In a subsequent patch in this patch series, we want to make nsPresContext
have an AnimationEventDispatcher as RefPtr<>.
Instead, if we were trying to make nsPresContext have the
AnimationEventDispatcher as data object (not RefPtr<>) just like we did in
CommonAnimationManager, we will fall into header inclusion hell since Element.h
includes nsPresContext.h and AnimationEventDispatcher.h ends up including
Element.h. Even if we could solve the inclusion hell, we will suffer from Rust
bindgen issues for some reasons.
MozReview-Commit-ID: B0nX2JzIRJD
--HG--
extra : rebase_source : 4eb998876b2fc39de8d09cac09c19e1a51cd382e
In a subsequent patch in this patch series, we want to make nsPresContext
have an AnimationEventDispatcher as RefPtr<>.
Instead, if we were trying to make nsPresContext have the
AnimationEventDispatcher as data object (not RefPtr<>) just like we did in
CommonAnimationManager, we will fall into header inclusion hell since Element.h
includes nsPresContext.h and AnimationEventDispatcher.h ends up including
Element.h. Even if we could solve the inclusion hell, we will suffer from Rust
bindgen issues for some reasons.
MozReview-Commit-ID: B0nX2JzIRJD
--HG--
extra : rebase_source : cd010ca5fe5b1f9fa8f519fdab0dc47d6e519bef
We will use this type later in this patch series in nsSMILCSSProperty so this
patch moves it to a separate file so it can be re-used.
MozReview-Commit-ID: 4Z7YbsQ9xz4
--HG--
extra : rebase_source : 0f6f7248d1a4dfc77360829f3a0e6ed263f156db
This will be used for animation value composition in Rust.
MozReview-Commit-ID: Lg4dZrQW1WC
--HG--
extra : rebase_source : e03b19aa7907c122f773b2b06df96aee4fe32ae2
1. Introduce ServoAnimationRule, which is an equivalent of AnimValuesStyleRule.
2. Wrap ServoAnimationRule and AnimValuesStyleRule into a struct, and
use it as the parameter of Animation::ComposeStyle and
KeyframeEffectReadOnly::ComposeStyle.
3. Uncompute the RawServoAnimationValues in ServoAnimationRule when we
need it.
MozReview-Commit-ID: HahXDYBCAhH
--HG--
extra : rebase_source : cd8c6f3a8409abf97f04af888953ff0e77d98348
This removes the unnecessary setting of c-basic-offset from all
python-mode files.
This was automatically generated using
perl -pi -e 's/; *c-basic-offset: *[0-9]+//'
... on the affected files.
The bulk of these files are moz.build files but there a few others as
well.
MozReview-Commit-ID: 2pPf3DEiZqx
--HG--
extra : rebase_source : 0a7dcac80b924174a2c429b093791148ea6ac204
We only support spacing mode from Web Animations API, so add a simple parser and
use it only from the API. In this patch, parse spacing mode from the constructor
and throw TypeError if we have any parse error.
MozReview-Commit-ID: 9H7g80IcZfZ
--HG--
extra : rebase_source : e1bc781ff0f20a1a38c04e672832ec013edc549d
Add a new file, KeyframeEffectParams.h, and define the basic data
members nsString for the spacing mode.
Also, add one more argument, const KeyframeEffectParams&, to the
constructors of KeyframeEffect(ReadOnly).
MozReview-Commit-ID: I7LYlnv6LLb
--HG--
extra : rebase_source : 9aebb7b9659588674c2a954eb2ce62c827bc9830
Before we begin re-arranging KeyframeEffect.h we move ComputedTiming aside
since putting it in a separate file should make navigating the source
easier.
MozReview-Commit-ID: L5GTFAo00sh
--HG--
extra : rebase_source : e88b6ea092c459afa90831de8469697454e00c5a
NonOwningAnimationTarget is a struct made of two members:
1. mozilla::dom::Element*
2. mozilla::CSSPseudoElementType
--HG--
extra : rebase_source : df7ecf192c14f1973b064ffe8a31618df2e6955d
Each warning message is generated only when getPropertyState() is called.
MozReview-Commit-ID: C03ZSvPv9ff
--HG--
extra : rebase_source : 5932957f8f0b171c7b100b1c22e70513959c819e
We will eventually use this in place of the various state flags stored on
AnimationCollection (e.g. mStyleRuleRefreshTime, mStyleChanging,
mHasPendingAnimationRestyle) as well as to do a more targetted update in
FlushAnimations and AddStyleUpdatesTo.
As we gradually move logic from layout/style/AnimationCommon.cpp to
dom/animation/EffectSet and EffectCompositor it makes sense to let this class
live in its own file inside dom/animation where it is used.
--HG--
extra : rebase_source : aed0632a19800e0ef9d8fe1d03d0364bf1ccc4dc
This added method should behave in an equivalent manner to the existing
CommonAnimationManager::GetAnimationsForCompositor except for the following
differences:
* It uses the EffectSet attached to a target element rather than one of the
AnimationCollection object on the owning element.
* It returns an array of Animation objects consisting of only those Animations
that actually have the specified property as opposed to the
AnimationCollection consisting of *all* CSS animations or *all* CSS
transitions for the element regardless of whether they run on the compositor
or not.
It may not be obvious why these two methods otherwise behave in an equivalent
fashion so the following explains how the existing code is mirrored in the new
method.
