gecko-dev/layout/style/nsTransitionManager.cpp

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

823 строки
32 KiB
C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
2012-05-21 15:12:37 +04:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* Code to start and animate CSS transitions. */
#include "nsTransitionManager.h"
#include "nsAnimationManager.h"
#include "mozilla/dom/CSSTransitionBinding.h"
#include "nsIContent.h"
#include "mozilla/ComputedStyle.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/TimeStamp.h"
#include "nsRefreshDriver.h"
#include "nsCSSPropertyIDSet.h"
#include "mozilla/AnimationEventDispatcher.h"
#include "mozilla/EffectCompositor.h"
#include "mozilla/EffectSet.h"
#include "mozilla/EventDispatcher.h"
#include "mozilla/ServoBindings.h"
#include "mozilla/StyleAnimationValue.h"
#include "mozilla/dom/DocumentTimeline.h"
#include "mozilla/dom/Element.h"
#include "nsIFrame.h"
#include "Layers.h"
#include "FrameLayerBuilder.h"
#include "nsCSSProps.h"
#include "nsCSSPseudoElements.h"
#include "nsDisplayList.h"
#include "nsRFPService.h"
#include "nsStyleChangeList.h"
#include "mozilla/RestyleManager.h"
#include "nsDOMMutationObserver.h"
using mozilla::TimeDuration;
using mozilla::TimeStamp;
using mozilla::dom::Animation;
using mozilla::dom::AnimationPlayState;
using mozilla::dom::CSSTransition;
using mozilla::dom::Nullable;
using namespace mozilla;
using namespace mozilla::css;
double ElementPropertyTransition::CurrentValuePortion() const {
MOZ_ASSERT(!GetLocalTime().IsNull(),
"Getting the value portion of an animation that's not being "
"sampled");
// Transitions use a fill mode of 'backwards' so GetComputedTiming will
// never return a null time progress due to being *before* the animation
// interval. However, it might be possible that we're behind on flushing
// causing us to get called *after* the animation interval. So, just in
// case, we override the fill mode to 'both' to ensure the progress
// is never null.
TimingParams timingToUse = SpecifiedTiming();
timingToUse.SetFill(dom::FillMode::Both);
ComputedTiming computedTiming = GetComputedTiming(&timingToUse);
MOZ_ASSERT(!computedTiming.mProgress.IsNull(),
"Got a null progress for a fill mode of 'both'");
MOZ_ASSERT(mKeyframes.Length() == 2,
"Should have two animation keyframes for a transition");
return ComputedTimingFunction::GetPortion(mKeyframes[0].mTimingFunction,
computedTiming.mProgress.Value(),
computedTiming.mBeforeFlag);
}
void ElementPropertyTransition::UpdateStartValueFromReplacedTransition() {
if (!mReplacedTransition) {
return;
}
MOZ_ASSERT(nsCSSProps::PropHasFlags(TransitionProperty(),
CSSPropFlags::CanAnimateOnCompositor),
"The transition property should be able to be run on the "
"compositor");
MOZ_ASSERT(mTarget && mTarget->mElement->OwnerDoc(),
"We should have a valid document at this moment");
dom::DocumentTimeline* timeline = mTarget->mElement->OwnerDoc()->Timeline();
ComputedTiming computedTiming = GetComputedTimingAt(
dom::CSSTransition::GetCurrentTimeAt(*timeline, TimeStamp::Now(),
mReplacedTransition->mStartTime,
mReplacedTransition->mPlaybackRate),
mReplacedTransition->mTiming, mReplacedTransition->mPlaybackRate);
if (!computedTiming.mProgress.IsNull()) {
double valuePosition = ComputedTimingFunction::GetPortion(
mReplacedTransition->mTimingFunction, computedTiming.mProgress.Value(),
computedTiming.mBeforeFlag);
MOZ_ASSERT(
mProperties.Length() == 1 && mProperties[0].mSegments.Length() == 1,
"The transition should have one property and one segment");
MOZ_ASSERT(mKeyframes.Length() == 2,
"Transitions should have exactly two animation keyframes");
MOZ_ASSERT(mKeyframes[0].mPropertyValues.Length() == 1,
"Transitions should have exactly one property in their first "
"frame");
const AnimationValue& replacedFrom = mReplacedTransition->mFromValue;
const AnimationValue& replacedTo = mReplacedTransition->mToValue;
AnimationValue startValue;
startValue.mServo =
Servo_AnimationValues_Interpolate(replacedFrom.mServo,
replacedTo.mServo, valuePosition)
.Consume();
if (startValue.mServo) {
mKeyframes[0].mPropertyValues[0].mServoDeclarationBlock =
Servo_AnimationValue_Uncompute(startValue.mServo).Consume();
mProperties[0].mSegments[0].mFromValue = std::move(startValue);
}
}
mReplacedTransition.reset();
}
////////////////////////// CSSTransition ////////////////////////////
JSObject* CSSTransition::WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) {
return dom::CSSTransition_Binding::Wrap(aCx, this, aGivenProto);
}
void CSSTransition::GetTransitionProperty(nsString& aRetVal) const {
MOZ_ASSERT(eCSSProperty_UNKNOWN != mTransitionProperty,
"Transition Property should be initialized");
aRetVal =
NS_ConvertUTF8toUTF16(nsCSSProps::GetStringValue(mTransitionProperty));
}
AnimationPlayState CSSTransition::PlayStateFromJS() const {
FlushUnanimatedStyle();
return Animation::PlayStateFromJS();
}
bool CSSTransition::PendingFromJS() const {
// Transitions don't become pending again after they start running but, if
// while the transition is still pending, style is updated in such a way
// that the transition will be canceled, we need to report false here.
