When a container layer's transform has an animated scale, we clamp it
to a near power of two so that descendent layers' resolutions do not
keep changing and we minimize repainting. The current behaviour only
clamps the scale when it has not changed with respect to the previous
transaction. In animations where the scale usually changes, but
happens to remain constant between two consecutive transactions, this
is bad.
Rather than only checking against the previous scale value, use
ActiveLayerTracker::IsScaleSubjectToAnimation() to determine whether
to clamp, as it takes into account a longer period.
--HG--
extra : rebase_source : 6bc773e387c5750746722d4a0cc5864ebf7757e2
Most of this patch is updating a few places that use gfxMatrix to use
the equivalent-but-differently-named functions on MatrixDouble:
- Translate/Rotate/Scale get turned into PreTranslate/PreRotate/PreScale
- Transform(Point) gets turned into TransformPoint(Point)
- gfxMatrix::TransformBounds(gfxRect) gets turned into
gfxRect::TransformBoundsBy(gfxMatrix).
- gfxMatrix::Transform(gfxRect) gets turned into
gfxRect::TransformBy(gfxMatrix).
The last two functions are added in this patch as convenience wrappers
to gfxRect instead of Matrix.h because we don't want Matrix.h to "know"
about gfxRect (to avoid adding gecko dependencies on Moz2D). Once we
turn gfxRect into a typedef for RectDouble these will be eliminated
anyway.
MozReview-Commit-ID: BnOjHzmOSKn
--HG--
extra : rebase_source : cf1692d1f0d44a4b05d684a66678739181a426d5
This patch makes the following changes to the macros.
- Removes PROFILER_LABEL_FUNC. It's only suitable for use in functions outside
classes, due to PROFILER_FUNCTION_NAME not getting class names, and it was
mostly misused.
- Removes PROFILER_FUNCTION_NAME. It's no longer used, and __func__ is
universally available now anyway.
- Combines the first two string literal arguments of PROFILER_LABEL and
PROFILER_LABEL_DYNAMIC into a single argument. There was no good reason for
them to be separate, and it forced a '::' in the label, which isn't always
appropriate. Also, the meaning of the "name_space" argument was interpreted
in an interesting variety of ways.
- Adds an "AUTO_" prefix to PROFILER_LABEL and PROFILER_LABEL_DYNAMIC, to make
it clearer they construct RAII objects rather than just being function calls.
(I myself have screwed up the scoping because of this in the past.)
- Fills in the 'js::ProfileEntry::Category::' qualifier within the macro, so
the caller doesn't need to. This makes a *lot* more of the uses fit onto a
single line.
The patch also makes the following changes to the macro uses (beyond those
required by the changes described above).
- Fixes a bunch of labels that had gotten out of sync with the name of the
class and/or function that encloses them.
- Removes a useless PROFILER_LABEL use within a trivial scope in
EventStateManager::DispatchMouseOrPointerEvent(). It clearly wasn't serving
any useful purpose. It also serves as extra evidence that the AUTO_ prefix is
a good idea.
- Tweaks DecodePool::SyncRunIf{Preferred,Possible} so that the labelling is
done within them, instead of at their callsites, because that's a more
standard way of doing things.
--HG--
extra : rebase_source : 318d1bc6fc1425a94aacbf489dd46e4f83211de4
As I've said before, as module owner I prefer that MOZ_ASSERT_IF not be
used in the module because I consider it to be unreadable. However, a
few uses have crept in, and this patch removes them.
I consider it to be unreadable because the name looks like a name that
uses smalltalk-ish naming conventions, i.e., with a part of the name
corresponding to each parameter, in order. However, the parameters are
in the order opposite the name.
This was written primarily with the vim commands:
:%s/MOZ_ASSERT_IF(\([^,]*\),/MOZ_ASSERT(!\1 ||/
:wn
followed by manual cleanup for indentation and removal of !!.
