зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1189506. Use mStateComputedTime in some places instead of passing aTo. r=karlt
--HG-- extra : commitid : LR21taIGcGM extra : rebase_source : c228ba660e8ced61a17e9ec52fb47fff0d07b4c5
This commit is contained in:
Родитель
2ca14cc805
Коммит
7395a6b7fd
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@ -648,7 +648,7 @@ MediaStreamGraphImpl::CreateOrDestroyAudioStreams(MediaStream* aStream)
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}
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}
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StreamTime
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StreamTime
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MediaStreamGraphImpl::PlayAudio(MediaStream* aStream, GraphTime aTo)
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MediaStreamGraphImpl::PlayAudio(MediaStream* aStream)
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{
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{
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MOZ_ASSERT(mRealtime, "Should only attempt to play audio in realtime mode");
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MOZ_ASSERT(mRealtime, "Should only attempt to play audio in realtime mode");
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@ -675,10 +675,10 @@ MediaStreamGraphImpl::PlayAudio(MediaStream* aStream, GraphTime aTo)
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// from the right offsets in the stream buffer, even if we've already
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// from the right offsets in the stream buffer, even if we've already
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// written silence for some amount of blocked time after the current time.
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// written silence for some amount of blocked time after the current time.
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GraphTime t = mProcessedTime;
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GraphTime t = mProcessedTime;
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while (t < aTo) {
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while (t < mStateComputedTime) {
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bool blocked = t >= aStream->mStartBlocking;
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bool blocked = t >= aStream->mStartBlocking;
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GraphTime end = blocked ? aTo : aStream->mStartBlocking;
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GraphTime end = blocked ? mStateComputedTime : aStream->mStartBlocking;
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NS_ASSERTION(end <= aTo, "mStartBlocking is wrong!");
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NS_ASSERTION(end <= mStateComputedTime, "mStartBlocking is wrong!");
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// Check how many ticks of sound we can provide if we are blocked some
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// Check how many ticks of sound we can provide if we are blocked some
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// time in the middle of this cycle.
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// time in the middle of this cycle.
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@ -1083,7 +1083,7 @@ MediaStreamGraphImpl::UpdateGraph(GraphTime aEndBlockingDecisions)
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}
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}
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void
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void
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MediaStreamGraphImpl::Process(GraphTime aTo)
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MediaStreamGraphImpl::Process()
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{
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{
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// Play stream contents.
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// Play stream contents.
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bool allBlockedForever = true;
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bool allBlockedForever = true;
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@ -1116,12 +1116,13 @@ MediaStreamGraphImpl::Process(GraphTime aTo)
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// Since an AudioNodeStream is present, go ahead and
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// Since an AudioNodeStream is present, go ahead and
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// produce audio block by block for all the rest of the streams.
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// produce audio block by block for all the rest of the streams.
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ProduceDataForStreamsBlockByBlock(i, n->SampleRate(),
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ProduceDataForStreamsBlockByBlock(i, n->SampleRate(),
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mProcessedTime, aTo);
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mProcessedTime, mStateComputedTime);
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doneAllProducing = true;
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doneAllProducing = true;
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} else {
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} else {
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ps->ProcessInput(mProcessedTime, aTo, ProcessedMediaStream::ALLOW_FINISH);
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ps->ProcessInput(mProcessedTime, mStateComputedTime,
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ProcessedMediaStream::ALLOW_FINISH);
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NS_WARN_IF_FALSE(stream->mBuffer.GetEnd() >=
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NS_WARN_IF_FALSE(stream->mBuffer.GetEnd() >=
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GraphTimeToStreamTimeWithBlocking(stream, aTo),
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GraphTimeToStreamTimeWithBlocking(stream, mStateComputedTime),
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"Stream did not produce enough data");
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"Stream did not produce enough data");
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}
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}
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}
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}
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@ -1131,7 +1132,7 @@ MediaStreamGraphImpl::Process(GraphTime aTo)
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if (mRealtime) {
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if (mRealtime) {
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CreateOrDestroyAudioStreams(stream);
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CreateOrDestroyAudioStreams(stream);
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if (CurrentDriver()->AsAudioCallbackDriver()) {
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if (CurrentDriver()->AsAudioCallbackDriver()) {
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StreamTime ticksPlayedForThisStream = PlayAudio(stream, aTo);
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StreamTime ticksPlayedForThisStream = PlayAudio(stream);
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if (!ticksPlayed) {
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if (!ticksPlayed) {
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ticksPlayed = ticksPlayedForThisStream;
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ticksPlayed = ticksPlayedForThisStream;
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} else {
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} else {
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@ -1224,7 +1225,7 @@ MediaStreamGraphImpl::OneIteration(GraphTime aStateEnd)
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mStateComputedTime = stateEnd;
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mStateComputedTime = stateEnd;
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Process(stateEnd);
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Process();
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GraphTime oldProcessedTime = mProcessedTime;
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GraphTime oldProcessedTime = mProcessedTime;
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mProcessedTime = stateEnd;
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mProcessedTime = stateEnd;
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@ -236,9 +236,10 @@ public:
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mFrontMessageQueue.SwapElements(mBackMessageQueue);
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mFrontMessageQueue.SwapElements(mBackMessageQueue);
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}
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}
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/**
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/**
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* Do all the processing and play the audio and video, ffrom aFrom to aTo.
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* Do all the processing and play the audio and video, from
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* mProcessedTime to mStateComputedTime.
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*/
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*/
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void Process(GraphTime aTo);
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void Process();
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/**
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/**
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* Update the consumption state of aStream to reflect whether its data
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* Update the consumption state of aStream to reflect whether its data
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* is needed or not.
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* is needed or not.
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@ -345,7 +346,7 @@ public:
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* Queue audio (mix of stream audio and silence for blocked intervals)
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* Queue audio (mix of stream audio and silence for blocked intervals)
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* to the audio output stream. Returns the number of frames played.
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* to the audio output stream. Returns the number of frames played.
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*/
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*/
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StreamTime PlayAudio(MediaStream* aStream, GraphTime aTo);
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StreamTime PlayAudio(MediaStream* aStream);
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/**
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/**
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* Set the correct current video frame for stream aStream.
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* Set the correct current video frame for stream aStream.
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*/
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*/
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