Joe Drew
c505db2c64
Bug 724137 - Support GL debug trace printouts for EGL. r=bjacob
2012-02-09 14:05:11 -05:00
Jeff Gilbert
db323ca7a5
Bug 717442 - Shadow bound FBO ids - r=bjacob
2012-02-08 16:06:03 -08:00
Jeff Gilbert
6fded4ebda
Backed out changeset 2aa76676baa3 (Bug 717442)
2012-02-08 16:04:44 -08:00
Jeff Gilbert
954e5a581a
Bug 717422 - Shadow bound FBO ids - r=bjacob
2012-02-08 15:53:46 -08:00
Jeff Gilbert
760e8ef03b
Bug 701269 - Deguarantee that ResizeOffscreenFBO clears its buffers - r=bjacob
2011-12-19 15:47:54 -08:00
Jeff Gilbert
e91e311cc8
Bug 705024 - Guarantee GLContexts are resolved properly - r=bjacob
2011-12-16 14:24:46 -08:00
Jeff Gilbert
45e6ab84b8
Bug 704788 - Add inlined function to allow easy compile-time pruning of mDebugMode branches in GLContext - r=bjacob
2011-12-16 14:24:46 -08:00
Doug Sherk
bd3189ea10
Bug 711579: fix WGL context creation without robustness r=Bas
2011-12-16 13:12:02 -08:00
Doug Sherk
4efd23d3cd
Bug 711226: separate desktop and ES 2.0 symbol loading r=bjacob
...
Symbols were amalgamated into a single table which worked up until recently.
This patch separates them so that there is a common list, then two separate ones
for desktop and OpenGL ES 2.0.
2011-12-16 13:12:00 -08:00
Doug Sherk
573bfdbe9c
Bug 708207: implement WebGL's getShaderPrecisionFormat r=bjacob
2011-12-16 13:11:59 -08:00
Robert O'Callahan
02ec6567df
Bug 708109. Remove THEBES_INLINE_DECL_THREADSAFE_REFCOUNTING in favour of NS_ version. r=joe
2011-12-15 23:26:42 +13:00
Doug Sherk
6ce120ed7e
Bug 707861: implement EXT_robustness for ANGLE r=bjacob a=mbrubeck
...
Similar to ARB_robustness, uses our current robustness framework. There are some
problems preventing this from being completely usable, but we can't do anything
about them yet. See the bug for more info.
2011-12-14 16:57:09 -08:00
Jeff Gilbert
8799ac5293
Bug 702413 - Plug leak of new pbuffer when ResizeOffscreenFBO fails - r=bjacob
2011-12-06 15:36:40 -08:00
Benoit Jacob
584756f6dc
Bug 705665 - Don't whine while glDeleting non-existent GL object - r=jgilbert
...
In OpenGL it is allowed to try to delete a non-existent GL object, and we have code that relies on that in a fairly legitimate way, see discussion in the bug.
2011-12-04 14:15:42 -05:00
aceman
eb4121c440
Bug 706610 - remove trailing semicolon after namespace decl. r=joe
2011-12-03 17:02:10 +01:00
aceman
bee47e05f5
Bug 704210 - Add license headers to files gfx/gl/Makefile.in and gfx/thebes/Makefile.in. r=joe
2011-12-03 13:04:52 +01:00
Doug Sherk
e83d419313
Bug 660070: catch EGL_CONTEXT_LOST and send WebGL an event for it r=bjacob
...
Catches the EGL_CONTEXT_LOST error which occurs after driver resets, and sends a
WebGL context the canvas event webglcontextlost when this occurs.
2011-12-02 23:52:35 -08:00
Doug Sherk
a9cc2ab635
Bug 70348: implement ARB_robustness with WGL r=bjacob
...
WGL has its own ARB_robustness implementation which we support with this patch.
I was able to confirm that it was correctly being activated and was polling
status correctly (i.e. the framework is running), but WGL itself doesn't
actually seem to stop the DoS correctly when a robust context is created.
2011-12-02 23:50:11 -08:00
Ali Juma
ddae3eecb1
Bug 705641 - Add reason for framebuffer incompleteness to abort message. r=jrmuizel
2011-12-02 09:43:58 -05:00
Doug Sherk
48c060c575
Bug 656824: fix trailing comma in GLContext::ContextResetARB enum
2011-11-29 06:10:44 -08:00
Jeff Gilbert
9bedcc608e
Bug 702058 - Prefer CGL+FBOs by default on Mac - r=bjacob
2011-11-23 16:49:02 -08:00
Doug Sherk
7a2325141e
Bug 656824: changed WebGL robustness timer to not get reset after each draw operation r=bjacob
...
This patch should improve performance of the robustness timer by not resetting
it each time a draw operation happens. It still checks if there's any activity
and, if not, it will stop firing it. It includes a single extra timer firing
after activity dies to make sure we don't miss anything. Also includes a fix for
robustness being marked as existing when it really isn't.
2011-11-18 22:57:29 -05:00
Matt Woodrow
e4fd013a05
Bug 703516 - Move GLContext code into a separate folder. r=jrmuizel
...
--HG--
rename : gfx/thebes/EGLUtils.h => gfx/gl/EGLUtils.h
rename : gfx/thebes/GLContext.cpp => gfx/gl/GLContext.cpp
rename : gfx/thebes/GLContext.h => gfx/gl/GLContext.h
rename : gfx/thebes/GLContextProvider.h => gfx/gl/GLContextProvider.h
rename : gfx/thebes/GLContextProviderCGL.mm => gfx/gl/GLContextProviderCGL.mm
rename : gfx/thebes/GLContextProviderEGL.cpp => gfx/gl/GLContextProviderEGL.cpp
rename : gfx/thebes/GLContextProviderGLX.cpp => gfx/gl/GLContextProviderGLX.cpp
rename : gfx/thebes/GLContextProviderImpl.h => gfx/gl/GLContextProviderImpl.h
rename : gfx/thebes/GLContextProviderNull.cpp => gfx/gl/GLContextProviderNull.cpp
rename : gfx/thebes/GLContextProviderOSMesa.cpp => gfx/gl/GLContextProviderOSMesa.cpp
rename : gfx/thebes/GLContextProviderWGL.cpp => gfx/gl/GLContextProviderWGL.cpp
rename : gfx/thebes/GLContextSymbols.h => gfx/gl/GLContextSymbols.h
rename : gfx/thebes/GLDefs.h => gfx/gl/GLDefs.h
rename : gfx/thebes/GLXLibrary.h => gfx/gl/GLXLibrary.h
rename : gfx/thebes/WGLLibrary.h => gfx/gl/WGLLibrary.h
2011-11-18 22:07:49 +13:00
Joe Drew
265d0f9331
Bug 720467 - Switch to using FBOs for WebGL, and support sharing textures between EGL contexts. r=jgilbert
2012-02-06 22:00:21 -05:00
Benoit Girard
b7cde6e95e
Bug 724094 - Use fTexImage2D instead of TexSubImage2D when uploading full width. r=ajuma
2012-02-03 17:39:50 -05:00
George Wright
3a7ba68810
Bug 721467 - Add a codepath to only use glTexImage2D instead of glTexSubImage2D when texture uploading in GLContext
2012-01-30 15:09:02 -05:00
Jeff Gilbert
791306c879
Bug 711642 - Deguarantee that ResizeOffscreenFBO sets viewport the first time it's run - r=bjacob
2012-02-01 12:46:07 -08:00
Andrew Quartey
0e25c1e408
Bug 743755 - Remove OSMesa support r=bjacob
2012-09-07 18:35:22 -04:00