Граф коммитов

163 Коммитов

Автор SHA1 Сообщение Дата
Jean-Yves Avenard 23436e1811 Bug 1550422 - P15. Move Skip and Once gfxPrefs to StaticPrefs. r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D31259

--HG--
extra : moz-landing-system : lando
2019-05-26 14:30:14 +00:00
Gurzau Raul 967bc2a754 Backed out 31 changesets (bug 1552643, bug 1550422) for xpcshell crash on a CLOSED TREE.
Backed out changeset e30c1aa75529 (bug 1552643)
Backed out changeset caadcd7e02d3 (bug 1552643)
Backed out changeset aa7086ab09be (bug 1552643)
Backed out changeset 0b4029671710 (bug 1550422)
Backed out changeset a16295296035 (bug 1550422)
Backed out changeset 3b70307c0db5 (bug 1550422)
Backed out changeset 69df7818d4a3 (bug 1550422)
Backed out changeset d98dfc565927 (bug 1550422)
Backed out changeset 6f0997976944 (bug 1550422)
Backed out changeset 0edd264464c2 (bug 1550422)
Backed out changeset 9ea6da7a74ec (bug 1550422)
Backed out changeset f855f9309c8b (bug 1550422)
Backed out changeset 1033546224a7 (bug 1550422)
Backed out changeset ade7384c6186 (bug 1550422)
Backed out changeset 75b04de7e99c (bug 1550422)
Backed out changeset 91c3acdb2454 (bug 1550422)
Backed out changeset 77d2f80257d1 (bug 1550422)
Backed out changeset e0cd10d35327 (bug 1550422)
Backed out changeset 097091082423 (bug 1550422)
Backed out changeset 2f328853c1ab (bug 1550422)
Backed out changeset f92f2cc29cb1 (bug 1550422)
Backed out changeset 6dc82f88333d (bug 1550422)
Backed out changeset c20f66494d69 (bug 1550422)
Backed out changeset 2ba22cddeb6f (bug 1550422)
Backed out changeset 3aa72f89e295 (bug 1550422)
Backed out changeset ab4c4e806977 (bug 1550422)
Backed out changeset 72e5de040dda (bug 1550422)
Backed out changeset 7d3c2d486706 (bug 1550422)
Backed out changeset 132e0b8d8468 (bug 1550422)
Backed out changeset 54c85ac75dd0 (bug 1550422)
Backed out changeset d7ba4a18dd54 (bug 1550422)
2019-05-25 09:07:49 +03:00
Jean-Yves Avenard 8d5f292ab5 Bug 1550422 - P15. Move Skip and Once gfxPrefs to StaticPrefs. r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D31259

--HG--
extra : moz-landing-system : lando
2019-05-24 11:32:54 +00:00
Gurzau Raul 74c555539e Backed out 28 changesets (bug 1550422) for marionette AssertionError and failing browser_policy_hardware_acceleration.js on a CLOSED TREE.
Backed out changeset 5dd10a365ba9 (bug 1550422)
Backed out changeset 529f5be01ab9 (bug 1550422)
Backed out changeset b6861d3badf8 (bug 1550422)
Backed out changeset 059cff1a3dde (bug 1550422)
Backed out changeset 6ada1116b241 (bug 1550422)
Backed out changeset ca67e8e45262 (bug 1550422)
Backed out changeset a1961a51ae44 (bug 1550422)
Backed out changeset 1c90b9cb3ad4 (bug 1550422)
Backed out changeset 285fa46e4f26 (bug 1550422)
Backed out changeset e2938a444234 (bug 1550422)
Backed out changeset 7a930fc51125 (bug 1550422)
Backed out changeset 898ed02804fe (bug 1550422)
Backed out changeset e1b7abc99ae9 (bug 1550422)
Backed out changeset f781d415cef6 (bug 1550422)
Backed out changeset 2fef10a7cce5 (bug 1550422)
Backed out changeset ea64b4d8d4ff (bug 1550422)
Backed out changeset 86a8ba1b755c (bug 1550422)
Backed out changeset 9c0c9e80f309 (bug 1550422)
Backed out changeset 10c153ddbaea (bug 1550422)
Backed out changeset 60fe635ec2c9 (bug 1550422)
Backed out changeset a38796266b28 (bug 1550422)
Backed out changeset 2db647dcdf1c (bug 1550422)
Backed out changeset 952ddac02972 (bug 1550422)
Backed out changeset ba46b53643ec (bug 1550422)
Backed out changeset ca47ef6c59f7 (bug 1550422)
Backed out changeset f45f471a1a40 (bug 1550422)
Backed out changeset 371b4da5b771 (bug 1550422)
Backed out changeset 02fc78890032 (bug 1550422)
2019-05-23 05:59:44 +03:00
Jean-Yves Avenard 2412878bd9 Bug 1550422 - P15. Move Skip and Once gfxPrefs to StaticPrefs. r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D31259

