Граф коммитов

35 Коммитов

Автор SHA1 Сообщение Дата
cku b77ed1d09b Bug 1205475 - (followup) Declare mMayHaveOpacityAnim and mMayHaveTransformAnim as bool. r=me
The type of these two members is intended to be boolean. Fix the typo in this
patch.

MozReview-Commit-ID: HcwvUQztw9J

--HG--
extra : amend_source : 59c29156231c9c93f5939afeda1641da72a50489
2017-05-23 21:47:46 +08:00
cku 19af87ab38 Bug 1205475 - Part 1. Hold MAY_HAVE_OPACITY_ANIM/ MAY_HAVE_TRANSFOMR_ANIM information in EffectSet. r=mattwoodrow
FRAME_STATE_BIT of nsFrame and nsINode::mBoolFlags are both full, we need to
find another place to hold MAY_HAVE_OPACITY information.

nsINode::mSlots might be a choice, but since we always use this information in
painting, memory footprint of nsINode will become larger after this change.

So I decide to put this information right in EffectSet. The drawback of storing
this information in EffectSet is, although unnecessary Effect look-up is
prevented, we still need EffectSet property look-up in each time
HasOpacityInternal call, so we need Part 2.

Conceptually, Part 1 and Part 2 are independent.

MozReview-Commit-ID: 6sfBFSHjxQb

--HG--
extra : rebase_source : 394141cec3b44bb352297a0add8f9763d815bddb
2017-05-16 19:11:04 +08:00
Hiroyuki Ikezoe cb4ce7109c Bug 1340958 - Drop AnimationRule and ServoAnimationRule. r=boris
MozReview-Commit-ID: ClnvyShHpsN

--HG--
extra : rebase_source : c554550264bfedafbf91ed2ed754603fb5c3e4c6
2017-03-17 13:24:42 +09:00
Boris Chiou 2e1fa78918 Bug 1339704 - Part 2 - Filter out unwanted CascadeLevel::Transitions. r=birtles,hiro
We always call TElement::get_animation_rules() for both cascade levels while
there are animations or transitions, so we want to handle the following cases:
1. Have both CascadeLevel::Animations and CascadeLevel::Transitions:
  * We use EffectSet::mPropertiesForAnimationsLevel to filter out
    CascadeLevel::Transitions because transitions are suppressed when both
    are presented.
2. Have CascadeLevel::Animations, but don't have CascadeLevel::Transitions:
  * We also use EffectSet::mPropertiesForAnimationsLevel to filter out
    the unwanted CascadeLevel::Transitions.
3. Don't Have CascadeLevel::Animations, but have CascadeLevel::Transitions:
  * EffectSet::mPropertiesForAnimationsLevel doesn't work for this case.
    In Gecko, mElementsToRestyle can help us to filter out the unwanted
    CascadeLevel::Animations, However, mElementsToRestyle is cleared in
    Pre-Traversal, so now we rely on the cascade ordering of transitions to
    override animations. I think we still need to optimize this eventually.
4. No animations:
  * EffectSet helps us to check if there is any animations/transitions.

Therefore, we need to call MaybeUpdateCascadeResults(), which updates
mPropertiesForAnimationsLevel, in Pre-Traversal.

MozReview-Commit-ID: IHYw56EX7Ta

--HG--
extra : rebase_source : 4d5eb1335cdce9bf54c9646db1fba72ca3f2c70b
2017-03-13 21:09:50 +08:00
Hiroyuki Ikezoe 821747a2d1 Bug 1341987 - Part 2: Drop cascade level from last refresh time for transform. r=birtles
We no longer need separate time for cascade levels respectively since we do
send all type of animations on the same element to the compositor regardless
of cascade level.

MozReview-Commit-ID: 7cGQGE3yHvm

--HG--
extra : rebase_source : 009e0cc510faea2b83760c141da545e87de8aeaf
2017-02-27 11:30:56 +09:00
Hiroyuki Ikezoe 0911fca845 Bug 1341987 - Part 1: Rename AnimationRuleRefreshTime to LastTransformSyncTime. r=birtles
It's just for transform animations on the compositor.

