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This PR kicks off the WebGL 2.0 implementation:
- Include WebGL2RenderingContext.webidl and comment unimplemented methods
- Create WebGL2 struct hierarchy with WebGL 1.0 backwards compatibility
- Add WebGL 2.0 entry points to canvas
- Select the correct GL Version on GLContext backends (related PR https://github.com/emilio/rust-offscreen-rendering-context/pull/108)
- Add WebGL version selection in shader compilations
- Create a WebGL 2.0 preference
I tried a complex three.js demo using canvas.getContext("webgl2") and the backwards compatibility worked great.
Next steps:
- I'll add WebGLVersion selection/filtering to WebGLExtensions and move some extensions to core in WebGL 2.0 (e.g. VAOs)
- I'll add the WebGL 2.0 conformance WPT
- I'll create a mega-issue with a the list of all TODO methods for a complete WebGL 2.0 implementation (as @emilio did with WebGL 1.0), so we can start start getting community involvement.
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This PR is a continuation of #18665. I wanted to make a separate branch on my fork for this PR.
Source-Repo: https://github.com/servo/servo
Source-Revision: c14e27ed595f75d6dfd8fc0d96a2be74b6191295
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This is a prototype of the WebGL DOMToTexture feature. The API should be fine as a privileged extension for now due to security concerns. The working group has been investigating the viability of unprivileged usage but the spec is not ready yet.
Demo video: https://www.youtube.com/watch?v=hpZqEM5hPao
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Basic skeleton for implementing CanvasRenderingContext2d.fillText, only adding methods and parameters in the right place, and a basic test, with some `println!()`.
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This is only the beginning. It were my first couple of hours looking at Rust and Servo.
However, I have _no clue_ how to get the text to render now (basically go from the `println!()` to something else).
It's also possible I messed something up with the `DOMString.parse()` but not entirely sure.
I'm doing this PR as a starting point to get help and learn more about this, _or_ at least maybe save someone some time while implementing this, if no one's able to take the time and show me where/how.
Because it's still a work-in-progress, I'm leaving the boxes below unchecked (even though there are no errors).
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- [ ] These changes fix#11681 and #17963
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Needed for better keyboard input. See also #17578
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Design: I realized having two different parsers for sync and async was wrong, because the API for both was fundamentally the same. All I needed to do was create another Tokenizer, because `ParseNode` ( representation for nodes which are yet to be created) is used by the TreeBuilder and the Sink, and the `Tokenizer` is the 'lowermost' type concerned with these two types.
Therefore, I created one and placed it in `async_html.rs`, and also created a new Sink which deals with `ParseNode`s. I changed the methods in ServoParser to take an `async` argument too, which decides which Tokenizer will be used. The Tokenizer isn't exactly *async* for now, but this PR separates action creation from execution, which allows the async behaviour to be implemented later. Right now, all actions are executed soon after they are created.
The Sink consists of two Hashmaps, `nodes`, which contains the actual nodes, with the key being their corresponding `ParseNode`'s id, and `parse_node_data`, which contains metadata about the nodes.
It's still a bit rough, (I can't figure out how to deal with `complete_script` and `is_mathml_annotation_xml_integration_point`, along with some other parts I wrote in a hurry), but I believe the overall design is sound. I'd like to hear what you think about it.
Source-Repo: https://github.com/servo/servo
Source-Revision: 9c2dffdf72efe4274bb514407edc552b14fc0a4d
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Introduces the pref `webgl.testing.context_creation_error`, to force creation of a new WebGLRenderingContext to fail.
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Implements https://html.spec.whatwg.org/multipage/#customelementregistry
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This PR includes Android life cycle Improvements and Gradle integration for android packaging.