--HG--
extra : moz-landing-system : lando
2019-05-22 22:27:37 +00:00
Jean-Yves Avenard 11ac9e9cf8 Bug 1540581 - P6. Tidy some C++ declarations in gfx/. r=gerald,jrmuizel
* Remove redundant virtual keywords
* Mark all destructors of inheriting classes as virtual for clarity
* Mark all classes without virtual destructor as final (exposed errors)
* Make destructor virtual where it needed to be (some were missing)
* Replace empty ({}) code declaration in header with = default
* Remove virtual unused methods

I probably missed some, it quickly became a rabbit hole.

Differential Revision: https://phabricator.services.mozilla.com/D26060

--HG--
extra : moz-landing-system : lando
2019-04-11 12:36:51 +00:00
Chris Peterson 8cd5f7de32 Bug 1528881 - Part 8: gfx/layers: Move ShutdownTileCache() function declaration to header file. r=mattwoodrow
clang's -Wmissing-prototypes option identifies global functions that can be made static (because they're only called from one compilation unit) or removed (if they're never called).

In this case, moving ShutdownTileCache()'s function declaration to the header file TiledContentClient.h means the same declaration will be seen by the TiledContentClient.cpp file defining the function and the gfxPlatform.cpp calling the function.

gfx/layers/client/TiledContentClient.cpp:337:6 [-Wmissing-prototypes] no previous prototype for function 'ShutdownTileCache'

Differential Revision: https://phabricator.services.mozilla.com/D20267

--HG--
extra : source : 495273cd3fdc65f353d5562573503fc897760603
extra : histedit_source : fab19badff1cadd66212cf182978217b398c0fe6
2019-02-17 14:18:57 -08:00
Sylvestre Ledru 265e672179 Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
# ignore-this-changeset

--HG--
extra : amend_source : 4d301d3b0b8711c4692392aa76088ba7fd7d1022
2018-11-30 11:46:48 +01:00
Ryan Hunt 92823fa25e Bug 1482956 - Use an AutoTArray in PaintTask to reduce heap allocations. r=nical
There should only ever be at most four TextureClients here, so
allocated a vector seems wasteful.

--HG--
extra : rebase_source : 6b0f9f7749461eb39cd3c6c6bf7917152ffc9aab
extra : histedit_source : b5539d02c294596a5147dc55b417ef7970f8c0cd
2018-08-13 12:22:18 -05:00
Ryan Hunt 7e8f465799 Bug 1478815 part 4 - Remove buffer operations for TiledContentClient. r=nical
This commit refactors TiledContentClient to not create PaintThread
buffer operations, but to instead perform all of these operations
on the DrawTarget(Capture). This simplifies the code dramatically
and allows us to add flushing behavior to DrawTargetCapture in a
future commit.

With this change, CapturedTiledPaintState is simply a container
for a DrawTarget, DrawTargetCapture, and keep-alive TextureClients.

Part of this commit is moving the logic of locking the texture
clients, constructing a dual draw target, and constructing a capture
into TiledContentClient so it can be shared.

