Граф коммитов

1071 Коммитов

Автор SHA1 Сообщение Дата
Jeff Gilbert a76e617dd0 Bug 1100699 - Use OriginPos instead of isInverted. - r=mattwoodrow,snorp 2014-11-17 17:02:19 -08:00
Jeff Muizelaar 7401eee88e Bug 1112780. Recreate the RenderTargetView on demand. r=jgilbert
This avoids reusing the RenderTargetView across AcquireSync/ReleaseSync pairs
and fixes bug 1109718. It adds a ReleaseSync call to ANGLE
that causes it to invalidate the RenderTargetView.

--HG--
extra : rebase_source : 993a437f5d1e1bfda32ef995b09f216930f174e1
2014-12-28 00:01:02 -05:00
Ehsan Akhgari ca5c6ca575 Bug 1109699 - Fix more bad implicit constructors in gfx and image; r=jrmuizel 2014-12-10 17:48:11 -05:00
Dan Glastonbury dd19bb1f83 Bug 1097416 - [WebGL2] Enable WebGL 2 if all required features are available. r=jgilbert
--HG--
extra : rebase_source : 696e99670b8184593ea8ca9aa4becb1c4d86cad6
extra : source : e2ff0e2bcf21067b6a121e50e4f290227aedc6c6
2014-10-27 09:36:26 +10:00
Dan Glastonbury baf3f4332f Bug 1048724 - [WebGL2] Transform Feedback. r=jgilbert,smaug
--HG--
extra : rebase_source : 40fe3ec66b091ced40f5a773fdc23d06bf6abc11
2014-11-26 12:00:06 +10:00
James Willcox 4baca31f84 Bug 1097116 - More build bustage r=me
--HG--
extra : rebase_source : 74dce437c198a17280d1fdf459d4e87a64808b21
2014-11-26 16:22:41 -06:00
James Willcox 54b19cef89 Bug 1097116 - Fix readback for EGLImageImage r=jgilbert
--HG--
extra : rebase_source : 038ddc25801541512a4e8231e4a6b586ed02c02b
2014-11-26 15:16:08 -06:00
Dan Glastonbury 115f45be7d Bug 1097413 - Symbolic constants kGLESVersion2 and kGLESVersion3. r=jgilbert
--HG--
extra : rebase_source : 4d82f144bf9b713b50d995cf4db9340098b8f346
extra : source : 2204f9511fc39f27da83f32dfb9596558e67f83a
2014-10-27 09:31:57 +10:00
James Willcox f409f2a92b Back out bug 1097116 2014-11-21 09:47:03 -06:00
James Willcox 1664129cd2 Bug 1097116 - Fix readback for EGLImageImage r=jgilbert 2014-11-21 09:28:21 -06:00
Milan Sreckovic e879ad97c7 Bug 1094338 - Allow depth texture on OS X 10.8.3 and higher. Clean up some OS X versioning tracking in the process. r=jgilbert 2014-11-10 22:15:22 -05:00
Jeff Gilbert 37012e9ef6 Bug 1089018 - Centralize GLContext spew control. - r=jrmuizel 2014-10-24 18:26:41 -07:00
Jeff Muizelaar f2786d3f9f Bug 1097877. Move GLBlitTextureImageHelper from gfx/gl to gfx/layers/opengl. r=nical
The only user is in layers/opengl. This is needed to do better state tracking
in the compositor.

--HG--
rename : gfx/gl/GLBlitTextureImageHelper.cpp => gfx/layers/opengl/GLBlitTextureImageHelper.cpp
rename : gfx/gl/GLBlitTextureImageHelper.h => gfx/layers/opengl/GLBlitTextureImageHelper.h
extra : rebase_source : bba00cbfac9253ca933721659dadbda2bfbe65c5
2014-11-10 14:49:05 -05:00
James Willcox 27c08cecb8 Bug 1086693 - Part 6: Use generated bindings for AndroidMediaCodec and AndroidSurfaceTexture r=blassey,gcp 2014-11-13 12:47:24 -06:00
Milan Sreckovic eb3ea89bec Bug 1092191 - Do not warn about failure to load _Z35eglQueryStringImplementationANDROIDPvi. r=dglastonbury 2014-11-11 11:18:44 -05:00
Jeff Gilbert d024308a8d Bug 1096634 - Treat ANGLE default FB as RGB(A). - r=kamidphish 2014-11-05 15:04:55 -08:00
Jeff Muizelaar e8dc880ddb Bug 1066312. Use IDXGIKeyedMutex for synchronization with D3D11 angle. r=jgilbert
This currently does nothing because the ANGLE we're using doesn't have keyed mutex
support.

