gecko-dev/gfx/layers/wr/AsyncImagePipelineManager.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AsyncImagePipelineManager.h"
#include "CompositableHost.h"
#include "gfxEnv.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/layers/CompositorThread.h"
#include "mozilla/layers/SharedSurfacesParent.h"
#include "mozilla/layers/WebRenderImageHost.h"
#include "mozilla/layers/WebRenderTextureHost.h"
#include "mozilla/webrender/RenderThread.h"
#include "mozilla/webrender/WebRenderAPI.h"
#include "mozilla/webrender/WebRenderTypes.h"
namespace mozilla {
namespace layers {
AsyncImagePipelineManager::ForwardingExternalImage::~ForwardingExternalImage() {
DebugOnly<bool> released = SharedSurfacesParent::Release(mImageId);
MOZ_ASSERT(released);
}
AsyncImagePipelineManager::AsyncImagePipeline::AsyncImagePipeline()
: mInitialised(false),
mRenderRoot(wr::RenderRoot::Default),
mIsChanged(false),
mUseExternalImage(false),
mFilter(wr::ImageRendering::Auto),
mMixBlendMode(wr::MixBlendMode::Normal) {}
AsyncImagePipelineManager::PipelineUpdates::PipelineUpdates(
RefPtr<wr::WebRenderPipelineInfo> aPipelineInfo,
const uint64_t aUpdatesCount, const bool aRendered)
: mPipelineInfo(aPipelineInfo),
mUpdatesCount(aUpdatesCount),
mRendered(aRendered) {}
AsyncImagePipelineManager::AsyncImagePipelineManager(
nsTArray<RefPtr<wr::WebRenderAPI>>&& aApis)
: mApis(aApis),
mIdNamespace(mApis[0]->GetNamespace()),
mUseTripleBuffering(mApis[0]->GetUseTripleBuffering()),
mResourceId(0),
mAsyncImageEpoch{0},
mWillGenerateFrame{},
mDestroyed(false),
mUpdatesLock("UpdatesLock"),
mUpdatesCount(0) {
MOZ_COUNT_CTOR(AsyncImagePipelineManager);
}
AsyncImagePipelineManager::~AsyncImagePipelineManager() {
MOZ_COUNT_DTOR(AsyncImagePipelineManager);
}
void AsyncImagePipelineManager::Destroy() {
MOZ_ASSERT(!mDestroyed);
mApis.Clear();
mPipelineTexturesHolders.Clear();
mDestroyed = true;
}
void AsyncImagePipelineManager::SetWillGenerateFrameAllRenderRoots() {
for (auto renderRoot : wr::kRenderRoots) {
SetWillGenerateFrame(renderRoot);
}
}
void AsyncImagePipelineManager::SetWillGenerateFrame(
wr::RenderRoot aRenderRoot) {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
mWillGenerateFrame[aRenderRoot] = true;
}
bool AsyncImagePipelineManager::GetAndResetWillGenerateFrame(
wr::RenderRoot aRenderRoot) {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
bool ret = mWillGenerateFrame[aRenderRoot];
mWillGenerateFrame[aRenderRoot] = false;
return ret;
}
wr::ExternalImageId AsyncImagePipelineManager::GetNextExternalImageId() {
static uint32_t sNextId = 0;
++sNextId;
MOZ_RELEASE_ASSERT(sNextId != UINT32_MAX);
// gecko allocates external image id as (IdNamespace:32bit +
// ResourceId:32bit). And AsyncImagePipelineManager uses IdNamespace = 0.
return wr::ToExternalImageId((uint64_t)sNextId);
}
void AsyncImagePipelineManager::AddPipeline(const wr::PipelineId& aPipelineId,
WebRenderBridgeParent* aWrBridge) {
if (mDestroyed) {
return;
}
uint64_t id = wr::AsUint64(aPipelineId);
PipelineTexturesHolder* holder =
mPipelineTexturesHolders.Get(wr::AsUint64(aPipelineId));
if (holder) {
// This could happen during tab move between different windows.
// Previously removed holder could be still alive for waiting destroyed.
