* At this point our DLL blocking infra is complicated enough that I decided to
bite the bullet and move all of this code out of `mozglue/build` and into its
own subdirectory, `mozglue/dllservices`.
* We delete the original `UntrustedDllsHandler` code which is now obsolete.
* We implement mozglue's `LoaderObserver`:
** When this observer registers itself with the launcher process API, it
receives a vector containing all saved records of loaded DLLs that happened
until that moment.
** This code handles profiler labels and stackwalking suppression.
** Once a load has completed, we either pass the load on to XUL for further
processing, or save it for later if XUL is not initialized yet.
* mozglue has its own `ModuleLoadFrame` implementation for the legacy blocklist.
* `DllServicesBase` is updated to support the new interfaces.
* We implement `FallbackLoaderAPI` for `plugin-container`, `xpcshell`, and
any other non-`firefox` processes that do not have a launcher process
providing a loader API.
* We add some wide to UTF8 conversion functions.
Depends on D43157
Differential Revision: https://phabricator.services.mozilla.com/D43158
--HG--
rename : mozglue/build/Authenticode.cpp => mozglue/dllservices/Authenticode.cpp
rename : mozglue/build/Authenticode.h => mozglue/dllservices/Authenticode.h
rename : browser/app/winlauncher/freestanding/LoaderAPIInterfaces.h => mozglue/dllservices/LoaderAPIInterfaces.h
rename : browser/app/winlauncher/freestanding/ModuleLoadInfo.h => mozglue/dllservices/ModuleLoadInfo.h
rename : browser/app/winlauncher/NtLoaderAPI.h => mozglue/dllservices/NtLoaderAPI.h
rename : mozglue/build/WindowsDllBlocklist.cpp => mozglue/dllservices/WindowsDllBlocklist.cpp
rename : mozglue/build/WindowsDllBlocklist.h => mozglue/dllservices/WindowsDllBlocklist.h
rename : mozglue/build/WindowsDllBlocklistCommon.h => mozglue/dllservices/WindowsDllBlocklistCommon.h
rename : mozglue/build/WindowsDllBlocklistDefs.in => mozglue/dllservices/WindowsDllBlocklistDefs.in
rename : mozglue/build/WindowsDllServices.h => mozglue/dllservices/WindowsDllServices.h
rename : mozglue/build/gen_dll_blocklist_defs.py => mozglue/dllservices/gen_dll_blocklist_defs.py
rename : mozglue/build/moz.build => mozglue/dllservices/moz.build
rename : mozglue/build/MozglueUtils.h => mozglue/misc/WinUtils.h
extra : moz-landing-system : lando
* At this point our DLL blocking infra is complicated enough that I decided to
bite the bullet and move all of this code out of `mozglue/build` and into its
own subdirectory, `mozglue/dllservices`.
* We delete the original `UntrustedDllsHandler` code which is now obsolete.
* We implement mozglue's `LoaderObserver`:
** When this observer registers itself with the launcher process API, it
receives a vector containing all saved records of loaded DLLs that happened
until that moment.
** This code handles profiler labels and stackwalking suppression.
** Once a load has completed, we either pass the load on to XUL for further
processing, or save it for later if XUL is not initialized yet.
* mozglue has its own `ModuleLoadFrame` implementation for the legacy blocklist.
* `DllServicesBase` is updated to support the new interfaces.
* We implement `FallbackLoaderAPI` for `plugin-container`, `xpcshell`, and
any other non-`firefox` processes that do not have a launcher process
providing a loader API.
* We add some wide to UTF8 conversion functions.
Differential Revision: https://phabricator.services.mozilla.com/D43158
--HG--
rename : mozglue/build/Authenticode.cpp => mozglue/dllservices/Authenticode.cpp
rename : mozglue/build/Authenticode.h => mozglue/dllservices/Authenticode.h
rename : mozglue/build/WindowsDllBlocklist.cpp => mozglue/dllservices/WindowsDllBlocklist.cpp
rename : mozglue/build/WindowsDllBlocklist.h => mozglue/dllservices/WindowsDllBlocklist.h
rename : mozglue/build/WindowsDllBlocklistCommon.h => mozglue/dllservices/WindowsDllBlocklistCommon.h
rename : mozglue/build/WindowsDllBlocklistDefs.in => mozglue/dllservices/WindowsDllBlocklistDefs.in
rename : mozglue/build/WindowsDllServices.h => mozglue/dllservices/WindowsDllServices.h
rename : mozglue/build/gen_dll_blocklist_defs.py => mozglue/dllservices/gen_dll_blocklist_defs.py
rename : mozglue/build/moz.build => mozglue/dllservices/moz.build
rename : mozglue/build/MozglueUtils.h => mozglue/misc/WinUtils.h
extra : moz-landing-system : lando
* At this point our DLL blocking infra is complicated enough that I decided to
bite the bullet and move all of this code out of `mozglue/build` and into its
own subdirectory, `mozglue/dllservices`.