MozReview-Commit-ID: G6rLbOn7k8d
Let's said we have a div,
<div id="outer" style="width:200px, height:200px;
mask="url(opaque-200X100-transparent-200X100.png)"">
<div id="innter" style="position:fixed;
left:0px; top:0px; width:200px; height:100px;
mask-repeat: no-repeat;
background-color: blue;"></div>
</div>
Some hints:
1. '#inner' is out-of-flow
2. '#outer' itself does not draw any things, no background/ border, etc....
3. Mask applied on '#outer'.
4. opaque-100X200-transparent-100X200.png is a 200X200 image. The upper side of
this image is opaque; the lower side of this image is transparent.
After page load, you will see a 200X100 blue rect on left-top corner. This blue
rect is contributed by 200X100 blue '#inner' and 200X100 opaque upper part of
mask. So far so good.
Then you scroll down 100px. '#inner' is not moved, since it's an out-of-flow
element, mask move up 100px with '#outter'. Ideally, you should see nothing in
the view, since '#inner' is now masked by transparent part of the image mask.
On FF, you will still see a 200X100 blue rect in view as if no scrolling at all,
which is wrong.
Here is the root cause of this bug:
1. At beginning, we create a 200X100 mask layer, which fit the size of '#inner'.
Not 200X200 of '#outer', since '#outer' basically draw nothing, we smartly
choose a more compact draw target for painting the mask.
2. Things go wrong after scrolling down. By scroll down 100px, the size of the
mask layer is still "200X100", so we _think_ cached mask layer is still
reusable, but it is not.
Before scrolling, we paint (0, 0, 200, 100) portion of the 200X200 mask onto
mask layer; after scrolling, we should paint (0, _100_, 200, 100) portion of
mask onto mask layer. We did not keep this kind of offset information in
CSSMaskLayerUserData, so we don't know that the cached mask layer should be
rejected.
It's difficult to create a reftest for this bug as well. With scrollTo, we may
mimic an environment of this error, but since reftest harness will trigger
whole viewport repaint while taking a snapshot, we actually can not repro this
issue on it.
MozReview-Commit-ID: H5xaUSssMRh
--HG--
extra : rebase_source : 47103b6638e50dd2fb39f7b47e9cdc653446cd20
Remove HasUserSpaceOnUseUnitsMaskOrClipPath since it's not necessary.
MozReview-Commit-ID: 2sen23m5GjE
--HG--
extra : rebase_source : fe15fc807daf79f6f2175224928a1d83736cf85b
The reason of this change is the same as for Part 2, except this commit fixes
nsSVGMaskFrame::GetMaskForMaskedFrame rather than PaintSVG.
MozReview-Commit-ID: DS0eG6eKDgs
The reason of this change is the same as for Part 2, except this commit fixes
nsSVGMaskFrame::GetMaskForMaskedFrame rather than PaintSVG.
MozReview-Commit-ID: DS0eG6eKDgs
--HG--
extra : rebase_source : 696bf495edc98a390f49ff0638165724521460b1
extra : source : 95f38c2c8b57134504e7fbe03d1637866e3e65ba
This patch aims to speed up the lookup and storage of DisplayItemData objects, by removing a level of indirection and preventing the previously required hashtable lookup in order to access these. Instead it stores an array of pointers on each frame that allows direct access to the DisplayItemData object by dereferencing the frame. Since most frames get either 1 or 2 DisplayItemData objects attached to them a specialized class is used that is of minimal size (2 * sizeof(void)) and that performs well for sizes 1 or 2.
MozReview-Commit-ID: HONKAmpk5H8
This patch aims to speed up the lookup and storage of DisplayItemData objects, by removing a level of indirection and preventing the previously required hashtable lookup in order to access these. Instead it stores an array of pointers on each frame that allows direct access to the DisplayItemData object by dereferencing the frame. Since most frames get either 1 or 2 DisplayItemData objects attached to them a specialized class is used that is of minimal size (2 * sizeof(void)) and that performs well for sizes 1 or 2.
MozReview-Commit-ID: HONKAmpk5H8