MozReview-Commit-ID: 2rwz9aDI737

--HG--
extra : rebase_source : 4ac317f632c0a2c21480bc88e6246f4dc0daf0be
extra : source : 56d967e03ee225e032034ffd193b6f42b343226b
2018-07-24 14:29:44 -05:00
Brindusan Cristian 181d4f159b Backed out 10 changesets (bug 1478815) for reftest failures on /reftests/layers/forced-bg-color-outside-visible-region.html. CLOSED TREE
Backed out changeset 7ae4c893867a (bug 1478815)
Backed out changeset b865a866fe5a (bug 1478815)
Backed out changeset 405ad3518218 (bug 1478815)
Backed out changeset 64cb50b227e0 (bug 1478815)
Backed out changeset 392a724d5acd (bug 1478815)
Backed out changeset 01110727f2e9 (bug 1478815)
Backed out changeset 56d967e03ee2 (bug 1478815)
Backed out changeset 082638a5c643 (bug 1478815)
Backed out changeset 3dc47f17fa44 (bug 1478815)
Backed out changeset 699c954992f8 (bug 1478815)

--HG--
rename : gfx/2d/BufferEdgePad.cpp => gfx/layers/BufferEdgePad.cpp
rename : gfx/2d/BufferEdgePad.h => gfx/layers/BufferEdgePad.h
rename : gfx/2d/BufferUnrotate.cpp => gfx/layers/BufferUnrotate.cpp
rename : gfx/2d/BufferUnrotate.h => gfx/layers/BufferUnrotate.h
2018-08-07 20:57:27 +03:00
Ryan Hunt af1087297b Bug 1478815 part 4 - Remove buffer operations for TiledContentClient. r=nical
This commit refactors TiledContentClient to not create PaintThread
buffer operations, but to instead perform all of these operations
on the DrawTarget(Capture). This simplifies the code dramatically
and allows us to add flushing behavior to DrawTargetCapture in a
future commit.

With this change, CapturedTiledPaintState is simply a container
for a DrawTarget, DrawTargetCapture, and keep-alive TextureClients.

Part of this commit is moving the logic of locking the texture
clients, constructing a dual draw target, and constructing a capture
into TiledContentClient so it can be shared.

MozReview-Commit-ID: 2rwz9aDI737

--HG--
extra : rebase_source : 16a4b87263f28b32f5bcb5fd6d9756548f137e11
2018-07-24 14:29:44 -05:00
Doug Thayer cd54f8c184 Bug 1265824 - Wait on texture handles with IPC r=jld,mattwoodrow
There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.

There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.

Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.

MozReview-Commit-ID: IYQLwUqMxg2

--HG--
extra : rebase_source : 4f05832f51dae6db98773dcad03cb008a80eca6c
2018-05-05 15:46:26 -07:00
Cosmin Sabou fea686b1f6 Backed out 10 changesets (bug 1265824) for causing reftests failures on global-composite-operation.html. CLOSED TREE
Backed out changeset 391c8e7897df (bug 1265824)
Backed out changeset 27c7daabd1a3 (bug 1265824)
Backed out changeset 7c90215a2eca (bug 1265824)
Backed out changeset c141fb67cf9a (bug 1265824)
Backed out changeset 239ab9f9ef52 (bug 1265824)
Backed out changeset 39ae151b3d8c (bug 1265824)
Backed out changeset 71b23fbe1fec (bug 1265824)
Backed out changeset 295dd1a6a09f (bug 1265824)
Backed out changeset 6aecd088e02c (bug 1265824)
Backed out changeset bf9d73b214fc (bug 1265824)
2018-07-23 19:36:37 +03:00
Doug Thayer ac1648320e Bug 1265824 - Wait on texture handles with IPC r=jld,mattwoodrow
There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.

There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.

Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.

MozReview-Commit-ID: IYQLwUqMxg2

--HG--
extra : rebase_source : 67f6fee8b89933561a48e6f7f531b6969893a574
2018-05-05 15:46:26 -07:00
Margareta Eliza Balazs b1e7992b82 Backed out 8 changesets (bug 1265824) for bustage in /builds/worker/workspace/build/src/gfx/layers/opengl/CompositorOGL.cpp on a CLOSED TREE
Backed out changeset 1099d6f15f9f (bug 1265824)
Backed out changeset b5ba15b1a70f (bug 1265824)
Backed out changeset 51795de4adaf (bug 1265824)
Backed out changeset be68741ff4ce (bug 1265824)
Backed out changeset 4731dc56702d (bug 1265824)
Backed out changeset 984133e9614b (bug 1265824)
Backed out changeset efce316a4425 (bug 1265824)
Backed out changeset 367abce30668 (bug 1265824)
2018-07-19 09:33:28 +03:00
Doug Thayer eeeab69c1c Bug 1265824 - Wait on texture handles with IPC r=jld,mattwoodrow
There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.