MozReview-Commit-ID: 288CcG4kko4

--HG--
extra : rebase_source : 943f67beeecd3c05b7ae2c6608b7a725c47f2b23
2017-02-27 11:29:27 +09:00
Hiroyuki Ikezoe 392ed0305b Bug 1331704 - Part 3: Drop all of unused stuff. r=birtles a=abillings
MozReview-Commit-ID: BWAC0iZLw6t
2017-02-11 19:11:45 +09:00
Sebastian Hengst c7040ed466 Backed out changeset 0077d103e862 (bug 1331704) 2017-02-11 11:32:10 +01:00
Hiroyuki Ikezoe 1c96a1ad82 Bug 1331704 - Part 3: Drop all of unused stuff. r=birtles a=abillings
MozReview-Commit-ID: BWAC0iZLw6t
2017-02-11 19:11:45 +09:00
Boris Chiou 6ed12ee8b7 Bug 1317209 - Part 3: Add constness to GetEffectSet. r=hiro
We need to call GetEffectSet() from Servo code, which passes an
immutable reference to GeckoElement, so it's better to make dom::Element
const.

MozReview-Commit-ID: GqQEB7BwkJA

--HG--
extra : rebase_source : 4b025f56949d8327781be26d1607e6d9f4668f2f
2017-01-13 17:06:35 +08:00
Boris Chiou 05b18b1257 Bug 1317209 - Part 1: Introduce ServoAnimationRule and implement uncompute FFI. r=heycam,manishearth
1. Introduce ServoAnimationRule, which is an equivalent of AnimValuesStyleRule.
2. Wrap ServoAnimationRule and AnimValuesStyleRule into a struct, and
   use it as the parameter of Animation::ComposeStyle and
   KeyframeEffectReadOnly::ComposeStyle.
3. Uncompute the RawServoAnimationValues in ServoAnimationRule when we
   need it.

MozReview-Commit-ID: HahXDYBCAhH

--HG--
extra : rebase_source : cd8c6f3a8409abf97f04af888953ff0e77d98348
2017-01-24 15:19:18 +08:00
Hiroyuki Ikezoe d91dbe2d3a Bug 1322382 - Add EffectCompositor::GetBaseStyle for nsIFrame. r=birtles
Currently this function is used when an nsIFrame is generated by reframing. In
reframing, we call EffectCompositor::UpdateEffectProperties, as a result, we
have to clear the base style that we resolved once. So, for such cases, we need
to re-resolve the base style with the style context that is associated with the
nsIFrame.

MozReview-Commit-ID: F90OuF44SPI

--HG--
extra : rebase_source : ef163681f49b11887d4ea546d28a9fd217251d97
2016-12-10 09:16:33 +09:00
Hiroyuki Ikezoe a9ad7c4490 Bug 1305325 - Part 11: Cache non-animated base values. r=birtles
This patch adds a hashtable to store the non-animated base style of each
property in EffectSet class if the following conditions are met.

1) the effect is the lowest priority of the effect
2) the effect is additive or accumulative

The styles are stored as StyleAnimationValue objects since it's handy class to
store a CSS value for different properties.

MozReview-Commit-ID: 1MZV7MnqzfI
2016-12-04 08:07:40 +09:00
Hiroyuki Ikezoe f5b0e6e0b3 Bug 1304922 - Part 7: Drop mWinsInCascade. r=birtles
MozReview-Commit-ID: 1q4glZenZNa

--HG--
extra : rebase_source : 7855710197758505a195f1cf7063e74cb5493534
2016-10-05 14:48:05 +09:00
Hiroyuki Ikezoe c354bf91e5 Bug 1304922 - Part 6: Introduce mPropertiesWithImportantRules and mPropertiesForAnimationsLevel and use it to detect conditions that we need to update layers. r=birtles
This patch also makes composite order lowest to highest, as a result we also
need to replace mWinsInCascade checks with the the properties.
The mWinsInCascade membed itself will be removed in a subsequent patch.

Now we call RequestRestyle(Layer) respectively for transition and animation,
so a test case in test_restyles.html works as expected.

