the decoration line from
* the baseline of the text (if the value is
* positive, the line is lifted up [right])
* @param aDecoration which line will be painted. The value can be
* NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE or
* NS_STYLE_TEXT_DECORATION_LINE_OVERLINE or
* NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH.
* @param aStyle the style of the decoration line such as
* NS_STYLE_TEXT_DECORATION_STYLE_*.
* @param aDescentLimit If aDescentLimit is zero or larger and the
* underline overflows from the descent space,
* the underline should be lifted up as far as
* possible. Note that this does not mean the
* underline never overflows from this
* limitation. Because if the underline is
* positioned to the baseline or upper, it causes
* unreadability. Note that if this is zero
* or larger, the underline rect may be shrunken
* if it's possible. Therefore, this value is
* used for strikeout line and overline too.
*/
static void PaintDecorationLine(nsIFrame* aFrame,
DrawTarget& aDrawTarget,
const Rect& aDirtyRect,
const nscolor aColor,
const Point& aPt,
const Float aICoordInFrame,
const Size& aLineSize,
const gfxFloat aAscent,
const gfxFloat aOffset,
const uint8_t aDecoration,
const uint8_t aStyle,
bool aVertical,
const gfxFloat aDescentLimit = -1.0);
/**
* Returns a Rect corresponding to the outline of the decoration line for the
* given text metrics. Arguments have the same meaning as for
* PaintDecorationLine. Currently this only works for solid
* decorations; for other decoration styles the returned Rect will be empty.
*/
static Rect DecorationLineToPath(const Rect& aDirtyRect,
const Point& aPt,
const Size& aLineSize,
const Float aAscent,
const Float aOffset,
const uint8_t aDecoration,
const uint8_t aStyle,
bool aVertical,
const Float aDescentLimit = -1.0);
/**
* Function for getting the decoration line rect for the text.
* NOTE: aLineSize, aAscent and aOffset are non-rounded device pixels,
* not app units.
* input:
* @param aPresContext
* @param aLineSize the width and the height of the decoration
* line
* @param aAscent the ascent of the text
* @param aOffset the offset of the decoration line from
* the baseline of the text (if the value is
* positive, the line is lifted up)
* @param aDecoration which line will be painted. The value can be
* NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE or
* NS_STYLE_TEXT_DECORATION_LINE_OVERLINE or
* NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH.
* @param aStyle the style of the decoration line such as
* NS_STYLE_TEXT_DECORATION_STYLE_*.
* @param aDescentLimit If aDescentLimit is zero or larger and the
* underline overflows from the descent space,
* the underline should be lifted up as far as
* possible. Note that this does not mean the
* underline never overflows from this
* limitation. Because if the underline is
* positioned to the baseline or upper, it causes
* unreadability. Note that if this is zero
* or larger, the underline rect may be shrunken
* if it's possible. Therefore, this value is
* used for strikeout line and overline too.
* output:
* @return the decoration line rect for the input,
* the each values are app units.