MOZ_ASSERT(holder->mDestroyedEpoch.isSome());
holder->mDestroyedEpoch = Nothing(); // Revive holder
holder->mWrBridge = aWrBridge;
return;
}
holder = new PipelineTexturesHolder();
holder->mWrBridge = aWrBridge;
mPipelineTexturesHolders.Put(id, holder);
}
void AsyncImagePipelineManager::RemovePipeline(
const wr::PipelineId& aPipelineId, const wr::Epoch& aEpoch) {
if (mDestroyed) {
return;
}
PipelineTexturesHolder* holder =
mPipelineTexturesHolders.Get(wr::AsUint64(aPipelineId));
MOZ_ASSERT(holder);
if (!holder) {
return;
}
holder->mWrBridge = nullptr;
holder->mDestroyedEpoch = Some(aEpoch);
}
WebRenderBridgeParent* AsyncImagePipelineManager::GetWrBridge(
const wr::PipelineId& aPipelineId) {
if (mDestroyed) {
return nullptr;
}
PipelineTexturesHolder* holder =
mPipelineTexturesHolders.Get(wr::AsUint64(aPipelineId));
if (!holder) {
return nullptr;
}
if (holder->mWrBridge) {
MOZ_ASSERT(holder->mDestroyedEpoch.isNothing());
return holder->mWrBridge;
}
return nullptr;
}
void AsyncImagePipelineManager::AddAsyncImagePipeline(
const wr::PipelineId& aPipelineId, WebRenderImageHost* aImageHost,
wr::RenderRoot aRenderRoot) {
if (mDestroyed) {
return;
}
MOZ_ASSERT(aImageHost);
uint64_t id = wr::AsUint64(aPipelineId);
MOZ_ASSERT(!mAsyncImagePipelines.Get(id));
AsyncImagePipeline* holder = new AsyncImagePipeline();
holder->mRenderRoot = aRenderRoot;
holder->mImageHost = aImageHost;
mAsyncImagePipelines.Put(id, holder);
AddPipeline(aPipelineId, /* aWrBridge */ nullptr);
}
void AsyncImagePipelineManager::RemoveAsyncImagePipeline(
const wr::PipelineId& aPipelineId, wr::TransactionBuilder& aTxn) {
if (mDestroyed) {
return;
}
uint64_t id = wr::AsUint64(aPipelineId);
if (auto entry = mAsyncImagePipelines.Lookup(id)) {
AsyncImagePipeline* holder = entry.Data();
wr::Epoch epoch = GetNextImageEpoch();
aTxn.ClearDisplayList(epoch, aPipelineId);
for (wr::ImageKey key : holder->mKeys) {
aTxn.DeleteImage(key);
}
entry.Remove();
RemovePipeline(aPipelineId, epoch);
}
}
void AsyncImagePipelineManager::UpdateAsyncImagePipeline(
const wr::PipelineId& aPipelineId, const LayoutDeviceRect& aScBounds,
const gfx::Matrix4x4& aScTransform, const gfx::MaybeIntSize& aScaleToSize,
const wr::ImageRendering& aFilter, const wr::MixBlendMode& aMixBlendMode) {
if (mDestroyed) {
return;
}
AsyncImagePipeline* pipeline =
mAsyncImagePipelines.Get(wr::AsUint64(aPipelineId));
if (!pipeline) {
return;
}
pipeline->mInitialised = true;
pipeline->Update(aScBounds, aScTransform, aScaleToSize, aFilter,
aMixBlendMode);
}
Maybe<TextureHost::ResourceUpdateOp> AsyncImagePipelineManager::UpdateImageKeys(
const wr::Epoch& aEpoch, const wr::PipelineId& aPipelineId,
AsyncImagePipeline* aPipeline, nsTArray<wr::ImageKey>& aKeys,
wr::TransactionBuilder& aSceneBuilderTxn,
wr::TransactionBuilder& aMaybeFastTxn) {
MOZ_ASSERT(aKeys.IsEmpty());
MOZ_ASSERT(aPipeline);
TextureHost* texture = aPipeline->mImageHost->GetAsTextureHostForComposite();
TextureHost* previousTexture = aPipeline->mCurrentTexture.get();
if (texture == previousTexture) {
// The texture has not changed, just reuse previous ImageKeys.
