gecko-dev/gfx/layers/basic/BasicLayersImpl.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "BasicLayersImpl.h"
#include <new> // for operator new
#include "Layers.h" // for Layer, etc
#include "basic/BasicImplData.h" // for BasicImplData
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/DebugOnly.h" // for DebugOnly
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/layers/ISurfaceAllocator.h"
#include "AutoMaskData.h"
namespace mozilla {
namespace layers {
using namespace mozilla::gfx;
bool GetMaskData(Layer* aMaskLayer, const Point& aDeviceOffset,
AutoMoz2DMaskData* aMaskData) {
if (aMaskLayer) {
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
RefPtr<SourceSurface> surface =
static_cast<BasicImplData*>(aMaskLayer->ImplData())
->GetAsSourceSurface();
if (surface) {
Matrix transform;
Matrix4x4 effectiveTransform = aMaskLayer->GetEffectiveTransform();
DebugOnly<bool> maskIs2D = effectiveTransform.CanDraw2D(&transform);
NS_ASSERTION(maskIs2D, "How did we end up with a 3D transform here?!");
transform.PostTranslate(-aDeviceOffset.x, -aDeviceOffset.y);
aMaskData->Construct(transform, surface);
return true;
}
}
return false;
}
already_AddRefed<SourceSurface> GetMaskForLayer(Layer* aLayer,
Matrix* aMaskTransform) {
if (!aLayer->GetMaskLayer()) {
return nullptr;
}
MOZ_ASSERT(aMaskTransform);
AutoMoz2DMaskData mask;
if (GetMaskData(aLayer->GetMaskLayer(), Point(), &mask)) {
*aMaskTransform = mask.GetTransform();
RefPtr<SourceSurface> surf = mask.GetSurface();
return surf.forget();
}
return nullptr;
}
void PaintWithMask(gfxContext* aContext, float aOpacity, Layer* aMaskLayer) {
AutoMoz2DMaskData mask;
if (GetMaskData(aMaskLayer, Point(), &mask)) {
aContext->SetMatrix(mask.GetTransform());
aContext->Mask(mask.GetSurface(), aOpacity);
return;
}
// if there is no mask, just paint normally
aContext->Paint(aOpacity);
}
void FillRectWithMask(DrawTarget* aDT, const Rect& aRect,
const DeviceColor& aColor, const DrawOptions& aOptions,
SourceSurface* aMaskSource,
const Matrix* aMaskTransform) {
if (aMaskSource && aMaskTransform) {
aDT->PushClipRect(aRect);
Matrix oldTransform = aDT->GetTransform();
aDT->SetTransform(*aMaskTransform);
aDT->MaskSurface(ColorPattern(aColor), aMaskSource, Point(), aOptions);
aDT->SetTransform(oldTransform);
aDT->PopClip();
return;
}
aDT->FillRect(aRect, ColorPattern(aColor), aOptions);
}
void FillRectWithMask(DrawTarget* aDT, const gfx::Point& aDeviceOffset,
const Rect& aRect, const DeviceColor& aColor,
const DrawOptions& aOptions, Layer* aMaskLayer) {
AutoMoz2DMaskData mask;
if (GetMaskData(aMaskLayer, aDeviceOffset, &mask)) {
const Matrix& maskTransform = mask.GetTransform();
FillRectWithMask(aDT, aRect, aColor, aOptions, mask.GetSurface(),
&maskTransform);
return;
}
FillRectWithMask(aDT, aRect, aColor, aOptions);
}
void FillRectWithMask(DrawTarget* aDT, const Rect& aRect,
SourceSurface* aSurface, SamplingFilter aSamplingFilter,
const DrawOptions& aOptions, ExtendMode aExtendMode,
SourceSurface* aMaskSource, const Matrix* aMaskTransform,
