Jean-Yves Avenard
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66188b449c
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Bug 1352016 - P3. Check if NV12 rendering is usable when allocating D3D11 surface. r=mattwoodrow
MozReview-Commit-ID: EgA6lEeIyBj
--HG--
extra : rebase_source : cb3c4e5e864085fe76514096d6d9aa9b49d0a334
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2017-09-10 17:54:31 +02:00 |
Wes Kocher
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7a8b3e02a0
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Backed out 4 changesets (bug 1352016) for gfx crashes in test_TelemetryEnvironment.js a=backout CLOSED TREE
Backed out changeset dd7342e18e67 (bug 1352016)
Backed out changeset ebc7c92e8dc0 (bug 1352016)
Backed out changeset e79e512f803f (bug 1352016)
Backed out changeset 9eed6a69298c (bug 1352016)
MozReview-Commit-ID: CYDuqu0Hmtb
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2017-09-12 17:09:40 -07:00 |
Jean-Yves Avenard
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cf367ef0c5
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Bug 1352016 - P2. Check if NV12 rendering is usable when allocating D3D11 surface. r=mattwoodrow
MozReview-Commit-ID: EgA6lEeIyBj
--HG--
extra : rebase_source : 7b8a8f1669d268a5e1512320b891b35722fe4c14
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2017-09-10 17:54:31 +02:00 |
David Anderson
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0017f30b66
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Don't create remote D3D11 devices when remote presentation is broken. (bug 1310443, r=rhunt)
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2016-10-25 18:42:20 -07:00 |
David Anderson
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21cab137bc
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Move D3D11 device creation out of gfxWindowsPlatform. (bug 1282364 part 3, r=mattwoodrow)
--HG--
extra : rebase_source : 2eadd72cf0c101c61fc3b2ab35d958fb3d540562
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2016-07-26 13:22:13 -07:00 |
David Anderson
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572069e3e9
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Move D3D11 checking logic out of gfxWindowsPlatform. (bug 1282364 part 2, r=mattwoodrow)
--HG--
extra : rebase_source : df247cc5d03a111075eb4b201618dd957213d76f
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2016-07-26 13:19:48 -07:00 |