// Hence we need to flush, but only when we're pending.
if (Pending()) {
FlushUnanimatedStyle();
}
return Animation::PendingFromJS();
}
void CSSTransition::PlayFromJS(ErrorResult& aRv) {
FlushUnanimatedStyle();
Animation::PlayFromJS(aRv);
}
void CSSTransition::UpdateTiming(SeekFlag aSeekFlag,
SyncNotifyFlag aSyncNotifyFlag) {
if (mNeedsNewAnimationIndexWhenRun &&
PlayState() != AnimationPlayState::Idle) {
mAnimationIndex = sNextAnimationIndex++;
mNeedsNewAnimationIndexWhenRun = false;
}
Animation::UpdateTiming(aSeekFlag, aSyncNotifyFlag);
}
void CSSTransition::QueueEvents(const StickyTimeDuration& aActiveTime) {
if (!mOwningElement.IsSet()) {
Bug 1180125 part 7 - Queue transition events from CSSTransition::Tick; r=dbaron This patch moves the logic for queueing events out of the logic for flushing transitions making it a separate step. It still doesn't delay the dispatch of those events into a separate step, however. That is done in a subsequent patch. This patch also makes sure to clear any queued events when the nsPresShell that owns the transition manager is destroyed. We don't expect CSSTransition::Tick to be called anywhere except nsTransitionManger::FlushTransitions so there shouldn't be any orphaned events but for completeness it seems best to add this now. (Later, when we tick transitions from their timeline we will need this.) This patch introduces a separate flag to CSSTransition for tracking if a transition is newly-finished so we can correctly dispatch the transitionend event. Although, this may seem to be redundant with the "IsFinishedTransition" we also track, that state will soon be removed in bug 1181392 and hence this flag will be needed then. Note that Animation already has flags mIsPreviousStateFinished and mFinishedAtLastComposeStyle which would appear to be similar however, - mIsPreviousStateFinished will be removed in bug 1178665 and is updated more often than we queue events so it is not useful here. - mFinishedAtLastComposeStyle is used to determine if we can throttle a style update and is also updated more frequently than we queue events and hence can't be used here. Once we guarantee one call to Tick() per frame we may be able to simplify this by tracking "state on last tick" but for now we need this additional flag on CSSTransition. CSSAnimation has a similar flag for this (mPreviousPhaseOrIteration) which we may be able to unify at the same point.
2015-07-29 04:57:40 +03:00
return;
}
nsPresContext* presContext = mOwningElement.GetPresContext();
Bug 1180125 part 7 - Queue transition events from CSSTransition::Tick; r=dbaron This patch moves the logic for queueing events out of the logic for flushing transitions making it a separate step. It still doesn't delay the dispatch of those events into a separate step, however. That is done in a subsequent patch. This patch also makes sure to clear any queued events when the nsPresShell that owns the transition manager is destroyed. We don't expect CSSTransition::Tick to be called anywhere except nsTransitionManger::FlushTransitions so there shouldn't be any orphaned events but for completeness it seems best to add this now. (Later, when we tick transitions from their timeline we will need this.) This patch introduces a separate flag to CSSTransition for tracking if a transition is newly-finished so we can correctly dispatch the transitionend event. Although, this may seem to be redundant with the "IsFinishedTransition" we also track, that state will soon be removed in bug 1181392 and hence this flag will be needed then. Note that Animation already has flags mIsPreviousStateFinished and mFinishedAtLastComposeStyle which would appear to be similar however, - mIsPreviousStateFinished will be removed in bug 1178665 and is updated more often than we queue events so it is not useful here. - mFinishedAtLastComposeStyle is used to determine if we can throttle a style update and is also updated more frequently than we queue events and hence can't be used here. Once we guarantee one call to Tick() per frame we may be able to simplify this by tracking "state on last tick" but for now we need this additional flag on CSSTransition. CSSAnimation has a similar flag for this (mPreviousPhaseOrIteration) which we may be able to unify at the same point.
