This removes any *TargetContext methods from the Compositor interface and moves
mTarget tracking into the compositor implementations.
Differential Revision: https://phabricator.services.mozilla.com/D43872
--HG--
extra : moz-landing-system : lando
In the end we want to have BeginFrameForWindow, BeginFrameForTarget, and
BeginFrameForNativeLayers, the latter with multiple Begin/EndRenderingToNativeLayer
pairs nested inside.
This is the first step.
CompositorOGL and CompositorD3D11 keep their internal BeginFrame method but make
it private.
Differential Revision: https://phabricator.services.mozilla.com/D43871
--HG--
extra : moz-landing-system : lando
Whenever *aRenderBoundsOut was non-empty and aClipRectOut was non-null,
*aClipRectOut was set to the same value as *aRenderBoundsOut.
Depends on D43368
Differential Revision: https://phabricator.services.mozilla.com/D43369
--HG--
extra : moz-landing-system : lando
It looks like a big patch but it's mostly just moved code, with some duplication:
- Layer creation and destruction moves to LayerManagerComposite and RendererOGL.
- BasicCompositor IOSurface setup code moves to BasicCompositor.cpp.
- OpenGL IOSurface setup code moves to CompositorOGL and RenderCompositorOGL.
The duplication is a bit unfortunate but the LayerManagerComposite code will
diverge from the WebRender code soon.
BeginFrame gets a new argument aNativeLayer. This argument will go away again
over the course of this patch queue. But for now, BeginFrame is the best place
to do the layer setup because it's a very close place to PreRender which is
where that code was previously.
I wasn't able to think of a nice way to give CompositorOGL and BasicCompositor
platform-specific behavior without #ifdefs. So now LayerManagerComposite uses
the "cross-platform" NativeLayer interface, but CompositorOGL and
BasicCompositor use NativeLayerCA because they actually need the IOSurface, and
they do that in #ifdef'd code.
Luckily, NativeLayerCA.h can be included in both .cpp files and in .mm files.
Differential Revision: https://phabricator.services.mozilla.com/D42402
--HG--
extra : moz-landing-system : lando
This requires replacing inclusions of it with inclusions of more specific prefs
files.
The exception is that StaticPrefsAll.h, which is equivalent to StaticPrefs.h,
and is used in `Codegen.py` because doing something smarter is tricky and
suitable for a follow-up. As a result, any change to StaticPrefList.yaml will
still trigger recompilation of all the generated DOM bindings files, but that's
still a big improvement over trigger recompilation of every file that uses
static prefs.
Most of the changes in this commit are very boring. The only changes that are
not boring are modules/libpref/*, Codegen.py, and ServoBindings.toml.
Differential Revision: https://phabricator.services.mozilla.com/D39138
--HG--
extra : moz-landing-system : lando
GPUVideoTextureHost::NumSubTextures() returns 0 when wrapped TextureHost does not exist. In this case, we do not have a content of GPUVideoTextureHost for WR render. And EnsureWrappedTextureHost() calling is added in GPUVideoTextureHost::NumSubTextures(), since GPUVideoTextureHost is not explicit about when a wrapped TextureHost is created.
Differential Revision: https://phabricator.services.mozilla.com/D39137
--HG--
extra : moz-landing-system : lando
Currently it's completely unclear at use sites that the getters for `once`
static prefs return the pref value from startup, rather than the current pref
value. (Bugs have been caused by this.) This commit improves things by changing
the getter name to make it clear that the pref value obtained is from startup.
This required changing things within libpref so it distinguishes between the
"base id" (`foo_bar`) and the "full id" (`foo_bar` or
`foo_bar_DoNotUseDirectly` or `foo_bar_AtStartup` or
`foo_bar_AtStartup_DoNotUseDirectly`; the name used depends on the `mirror` and
`do_not_use_directly` values in the YAML definition.) The "full id" is used in
most places, while the "base id" is used for the `GetPrefName_*` and
`GetPrefDefault_*` functions.
(This is a nice demonstration of the benefits of the YAML file, BTW. Making
this change with the old code would have involved adding an entry to every
single pref in StaticPrefList.h.)
The patch also rejigs the comment at the top of StaticPrefList.yaml, to clarify
some things.
Differential Revision: https://phabricator.services.mozilla.com/D38604
--HG--
extra : moz-landing-system : lando
When double buffering is enable with compositor, DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL is used without DirectComposition. There are some devices that swap chain with DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL does not work well. In this case, device reset happens very often. To avoid the situation, the double buffering needs to be disabled when device reset happens.
Differential Revision: https://phabricator.services.mozilla.com/D36579
--HG--
extra : moz-landing-system : lando
The patch also removes the layers.mlgpu.enable-container-resizing pref, because
it's dead.
Differential Revision: https://phabricator.services.mozilla.com/D36159
--HG--
extra : rebase_source : e215d584aed18f865d2e8d00a78e76e9b0323e6e
RecordedTextureData records TextureData calls for play back in the GPU process.
CanvasChild and CanvasParent set up the recorder and translator.
They also help to manage the starting of translation and co-ordinating the
translation with the frame transactions.
This patch also includes other changes to wire up recording and playback.
By Bug 1555544 , it became clear that D3D11TextureData and DXGIYCbCrTextureData should not be deleted before calling RenderDXGITextureHostOGL::EnsureLockable() / RenderDXGITextureHostOGL::EnsureLockable().
With WebRender, the EnsureLockable()s are called on RenderThread asynchronously. Then for achieving the above, it is simpler just to keep D3D11TextureData and DXGIYCbCrTextureData alive during host side usage.
There is already a mechanism to do it. By using NotifyNotUsed, it could be done.
Differential Revision: https://phabricator.services.mozilla.com/D33469
--HG--
extra : moz-landing-system : lando
If ExternalImageType is just passed from C to rust, it caused crash on non-Windows platform. It was caused by stack corruption. Then &ExternalImageType is used instead of ExternalImageType to bypass the problem.
Differential Revision: https://phabricator.services.mozilla.com/D32436
--HG--
extra : moz-landing-system : lando
gfxPrefs Live preferences are almost identical to StaticPrefs.
We leave aside for now those that set a custom change callback as this feature isn't yet supported in StaticPrefs.
Differential Revision: https://phabricator.services.mozilla.com/D31256
--HG--
extra : moz-landing-system : lando
gfxPrefs Live preferences are almost identical to StaticPrefs.
We leave aside for now those that set a custom change callback as this feature isn't yet supported in StaticPrefs.
Differential Revision: https://phabricator.services.mozilla.com/D31256
--HG--
extra : moz-landing-system : lando
gfxPrefs Live preferences are almost identical to StaticPrefs.
We leave aside for now those that set a custom change callback as this feature isn't yet supported in StaticPrefs.
Differential Revision: https://phabricator.services.mozilla.com/D31256
--HG--
extra : moz-landing-system : lando
CompositorD3D11's implementation of `GetWindowRenderTarget` would return a
`nullptr` if we were not presently recording a profile with screenshots. Now,
CompositorD3D11 correctly will return a window render target when it has been
asked to by the `LayerManagerComposite` via `Compositor::RequestRecordFrames`.
Differential Revision: https://phabricator.services.mozilla.com/D29369
--HG--
extra : moz-landing-system : lando