*/
static nsRect GetTextDecorationRect(nsPresContext* aPresContext,
const Size& aLineSize,
const gfxFloat aAscent,
const gfxFloat aOffset,
const uint8_t aDecoration,
const uint8_t aStyle,
bool aVertical,
const gfxFloat aDescentLimit = -1.0);
static CompositionOp GetGFXBlendMode(uint8_t mBlendMode) {
switch (mBlendMode) {
case NS_STYLE_BLEND_NORMAL: return CompositionOp::OP_OVER;
case NS_STYLE_BLEND_MULTIPLY: return CompositionOp::OP_MULTIPLY;
case NS_STYLE_BLEND_SCREEN: return CompositionOp::OP_SCREEN;
case NS_STYLE_BLEND_OVERLAY: return CompositionOp::OP_OVERLAY;
case NS_STYLE_BLEND_DARKEN: return CompositionOp::OP_DARKEN;
case NS_STYLE_BLEND_LIGHTEN: return CompositionOp::OP_LIGHTEN;
case NS_STYLE_BLEND_COLOR_DODGE: return CompositionOp::OP_COLOR_DODGE;
case NS_STYLE_BLEND_COLOR_BURN: return CompositionOp::OP_COLOR_BURN;
case NS_STYLE_BLEND_HARD_LIGHT: return CompositionOp::OP_HARD_LIGHT;
case NS_STYLE_BLEND_SOFT_LIGHT: return CompositionOp::OP_SOFT_LIGHT;
case NS_STYLE_BLEND_DIFFERENCE: return CompositionOp::OP_DIFFERENCE;
case NS_STYLE_BLEND_EXCLUSION: return CompositionOp::OP_EXCLUSION;
case NS_STYLE_BLEND_HUE: return CompositionOp::OP_HUE;
case NS_STYLE_BLEND_SATURATION: return CompositionOp::OP_SATURATION;
case NS_STYLE_BLEND_COLOR: return CompositionOp::OP_COLOR;
case NS_STYLE_BLEND_LUMINOSITY: return CompositionOp::OP_LUMINOSITY;
default: MOZ_ASSERT(false); return CompositionOp::OP_OVER;
}
}
protected:
static gfxRect GetTextDecorationRectInternal(const Point& aPt,
const Size& aLineSize,
const gfxFloat aAscent,
const gfxFloat aOffset,
const uint8_t aDecoration,
const uint8_t aStyle,
bool aVertical,
const gfxFloat aDescentLimit);
/**
* Returns inflated rect for painting a decoration line.
* Complex style decoration lines should be painted from leftmost of nearest
* ancestor block box because that makes better look of connection of lines
* for different nodes. ExpandPaintingRectForDecorationLine() returns
* a rect for actual painting rect for the clipped rect.
*
* input:
* @param aFrame the frame which needs the decoration line.
* @param aStyle the style of the complex decoration line
* NS_STYLE_TEXT_DECORATION_STYLE_DOTTED or
* NS_STYLE_TEXT_DECORATION_STYLE_DASHED or
* NS_STYLE_TEXT_DECORATION_STYLE_WAVY.
* @param aClippedRect the clipped rect for the decoration line.
* in other words, visible area of the line.
* @param aICoordInFrame the distance between inline-start edge of aFrame
* and aClippedRect.pos.
* @param aCycleLength the width of one cycle of the line style.
*/
static Rect ExpandPaintingRectForDecorationLine(
nsIFrame* aFrame,
const uint8_t aStyle,
const Rect &aClippedRect,
const Float aICoordInFrame,
const Float aCycleLength,
bool aVertical);
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};
/*
* nsContextBoxBlur
* Creates an 8-bit alpha channel context for callers to draw in, blurs the
* contents of that context and applies it as a 1-color mask on a
* different existing context. Uses gfxAlphaBoxBlur as its back end.
*
* You must call Init() first to create a suitable temporary surface to draw
* on. You must then draw any desired content onto the given context, then
* call DoPaint() to apply the blurred content as a single-color mask. You
* can only call Init() once, so objects cannot be reused.
*
* This is very useful for creating drop shadows or silhouettes.
*/
class nsContextBoxBlur {
typedef mozilla::gfx::Color Color;
typedef mozilla::gfx::RectCornerRadii RectCornerRadii;
public:
enum {
FORCE_MASK = 0x01
};
/**
* Prepares a gfxContext to draw on. Do not call this twice; if you want
* to get the gfxContext again use GetContext().
*
* @param aRect The coordinates of the surface to create.
* All coordinates must be in app units.
* This must not include the blur radius, pass
* it as the second parameter and everything
* is taken care of.
*
* @param aBlurRadius The blur radius in app units.
*
* @param aAppUnitsPerDevPixel The number of app units in a device pixel,
* for conversion. Most of the time you'll
* pass this from the current PresContext if
* available.
*
* @param aDestinationCtx The graphics context to apply the blurred
* mask to when you call DoPaint(). Make sure
* it is not destroyed before you call
* DoPaint(). To set the color of the
* resulting blurred graphic mask, you must
* set the color on this context before
* calling Init().
*
* @param aDirtyRect The absolute dirty rect in app units. Used to
* optimize the temporary surface size and speed up blur.
*
* @param aSkipRect An area in device pixels (NOT app units!) to avoid
* blurring over, to prevent unnecessary work.