Android life cycle improvements are implemented in both the new [MainActivity](https://github.com/servo/servo/compare/master...MortimerGoro:android_improvements?expand=1#diff-f43708b102e98272c2af7454b8846927) and native code in this related PR: https://github.com/servo/glutin/pull/117
- Properly handle the life cycle of the Android Activity: manage EGLContext lost & restore, and animation loop pause/resume when the app goes to background/foreground or orientation changes. In the current upstream Servo crashes when the app goes to background, activity stops or changes orientation
- Handle event loop awake for Servo Animation loop
- Handle screen resize & orientation events
- Implement new keep_screen_on preference which keeps Android device's screen from ever going to sleep: very useful for games or WebVR
- Implement a full screen mode enabled by preference: very useful for games or WebVR
- Implement new shell.native-orientation preference which allows to lock the Activity to a specific orientation
- Automatically sync new android assets to sdcard when the Android version code is changed. In the current upstream only the existence of the folder is check but resources are not updated
ofscreen_gl_context is updated to fix this: https://github.com/emilio/rust-offscreen-rendering-context/pull/83
This PR integrates Gradle build system for android packaging. Most of the code is implemented in this [build.gradle](https://github.com/servo/servo/compare/master...MortimerGoro:android_improvements?expand=1#diff-89cdb9324addb994cdba0a158b209547) . We can get rid of [build-apk](https://github.com/servo/servo/compare/master...MortimerGoro:android_improvements?expand=1#diff-40f5a7cf22f94aad059b2c1795347f5e) and manual jar dependency copying in the [package_commands.py](https://github.com/servo/servo/compare/master...MortimerGoro:android_improvements?expand=1#diff-0d425b142c8d10ae6ac1f3711fb5c23a). The correct version of gradle is automatically downloaded using the gradlew wrapper.
Some improvements:
- Allows to include more complex android dependencies/SDKs like AARs, manifest auto-merging and more.
- Improved packaging process: The gradle project is always in the same folder, it uses relative paths for everything (assets, native libraries) and outputs the apk into the correct target folder in servo. In the current upstream, ant/python build system copies the manifest, project, resources and jars each time so you end with multiple copies of the same files.
- Improved dependency declaration. We do not have to manually copy jar dependencies in the python script anymore. The gradle build scripts itself is able to search for the dependencies in the correct servo target folder.
- Supports packaging apks with different architectures: armeabi, armeabi-v7a, aarch64. We still need to fix some native servo compilation issues with armeabi-v7a, aarch64 due to dependencies which use `make`. I'll push this changes in a separate PR of the python build files but the gradle file is already ready to handle that.
- We can easily create product flavors for different versions of Servo. For example a default browser, a WebVR browser with additional dependencies or a Servo android Webview component
- Fixes minor.major.52 build error when blurdroid cargo dependency is compiled using java8 (the default in new Linux machines). The gradle build file enables the new Jack compiler which supports Java8 dependencies.
- The project can be opened with Android Studio and run the brand new GPU debugger on any Android phone. I'll add some docs in the Wiki about this.
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Source-Repo: https://github.com/servo/servo
Source-Revision: 2b5c17c43a517b6d6bd981f5fa905536dddd3beb
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rename : servo/support/android/apk/AndroidManifest.xml => servo/support/android/apk/app/src/main/AndroidManifest.xml
rename : servo/support/android/apk/res/mipmap/servo.png => servo/support/android/apk/app/src/main/res/mipmap/servo.png
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Use 256x256/48x48/32x32/16x16 instead of 64x64/32x32/24x24/16x16 as per Microsoft's documentation: https://msdn.microsoft.com/en-us/library/windows/desktop/dn742485%28v=vs.85%29.aspx
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Replace Servo.ico with updated version.
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Gamepad API implementation. Tested with HTC Vive and Daydream controllers ;)
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- [X] These changes do not require tests because : current gamepad tests are manual (https://github.com/w3c/web-platform-tests/tree/master/gamepad). There is a open issue about the best way to test WebVR/Gamepad without real devices https://github.com/w3c/webvr/issues/187. We'll work on the testing suite & mock devices/data on a separate issue.
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This is an implementation detail that is necessary for 'text-overflow'
to work properly.
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Rebase and squash of https://github.com/servo/servo/pull/16190.
Source-Repo: https://github.com/servo/servo
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Use some fake pseudo elements to style servo-specific boxes in servo. Also, Since for nested inline elements non-inheritable properties are properly stored in the inline context of an inline fragment, so get
rid of them on the style using empty pseudo to do cascading.