And now lower-priority animations are also sent to the compositor so this patch
fixed some tests in test_running_on_compositor.html and
test_animation_performance_warning.html

MozReview-Commit-ID: BchUsJbmatg

--HG--
extra : rebase_source : ff295aecb08bb672ac5f02e26e37a4ea4f3eb7c0
2016-10-05 14:42:56 +09:00
Hiroyuki Ikezoe d087a2c911 Bug 1304922 - Part 4: Add EffectSet::Count(). r=birtles
MozReview-Commit-ID: HqXNf4938Rb

--HG--
extra : rebase_source : f95a7974c76657acb780d5798106698a934e309f
2016-10-05 14:26:32 +09:00
Brian Birtles 48f29038db Bug 1300045 part 2 - Split KeyframeEffect.cpp into KeyframeEffect{ReadOnly}.cpp r=hiro,smaug
MozReview-Commit-ID: DdBEicunApv

--HG--
rename : dom/animation/KeyframeEffect.cpp => dom/animation/KeyframeEffectReadOnly.cpp
rename : dom/animation/KeyframeEffect.h => dom/animation/KeyframeEffectReadOnly.h
extra : rebase_source : 70063d8ba09c9c457f22771e9b514ddc9fee1612
2016-09-04 16:34:21 +09:00
Jonathan Watt a73bd8c354 Bug 1253094, part 1 - Stop using DebugOnly for class/struct members in dom/. r=baku
MozReview-Commit-ID: ErWZs9oV4WS
2016-02-26 15:52:06 +00:00
Boris Chiou e436478f26 Bug 1244049 - Part 2: Replace nsCSSPseudoElements::Type with CSSPseudoElementType. r=dbaron
Also, try to use forward declaraions for CSSPseudoElementType;

--HG--
extra : rebase_source : c00eb9753e8f618a33aa711538ac45c0132b353c
2016-02-17 21:37:00 +01:00
Brian Birtles b324d8ff0d Bug 1237467 part 4 - Delete the EffectSet when it becomes empty; r=heycam 2016-01-15 15:15:47 +09:00
Brian Birtles a44af735dd Bug 1237467 part 3 - Add debug methods to determine if an EffectSet is currently being enumerated; r=heycam 2016-01-15 15:15:47 +09:00
Nigel Babu 0ce7a5f39e Backed out 5 changesets (bug 1235112, bug 1237467) for nsRuleNode::Transition crashes
Backed out changeset ac21baf87df2 (bug 1235112)
Backed out changeset c47a6e0a6d95 (bug 1237467)
Backed out changeset 7609ca218902 (bug 1237467)
Backed out changeset d63ca2677bd5 (bug 1237467)
Backed out changeset 5a3d7e16b1e0 (bug 1237467)

--HG--
extra : commitid : LONozKsGtli
2016-01-14 11:35:06 +05:30
Brian Birtles 35e610c8ad Bug 1237467 part 4 - Delete the EffectSet when it becomes empty; r=heycam 2016-01-14 08:02:39 +09:00
Brian Birtles 0653a5b314 Bug 1237467 part 3 - Add debug methods to determine if an EffectSet is currently being enumerated; r=heycam 2016-01-14 08:02:39 +09:00
Brian Birtles 464b5fb4b7 Bug 1232577 part 6 - Add animation rule refresh time to EffectSet; r=heycam
AnimationCollection keeps a TimeStamp that records the refresh driver time when
the animation style rule was last updated. This is used for two purposes:

1. To determine when the style rule is out of date.

2. For animations that are partially throttled on the main thread, e.g.
   transform animations that affect the scrollable region which we update every
   200ms on the main thread.

In this bug we are removing all the overlapping bits of state used to track if
animations are up-to-date or not and replacing them with the hashmap stored on
the EffectCompositor which tracks which animations are currently in need of an
update. As a result, we would like to remove this style rule refresh time.
However, we will need something for case (2) from above.

This patch adds an animation rule refresh time to the EffectSet purely for the
purposes of partially-throttled animations so that we can later remove the style
rule refresh time from AnimationCollection.
2016-01-13 07:54:54 +09:00
Brian Birtles f4eeb573d0 Bug 1232561 part 3 - Move AnimValuesStyleRule to a separate file; r=heycam
As we gradually move logic from layout/style/AnimationCommon.cpp to
dom/animation/EffectSet and EffectCompositor it makes sense to let this class
live in its own file inside dom/animation where it is used.

--HG--
extra : rebase_source : aed0632a19800e0ef9d8fe1d03d0364bf1ccc4dc
2016-01-06 11:04:06 +09:00
Brian Birtles a736eafacc Bug 1232561 part 2 - Move the animation style rules from AnimationCollection to EffectSet; r=heycam
This is needed in order to support script-generated animations since they do not
belong to any AnimationCollection.

This patch adopts the naming "animation rule" over "style rule". Currently we
are inconsistent about this (e.g. GetAnimationRule vs EnsureStyleRuleFor).
We don't do a mass rename here but just a few places near where we're touching.
Many of the other references to "style rule" will be revised in this bug or
related bugs so we can fix those references when we come to them.