--HG--
extra : rebase_source : 9ab74710c22c5330809206f1bb16677af5944bad
2014-10-31 10:57:32 -04:00
Jeff Gilbert 83be6816e7 Bug 1088345 - Misc cleanup. - r=kamidphish 2014-10-27 18:58:03 -07:00
Jeff Gilbert a03b45d876 Bug 1088345 - Handle AA better. - r=kamidphish 2014-10-25 18:32:46 -07:00
Jeff Gilbert 8cffb89c2b Bug 1088345 - Handle possibly-invalid enums for queries. - r=kamidphish 2014-10-23 18:55:49 -07:00
Jeff Gilbert d41ee052e4 Bug 1088345 - Improve glGetError handling. - r=kamidphish 2014-10-24 16:52:35 -07:00
Jeff Gilbert 3f421c31e9 Bug 912196 - Fixes for D3D11 ANGLE. - r=kamidphish 2014-10-08 16:32:50 -07:00
Jeff Gilbert dd05af349c Bug 912196 - Workaround no-alpha-with-ANGLE in WebGL, not GLContext. - r=kamidphish 2014-10-08 16:30:01 -07:00
James Willcox d02dc369ff Bug 1014614 - Add GLBlitHelper::BlitImageToFramebuffer and support SurfaceTexture images r=jgilbert
--HG--
extra : rebase_source : e823897f3ff6593af7286432903618dc483877dd
2014-10-21 08:53:02 -05:00
James Willcox 9790bce151 Bug 1014614 - Support attach/detach of GLContext to AndroidSurfaceTexture r=jgilbert
--HG--
extra : rebase_source : f8ac8c505b5f9a4f307044b932aef50b99d38d4f
2014-10-21 08:53:01 -05:00
James Willcox 070c8814c3 Bug 1014614 - Expose Android native window via AndroidNativeWindow wrapper r=blassey
--HG--
extra : rebase_source : e8fef05b2fdc3ef2b7c43a01655f2c7bf3789208
2014-10-21 08:53:00 -05:00
James Willcox d1763714e0 Bug 1014614 - Expose more SurfaceTexture API in AndroidSurfaceTexture r=blassey
--HG--
extra : rebase_source : 863f769375474b486ca55d649e7ed332efbef6fe
2014-10-21 08:53:00 -05:00
James Willcox a8cc145afb Bug 1014614 - Rename nsSurfaceTexture to AndroidSurfaceTexture r=jgilbert
--HG--
extra : rebase_source : 4f148d8a0c2f9ec2d939f9d9939dab897b435bef
2014-10-21 08:53:00 -05:00
Mike Hommey 75e7142b89 Fixup bug 1084696 on a busted tree. r=me 2014-10-18 16:14:45 +09:00
Jeff Gilbert fa2a8063a7 Bug 1084696 - Actually use the RAII helper for locking the DrawTarget. - r=kamidphish 2014-10-17 21:31:27 -07:00
Wes Kocher 36939bc3c8 Backed out 9 changesets (bug 1014614) for Android mochitest bustage on a CLOSED TREE
Backed out changeset 40f99ba7f616 (bug 1014614)
Backed out changeset 8fbc3c85adfc (bug 1014614)
Backed out changeset 40dbd7c6ce65 (bug 1014614)
Backed out changeset f2b504bdd7c5 (bug 1014614)
Backed out changeset c878e29fbef9 (bug 1014614)
Backed out changeset 511dcc817f5d (bug 1014614)
Backed out changeset 2b72e71f1fdf (bug 1014614)
Backed out changeset 8b530a9a2f99 (bug 1014614)
Backed out changeset 7fa1b78de684 (bug 1014614)
2014-10-17 16:34:01 -07:00
Wes Kocher ae0090428f Backed out changeset 869a28961b5c (bug 1084514) 2014-10-17 16:33:35 -07:00
Ralph Giles 9dbc70f9ac Bug 1084514 - Fix AndroidSourceTexture namespace issues. r=dholbert CLOSED TREE
This worked in the unified build because it borrowed includes
and namespace references from other files.
2014-10-17 11:31:00 -07:00
James Willcox dfb835773a Bug 1014614 - Add GLBlitHelper::BlitImageToFramebuffer and support SurfaceTexture images r=jgilbert
--HG--
extra : rebase_source : 2718fddef7754bb84ef893fc81f175d963b01760
extra : histedit_source : efba21204779c8995e55623ca398d3f0b8336c31
2014-10-17 10:35:13 -05:00
James Willcox b1bb293164 Bug 1014614 - Support attach/detach of GLContext to AndroidSurfaceTexture r=jgilbert
--HG--
extra : rebase_source : b309ea1761abdb26261fe8f2eda03de66952c018
2014-10-17 10:35:11 -05:00
James Willcox d9918ba35a Bug 1014614 - Expose more SurfaceTexture API in AndroidSurfaceTexture r=blassey
--HG--
extra : rebase_source : b6ee26cf973e7d4821fefbcd3b8dba0585779d86
2014-10-17 10:35:10 -05:00
James Willcox 399aa1c748 Bug 1014614 - Expose Android native window via AndroidNativeWindow wrapper r=blassey
--HG--
extra : rebase_source : a2d27a4223c1bd1189c4c6a32431cc306a3e93c6
2014-10-17 10:35:10 -05:00
James Willcox 9450484c06 Bug 1014614 - Rename nsSurfaceTexture to AndroidSurfaceTexture r=jgilbert
--HG--
extra : rebase_source : 70d12286eb15808a4a540bae0d6785e560e97b29
2014-10-17 10:35:10 -05:00
Jeff Muizelaar 6e632ada07 Bug 1070308. Add Acquire and Release semantics to SharedSurface. r=jgilbert
This is needed for D3D11 keyed mutex support. The added assertions
also ensure we're doing things at the right times.