aKeys = aPipeline->mKeys;
if (aPipeline->mWrTextureWrapper) {
HoldExternalImage(aPipelineId, aEpoch, aPipeline->mWrTextureWrapper);
}
return Nothing();
}
if (!texture) {
// We don't have a new texture, there isn't much we can do.
aKeys = aPipeline->mKeys;
if (aPipeline->mWrTextureWrapper) {
HoldExternalImage(aPipelineId, aEpoch, aPipeline->mWrTextureWrapper);
}
return Nothing();
}
aPipeline->mCurrentTexture = texture;
WebRenderTextureHost* wrTexture = texture->AsWebRenderTextureHost();
MOZ_ASSERT(wrTexture);
if (!wrTexture) {
gfxCriticalNote << "WebRenderTextureHost is not used";
}
bool useExternalImage = !gfxEnv::EnableWebRenderRecording() && wrTexture;
aPipeline->mUseExternalImage = useExternalImage;
// Use WebRenderTextureHostWrapper only for video.
// And WebRenderTextureHostWrapper could be used only with
// WebRenderTextureHost that supports NativeTexture
bool useWrTextureWrapper =
useExternalImage && wrTexture && wrTexture->SupportsWrNativeTexture();
// The non-external image code path falls back to converting the texture into
// an rgb image.
auto numKeys = useExternalImage ? texture->NumSubTextures() : 1;
// If we already had a texture and the format hasn't changed, better to reuse
// the image keys than create new ones.
bool canUpdate = !!previousTexture &&
previousTexture->GetSize() == texture->GetSize() &&
previousTexture->GetFormat() == texture->GetFormat() &&
aPipeline->mKeys.Length() == numKeys;
// Check if WebRenderTextureHostWrapper could be reused.
if (aPipeline->mWrTextureWrapper && (!useWrTextureWrapper || !canUpdate)) {
aPipeline->mWrTextureWrapper = nullptr;
canUpdate = false;
}
if (!canUpdate) {
for (auto key : aPipeline->mKeys) {
// Destroy ImageKeys on transaction of scene builder thread, since
// DisplayList is updated on SceneBuilder thread. It prevents too early
// ImageKey deletion.
aSceneBuilderTxn.DeleteImage(key);
}
aPipeline->mKeys.Clear();
for (uint32_t i = 0; i < numKeys; ++i) {
aPipeline->mKeys.AppendElement(GenerateImageKey());
}
}
aKeys = aPipeline->mKeys;
auto op = canUpdate ? TextureHost::UPDATE_IMAGE : TextureHost::ADD_IMAGE;
if (!useExternalImage) {
return UpdateWithoutExternalImage(texture, aKeys[0], op, aMaybeFastTxn);
}
if (useWrTextureWrapper && aPipeline->mWrTextureWrapper) {
MOZ_ASSERT(canUpdate);
// Reuse WebRenderTextureHostWrapper. With it, rendered frame could be
// updated without batch re-creation.
aPipeline->mWrTextureWrapper->UpdateWebRenderTextureHost(aMaybeFastTxn,
wrTexture);
// Ensure frame generation.
SetWillGenerateFrame(aPipeline->mRenderRoot);
} else {
if (useWrTextureWrapper) {
aPipeline->mWrTextureWrapper = new WebRenderTextureHostWrapper(this);
aPipeline->mWrTextureWrapper->UpdateWebRenderTextureHost(aMaybeFastTxn,
wrTexture);
}
Range<wr::ImageKey> keys(&aKeys[0], aKeys.Length());
auto externalImageKey =
aPipeline->mWrTextureWrapper
? aPipeline->mWrTextureWrapper->GetExternalImageKey()
: wrTexture->GetExternalImageKey();
wrTexture->PushResourceUpdates(aMaybeFastTxn, op, keys, externalImageKey);
}
if (aPipeline->mWrTextureWrapper) {
// Force frame rendering, since WebRenderTextureHost update its data outside
// of WebRender.