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This implements the [Permissions API](https://w3c.github.io/permissions/) spec.
Also includes the WebBluetooth related implementation for this.
There are some know issues:
- [ ] If the descriptor name is invalid [this](https://gist.github.com/dati91/7a6a0a563d90f49ba5a351e48c5b626b#file-permissionstatusbindings-rs-L323) will throw an error, rather that return it and we could handle it.
- [x] The [environment settings object](https://html.spec.whatwg.org/multipage/webappapis.html#environment-settings-object) is not implemented in servo and the spec rely on it.
- [x] There is a popup in the implementation which prevent us to add wpt test, we should figure out a way to make it work
- [ ] The allowedDevice's allowed_services attribute is not used in our implementation, because we store these in the lower level, not in the dom side.
- [ ] We think the bluetooth revoke function will need some more work, but the problem is the spec needs clarifications on that part.
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servo gave an ssl error on servoexperiments.com because it didn't have the Let's Encrypt X3 authority (https://letsencrypt.org/certificates/)
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Source-Repo: https://github.com/servo/servo
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Converted document discarding from an opt into a pref. Updated testing docs and changed all uses to pref api.
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WebVR API Implementation with HTC Vive support on Windows. The current implementations only enables the WebVR support on Windows. In other platforms the API is available on JavaScript but navigator.vr.getDisplays() returns an empty array. This will change when we add support for more VR providers and platforms ;)
Info about the architecture:
https://blog.mozvr.com/webvr-servo-architecture-and-latency-optimizations/
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Proprietary openvr.dll must be copied next to servo.exe in order to test on HTC Vive (https://github.com/ValveSoftware/openvr/tree/master/bin/win64) I have added some of the official WebVR samples for testing. Switch on your headset and run:
mach run tests/html/webvr/room-scale.html
Source-Repo: https://github.com/servo/servo
Source-Revision: 518ef39cfd429082dd8dc0d5b13e2db637d08a53
Implemented step nine of the main fetch. If current URL scheme is 'HTTP' and
current URL's host is domain and if current URL's host matched with Known
HSTS Host Domain Name Matching results in either a superdomain match with
an asserted includeSubDomains directive or a congruent match then we
change request scheme to 'https'. This change has been made in method.rs
A test case to validate this has been added in fetch.rs. For asserting
https scheme, a https localhost was required. For this purpose I have
created a self-signed certificate and refactored fetch-context and
connector.rs to programmatically trust this certificate for running this
test case.
This should fix https://github.com/servo/servo/issues/14363
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Source-Repo: https://github.com/servo/servo
Source-Revision: c7991d596f7453d09c2b2a98eecce72f182a4e24
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I'm start working on fullscreen support.
@jdm Should be the entry_point in ScriptReflow a Option if fullscreen is enabled or point on the entry_node? For example the RootNode.
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Source-Repo: https://github.com/servo/servo
Source-Revision: 8b69e73594647319e95bd0fd36c2addabcee1e5d
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1. Replacing `SyntaxError` with `TypeError` in `bluetoothuuid.rs` due to the specification change.
This indicates changes in the existing tests.
The error strings are from the chromium implementation.
2. We missed out a `$` character from the end of the `VALID_UUID_REGEX` global variable.
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Source-Repo: https://github.com/servo/servo
Source-Revision: b54cfc9f259e72ea26e68ec8a7b1d617cf0812d3
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Changes necessary to build servor with webrender 0.10.0
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Source-Repo: https://github.com/servo/servo
Source-Revision: e1eff691f8a1d8c9c7ab33344364f0419626b80e
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There was a renaming in the [specification](1d5cfa4ee8).
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Source-Repo: https://github.com/servo/servo
Source-Revision: a89ba50180532bc652db7ff649f252ffdca33177
--HG--
rename : servo/resources/gatt_blacklist.txt => servo/resources/gatt_blocklist.txt
The Fetch standard defines this value as twenty; there is no good reason to
allow changing that at runtime.