const Matrix* aSurfaceTransform) {
if (aMaskSource && aMaskTransform) {
aDT->PushClipRect(aRect);
Matrix oldTransform = aDT->GetTransform();
Matrix inverseMask = *aMaskTransform;
inverseMask.Invert();
Matrix transform = oldTransform * inverseMask;
if (aSurfaceTransform) {
transform = (*aSurfaceTransform) * transform;
}
SurfacePattern source(aSurface, aExtendMode, transform, aSamplingFilter);
aDT->SetTransform(*aMaskTransform);
aDT->MaskSurface(source, aMaskSource, Point(0, 0), aOptions);
aDT->SetTransform(oldTransform);
aDT->PopClip();
return;
}
aDT->FillRect(
aRect,
SurfacePattern(aSurface, aExtendMode,
aSurfaceTransform ? (*aSurfaceTransform) : Matrix(),
aSamplingFilter),
aOptions);
}
void FillRectWithMask(DrawTarget* aDT, const gfx::Point& aDeviceOffset,
const Rect& aRect, SourceSurface* aSurface,
SamplingFilter aSamplingFilter,
const DrawOptions& aOptions, Layer* aMaskLayer) {
AutoMoz2DMaskData mask;
if (GetMaskData(aMaskLayer, aDeviceOffset, &mask)) {
const Matrix& maskTransform = mask.GetTransform();
FillRectWithMask(aDT, aRect, aSurface, aSamplingFilter, aOptions,
ExtendMode::CLAMP, mask.GetSurface(), &maskTransform);
return;
}
FillRectWithMask(aDT, aRect, aSurface, aSamplingFilter, aOptions,
ExtendMode::CLAMP);
}
void FillPathWithMask(DrawTarget* aDT, const Path* aPath, const Rect& aClipRect,
const DeviceColor& aColor, const DrawOptions& aOptions,
SourceSurface* aMaskSource,
const Matrix* aMaskTransform) {
if (aMaskSource && aMaskTransform) {
aDT->PushClipRect(aClipRect);
Matrix oldTransform = aDT->GetTransform();
aDT->SetTransform(*aMaskTransform);
aDT->MaskSurface(ColorPattern(aColor), aMaskSource, Point(), aOptions);
aDT->SetTransform(oldTransform);
aDT->PopClip();
return;
}
aDT->Fill(aPath, ColorPattern(aColor), aOptions);
}
void FillPathWithMask(DrawTarget* aDT, const Path* aPath, const Rect& aClipRect,
SourceSurface* aSurface, SamplingFilter aSamplingFilter,
const DrawOptions& aOptions, ExtendMode aExtendMode,
SourceSurface* aMaskSource, const Matrix* aMaskTransform,
const Matrix* aSurfaceTransform) {
if (aMaskSource && aMaskTransform) {
aDT->PushClipRect(aClipRect);
Matrix oldTransform = aDT->GetTransform();
Matrix inverseMask = *aMaskTransform;
inverseMask.Invert();
Matrix transform = oldTransform * inverseMask;
if (aSurfaceTransform) {
transform = (*aSurfaceTransform) * transform;
}
SurfacePattern source(aSurface, aExtendMode, transform, aSamplingFilter);
aDT->SetTransform(*aMaskTransform);
aDT->MaskSurface(source, aMaskSource, Point(0, 0), aOptions);
aDT->SetTransform(oldTransform);
aDT->PopClip();
return;
}
aDT->Fill(aPath,
SurfacePattern(aSurface, aExtendMode,
aSurfaceTransform ? (*aSurfaceTransform) : Matrix(),
aSamplingFilter),
aOptions);
}
BasicImplData* ToData(Layer* aLayer) {
return static_cast<BasicImplData*>(aLayer->ImplData());
}
gfx::CompositionOp GetEffectiveOperator(Layer* aLayer) {
CompositionOp op = aLayer->GetEffectiveMixBlendMode();
if (op != CompositionOp::OP_OVER) {
return op;
}
return ToData(aLayer)->GetOperator();
}
} // namespace layers
} // namespace mozilla