Граф коммитов

30 Коммитов

Автор SHA1 Сообщение Дата
Joe Drew f034089eec Bug 782416 - Switch from NULL to nullptr in gfx::2d. r=Bas
--HG--
extra : rebase_source : cfa9fc8ae592880e22e1f14cee42539b4f911668
2012-08-14 14:06:12 -04:00
Joe Drew 0a6f454a9d Back out 98d2c24ce932 for failing to build r=moron 2012-08-15 12:51:33 -04:00
Joe Drew bd561fcfea Bug 782416 - Switch from NULL to nullptr in gfx::2d. r=Bas
--HG--
extra : rebase_source : 9b12a2af4c55f4dc383e8075b400e7a1fbe1ac23
2012-08-14 14:06:12 -04:00
Robert O'Callahan 9423f16f15 Bug 772726. Part 3: Optimize DrawTargetD2D::GetClippedGeometry for the case where all clips are rectangles, to work around a D2D geometry-intersection bug. r=bas
--HG--
extra : rebase_source : 72a21554ec37818e1b5ba4c36d03e4f81010c6a1
2012-08-10 23:18:36 +12:00
Bas Schouten b53f135b8d Bug 770033 - Part 3: Deal with extend modes for D2D partial bitmap uploads. r=jrmuizel 2012-07-04 20:23:16 +02:00
Bas Schouten 459b745b39 Bug 765845: Reduce calling frequency of SetTextRenderingParams. r=jrmuizel 2012-06-26 02:59:18 +02:00
Bas Schouten a76e2ac169 Bug 761397 - Part 1: Cache ID2D1Layers for D2D Azure backend. r=jrmuizel 2012-06-20 23:41:16 +02:00
Bas Schouten fecc69df4f Bug 738189: Add memory reporting for Azure VRAM usage. r=jrmuizel 2012-06-20 23:41:16 +02:00
Bas Schouten f879fdc01a Bug 756767 - Part 1: Simplify SourceSurfaceD2D and add DataSourceSurface support. r=jrmuizel 2012-05-21 17:27:30 +02:00
Bas Schouten c834de34a7 Bug 756454: User 2D texture for gradient realizations. r=jrmuizel 2012-05-21 17:24:05 +02:00
Ed Morley 465e967ce9 Backout a693c64dc64e (bug 715768), c520957cc03f & 713ed280a80d (bug 756767), 20cb25a8b8ba (bug 756454), f3b5ad2320cb (bug 756424) for crashes 2012-05-21 18:56:46 +01:00
Bas Schouten f1b03b036e Bug 756767 - Part 1: Simplify SourceSurfaceD2D and add DataSourceSurface support. r=jrmuizel 2012-05-21 17:27:30 +02:00
Bas Schouten 2fc6aacde8 Bug 756454: User 2D texture for gradient realizations. r=jrmuizel 2012-05-21 17:24:05 +02:00
Gervase Markham 82ff7027aa Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Bas Schouten b887580d55 Bug 717393 - Part 4: Add code for drawing subpixel AA to transparent surfaces. r=jrmuizel 2012-05-15 16:57:51 +02:00
Bas Schouten 7e1917058d Bug 717393 - Part 3: Cache ClippedGeometry for D2D Azure backend. r=jrmuizel 2012-05-15 16:57:51 +02:00
Bas Schouten e0fdc6a682 Bug 717393 - Part 2: Refactor clip management and add ClippedMask texture. r=jrmuizel 2012-05-15 16:57:51 +02:00
Bas Schouten 3f984e9d0e Bug 736134 - Part 1: Add GlyphRenderingOptions API to Azure. r=jrmuizel 2012-03-19 19:20:17 +00:00
Bas Schouten ec94a42be5 Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc 2011-12-28 06:56:11 +01:00
Phil Ringnalda b8c127164a Back out 9c78b4872333 (bug 702878) for Win M1 crashes and reftest orange 2011-12-27 21:09:44 -08:00
Bas Schouten 3c44803f6b Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc 2011-12-28 03:51:38 +01:00
Jacek Caban 3925b84b1c Bug 711385 - DrawTargetD2D.h fails to compile on mingw r=bas.schouten 2011-12-19 14:06:10 +01:00
Robert O'Callahan f7fb3da105 Bug 705559. Part 3: Use mDirtyTransform to avoid unnecessary SetTransform calls. r=bas 2011-12-09 22:53:14 +13:00
Robert O'Callahan 6857f8955e Bug 705559. Part 2: Keep only one snapshot per DrawTargetD2D since all stored snapshots represent the 'last state'. Reuse that snapshot if the state hasn't changed since the last snapshot. Keep the last snapshot alive and make the snapshot's mDrawTarget weak instead. Change mDependingOnTargets/mDependentTargets to be hashsets instead of vectors. Remove SourceSurfaceD2DTarget::mIsCopy since the null-ness of mDrawTarget means the same thing. r=bas 2011-12-09 22:51:57 +13:00
Robert O'Callahan f9ccb9e0ae Bug 705173. Make mDependentTargets weak by tracking the inverse relationship in mDependingOnTargets. In Flush(), remove dependencies on other targets. r=bas 2011-11-25 15:12:40 +13:00
Bas Schouten 9c36d75cba Bug 666452 - Part 1: Expose functions to get the (stroked) bounds of a path. r=BenWa sr=roc 2011-07-13 02:34:40 +02:00
Bas Schouten 371b57bace Bug 666097 - Fix radial gradient drawing in Azure. r=jrmuizel
* * *
Part 2: Adjust tests to properly confirm passing. r=jrmuizel
2011-07-08 18:49:35 +00:00
Bas Schouten aa0a80ced3 Bug 668801 - Part 3: Adjust dealing with clipped shadows to be accurate. r=jrmuizel 2011-07-05 06:28:20 +00:00
Bas Schouten ab39deeadf Bug 668801 - Part 1: Adjust Azure for traditional shadow drawing style. r=jrmuizel 2011-07-05 06:28:14 +00:00
Bas Schouten 189472e8c9 Bug 651858 - Part 1: Add the Azure API and Direct2D backend. r=jrmuizel sr=roc
--HG--
rename : gfx/src/BaseMargin.h => gfx/2d/BaseMargin.h
rename : gfx/src/BasePoint.h => gfx/2d/BasePoint.h
rename : gfx/src/BaseRect.h => gfx/2d/BaseRect.h
rename : gfx/src/BaseSize.h => gfx/2d/BaseSize.h
2011-06-24 19:41:16 +02:00