2015-07-29 04:57:40 +03:00
if (!presContext) {
return;
}
static constexpr StickyTimeDuration zeroDuration = StickyTimeDuration();
TransitionPhase currentPhase;
StickyTimeDuration intervalStartTime;
StickyTimeDuration intervalEndTime;
if (!mEffect) {
currentPhase = GetAnimationPhaseWithoutEffect<TransitionPhase>(*this);
} else {
ComputedTiming computedTiming = mEffect->GetComputedTiming();
currentPhase = static_cast<TransitionPhase>(computedTiming.mPhase);
intervalStartTime = IntervalStartTime(computedTiming.mActiveDuration);
intervalEndTime = IntervalEndTime(computedTiming.mActiveDuration);
}
if (mPendingState != PendingState::NotPending &&
(mPreviousTransitionPhase == TransitionPhase::Idle ||
mPreviousTransitionPhase == TransitionPhase::Pending)) {
currentPhase = TransitionPhase::Pending;
}
if (currentPhase == mPreviousTransitionPhase) {
return;
}
// TimeStamps to use for ordering the events when they are dispatched. We
// use a TimeStamp so we can compare events produced by different elements,
// perhaps even with different timelines.
// The zero timestamp is for transitionrun events where we ignore the delay
// for the purpose of ordering events.
TimeStamp zeroTimeStamp = AnimationTimeToTimeStamp(zeroDuration);
TimeStamp startTimeStamp = ElapsedTimeToTimeStamp(intervalStartTime);
TimeStamp endTimeStamp = ElapsedTimeToTimeStamp(intervalEndTime);
AutoTArray<AnimationEventInfo, 3> events;
auto appendTransitionEvent = [&](EventMessage aMessage,
const StickyTimeDuration& aElapsedTime,
const TimeStamp& aScheduledEventTimeStamp) {
double elapsedTime = aElapsedTime.ToSeconds();
if (aMessage == eTransitionCancel) {
// 0 is an inappropriate value for this callsite. What we need to do is
// use a single random value for all increasing times reportable.
// That is to say, whenever elapsedTime goes negative (because an
// animation restarts, something rewinds the animation, or otherwise)
// a new random value for the mix-in must be generated.
elapsedTime = nsRFPService::ReduceTimePrecisionAsSecs(
elapsedTime, 0, TimerPrecisionType::RFPOnly);
}
events.AppendElement(AnimationEventInfo(
TransitionProperty(), mOwningElement.Target(), aMessage, elapsedTime,
aScheduledEventTimeStamp, this));
};
// Handle cancel events first
if ((mPreviousTransitionPhase != TransitionPhase::Idle &&
mPreviousTransitionPhase != TransitionPhase::After) &&
currentPhase == TransitionPhase::Idle) {
appendTransitionEvent(eTransitionCancel, aActiveTime,
GetTimelineCurrentTimeAsTimeStamp());
}
// All other events
switch (mPreviousTransitionPhase) {
case TransitionPhase::Idle:
if (currentPhase == TransitionPhase::Pending ||
currentPhase == TransitionPhase::Before) {
appendTransitionEvent(eTransitionRun, intervalStartTime, zeroTimeStamp);
} else if (currentPhase == TransitionPhase::Active) {
appendTransitionEvent(eTransitionRun, intervalStartTime, zeroTimeStamp);
appendTransitionEvent(eTransitionStart, intervalStartTime,
startTimeStamp);
} else if (currentPhase == TransitionPhase::After) {
appendTransitionEvent(eTransitionRun, intervalStartTime, zeroTimeStamp);
appendTransitionEvent(eTransitionStart, intervalStartTime,
startTimeStamp);
appendTransitionEvent(eTransitionEnd, intervalEndTime, endTimeStamp);
}
break;
case TransitionPhase::Pending:
case TransitionPhase::Before:
if (currentPhase == TransitionPhase::Active) {
appendTransitionEvent(eTransitionStart, intervalStartTime,
startTimeStamp);
} else if (currentPhase == TransitionPhase::After) {
appendTransitionEvent(eTransitionStart, intervalStartTime,
startTimeStamp);
appendTransitionEvent(eTransitionEnd, intervalEndTime, endTimeStamp);
}
break;
case TransitionPhase::Active:
if (currentPhase == TransitionPhase::After) {
appendTransitionEvent(eTransitionEnd, intervalEndTime, endTimeStamp);
} else if (currentPhase == TransitionPhase::Before) {
appendTransitionEvent(eTransitionEnd, intervalStartTime,
startTimeStamp);
}
break;
case TransitionPhase::After:
if (currentPhase == TransitionPhase::Active) {
appendTransitionEvent(eTransitionStart, intervalEndTime,
startTimeStamp);