There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.

Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.

MozReview-Commit-ID: IYQLwUqMxg2

--HG--
extra : rebase_source : 3624ad04aa01dac1cd38efb47764dc3a8fbd5fbd
2018-05-05 15:46:26 -07:00
Ryan Hunt c9fcf05c4a Bug 1465590 - Clean up code for copying between an old tile buffer and a new one. r=nical
Another cleanup patch.

MozReview-Commit-ID: Ak0TTcbFePt

--HG--
extra : rebase_source : 511ea28e5e95bbc949414303a7885985f0fec910
extra : histedit_source : d38c6073f1775e901af3ddee0858bbd291b99cf2
2018-05-29 16:21:32 -05:00
Ryan Hunt 29301de2b0 Bug 1461786 - Move MultiTiledContentClient to its own file. r=nical
SingleTiledContentClient has it's own file and this helps make ContentClient slimmer.

--HG--
rename : gfx/layers/client/TiledContentClient.cpp => gfx/layers/client/MultiTiledContentClient.cpp
rename : gfx/layers/client/TiledContentClient.h => gfx/layers/client/MultiTiledContentClient.h
extra : rebase_source : 7c70cfa04f9faa840b2aa8a81680486e4ed0245e
2018-04-19 16:20:42 -05:00
Ryan Hunt a59e2dd09a Bug 1438551 - Remove unused mPaintedRegion from TiledLayerBuffer. r=nical
This appears to be unused, and is just needlessly calculating something.

MozReview-Commit-ID: Jpm9sBwJBfT

--HG--
extra : rebase_source : 0a743c6ed0f79b92715d2f902e9a607ccad0d1ea
2018-04-12 15:40:21 -05:00
Ryan Hunt 75d0a20b5a Bug 1438551 - When creating a back buffer, only paint in the visible rect. r=nical
When we are creating a new back buffer we mark the whole region as being
invalid. This will cause us to paint extra in certain circumstances where
the visible region is a subset of the tile space.

MozReview-Commit-ID: BayRu0mV39O

--HG--
extra : rebase_source : b7eb40408faca5fc3fbc3e53263de7d262af35d5
2018-04-06 14:36:39 -05:00
Ryan Hunt 7834357a92 Make a CaptureTiledPaintState for each tile (bug 1425056, r=bas)
This makes it so that each tile of a paint gets a DrawTargetCapture and
its own buffer operations. Once this is done, each CaptureTiledPaintState
will be isolated from each other and able to be done in parallel.

MozReview-Commit-ID: BuBDXgjma4z

--HG--
extra : rebase_source : 6ae3dc439ebc19bcaada9486894d542d138a460d
2017-12-07 23:45:47 -06:00
Ryan Hunt 919893286a Preserve front buffer texture clients for copies (bug 1422392, r=nical)
We collect the back buffer texture clients to preserve while
async painting is happening, but if we do a buffer copy we
should preserve front buffer clients as well.

MozReview-Commit-ID: 9KbXkqjm34v

--HG--
extra : rebase_source : fce09b7b6ab094b896acc9648bfa698752f0feac
2017-12-05 16:32:47 -05:00
Ryan Hunt c9bf8e0aa9 Implement buffer copying and clearing on the paint thread for multi tiled layers (bug 1422392, r=nical)
This implements recording of buffer preparing commands for MultiTiledContentClient
and replaying it on the paint thread.

The order of locking for tiling is important and for buffer copying the front
buffer needs to be attempted to be locked before the back buffer. This means
we can't do this on the paint thread like we do for ContentClient, so instead
I've changed the OpenMode::ASYNC to be a flag that can be applied to
OpenMode::OPEN_READ as well as WRITE, as it looks like we can apply the same
logic for READ as WRITE.