* We delete the original `UntrustedDllsHandler` code which is now obsolete.
* We implement mozglue's `LoaderObserver`:
** When this observer registers itself with the launcher process API, it
receives a vector containing all saved records of loaded DLLs that happened
until that moment.
** This code handles profiler labels and stackwalking suppression.
** Once a load has completed, we either pass the load on to XUL for further
processing, or save it for later if XUL is not initialized yet.
* mozglue has its own `ModuleLoadFrame` implementation for the legacy blocklist.
* `DllServicesBase` is updated to support the new interfaces.
* We implement `FallbackLoaderAPI` for `plugin-container`, `xpcshell`, and
any other non-`firefox` processes that do not have a launcher process
providing a loader API.
* We add some wide to UTF8 conversion functions.
Differential Revision: https://phabricator.services.mozilla.com/D43158
--HG--
rename : mozglue/build/Authenticode.cpp => mozglue/dllservices/Authenticode.cpp
rename : mozglue/build/Authenticode.h => mozglue/dllservices/Authenticode.h
rename : mozglue/build/WindowsDllBlocklist.cpp => mozglue/dllservices/WindowsDllBlocklist.cpp
rename : mozglue/build/WindowsDllBlocklist.h => mozglue/dllservices/WindowsDllBlocklist.h
rename : mozglue/build/WindowsDllBlocklistCommon.h => mozglue/dllservices/WindowsDllBlocklistCommon.h
rename : mozglue/build/WindowsDllBlocklistDefs.in => mozglue/dllservices/WindowsDllBlocklistDefs.in
rename : mozglue/build/WindowsDllServices.h => mozglue/dllservices/WindowsDllServices.h
rename : mozglue/build/gen_dll_blocklist_defs.py => mozglue/dllservices/gen_dll_blocklist_defs.py
rename : mozglue/build/moz.build => mozglue/dllservices/moz.build
rename : mozglue/build/MozglueUtils.h => mozglue/misc/WinUtils.h
extra : moz-landing-system : lando
* At this point our DLL blocking infra is complicated enough that I decided to
bite the bullet and move all of this code out of `mozglue/build` and into its
own subdirectory, `mozglue/dllservices`.
* We delete the original `UntrustedDllsHandler` code which is now obsolete.
* We implement mozglue's `LoaderObserver`:
** When this observer registers itself with the launcher process API, it
receives a vector containing all saved records of loaded DLLs that happened
until that moment.
** This code handles profiler labels and stackwalking suppression.
** Once a load has completed, we either pass the load on to XUL for further
processing, or save it for later if XUL is not initialized yet.
* mozglue has its own `ModuleLoadFrame` implementation for the legacy blocklist.
* `DllServicesBase` is updated to support the new interfaces.
* We implement `FallbackLoaderAPI` for `plugin-container`, `xpcshell`, and
any other non-`firefox` processes that do not have a launcher process
providing a loader API.
* We add some wide to UTF8 conversion functions.
Differential Revision: https://phabricator.services.mozilla.com/D43158
--HG--
rename : mozglue/build/Authenticode.cpp => mozglue/dllservices/Authenticode.cpp
rename : mozglue/build/Authenticode.h => mozglue/dllservices/Authenticode.h
rename : mozglue/build/WindowsDllBlocklist.cpp => mozglue/dllservices/WindowsDllBlocklist.cpp
rename : mozglue/build/WindowsDllBlocklist.h => mozglue/dllservices/WindowsDllBlocklist.h
rename : mozglue/build/WindowsDllBlocklistCommon.h => mozglue/dllservices/WindowsDllBlocklistCommon.h
rename : mozglue/build/WindowsDllBlocklistDefs.in => mozglue/dllservices/WindowsDllBlocklistDefs.in
rename : mozglue/build/WindowsDllServices.h => mozglue/dllservices/WindowsDllServices.h
rename : mozglue/build/gen_dll_blocklist_defs.py => mozglue/dllservices/gen_dll_blocklist_defs.py
rename : mozglue/build/moz.build => mozglue/dllservices/moz.build
rename : mozglue/build/MozglueUtils.h => mozglue/misc/WinUtils.h
extra : moz-landing-system : lando
Consequently, this removes:
- MOZ_LIBPRIO, which is now always enabled.