} else if (currentPhase == TransitionPhase::Before) {
appendTransitionEvent(eTransitionStart, intervalEndTime,
startTimeStamp);
appendTransitionEvent(eTransitionEnd, intervalStartTime, endTimeStamp);
}
break;
}
mPreviousTransitionPhase = currentPhase;
if (!events.IsEmpty()) {
presContext->AnimationEventDispatcher()->QueueEvents(std::move(events));
}
}
Bug 1180125 part 7 - Queue transition events from CSSTransition::Tick; r=dbaron This patch moves the logic for queueing events out of the logic for flushing transitions making it a separate step. It still doesn't delay the dispatch of those events into a separate step, however. That is done in a subsequent patch. This patch also makes sure to clear any queued events when the nsPresShell that owns the transition manager is destroyed. We don't expect CSSTransition::Tick to be called anywhere except nsTransitionManger::FlushTransitions so there shouldn't be any orphaned events but for completeness it seems best to add this now. (Later, when we tick transitions from their timeline we will need this.) This patch introduces a separate flag to CSSTransition for tracking if a transition is newly-finished so we can correctly dispatch the transitionend event. Although, this may seem to be redundant with the "IsFinishedTransition" we also track, that state will soon be removed in bug 1181392 and hence this flag will be needed then. Note that Animation already has flags mIsPreviousStateFinished and mFinishedAtLastComposeStyle which would appear to be similar however, - mIsPreviousStateFinished will be removed in bug 1178665 and is updated more often than we queue events so it is not useful here. - mFinishedAtLastComposeStyle is used to determine if we can throttle a style update and is also updated more frequently than we queue events and hence can't be used here. Once we guarantee one call to Tick() per frame we may be able to simplify this by tracking "state on last tick" but for now we need this additional flag on CSSTransition. CSSAnimation has a similar flag for this (mPreviousPhaseOrIteration) which we may be able to unify at the same point.
2015-07-29 04:57:40 +03:00
void CSSTransition::Tick() {
Animation::Tick();
QueueEvents();
}
nsCSSPropertyID CSSTransition::TransitionProperty() const {
MOZ_ASSERT(eCSSProperty_UNKNOWN != mTransitionProperty,
"Transition property should be initialized");
return mTransitionProperty;
}
AnimationValue CSSTransition::ToValue() const {
MOZ_ASSERT(!mTransitionToValue.IsNull(),
"Transition ToValue should be initialized");
return mTransitionToValue;
}
bool CSSTransition::HasLowerCompositeOrderThan(
const CSSTransition& aOther) const {
MOZ_ASSERT(IsTiedToMarkup() && aOther.IsTiedToMarkup(),
"Should only be called for CSS transitions that are sorted "
"as CSS transitions (i.e. tied to CSS markup)");
// 0. Object-equality case
if (&aOther == this) {
return false;
}
// 1. Sort by document order
if (!mOwningElement.Equals(aOther.mOwningElement)) {
return mOwningElement.LessThan(
const_cast<CSSTransition*>(this)->CachedChildIndexRef(),
aOther.mOwningElement,
const_cast<CSSTransition*>(&aOther)->CachedChildIndexRef());
}
// 2. (Same element and pseudo): Sort by transition generation
if (mAnimationIndex != aOther.mAnimationIndex) {
return mAnimationIndex < aOther.mAnimationIndex;
}
// 3. (Same transition generation): Sort by transition property
return nsCSSProps::GetStringValue(TransitionProperty()) <
nsCSSProps::GetStringValue(aOther.TransitionProperty());
}
/* static */ Nullable<TimeDuration> CSSTransition::GetCurrentTimeAt(
const dom::DocumentTimeline& aTimeline, const TimeStamp& aBaseTime,
const TimeDuration& aStartTime, double aPlaybackRate) {
Nullable<TimeDuration> result;
Nullable<TimeDuration> timelineTime = aTimeline.ToTimelineTime(aBaseTime);
if (!timelineTime.IsNull()) {
result.SetValue(
(timelineTime.Value() - aStartTime).MultDouble(aPlaybackRate));
}
return result;
}
void CSSTransition::SetEffectFromStyle(dom::AnimationEffect* aEffect) {
Animation::SetEffectNoUpdate(aEffect);
// Initialize transition property.