MozReview-Commit-ID: ED6eeYx8dUV

--HG--
extra : rebase_source : dd8d14f469f2a7d4f43c0a41373a6848f57f4b39
2017-11-29 19:00:50 -05:00
Ryan Hunt 8ec4f38aa3 Implement record and replay painting for multi tiled layers (bug 1422392, r=nical)
This commit modifies MultiTiledContentClient to record drawing commands and
replay them to the tiled draw target on the paint thread when OMTP is enabled.

MozReview-Commit-ID: 22zL3c4NZvu

--HG--
extra : rebase_source : f8256b678da683da76edc02769dd4d0ebe234e09
2017-11-21 19:12:14 -05:00
Jamie Nicol 21b5b6db95 Bug 1092294 - Use SurfaceTextures for painted content on android (preffed off). r=nical,snorp
Add a new TextureClientData type, AndroidNativeWindowTextureData,
backed by a SurfaceTexture in single-buffer mode. It uses the
NativeWindow API, which provides producer-side access to the buffer.
This provides a DrawTarget which can be used to paint directly in to
the SurfaceTexture, which can then be composited using a SurfaceTextureHost.

Due to API restrictions it is not possible to read from a NativeWindow
while the corresponding SurfaceTexture has ownership of the
buffer. TiledContentClient now handles that by painting the additional
region that it cannot copy from the front buffer, if required.

MozReview-Commit-ID: 1NZq6MQqwFq

--HG--
extra : rebase_source : 9d1db721d4892f3df033d43127489a85421e8863
2017-10-28 11:59:58 +01:00
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00
Markus Stange da5c42ccd2 Bug 1368386 - Make ProgressiveUpdate's aValidRegion parameter const to make it a bit easier to reason about. r=mattwoodrow
MozReview-Commit-ID: DOfJ8TTuL1t

--HG--
extra : rebase_source : d4e6a1dc8aedb9f6b446c43aeded6823944c497a
2017-06-15 17:30:01 -04:00
Markus Stange fd5c1c95ed Bug 1368386 - Make ProgressiveUpdate's aInvalidRegion parameter const to make it a bit easier to reason about. r=mattwoodrow
The caller of RenderHighPrecision and RenderLowPrecision doesn't look at the
variable that it passes as the aInvalidRegion parameter after the call, so any
modifications that would have happened to this variable don't matter.

MozReview-Commit-ID: B9PaXjZkxv2

--HG--
extra : rebase_source : fb66ae3170a9891fbb5d4d90aebf78230b8f9ce0
2017-06-15 17:18:37 -04:00
Nicolas Silva 21ca5648d3 Bug 1088300 - Remove mCompositableClient from TileClient, pass the compositable and layer by reference to remove the possibility of unexpectedly storing null pointers. r=milan 2016-08-30 13:48:20 +02:00
Sebastian Hengst 0aa16b8142 Backed out changeset a8ff54e28b15 (bug 1088300) for unused variable error in SingleTiledContentClient.h. r=backout on a CLOSED TREE 2016-08-30 14:06:14 +02:00
Nicolas Silva f96d58b170 Bug 1088300 - Remove mCompositableClient from TileClient, pass the compositable and layer by reference to remove the possibility of unexpectedly storing null pointers. r=milan 2016-08-30 13:48:20 +02:00
Nicolas Silva 0df2baab35 Bug 1227542 - Remove the unused single paint buffer code paths from TiledContentClient. r=jnicol 2016-07-04 19:47:25 +02:00
Jonathan Watt b15368cfcb Bug 1279451 - Remove a lot of unnecessary includes of nsAutoPtr.h. rs=sparky 2016-06-07 21:10:18 +01:00
Nicolas Silva 1d7c8451c8 Bug 1272600 - Part 3 - Move the ReadUnlock logic from compositable to texture. r=sotaro 2016-06-02 11:00:21 +02:00
Nicolas Silva 0a313355f8 Bug 1272600 - Part 2 - Store TextureReadLock into TextureClient/Host. r=sotaro 2016-06-02 11:00:17 +02:00
Nicolas Silva e81b585b53 Bug 1272600 - Part 1 - Preliminary cleanups for the ReadLock patch queue. r=sotaro 2016-06-02 11:00:12 +02:00
James Willcox 94ec972fe7 Bug 1178376 - Optionally fade in new progressively painted tiles r=nical 2016-04-26 09:49:12 -05:00
James Willcox e05e837ec0 Bug 1178376 - Allow progressive painting when low-precision tiles are disabled r=BenWa 2016-04-26 09:49:12 -05:00
James Willcox 51b8e9259b Bug 1178376 - Put progressive paint status in tile updates r=nical 2016-04-26 09:49:12 -05:00
Jeff Muizelaar b376008551 Bug 1265960 - Remove gfxReusable* r=Bas
These aren't used anymore.
2016-04-20 11:39:15 -04:00
Nicolas Silva 644321f6b6 Bug 1256693 - Refer to ClientIPCAllocator instead of ISurfaceAllocator where it makes sense. r=sotaro 2016-03-21 15:18:20 +01:00
Jamie Nicol bdba733905 Bug 1250517 - Differentiate between no critical display port and empty critical display port in ClientTiledPaintedLayer; r=kats
Currently the logic in ClientTiledPaintedLayer treats an empty critical
display port to mean that there is no critical display port, i.e. that
the entire visible region should be painted. However, the critical
displayport should be, and is, empty if either the display port or
composition bounds are entirely outwith the layer's bounds. We want to
render none of the layer in this case, not all of it.

