There is DeactivateDeadKeyState() but not ActivateDeadKeyState(). There should be both of them and hides the dead key state management into them.
MozReview-Commit-ID: JvAPE5f2HVy
--HG--
extra : rebase_source : d7027a1a6b75c6859e79d651d3e9b0136cc09891
VirtualKey::GetCompositeChar() needs index of virtual keycode which may make around the caller messy. So, KeyboardLayout::GetCompositeChar() should wrap it and KeyboardLayout::MaybeInitNativeKeyWithCompositeChar() should use it.
MozReview-Commit-ID: 8KLTJpCFZ8u
--HG--
extra : rebase_source : fd13c009330fd485c8cba30f469fc645b560c623
Similar to VirtualKey::GetUniChars(), VirtualKey::GetNativeUniChars() needs key index. So, it should be wrapped by a new helper method, KeyboardLayout::GetNativeUniCharsAndModifiers(), and KeyboardEvent::InitNativeKey() should use this instead of accessing its member's GetNativeUniChars().
MozReview-Commit-ID: 7M9OlNF698Y
--HG--
extra : rebase_source : e19a5c99014a8f0a0ed7cc3a86fe0c4ee10cebb5
When InitNativeKey() retrieves UniCharsAndModifiers for a key, it needs key index for the given virtual keycode. Therefore, wrapping the code with GetUniCharsAndModifiers() makes InitNativeKey() code simpler since each call specifies the virtual keycode to the method instead of key index.
MozReview-Commit-ID: Azy8chXexaz
--HG--
extra : rebase_source : 98da43e7f542037f952206cd3db731f6cbb097e7
This patch gets rid of |shiftState| from KeyboardLayout::InitNativeKey() and make each caller clearer. This must make other developers understand what modifier state is used at each call.
MozReview-Commit-ID: 6zydP1jkffv
--HG--
extra : rebase_source : ea1d5f49ea02812aa632bdbad871688879f2b401
KeyboardLayout::InitNativeKey() is very messy because it handles a lot of cases without helper methods.
It's important to make it simpler implementation for preventing regressions caused by some patches which are written with misunderstanding. So, let's rewrite the method with helper method.
First, this patch make InitNativeKey() use IsDeadKey() instead of referring the table because calling IsDeadKey() is easier to understand.
MozReview-Commit-ID: DtN9qoh7Gz7
--HG--
extra : rebase_source : 8e769c1c88bfe646940491c111de609dbf53eeec
This patch removes the memory usage tracking in the script that wraps the
linking of the xul library. This patch also generalizes the wrapping of the
xul linking process to all platforms.
MozReview-Commit-ID: HyncF3aVwdx
--HG--
extra : rebase_source : 8fb90c896dc57793d1c9d9aa4e8492dec8697e36
We already report failure in |LoadDlls| on the initial failure to load, there's
no need to warn more than once per session.
MozReview-Commit-ID: FhsR2ZaMSLT
--HG--
extra : rebase_source : ae7d94af5c9d9253b82b2d45dc6967b5b21c6492
Tests that a fragmented MP4 file without a PSSH, but with encrypted valid
tracks with valid TENC boxes, is able to load with EME. This is a test for
the code path added in bug 1300069.
We setup MSE before starting up EME, so that we exercise the "waiting for
cdm" step in the MediaDecoderStateMachine, which was regressed in bug 1300069.
MozReview-Commit-ID: BXgdzAikWoH
--HG--
extra : rebase_source : b03910c96c8f61622ce7bc9fb7b53adc209526a4
The patch in bug 1300069 introduced an inconsistency between what the
MediaDecoderStateMachine and the MediaFormatReader consider an encrypted
stream. The MDSM considered a stream encrypted if mInfo.IsEncrypted() is true,
and that only takes into account the PSSH. Whereas the MFR only considers the
presence of a TENC box to indicate encryptedness. This would cause the MDSM
to not wait for the CDM before trying to start decoding. So if you setup the
MediaSource before setting the MediaKeys on the MediaElement, you'll end up
trying to create an EME decoder without a CDMProxy, and that causes a null
pointer deref and crash.
This patch ensures that the MDSM and the MFR use the same logic to determine
whether a stream is encrypted.
MozReview-Commit-ID: KGuYTuP9XDL
--HG--
extra : rebase_source : 85b303597a401a69f7e4ac63a267d8c8eb52ffa5
If you want to run tests on Linux32 and Linux64, you use trychooser syntax like
"-u all[Ubuntu]" which taskcluster supports, but if you also built ASan, and
want tests on ASan, there's no supported documented way to get them. That sounds
like an edge-case, except that to get tests to run on WinXP or Win8 you have to
explicitly list them, so to get tests on every platform you build you have to
list all of them, and if ASan is one of them you have to somehow know to dig
around in the .yml and to know that linux64-asan is the thing to dig out.
MozReview-Commit-ID: 2REf0cUWmK8
--HG--
extra : rebase_source : cb77ff3e016939c94ac05964a6db809fe10aaa1a
The trychooser website advertises 'Android 4.3' as the alias to choose Android
tests in [] syntax, but without support for that in taskcluster, someone who
wants both opt and debug tests would need to guess, with no support or
documentation, that they should use [Android 4.3,android-4.3-arm7-api-15]
MozReview-Commit-ID: 4rEKcvqAfDH
--HG--
extra : rebase_source : 336d3a787569e14e5ae8608902e6e557ef2ce6c3
Currently make check loops over all directories and runs each test file in PYTHON_UNIT_TESTS
individually. This patch instead creates a single top-level check target that runs
|mach python-tests|. This should make automation more similar to running locally, be a bit
quicker and make it easier to pull python tests out of make check completely at a future date.
MozReview-Commit-ID: 4Hg4zdFyc61
--HG--
extra : rebase_source : 31d0c38a76c11b75d3bf569f2bf22a0666161726
When attempting to run mach from a make target, there were failures on OSX due to an objdir
mismatch:
https://dxr.mozilla.org/mozilla-central/rev/7c576fe3279d87543f0a03b844eba7bc215e17f1/python/mozbuild/mozbuild/base.py#656
The two detected objdirs were "<objdir>" and "<objdir>/x86_64". I believe this should not
count as a mismatch, otherwise it would not be possible to run a mach command from the
x86_64 directory.
MozReview-Commit-ID: CXDEABNWX8L
--HG--
extra : rebase_source : 9daeaf372d872921e7b2854eee0313b5adc0e707