*
* @param aFlags FORCE_MASK to ensure that the content drawn to the
* returned gfxContext is used as a mask, and not
* drawn directly to aDestinationCtx.
*
* @return A blank 8-bit alpha-channel-only graphics context to
* draw on, or null on error. Must not be freed. The
* context has a device offset applied to it given by
* aRect. This means you can use coordinates as if it
* were at the desired position at aRect and you don't
* need to worry about translating any coordinates to
* draw on this temporary surface.
*
* If aBlurRadius is 0, the returned context is aDestinationCtx and
* DoPaint() does nothing, because no blurring is required. Therefore, you
* should prepare the destination context as if you were going to draw
* directly on it instead of any temporary surface created in this class.
*/
gfxContext* Init(const nsRect& aRect, nscoord aSpreadRadius,
nscoord aBlurRadius,
int32_t aAppUnitsPerDevPixel, gfxContext* aDestinationCtx,
const nsRect& aDirtyRect, const gfxRect* aSkipRect,
uint32_t aFlags = 0);
/**
* Does the actual blurring and mask applying. Users of this object *must*
* have called Init() first, then have drawn whatever they want to be
* blurred onto the internal gfxContext before calling this.
*/
void DoPaint();
/**
* Gets the internal gfxContext at any time. Must not be freed. Avoid
* calling this before calling Init() since the context would not be
* constructed at that point.
*/
gfxContext* GetContext();
Change the blur radius for -moz-box-shadow and text-shadow to match what is specified in css3-background, and the blur radius for canvas to follow what is specified in HTML5. (Bug 590039) r=roc a2.0=blocking2.0:beta6 This fixes the multiplication by 1.5 in gfxAlphaBoxBlur::CalculateBlurRadius (originally added in changeset ce9f05b57b95 for bug 467518) to work correctly. It was previously a multiplication by 1 due to integer division. CalculateBlurRadius previously multiplied by 1.880; it now multiplies by 2.820. This changes canvas shadow handling to multiply shadowBlur by 2 before taking its square root, as described in the spec. This means that canvas shadow blurs 8px or smaller are 1.5 times larger than they were previously (due to the CalculateBlurRadius change), and canvas shadow blurs larger than 8px are 2.121 times larger than they were previously (due to the CalculateBlurRadius change *and* the additional factor of sqrt(2)). This changes text-shadow and -moz-box-shadow handling to use CalculateBlurRadius on half of the value given instead of passing the value through directly. This means that text-shadow and box-shadow blurs are multiplied by 1.410 relative to their old sizes. It also means that we round rather than floor, so that the effect that used to be drawn by a blur in the range 1px to 1.99px is now drawn by a blur anywhere in the range 0.36px to 1.05px, the effect that used to be drawn by a blur in the range 2px to 2.99px is now drawn by a blur anywhere in the range 1.06px to 1.77px, what used to be a drawn by a blur in the range 3px to 3.99px is now drawn by a blur anywhere in the range 1.78px to 2.47px, etc.
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/**
* Get the margin associated with the given blur radius, i.e., the
* additional area that might be painted as a result of it. (The
* margin for a spread radius is itself, on all sides.)
*/
static nsMargin GetBlurRadiusMargin(nscoord aBlurRadius,
int32_t aAppUnitsPerDevPixel);
Change the blur radius for -moz-box-shadow and text-shadow to match what is specified in css3-background, and the blur radius for canvas to follow what is specified in HTML5. (Bug 590039) r=roc a2.0=blocking2.0:beta6 This fixes the multiplication by 1.5 in gfxAlphaBoxBlur::CalculateBlurRadius (originally added in changeset ce9f05b57b95 for bug 467518) to work correctly. It was previously a multiplication by 1 due to integer division. CalculateBlurRadius previously multiplied by 1.880; it now multiplies by 2.820. This changes canvas shadow handling to multiply shadowBlur by 2 before taking its square root, as described in the spec. This means that canvas shadow blurs 8px or smaller are 1.5 times larger than they were previously (due to the CalculateBlurRadius change), and canvas shadow blurs larger than 8px are 2.121 times larger than they were previously (due to the CalculateBlurRadius change *and* the additional factor of sqrt(2)). This changes text-shadow and -moz-box-shadow handling to use CalculateBlurRadius on half of the value given instead of passing the value through directly. This means that text-shadow and box-shadow blurs are multiplied by 1.410 relative to their old sizes. It also means that we round rather than floor, so that the effect that used to be drawn by a blur in the range 1px to 1.99px is now drawn by a blur anywhere in the range 0.36px to 1.05px, the effect that used to be drawn by a blur in the range 2px to 2.99px is now drawn by a blur anywhere in the range 1.06px to 1.77px, what used to be a drawn by a blur in the range 3px to 3.99px is now drawn by a blur anywhere in the range 1.78px to 2.47px, etc.