The existing code is as follows:
> AnimationCollection*
> CommonAnimationManager::GetAnimationsForCompositor(const nsIFrame* aFrame,
> nsCSSProperty aProperty)
> {
> AnimationCollection* collection = GetAnimationCollection(aFrame);
> if (!collection ||
> !collection->HasCurrentAnimationOfProperty(aProperty) ||
> !collection->CanPerformOnCompositorThread(aFrame)) {
> return nullptr;
> }
>
> // This animation can be done on the compositor.
> return collection;
> }
The new EffectCompositor::GetAnimationsForCompositor begins with two checks
performed at the beginning of CanPerformOnCompositorThread: the checks for
whether async animations are enabled or not and whether the frame has refused
async animations since these are cheap and it makes sense to check them first.
The next part of EffectCompositor::GetAnimationsForCompositor checks if there is
an EffectSet associated with the frame. This is equivalent to the check whether
|collection| is null or not above.
Following, we iterate through the effects in the EffectSet.
We first check if each effect is playing or not. In the above code,
HasCurrentAnimationOfProperty only checks if the effect is *current* or not.
However, CanPerformOnCompositorThread will only return true if it finds an
animation that can run on the compositor that is *playing*. Since playing is
a strict subset of current we only need to perform the more restrictive test.
Next we check if the effect should block running other animations on the
compositor. This is equivalent to the remainder of CanPerformOnCompositorThread.
Note that the order is important here. Only playing animations should block
other animations from running on the compositor. Furthermore, this needs to
happen before the following step since animations of property other than
|aProperty| can still block animations from running on the compositor.
Finally, we check if the effect has an animation of |aProperty|. This is
equivalent to the remainder of HasCurrentAnimationOfProperty.
If all these checks succeed, we add the effect's animation to the result to
return.
This patch also moves AnimationUtils out of the dom namespace since it seems
unnecessary. We typically only put actual DOM interfaces in the dom namespace.
The patch removes 455 occurrences of FAIL_ON_WARNINGS from moz.build files, and
adds 78 instances of ALLOW_COMPILER_WARNINGS. About half of those 78 are in
code we control and which should be removable with a little effort.
--HG--
extra : rebase_source : 82e3387abfbd5f1471e953961d301d3d97ed2973
Having created composite ordering methods for the different kinds of animations
this patch adds a Comparator class so that they can be used to sort an
array of such animations.
This patch uses this Comparator object to sort the results returned by
Element.getAnimations. For this case, the order in which we create animations
and transitions happens to almost perfectly correspond with the composite
ordering defined so that no sorting is necessary.
One exception is that some -moz-* transitions may be created after transitions
that they should sort before when sorting by transition property. In this
case the sorting added in this patch should ensure they are returned in the
correct sequence.
Unfortunately, we can't easily test this since the test files we have are
intended to be cross-browser (where -moz-* properties won't be supported).
Once we implement AnimationTimeline.getAnimations (bug 1150810) we'll have
a better opportunity to test this sorting. For now, the added tests in this
patch just serve as a regression test that the sorting hasn't upset the
already correct order (and an interop test in future once we move them to
web-platform-tests).
--HG--
extra : commitid : KkfoSE69B0F
extra : rebase_source : ee4e47f44281504eb4d35e0f6cc3392ee0cffb94
This patch also updates the method names on PendingAnimationTracker but leaves
a number of local variables which will be fixed in a subsequent patch.
--HG--
rename : dom/animation/PendingPlayerTracker.cpp => dom/animation/PendingAnimationTracker.cpp
rename : dom/animation/PendingPlayerTracker.h => dom/animation/PendingAnimationTracker.h
This patch is a fairly minimal rename of the AnimationPlayer interface. It
leaves a bunch of local variables and helper classes still using the word
"player". These will be addressed in subsequent patches that don't require DOM
peer review.
--HG--
rename : dom/animation/AnimationPlayer.cpp => dom/animation/Animation.cpp
rename : dom/animation/AnimationPlayer.h => dom/animation/Animation.h
rename : dom/webidl/AnimationPlayer.webidl => dom/webidl/Animation.webidl
We define KeyframeEffectReadonly in KeyframeEffect.cpp since Web Animations also
defines KeyframeEffect and when we come to implement that I expect we'll define
it in the same class, maybe even using the same object.
This patch also adds a few missing includes in places where
KeyframeEffectReadonly is used so that we're not just cargo-culting it in.
--HG--
rename : dom/animation/Animation.cpp => dom/animation/KeyframeEffect.cpp
rename : dom/animation/Animation.h => dom/animation/KeyframeEffect.h
rename : dom/animation/test/css-animations/test_animation-name.html => dom/animation/test/css-animations/test_effect-name.html
rename : dom/animation/test/css-animations/test_animation-target.html => dom/animation/test/css-animations/test_effect-target.html
rename : dom/animation/test/css-transitions/test_animation-name.html => dom/animation/test/css-transitions/test_effect-name.html
rename : dom/animation/test/css-transitions/test_animation-target.html => dom/animation/test/css-transitions/test_effect-target.html
rename : dom/webidl/Animation.webidl => dom/webidl/KeyframeEffect.webidl
Most of this is fairly obvious. However, the addition of 'override' to
ElementPropertyTransition::Name() is not strictly necessary. It was simply added
because while making these changes I accidentally dropped the 'virtual' keyword
from the method in the superclass and the compiler didn't complain. Adding this
will hopefully make it harder to create the same bug in the future.
--HG--
rename : dom/animation/test/css-animations/test_animation-effect-name.html => dom/animation/test/css-animations/test_animation-name.html
rename : dom/animation/test/css-transitions/test_animation-effect-name.html => dom/animation/test/css-transitions/test_animation-name.html