aMaybeFastTxn.InvalidateRenderedFrame();
HoldExternalImage(aPipelineId, aEpoch, aPipeline->mWrTextureWrapper);
}
return Some(op);
}
Maybe<TextureHost::ResourceUpdateOp>
AsyncImagePipelineManager::UpdateWithoutExternalImage(
TextureHost* aTexture, wr::ImageKey aKey, TextureHost::ResourceUpdateOp aOp,
wr::TransactionBuilder& aTxn) {
MOZ_ASSERT(aTexture);
RefPtr<gfx::DataSourceSurface> dSurf = aTexture->GetAsSurface();
if (!dSurf) {
NS_ERROR("TextureHost does not return DataSourceSurface");
return Nothing();
}
gfx::DataSourceSurface::MappedSurface map;
if (!dSurf->Map(gfx::DataSourceSurface::MapType::READ, &map)) {
NS_ERROR("DataSourceSurface failed to map");
return Nothing();
}
gfx::IntSize size = dSurf->GetSize();
wr::ImageDescriptor descriptor(size, map.mStride, dSurf->GetFormat());
// Costly copy right here...
wr::Vec<uint8_t> bytes;
bytes.PushBytes(Range<uint8_t>(map.mData, size.height * map.mStride));
if (aOp == TextureHost::UPDATE_IMAGE) {
aTxn.UpdateImageBuffer(aKey, descriptor, bytes);
} else {
aTxn.AddImage(aKey, descriptor, bytes);
}
dSurf->Unmap();
return Some(aOp);
}
void AsyncImagePipelineManager::ApplyAsyncImagesOfImageBridge(
wr::RenderRootArray<Maybe<wr::TransactionBuilder>>& aSceneBuilderTxns,
wr::RenderRootArray<Maybe<wr::TransactionBuilder>>& aFastTxns) {
if (mDestroyed || mAsyncImagePipelines.Count() == 0) {
return;
}
wr::Epoch epoch = GetNextImageEpoch();
// We use a pipeline with a very small display list for each video element.
// Update each of them if needed.
for (auto iter = mAsyncImagePipelines.Iter(); !iter.Done(); iter.Next()) {
wr::PipelineId pipelineId = wr::AsPipelineId(iter.Key());
AsyncImagePipeline* pipeline = iter.Data();
// If aync image pipeline does not use ImageBridge, do not need to apply.
if (!pipeline->mImageHost->GetAsyncRef()) {
continue;
}
ApplyAsyncImageForPipeline(epoch, pipelineId, pipeline,
*aSceneBuilderTxns[pipeline->mRenderRoot],
*aFastTxns[pipeline->mRenderRoot]);
}
}
void AsyncImagePipelineManager::ApplyAsyncImageForPipeline(
const wr::Epoch& aEpoch, const wr::PipelineId& aPipelineId,
AsyncImagePipeline* aPipeline, wr::TransactionBuilder& aSceneBuilderTxn,
wr::TransactionBuilder& aMaybeFastTxn) {
nsTArray<wr::ImageKey> keys;
auto op = UpdateImageKeys(aEpoch, aPipelineId, aPipeline, keys,
aSceneBuilderTxn, aMaybeFastTxn);
bool updateDisplayList =
aPipeline->mInitialised &&
(aPipeline->mIsChanged || op == Some(TextureHost::ADD_IMAGE)) &&
!!aPipeline->mCurrentTexture;
if (!updateDisplayList) {
// We don't need to update the display list, either because we can't or
// because the previous one is still up to date. We may, however, have
// updated some resources.
// Use transaction of scene builder thread to notify epoch.
// It is for making epoch update consistent.
aSceneBuilderTxn.UpdateEpoch(aPipelineId, aEpoch);
if (aPipeline->mCurrentTexture) {
HoldExternalImage(aPipelineId, aEpoch, aPipeline->mCurrentTexture);
}
return;
}
aPipeline->mIsChanged = false;
wr::LayoutSize contentSize{aPipeline->mScBounds.Width(),
aPipeline->mScBounds.Height()};
wr::DisplayListBuilder builder(aPipelineId, contentSize);
float opacity = 1.0f;
wr::StackingContextParams params;
params.opacity = &opacity;
params.mTransformPtr =
aPipeline->mScTransform.IsIdentity() ? nullptr : &aPipeline->mScTransform;
params.mix_blend_mode = aPipeline->mMixBlendMode;
Maybe<wr::WrSpatialId> referenceFrameId = builder.PushStackingContext(
params, wr::ToRoundedLayoutRect(aPipeline->mScBounds),
// This is fine to do unconditionally because we only push images here.