2010-09-11 20:27:12 +04:00
/**
* Blurs a coloured rectangle onto aDestinationCtx. This is equivalent
* to calling Init(), drawing a rectangle onto the returned surface
* and then calling DoPaint, but may let us optimize better in the
* backend.
*
* @param aDestinationCtx The destination to blur to.
* @param aRect The rectangle to blur in app units.
* @param aAppUnitsPerDevPixel The number of app units in a device pixel,
* for conversion. Most of the time you'll
* pass this from the current PresContext if
* available.
* @param aCornerRadii Corner radii for aRect, if it is a rounded
* rectangle.
* @param aBlurRadius The blur radius in app units.
* @param aShadowColor The color to draw the blurred shadow.
* @param aDirtyRect The absolute dirty rect in app units. Used to
* optimize the temporary surface size and speed up blur.
* @param aSkipRect An area in device pixels (NOT app units!) to avoid
* blurring over, to prevent unnecessary work.
*/
static void BlurRectangle(gfxContext* aDestinationCtx,
const nsRect& aRect,
int32_t aAppUnitsPerDevPixel,
RectCornerRadii* aCornerRadii,
nscoord aBlurRadius,
const Color& aShadowColor,
const nsRect& aDirtyRect,
const gfxRect& aSkipRect);
/**
* Draws a blurred inset box shadow shape onto the destination surface.
* Like BlurRectangle, this is equivalent to calling Init(),
* drawing a rectangle onto the returned surface
* and then calling DoPaint, but may let us optimize better in the
* backend.
*
* @param aDestinationCtx The destination to blur to.
* @param aDestinationRect The rectangle to blur in app units.
* @param aShadowClipRect The inside clip rect that creates the path.
* @param aShadowColor The color of the blur
* @param aBlurRadiusAppUnits The blur radius in app units
* @param aSpreadRadiusAppUnits The spread radius in app units.
* @param aAppUnitsPerDevPixel The number of app units in a device pixel,
* for conversion. Most of the time you'll
* pass this from the current PresContext if
* available.
* @param aHasBorderRadius If this inset box blur has a border radius
* @param aInnerClipRectRadii The clip rect radii used for the inside rect's path.
* @param aSkipRect An area in device pixels (NOT app units!) to avoid
* blurring over, to prevent unnecessary work.
*/
bool InsetBoxBlur(gfxContext* aDestinationCtx,
mozilla::gfx::Rect aDestinationRect,
mozilla::gfx::Rect aShadowClipRect,
mozilla::gfx::Color& aShadowColor,
nscoord aBlurRadiusAppUnits,
nscoord aSpreadRadiusAppUnits,
int32_t aAppUnitsPerDevPixel,
bool aHasBorderRadius,
RectCornerRadii& aInnerClipRectRadii,
mozilla::gfx::Rect aSkipRect,
mozilla::gfx::Point aShadowOffset);
protected:
static void GetBlurAndSpreadRadius(gfxContext* aContext,
int32_t aAppUnitsPerDevPixel,
nscoord aBlurRadius,
nscoord aSpreadRadius,
mozilla::gfx::IntSize& aOutBlurRadius,
mozilla::gfx::IntSize& aOutSpreadRadius,
bool aConstrainSpreadRadius = true);
gfxAlphaBoxBlur mAlphaBoxBlur;
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
RefPtr<gfxContext> mContext;
gfxContext* mDestinationCtx;
/* This is true if the blur already has it's content transformed
* by mDestinationCtx's transform */
bool mPreTransformed;
};
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#endif /* nsCSSRendering_h___ */