Change BasicTiledLayerPaintData::mCriticalDisplayPort's type to a
Maybe<LayerIntRect>, and differentiate between it being not set and it
being an empty rect.

MozReview-Commit-ID: Gi1iZOQcOVL

--HG--
extra : transplant_source : %D5M%3A%D2lN%08%3Dnhy%F3%92%A6%03%FB%85%E2%D4%AB
2016-02-23 15:38:29 +00:00
Kartikaya Gupta 6de82d82fb Bug 1243589 - Use SingleTiledContentClient even for scrollable layers if the layer is smaller than a single tile. r=mattwoodrow
MozReview-Commit-ID: 6eYFmoOVL6b
2016-02-12 08:29:25 -05:00
Wes Kocher 5d6f82ee76 Backed out changeset 19c631cc41c8 (bug 1243589) for test_transformed_scrolling_repaints.html failures on OS X
--HG--
extra : commitid : 8PbwCNrV2to
2016-02-11 16:34:28 -08:00
Kartikaya Gupta 9b986bd61e Bug 1243589 - Use SingleTiledContentClient even for scrollable layers if the layer is smaller than a single tile. r=mattwoodrow
MozReview-Commit-ID: LHIrrtFfRgm
2016-02-11 16:49:04 -05:00
Nicolas Silva cd021cdc29 Bug 1208226 - Don't crash when failing to map a segment of shared memory. r=sotaro, billm 2016-02-01 16:11:00 +01:00
Botond Ballo e388e00738 Bug 1236750 - Rename ViewTransform to AsyncTransform. r=kats
It's only used to represent async transforms, and making this clear
allows us to replace (in a subsequent change) its conversion operator
to Matrix4x4 with a conversion operator to a specific typed matrix.

--HG--
extra : source : 38b22004c06481c62eb4e7fead64e1ec52603225
2015-12-30 18:24:26 -05:00
Botond Ballo 70b749edea Bug 1069417 - Modify TransformTo() and related functions to use typed matrices. r=kats
Call sites (all in APZ and related code) were modified accordingly. Some of
these modifications involved changing some matrices stored in APZ to be typed.

--HG--
extra : rebase_source : 6f1cf33a5550987097fcd386c77765d046f5ec34
extra : source : 8f66bdc8e6e86f482a06b9c7a160740026cf24b4
2015-11-30 20:14:31 -05:00
Nicolas Silva 8b09e3bc14 Bug 121976 - Add a destruction handshake to PCompositable so as to avoid races between messages and the protocol. r=sotaro 2015-11-06 16:56:03 +01:00