wr::RasterSpace::Screen());
Maybe<wr::SpaceAndClipChainHelper> spaceAndClipChainHelper;
if (referenceFrameId) {
spaceAndClipChainHelper.emplace(builder, referenceFrameId.ref());
}
if (aPipeline->mCurrentTexture && !keys.IsEmpty()) {
LayoutDeviceRect rect(0, 0, aPipeline->mCurrentTexture->GetSize().width,
aPipeline->mCurrentTexture->GetSize().height);
if (aPipeline->mScaleToSize.isSome()) {
rect = LayoutDeviceRect(0, 0, aPipeline->mScaleToSize.value().width,
aPipeline->mScaleToSize.value().height);
}
if (aPipeline->mUseExternalImage) {
MOZ_ASSERT(aPipeline->mCurrentTexture->AsWebRenderTextureHost());
Range<wr::ImageKey> range_keys(&keys[0], keys.Length());
aPipeline->mCurrentTexture->PushDisplayItems(
builder, wr::ToRoundedLayoutRect(rect), wr::ToRoundedLayoutRect(rect),
aPipeline->mFilter, range_keys);
HoldExternalImage(aPipelineId, aEpoch, aPipeline->mCurrentTexture);
} else {
MOZ_ASSERT(keys.Length() == 1);
builder.PushImage(wr::ToRoundedLayoutRect(rect),
wr::ToRoundedLayoutRect(rect), true, aPipeline->mFilter,
keys[0]);
}
}
spaceAndClipChainHelper.reset();
builder.PopStackingContext(referenceFrameId.isSome());
wr::BuiltDisplayList dl;
wr::LayoutSize builderContentSize;
builder.Finalize(builderContentSize, dl);
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aSceneBuilderTxn.SetDisplayList(gfx::Color(0.f, 0.f, 0.f, 0.f), aEpoch,
wr::ToLayoutSize(aPipeline->mScBounds.Size()),
aPipelineId, builderContentSize, dl.dl_desc,
dl.dl);
}
void AsyncImagePipelineManager::ApplyAsyncImageForPipeline(
const wr::PipelineId& aPipelineId, wr::TransactionBuilder& aTxn,
wr::TransactionBuilder& aTxnForImageBridge, wr::RenderRoot aRenderRoot) {
AsyncImagePipeline* pipeline =
mAsyncImagePipelines.Get(wr::AsUint64(aPipelineId));
if (!pipeline) {
return;
}
wr::WebRenderAPI* api = mApis[(size_t)pipeline->mRenderRoot];
wr::TransactionBuilder fastTxn(/* aUseSceneBuilderThread */ false);
wr::AutoTransactionSender sender(api, &fastTxn);
// Transaction for async image pipeline that uses ImageBridge always need to
// be non low priority.
auto& sceneBuilderTxn =
pipeline->mImageHost->GetAsyncRef() ? aTxnForImageBridge : aTxn;
// Use transaction of using non scene builder thread when ImageHost uses
// ImageBridge. ApplyAsyncImagesOfImageBridge() handles transaction of adding
// and updating wr::ImageKeys of ImageHosts that uses ImageBridge. Then
// AsyncImagePipelineManager always needs to use non scene builder thread
// transaction for adding and updating wr::ImageKeys of ImageHosts that uses
// ImageBridge. Otherwise, ordering of wr::ImageKeys updating in webrender
// becomes inconsistent.
auto& maybeFastTxn = pipeline->mImageHost->GetAsyncRef() ? fastTxn : aTxn;
wr::Epoch epoch = GetNextImageEpoch();
ApplyAsyncImageForPipeline(epoch, aPipelineId, pipeline, sceneBuilderTxn,
maybeFastTxn);
}
void AsyncImagePipelineManager::SetEmptyDisplayList(
const wr::PipelineId& aPipelineId, wr::TransactionBuilder& aTxn,
wr::TransactionBuilder& aTxnForImageBridge) {
AsyncImagePipeline* pipeline =
mAsyncImagePipelines.Get(wr::AsUint64(aPipelineId));
if (!pipeline) {
return;
}
// Transaction for async image pipeline that uses ImageBridge always need to
// be non low priority.