ElementPropertyTransition* pt = aEffect ? aEffect->AsTransition() : nullptr;
if (eCSSProperty_UNKNOWN == mTransitionProperty && pt) {
mTransitionProperty = pt->TransitionProperty();
mTransitionToValue = pt->ToValue();
}
}
////////////////////////// nsTransitionManager ////////////////////////////
static inline bool ExtractNonDiscreteComputedValue(
nsCSSPropertyID aProperty, const ComputedStyle& aComputedStyle,
AnimationValue& aAnimationValue) {
if (Servo_Property_IsDiscreteAnimatable(aProperty) &&
aProperty != eCSSProperty_visibility) {
return false;
}
aAnimationValue.mServo =
Servo_ComputedValues_ExtractAnimationValue(&aComputedStyle, aProperty)
.Consume();
return !!aAnimationValue.mServo;
}
bool nsTransitionManager::UpdateTransitions(dom::Element* aElement,
CSSPseudoElementType aPseudoType,
const ComputedStyle& aOldStyle,
const ComputedStyle& aNewStyle) {
if (!mPresContext->IsDynamic()) {
// For print or print preview, ignore transitions.
return false;
}
CSSTransitionCollection* collection =
CSSTransitionCollection::GetAnimationCollection(aElement, aPseudoType);
const nsStyleDisplay* disp = aNewStyle.ComputedData()->GetStyleDisplay();
return DoUpdateTransitions(*disp, aElement, aPseudoType, collection,
aOldStyle, aNewStyle);
}
bool nsTransitionManager::DoUpdateTransitions(
const nsStyleDisplay& aDisp, dom::Element* aElement,
CSSPseudoElementType aPseudoType,
CSSTransitionCollection*& aElementTransitions,
const ComputedStyle& aOldStyle, const ComputedStyle& aNewStyle) {
MOZ_ASSERT(!aElementTransitions || aElementTransitions->mElement == aElement,
"Element mismatch");
// Per http://lists.w3.org/Archives/Public/www-style/2009Aug/0109.html
// I'll consider only the transitions from the number of items in
// 'transition-property' on down, and later ones will override earlier
// ones (tracked using |propertiesChecked|).
bool startedAny = false;
nsCSSPropertyIDSet propertiesChecked;
for (uint32_t i = aDisp.mTransitionPropertyCount; i--;) {
// We're not going to look at any further transitions, so we can just avoid
// looking at this if we know it will not start any transitions.
if (i == 0 && aDisp.GetTransitionCombinedDuration(i) <= 0.0f) {
continue;
}
nsCSSPropertyID property = aDisp.GetTransitionProperty(i);
if (property == eCSSPropertyExtra_no_properties ||
property == eCSSPropertyExtra_variable ||
property == eCSSProperty_UNKNOWN) {
// Nothing to do.
continue;
}
// We might have something to transition. See if any of the
// properties in question changed and are animatable.
// FIXME: Would be good to find a way to share code between this
// interpretation of transition-property and the one below.
// FIXME(emilio): This should probably just use the "all" shorthand id, and
// we should probably remove eCSSPropertyExtra_all_properties.
if (property == eCSSPropertyExtra_all_properties) {
for (nsCSSPropertyID p = nsCSSPropertyID(0);
p < eCSSProperty_COUNT_no_shorthands; p = nsCSSPropertyID(p + 1)) {
if (!nsCSSProps::IsEnabled(p, CSSEnabledState::eForAllContent)) {
continue;
}
startedAny |= ConsiderInitiatingTransition(
p, aDisp, i, aElement, aPseudoType, aElementTransitions, aOldStyle,
aNewStyle, propertiesChecked);
}
} else if (nsCSSProps::IsShorthand(property)) {
CSSPROPS_FOR_SHORTHAND_SUBPROPERTIES(subprop, property,
CSSEnabledState::eForAllContent) {
startedAny |= ConsiderInitiatingTransition(
*subprop, aDisp, i, aElement, aPseudoType, aElementTransitions,
aOldStyle, aNewStyle, propertiesChecked);
}
} else {
startedAny |= ConsiderInitiatingTransition(
property, aDisp, i, aElement, aPseudoType, aElementTransitions,
aOldStyle, aNewStyle, propertiesChecked);
}
}
// Stop any transitions for properties that are no longer in
// 'transition-property', including finished transitions.
// Also stop any transitions (and remove any finished transitions)
// for properties that just changed (and are still in the set of
// properties to transition), but for which we didn't just start the
// transition. This can happen delay and duration are both zero, or
// because the new value is not interpolable.