--HG--
extra : rebase_source : 7af4dccca745ee62e4ae97972de8a8eb83f2e8d3
2014-10-09 16:33:22 -04:00
Benoit Jacob 08fbad97d7 Bug 1083936 - WebGL2: Add texImage3D - r=jgilbert,smaug 2014-10-16 22:03:34 -04:00
Chris Jones cc1383c2fc Bug 1082902 - Make it possible to have GL debugging in release builds. r=jgilbert 2014-10-14 18:24:53 -07:00
Jim Chen 60eb885c7d Bug 1077662 - Label GL calls in profiler; r=snorp 2014-10-14 23:20:16 -04:00
Jeff Gilbert 82bb894465 Bug 1081363 - Don't do readback eagerly in ShSurf_Basic. - r=kamidphish 2014-10-10 14:36:17 -07:00
David Anderson 47b288ee47 WebGL2: Implement invalidateFramebuffer and invalidateSubFramebuffer (bug 1076456, r=jgilbert).
--HG--
extra : rebase_source : 5ce9c956475388896fe193ca37c9595978adf15c
2014-10-14 14:49:49 -07:00
Dan Glastonbury a12a00353a Bug 1081666 - Fix detection of ARB_transform_feedback2 GL extension.; r=jgilbert
--HG--
extra : rebase_source : da5cfd6bc33a5d7c99aadd6edd20e4b6c1999865
2014-10-13 12:26:16 +10:00
Benoit Jacob 1d66ded08a Bug 1081125 - WebGL2 3D textures - Part 2: update our texture state tracking to handle 3D textures - r=jgilbert 2014-10-13 19:42:20 -04:00
Jeff Gilbert 4407c7735f Bug 1066280 - Fix non-unified bustage. CLOSED TREE 2014-10-10 13:57:19 -07:00
jdashg ca85c23987 Bug 1066280 - Review fixes. - r=kamidphish,mattwoodrow 2014-10-08 13:04:19 -07:00
jdashg fbd3252fc0 Bug 1066280 - Fixes for SurfaceStream removal. - r=kamidphish,mattwoodrow 2014-10-07 21:16:14 -07:00
jdashg 9b7291ca7a Bug 1066280 - Remove SurfaceStream. - r=kamidphish,mattwoodrow 2014-10-07 21:15:39 -07:00