Source-Repo: https://github.com/servo/servo
Source-Revision: bcd409cf4af7cdef6527af853f1c27410c8a6781
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This PR adds support for DirectWrite text rendering using a thin wrapper for dwrite, as well as similar functionality added to WebRender. In doing so it removes the FreeType dep from the Windows build.
There is still work to be done here, but this is a good starting point for future cleanup and fixes.
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Source-Repo: https://github.com/servo/servo
Source-Revision: 796fae4bbe966a4e6e32b01fa44f6123c7162992
--HG--
rename : servo/components/style/servo/mod.rs => servo/resources/shaders/cs_text_run.glsl
rename : servo/resources/shaders/ps_clear.fs.glsl => servo/resources/shaders/ps_cache_image.fs.glsl
rename : servo/resources/shaders/ps_clear.glsl => servo/resources/shaders/ps_cache_image.glsl
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Don't promote all scrollable regions to stacking contexts
Instead annotate all flows with their owning ScrollRoots. When
processing the display list items into a flattened display list, we add
PushScrollRoot and PopScrollRoot to signal when scrolling regions start
and end. It is possible for content from different scrolling regions to
intersect and when they do, the stack of scrolling regions is
duplicated. When these duplicated scrolling regions stacks reach
WebRender, it will scroll them in tandem.
The PushScrollRoot and PopScrollRoot items are currently represented as
StackingContexts in WebRender, but eventually these will be replaced
with special WebRender display items.
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Source-Repo: https://github.com/servo/servo
Source-Revision: ef5ca14283f1f47654093b5c196ab813efb53ea8
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Check that JSON keys are ordered, and that there's no duplicates (for `resources/prefs.json` and `resources/package-prefs.json`).
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- [x] 🆕 `./mach test-tidy --self-test` does not report any errors
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- [x] There are tests for these changes 🎉
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Source-Repo: https://github.com/servo/servo
Source-Revision: 94d0c485e10138e0d5b2bd8b41b6a922a22a059f
This fix has landed in WR, but WR can't be updated right now, due
to a scroll change landing in WR without the Servo PR being ready
quite yet.
Fixes#14061.
Fixes#14073.
Source-Repo: https://github.com/servo/servo
Source-Revision: 516be8f85c0c79b16c3841c60d887661abe91e81
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This patch depends on the [devices mock device support PR](https://github.com/servo/devices/pull/17).
After it lands, the Cargo files can be updated.
1. Adjust to the changes in [devices mock device support PR](https://github.com/servo/devices/pull/17).
2. WebBluetooth Test API implementation. Based on : https://webbluetoothcg.github.io/web-bluetooth/tests.html
3. Wpt tests for the already landed WebBluetooth functions.
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Source-Repo: https://github.com/servo/servo
Source-Revision: dae007fd1634bcf1545e67abaa7746fa95f10e94
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Source-Repo: https://github.com/servo/servo
Source-Revision: 3a3f3192a87dbcd5d05efb82a1f4dde23f9c4cf7
--HG--
rename : servo/resources/shaders/box_shadow.fs.glsl => servo/resources/shaders/cs_box_shadow.fs.glsl
rename : servo/resources/shaders/ps_box_shadow.glsl => servo/resources/shaders/cs_box_shadow.glsl
These changes implement the `frameBorder` attribute on `HTMLIFrameElement` and fix the syntax of the rule that implements this presentational hint in the presentational hint stylesheet.
Improves google.com.
Source-Repo: https://github.com/servo/servo
Source-Revision: b489ba0983e2bfbbbb4720a1ac0639854522ac0d
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Source-Repo: https://github.com/servo/servo
Source-Revision: d5e412b3f19fa72687cf3ad246dfb8312b1f2368
Based on IRC discussions, this was determined to be an acceptable
stopgap in lieu of implementing `:matches`, which has complicated
precedence rules.
Improves Google search results.
r? @nox
Source-Repo: https://github.com/servo/servo
Source-Revision: dc5dc5e614e3e5b26081c44e1bb348f0f07dae5e