Bug 1144410 - Remove finished transitions when a frame transitions away from being display:none. r=birtles Since bug 960465 patch 14, we've retained finished transitions in order to handle the issues described in https://lists.w3.org/Archives/Public/www-style/2015Jan/0444.html . The code that did this made the assumption that the transition manager is notified of the full sequence of style changes that happen to an element. However, when an element becomes part of a display:none subtree and then later becomes displayed again, the transition manager is not notified of a style change when it becomes displayed again (when we do not have the old style context). This patch introduces code to prune the finished transitions when that happens. This really fixes only part of the set of problems described in bug 1158431, which also affect running transitions. However, it's the part of that set that was a regression from bug 960465, which introduced the retention of finished transitions, and which makes these issues substantially easier to hit. I'd like to fix this part quickly because it's a regression and we should backport the fix. Without the patch, I confirmed that the following two tests fail: INFO TEST-UNEXPECTED-FAIL | layout/style/test/test_transitions_dynamic_changes.html | bug 1144410 test - opacity after starting second transition - got 0, expected 1 INFO TEST-UNEXPECTED-FAIL | layout/style/test/test_transitions_dynamic_changes.html | bug 1144410 test - opacity during second transition - got 0, expected 0.5 With the patch, all the added tests pass. --HG-- extra : transplant_source : %B4%A5%5Ck%E1%B7%F5Et%CF%9B%9F%40%97c%C5NM%D3%A8
2015-04-27 05:20:19 +03:00
// Note that we also do the latter set of work in
// nsTransitionManager::PruneCompletedTransitions.
if (aElementTransitions) {
bool checkProperties =
aDisp.GetTransitionProperty(0) != eCSSPropertyExtra_all_properties;
nsCSSPropertyIDSet allTransitionProperties;
if (checkProperties) {
for (uint32_t i = aDisp.mTransitionPropertyCount; i-- != 0;) {
// FIXME: Would be good to find a way to share code between this
// interpretation of transition-property and the one above.
nsCSSPropertyID property = aDisp.GetTransitionProperty(i);
if (property == eCSSPropertyExtra_no_properties ||
property == eCSSPropertyExtra_variable ||
property == eCSSProperty_UNKNOWN) {
// Nothing to do, but need to exclude this from cases below.
} else if (property == eCSSPropertyExtra_all_properties) {
for (nsCSSPropertyID p = nsCSSPropertyID(0);
p < eCSSProperty_COUNT_no_shorthands;
p = nsCSSPropertyID(p + 1)) {
allTransitionProperties.AddProperty(
nsCSSProps::Physicalize(p, aNewStyle));
}
} else if (nsCSSProps::IsShorthand(property)) {
CSSPROPS_FOR_SHORTHAND_SUBPROPERTIES(
subprop, property, CSSEnabledState::eForAllContent) {
auto p = nsCSSProps::Physicalize(*subprop, aNewStyle);
allTransitionProperties.AddProperty(p);
}
} else {
allTransitionProperties.AddProperty(
nsCSSProps::Physicalize(property, aNewStyle));
}
}
}
OwningCSSTransitionPtrArray& animations = aElementTransitions->mAnimations;
size_t i = animations.Length();
MOZ_ASSERT(i != 0, "empty transitions list?");
AnimationValue currentValue;
do {
--i;
CSSTransition* anim = animations[i];
// properties no longer in 'transition-property'
if ((checkProperties &&
!allTransitionProperties.HasProperty(anim->TransitionProperty())) ||
// properties whose computed values changed but for which we
// did not start a new transition (because delay and
// duration are both zero, or because the new value is not
// interpolable); a new transition would have anim->ToValue()
// matching currentValue
!ExtractNonDiscreteComputedValue(anim->TransitionProperty(),
aNewStyle, currentValue) ||
currentValue != anim->ToValue()) {
// stop the transition
if (anim->HasCurrentEffect()) {
EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType);
if (effectSet) {
effectSet->UpdateAnimationGeneration(mPresContext);
}
}
anim->CancelFromStyle();
animations.RemoveElementAt(i);
}
} while (i != 0);
if (animations.IsEmpty()) {
aElementTransitions->Destroy();
aElementTransitions = nullptr;
}
}
return startedAny;
}
static Keyframe& AppendKeyframe(double aOffset, nsCSSPropertyID aProperty,
AnimationValue&& aValue,
nsTArray<Keyframe>& aKeyframes) {
Keyframe& frame = *aKeyframes.AppendElement();
frame.mOffset.emplace(aOffset);
MOZ_ASSERT(aValue.mServo);
RefPtr<RawServoDeclarationBlock> decl =
Servo_AnimationValue_Uncompute(aValue.mServo).Consume();
frame.mPropertyValues.AppendElement(
PropertyValuePair(aProperty, std::move(decl)));
return frame;
}
static nsTArray<Keyframe> GetTransitionKeyframes(
nsCSSPropertyID aProperty, AnimationValue&& aStartValue,
AnimationValue&& aEndValue, const nsTimingFunction& aTimingFunction) {
nsTArray<Keyframe> keyframes(2);
Keyframe& fromFrame =
AppendKeyframe(0.0, aProperty, std::move(aStartValue), keyframes);
if (!aTimingFunction.IsLinear()) {
fromFrame.mTimingFunction.emplace();
fromFrame.mTimingFunction->Init(aTimingFunction);
}
AppendKeyframe(1.0, aProperty, std::move(aEndValue), keyframes);
return keyframes;
}
static bool IsTransitionable(nsCSSPropertyID aProperty) {
return Servo_Property_IsTransitionable(aProperty);
}
bool nsTransitionManager::ConsiderInitiatingTransition(
nsCSSPropertyID aProperty, const nsStyleDisplay& aStyleDisplay,
uint32_t transitionIdx, dom::Element* aElement,
CSSPseudoElementType aPseudoType,
CSSTransitionCollection*& aElementTransitions,
const ComputedStyle& aOldStyle, const ComputedStyle& aNewStyle,
nsCSSPropertyIDSet& aPropertiesChecked) {
// IsShorthand itself will assert if aProperty is not a property.