auto& txn = pipeline->mImageHost->GetAsyncRef() ? aTxnForImageBridge : aTxn;
wr::Epoch epoch = GetNextImageEpoch();
wr::LayoutSize contentSize{pipeline->mScBounds.Width(),
pipeline->mScBounds.Height()};
wr::DisplayListBuilder builder(aPipelineId, contentSize);
wr::BuiltDisplayList dl;
wr::LayoutSize builderContentSize;
builder.Finalize(builderContentSize, dl);
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txn.SetDisplayList(gfx::Color(0.f, 0.f, 0.f, 0.f), epoch,
wr::ToLayoutSize(pipeline->mScBounds.Size()), aPipelineId,
builderContentSize, dl.dl_desc, dl.dl);
}
void AsyncImagePipelineManager::HoldExternalImage(
const wr::PipelineId& aPipelineId, const wr::Epoch& aEpoch,
TextureHost* aTexture) {
if (mDestroyed) {
return;
}
MOZ_ASSERT(aTexture);
PipelineTexturesHolder* holder =
mPipelineTexturesHolders.Get(wr::AsUint64(aPipelineId));
MOZ_ASSERT(holder);
if (!holder) {
return;
}
// Hold WebRenderTextureHost until end of its usage on RenderThread
holder->mTextureHosts.push(ForwardingTextureHost(aEpoch, aTexture));
}
void AsyncImagePipelineManager::HoldExternalImage(
const wr::PipelineId& aPipelineId, const wr::Epoch& aEpoch,
WebRenderTextureHostWrapper* aWrTextureWrapper) {
if (mDestroyed) {
return;
}
MOZ_ASSERT(aWrTextureWrapper);
PipelineTexturesHolder* holder =
mPipelineTexturesHolders.Get(wr::AsUint64(aPipelineId));
MOZ_ASSERT(holder);
if (!holder) {
return;
}
// Hold WebRenderTextureHostWrapper until end of its usage on RenderThread
holder->mTextureHostWrappers.push(
ForwardingTextureHostWrapper(aEpoch, aWrTextureWrapper));
}
void AsyncImagePipelineManager::HoldExternalImage(
const wr::PipelineId& aPipelineId, const wr::Epoch& aEpoch,
const wr::ExternalImageId& aImageId) {
if (mDestroyed) {
SharedSurfacesParent::Release(aImageId);
return;
}
PipelineTexturesHolder* holder =
mPipelineTexturesHolders.Get(wr::AsUint64(aPipelineId));
MOZ_ASSERT(holder);
if (!holder) {
SharedSurfacesParent::Release(aImageId);
return;
}
auto image = MakeUnique<ForwardingExternalImage>(aEpoch, aImageId);
holder->mExternalImages.push(std::move(image));
}
void AsyncImagePipelineManager::NotifyPipelinesUpdated(
RefPtr<wr::WebRenderPipelineInfo> aInfo, bool aRender) {
// This is called on the render thread, so we just stash the data into
// UpdatesQueue and process it later on the compositor thread.
MOZ_ASSERT(wr::RenderThread::IsInRenderThread());
// Increment the count when render happens.
uint64_t currCount = aRender ? ++mUpdatesCount : mUpdatesCount;
auto updates = MakeUnique<PipelineUpdates>(aInfo, currCount, aRender);
{
// Scope lock to push UpdatesQueue to mUpdatesQueues.
MutexAutoLock lock(mUpdatesLock);
mUpdatesQueues.push(std::move(updates));
}
if (!aRender) {
// Do not post ProcessPipelineUpdate when rendering did not happen.
return;
}
// Queue a runnable on the compositor thread to process the queue
layers::CompositorThreadHolder::Loop()->PostTask(
NewRunnableMethod("ProcessPipelineUpdates", this,
&AsyncImagePipelineManager::ProcessPipelineUpdates));
}
void AsyncImagePipelineManager::ProcessPipelineUpdates() {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
if (mDestroyed) {
return;
}
UniquePtr<PipelineUpdates> updates;
while (true) {
{
// Scope lock to extract UpdatesQueue from mUpdatesQueues.