--HG--
extra : rebase_source : e1f824029b39960915e056328447de256b6c1c6d
2016-01-06 11:04:06 +09:00
Brian Birtles bf0b758990 Bug 1229280 - Move animation generation from AnimationCollection to EffectSet; r=dbaron
--HG--
extra : rebase_source : 26a942c8c6058e629e7d7ed549eb1fcdf7f6d399
2016-01-06 11:04:05 +09:00
Brian Birtles c773cf7551 Bug 1228229 part 4 - Add a flag to EffectSet to mark when the cascade needs to be updated; r=dbaron
There are three situations when the cascade results of effects needs to be
updated.

1. The sets of effects (animations) has changed.

2. One or more effects have changed their "in effect" status.

3. Other style properties affecting the element have changing meaning that
   animations applied at the animations-level of the cascade may now be
   overridden or become active again.

We want to detect these situations so we can avoid updating the cascade when
none of these possibilities exist.

Currently we handle case 1 by calling UpdateCascadeResults at the appropriate
point in nsAnimationManager and nsTransitionManager when we build
animations/transtiions.

Case 2 only affects animations (since whether transitions are in effect or not
makes no difference to the cascade--they have a lower "composite order" than
animations and never overlap with each other so they can't override anything).
As a result, we handle it by adding a flag to CSSAnimation to track when an
animation was in effect last time we checked or not.

For case 3, we take care to call UpdateCascadeResults when the style context
changed in nsAnimationManager::CheckAnimationRule (called from
nsStyleSet::GetContext).

We want to generalize this detection to handle script-generated animations too.
In order to do that this patch introduces a flag to EffectSet that we will use
to mark when the cascade needs to be updated in cases 1 and 2. This patch also
sets the flag when we detect case 1. A subsequent patch sets the flag for
case 2.

Case 3 is more difficult to detect and so we simply maintain the existing
behavior of making nsAnimationManager::CheckAnimationRule unconditionally
update the cascade without checking if the "needs update" flag is set.

--HG--
extra : rebase_source : fc56b1bb5a98ae78b93a179c7a3b8af4724a06a1
2016-01-06 11:04:04 +09:00
Brian Birtles c70be15294 Bug 1230056 part 1 - Add EffectCompositor::HasAnimationsForCompositor; r=dholbert 2015-12-09 16:28:10 -05:00
Brian Birtles 5ea3caedb7 Bug 1226118 part 1 - Add EffectSet::GetEffectSet(const nsIFrame*); r=dholbert 2015-12-04 08:32:52 +09:00
Brian Birtles 4a1f1632e9 Bug 1225699 part 6 - Use strong refs to store effects on their target elements; r=smaug
This is so that when we have code like:

  elem.animate({ opacity: 0 }, 1000)

the resulting Animation object is kept alive by |elem| based on the following
ownership chain:

  elem --(strong)--> KeyframeEffectReadOnly --(strong)--> Animation

Now, there is an ownership cycle introduced here because KeyframeEffectReadOnly
objects also store owning references to their target elements. This is broken
when the Animation finishes (if it does not fill forwards) or is cancelled
since either event will trigger a call to
KeyframeEffectReadOnly::UpdateTargetRegistration.

If the Animation fills forwards, the resource will not be released until
it is cancelled. For Animations corresponding to CSS Animations / CSS
Transitions this happens when the Element is unbound or when the corresponding
style property is updated causing the animation to be replaced or removed.

For the general case of script-generated animations, however, this cycle won't
be broken until the Element is unbound and all external references to the
Animation or KeyframeEffectReadOnly are dropped.

It's unfortunate that we can't more aggressively prune these objects but it's
what the spec currently says. I've posted to the mailing list[1] about this but
have yet to find a good solution.

[1] https://lists.w3.org/Archives/Public/public-fx/2015OctDec/0029.html
2015-11-26 16:53:54 +09:00
Brian Birtles 0d264e1081 Bug 1225699 part 4 - Add iterator to EffectSet; r=heycam 2015-11-26 16:53:53 +09:00
Brian Birtles ac5c423799 Bug 1225699 part 2 - Add Add/RemoveEffect to EffectSet; r=smaug 2015-11-26 16:53:53 +09:00
Brian Birtles 9400c59793 Bug 1225699 part 1 - Add EffectSet class; r=smaug 2015-11-26 16:53:53 +09:00