MOZ_ASSERT(!nsCSSProps::IsShorthand(aProperty), "property out of range");
NS_ASSERTION(
!aElementTransitions || aElementTransitions->mElement == aElement,
"Element mismatch");
aProperty = nsCSSProps::Physicalize(aProperty, aNewStyle);
// A later item in transition-property already specified a transition for
// this property, so we ignore this one.
//
// See http://lists.w3.org/Archives/Public/www-style/2009Aug/0109.html .
if (aPropertiesChecked.HasProperty(aProperty)) {
return false;
}
aPropertiesChecked.AddProperty(aProperty);
if (!IsTransitionable(aProperty)) {
return false;
}
float delay = aStyleDisplay.GetTransitionDelay(transitionIdx);
// The spec says a negative duration is treated as zero.
float duration =
std::max(aStyleDisplay.GetTransitionDuration(transitionIdx), 0.0f);
// If the combined duration of this transition is 0 or less don't start a
// transition.
if (delay + duration <= 0.0f) {
return false;
}
dom::DocumentTimeline* timeline = aElement->OwnerDoc()->Timeline();
AnimationValue startValue, endValue;
bool haveValues =
ExtractNonDiscreteComputedValue(aProperty, aOldStyle, startValue) &&
ExtractNonDiscreteComputedValue(aProperty, aNewStyle, endValue);
bool haveChange = startValue != endValue;
bool shouldAnimate = haveValues && haveChange &&
startValue.IsInterpolableWith(aProperty, endValue);
bool haveCurrentTransition = false;
size_t currentIndex = nsTArray<ElementPropertyTransition>::NoIndex;
const ElementPropertyTransition* oldPT = nullptr;
if (aElementTransitions) {
OwningCSSTransitionPtrArray& animations = aElementTransitions->mAnimations;
for (size_t i = 0, i_end = animations.Length(); i < i_end; ++i) {
if (animations[i]->TransitionProperty() == aProperty) {
haveCurrentTransition = true;
currentIndex = i;
oldPT = animations[i]->GetEffect()
? animations[i]->GetEffect()->AsTransition()
: nullptr;
break;
}
}
}
// If we got a style change that changed the value to the endpoint
// of the currently running transition, we don't want to interrupt
// its timing function.
// This needs to be before the !shouldAnimate && haveCurrentTransition
// case below because we might be close enough to the end of the
// transition that the current value rounds to the final value. In
// this case, we'll end up with shouldAnimate as false (because
// there's no value change), but we need to return early here rather
// than cancel the running transition because shouldAnimate is false!
//
// Likewise, if we got a style change that changed the value to the
// endpoint of our finished transition, we also don't want to start
// a new transition for the reasons described in
// https://lists.w3.org/Archives/Public/www-style/2015Jan/0444.html .
if (haveCurrentTransition && haveValues &&
aElementTransitions->mAnimations[currentIndex]->ToValue() == endValue) {
// GetAnimationRule already called RestyleForAnimation.
return false;
}
if (!shouldAnimate) {
if (haveCurrentTransition) {
// We're in the middle of a transition, and just got a non-transition
// style change to something that we can't animate. This might happen
// because we got a non-transition style change changing to the current
// in-progress value (which is particularly easy to cause when we're
// currently in the 'transition-delay'). It also might happen because we
// just got a style change to a value that can't be interpolated.
OwningCSSTransitionPtrArray& animations =
aElementTransitions->mAnimations;
animations[currentIndex]->CancelFromStyle();
oldPT = nullptr; // Clear pointer so it doesn't dangle
animations.RemoveElementAt(currentIndex);
EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType);
if (effectSet) {
effectSet->UpdateAnimationGeneration(mPresContext);
}
if (animations.IsEmpty()) {
aElementTransitions->Destroy();
// |aElementTransitions| is now a dangling pointer!
aElementTransitions = nullptr;
}
// GetAnimationRule already called RestyleForAnimation.
}
return false;
}
const nsTimingFunction& tf =
aStyleDisplay.GetTransitionTimingFunction(transitionIdx);
AnimationValue startForReversingTest = startValue;
double reversePortion = 1.0;
// If the new transition reverses an existing one, we'll need to
// handle the timing differently.