MutexAutoLock lock(mUpdatesLock);
if (mUpdatesQueues.empty()) {
// No more PipelineUpdates to process for now.
break;
}
// Check if PipelineUpdates is ready to process.
uint64_t currCount = mUpdatesCount;
if (mUpdatesQueues.front()->NeedsToWait(currCount)) {
// PipelineUpdates is not ready for processing for now.
break;
}
updates = std::move(mUpdatesQueues.front());
mUpdatesQueues.pop();
}
MOZ_ASSERT(updates);
auto& info = updates->mPipelineInfo->Raw();
for (uintptr_t i = 0; i < info.epochs.length; i++) {
ProcessPipelineRendered(info.epochs.data[i].pipeline_id,
info.epochs.data[i].epoch,
updates->mUpdatesCount);
}
for (uintptr_t i = 0; i < info.removed_pipelines.length; i++) {
ProcessPipelineRemoved(info.removed_pipelines.data[i],
updates->mUpdatesCount);
}
}
CheckForTextureHostsNotUsedByGPU();
}
void AsyncImagePipelineManager::ProcessPipelineRendered(
const wr::PipelineId& aPipelineId, const wr::Epoch& aEpoch,
const uint64_t aUpdatesCount) {
if (auto entry = mPipelineTexturesHolders.Lookup(wr::AsUint64(aPipelineId))) {
PipelineTexturesHolder* holder = entry.Data();
// Release TextureHosts based on Epoch
while (!holder->mTextureHosts.empty()) {
if (aEpoch <= holder->mTextureHosts.front().mEpoch) {
break;
}
// Need to extend holding TextureHost if it is direct bounded texture.
HoldUntilNotUsedByGPU(holder->mTextureHosts.front().mTexture,
aUpdatesCount);
holder->mTextureHosts.pop();
}
while (!holder->mTextureHostWrappers.empty()) {
if (aEpoch <= holder->mTextureHostWrappers.front().mEpoch) {
break;
}
holder->mTextureHostWrappers.pop();
}
while (!holder->mExternalImages.empty()) {
if (aEpoch <= holder->mExternalImages.front()->mEpoch) {
break;
}
holder->mExternalImages.pop();
}
}
}
void AsyncImagePipelineManager::ProcessPipelineRemoved(
const wr::RemovedPipeline& aRemovedPipeline, const uint64_t aUpdatesCount) {
if (mDestroyed) {
return;
}
if (auto entry = mPipelineTexturesHolders.Lookup(
wr::AsUint64(aRemovedPipeline.pipeline_id))) {
PipelineTexturesHolder* holder = entry.Data();
if (holder->mDestroyedEpoch.isSome()) {
while (!holder->mTextureHosts.empty()) {
// Need to extend holding TextureHost if it is direct bounded texture.
HoldUntilNotUsedByGPU(holder->mTextureHosts.front().mTexture,
aUpdatesCount);
holder->mTextureHosts.pop();
}
// Remove Pipeline
entry.Remove();
}
// If mDestroyedEpoch contains nothing it means we reused the same pipeline
// id (probably because we moved the tab to another window). In this case we
// need to keep the holder.
}
}
void AsyncImagePipelineManager::HoldUntilNotUsedByGPU(
const CompositableTextureHostRef& aTextureHost, uint64_t aUpdatesCount) {
MOZ_ASSERT(aTextureHost);
if (aTextureHost->HasIntermediateBuffer()) {
// If texutre is not direct binding texture, gpu has already finished using
// it. We could release it now.
return;
}
// When Triple buffer is used, we need wait one more WebRender rendering,
if (mUseTripleBuffering) {
++aUpdatesCount;
}
mTexturesInUseByGPU.emplace(std::make_pair(aUpdatesCount, aTextureHost));
}
void AsyncImagePipelineManager::CheckForTextureHostsNotUsedByGPU() {
uint64_t currCount = mUpdatesCount;
while (!mTexturesInUseByGPU.empty()) {
if (currCount <= mTexturesInUseByGPU.front().first) {
break;
}
mTexturesInUseByGPU.pop();
}
}
wr::Epoch AsyncImagePipelineManager::GetNextImageEpoch() {
mAsyncImageEpoch.mHandle++;
return mAsyncImageEpoch;
}
} // namespace layers
} // namespace mozilla