- non_msvc_compiler, which is now always true.
- The cl.py wrapper, since it's not used anymore.
- CL_INCLUDES_PREFIX, which was only used for the cl.py wrapper.
- NONASCII, which was only there to ensure CL_INCLUDES_PREFIX still
worked in non-ASCII cases.
This however keeps a large part of detecting and configuring for MSVC,
because we still do need it for at least headers, libraries, and midl.
Depends on D19614
Differential Revision: https://phabricator.services.mozilla.com/D19615
--HG--
extra : moz-landing-system : lando
- modify line wrap up to 80 chars; (tw=80)
- modify size of tab to 2 chars everywhere; (sts=2, sw=2)
--HG--
extra : rebase_source : 7eedce0311b340c9a5a1265dc42d3121cc0f32a0
extra : amend_source : 9cb4ffdd5005f5c4c14172390dd00b04b2066cd7
SxS assemblies do not obey the usual DLL search order. It will make it possible
to load mozglue.dll from appdir even if the PreferSystem32Images mitigation is
enabled and System32 has a random mozglue.dll.
Removing #define XRE_DONT_PROTECT_DLL_LOAD from plugin-container.cpp and xpcshell.cpp allows the #included nsWindowsWMain.cpp to protect DLL loads much earlier in the plugin process startup.
MozReview-Commit-ID: HbgyfvljvFs
--HG--
extra : rebase_source : dccdabb2e5bee4472d5aef9400a58cb0e397c112
extra : histedit_source : da248fc6fbdf96f30979f3a0396aefcf4bfcd5d9
This just wraps all the XRE method calls to go through the Bootstrap API
instead of relying on the XPCOM glue methods.
--HG--
extra : rebase_source : eccbe18b9b21ca1ab6c403515ffd60f0a9174d9c
This removes the unnecessary setting of c-basic-offset from all
python-mode files.
This was automatically generated using
perl -pi -e 's/; *c-basic-offset: *[0-9]+//'
... on the affected files.
The bulk of these files are moz.build files but there a few others as
well.
MozReview-Commit-ID: 2pPf3DEiZqx
--HG--
extra : rebase_source : 0a7dcac80b924174a2c429b093791148ea6ac204
The original changeset that is being backed out had comment:
Bug 1023941 - Part 5: Loader hook to redirect the missing import.
The changes made in bug 1023941 were to work around the fact that with VS2013, msvcr120.dll imports kernel32!GetLogicalProcessorInformation, which is not available on Windows XP SP2.
In VS2015, the GetLogicalProcessorInformation requirement has moved into concrt140.dll (concurrency runtime), which we don't use.
So, now that our build infra is building with VS2015, we can remove the hooking and static runtime linking required to get the VS2013 fix to work.
In addition we need to do that to be able us to link the Chromium sandbox code into firefox.exe and get it to build and run with both VS2015 and VS2013.
MozReview-Commit-ID: 1tlXaYJ8dHH
--HG--
extra : rebase_source : 49b216e34fc5c77af96df1f67ee44c46d5368bfe
The patch removes 455 occurrences of FAIL_ON_WARNINGS from moz.build files, and
adds 78 instances of ALLOW_COMPILER_WARNINGS. About half of those 78 are in
code we control and which should be removable with a little effort.
--HG--
extra : rebase_source : 82e3387abfbd5f1471e953961d301d3d97ed2973
There are, sadly, many combinations of linkage in use throughout the tree.
The main differentiator, though, is between program/libraries related to
Gecko or not. Kind of. Some need mozglue, some don't. Some need dependent
linkage, some standalone.
Anyways, these new templates remove the need to manually define the
right dependencies against xpcomglue, nspr, mozalloc and mozglue
in most cases.
Places that build programs and were resetting MOZ_GLUE_PROGRAM_LDFLAGS
or that build libraries and were resetting MOZ_GLUE_LDFLAGS can now
just not use those Gecko-specific templates.