2020-04-21 14:17:34 +03:00
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "XRInputSpace.h"
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2020-11-10 19:08:48 +03:00
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#include "VRDisplayClient.h"
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#include "mozilla/dom/GamepadPoseState.h"
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2020-04-21 14:17:34 +03:00
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namespace mozilla {
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namespace dom {
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XRInputSpace::XRInputSpace(nsIGlobalObject* aParent, XRSession* aSession,
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XRNativeOrigin* aNativeOrigin,
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int32_t aControllerIndex)
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: XRSpace(aParent, aSession, aNativeOrigin), mIndex(aControllerIndex) {}
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bool XRInputSpace::IsPositionEmulated() const {
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gfx::VRDisplayClient* display = mSession->GetDisplayClient();
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if (!display) {
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// When there are no sensors, the position is considered emulated.
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return true;
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}
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const gfx::VRDisplayInfo& displayInfo = display->GetDisplayInfo();
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const gfx::VRControllerState& controllerState =
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displayInfo.mControllerState[mIndex];
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MOZ_ASSERT(controllerState.controllerName[0] != '\0');
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return (
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(controllerState.flags & GamepadCapabilityFlags::Cap_PositionEmulated) !=
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GamepadCapabilityFlags::Cap_None);
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}
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} // namespace dom
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} // namespace mozilla
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