// FIXME: Move mStartForReversingTest, mReversePortion to CSSTransition,
// and set the timing function on transitions as an effect-level
// easing (rather than keyframe-level easing). (Bug 1292001)
if (haveCurrentTransition &&
aElementTransitions->mAnimations[currentIndex]->HasCurrentEffect() &&
oldPT && oldPT->mStartForReversingTest == endValue) {
// Compute the appropriate negative transition-delay such that right
// now we'd end up at the current position.
double valuePortion =
oldPT->CurrentValuePortion() * oldPT->mReversePortion +
(1.0 - oldPT->mReversePortion);
// A timing function with negative y1 (or y2!) might make
// valuePortion negative. In this case, we still want to apply our
// reversing logic based on relative distances, not make duration
// negative.
if (valuePortion < 0.0) {
valuePortion = -valuePortion;
}
// A timing function with y2 (or y1!) greater than one might
// advance past its terminal value. It's probably a good idea to
// clamp valuePortion to be at most one to preserve the invariant
// that a transition will complete within at most its specified
// time.
if (valuePortion > 1.0) {
valuePortion = 1.0;
}
// Negative delays are essentially part of the transition
// function, so reduce them along with the duration, but don't
// reduce positive delays.
if (delay < 0.0f) {
delay *= valuePortion;
}
duration *= valuePortion;
startForReversingTest = oldPT->ToValue();
reversePortion = valuePortion;
}
TimingParams timing = TimingParamsFromCSSParams(
duration, delay, 1.0 /* iteration count */,
dom::PlaybackDirection::Normal, dom::FillMode::Backwards);
// aElement is non-null here, so we emplace it directly.
Maybe<OwningAnimationTarget> target;
target.emplace(aElement, aPseudoType);
KeyframeEffectParams effectOptions;
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
RefPtr<ElementPropertyTransition> pt = new ElementPropertyTransition(
aElement->OwnerDoc(), target, std::move(timing), startForReversingTest,
reversePortion, effectOptions);
pt->SetKeyframes(GetTransitionKeyframes(aProperty, std::move(startValue),
std::move(endValue), tf),
&aNewStyle);
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
RefPtr<CSSTransition> animation =
new CSSTransition(mPresContext->Document()->GetScopeObject());
animation->SetOwningElement(OwningElementRef(*aElement, aPseudoType));
animation->SetTimelineNoUpdate(timeline);
animation->SetCreationSequence(
mPresContext->RestyleManager()->GetAnimationGeneration());
animation->SetEffectFromStyle(pt);
animation->PlayFromStyle();
if (!aElementTransitions) {
bool createdCollection = false;
aElementTransitions =
CSSTransitionCollection::GetOrCreateAnimationCollection(
aElement, aPseudoType, &createdCollection);
if (!aElementTransitions) {
MOZ_ASSERT(!createdCollection, "outparam should agree with return value");
NS_WARNING("allocating collection failed");
return false;
}
if (createdCollection) {
AddElementCollection(aElementTransitions);
}
}
OwningCSSTransitionPtrArray& animations = aElementTransitions->mAnimations;
#ifdef DEBUG
for (size_t i = 0, i_end = animations.Length(); i < i_end; ++i) {
MOZ_ASSERT(
i == currentIndex || animations[i]->TransitionProperty() != aProperty,
"duplicate transitions for property");
}
#endif
if (haveCurrentTransition) {
// If this new transition is replacing an existing transition that is
// running on the compositor, we store select parameters from the replaced
// transition so that later, once all scripts have run, we can update the
// start value of the transition using TimeStamp::Now(). This allows us to
// avoid a large jump when starting a new transition when the main thread
// lags behind the compositor.
if (oldPT && oldPT->IsCurrent() && oldPT->IsRunningOnCompositor() &&
!oldPT->GetAnimation()->GetStartTime().IsNull() &&
timeline == oldPT->GetAnimation()->GetTimeline()) {
const AnimationPropertySegment& segment =
oldPT->Properties()[0].mSegments[0];
pt->mReplacedTransition.emplace(
ElementPropertyTransition::ReplacedTransitionProperties(
{oldPT->GetAnimation()->GetStartTime().Value(),
oldPT->GetAnimation()->PlaybackRate(), oldPT->SpecifiedTiming(),
segment.mTimingFunction, segment.mFromValue, segment.mToValue}));
}
animations[currentIndex]->CancelFromStyle();
oldPT = nullptr; // Clear pointer so it doesn't dangle
animations[currentIndex] = animation;
} else {
if (!animations.AppendElement(animation)) {
NS_WARNING("out of memory");
return false;
}
}
EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType);
if (effectSet) {
effectSet->UpdateAnimationGeneration(mPresContext);
}
return true;
}