When performing an update, whether OTA or FOTA, some already existing
Gaia apps field may have changed. This happened in the past with bug
989876 where we lacked a proper updateTime value, and this may bite us
later. So we update all field, except some that we now must not be
changing.
This patch makes Element::GetAnimationPlayers return not only current animations
but also animations that have finished but are filling forwards. This brings the
implementation into line with recent changes to the Web Animations spec and
allows querying all the animations that are currently affecting an element or
which are scheduled to do so in the future.
This patch adds a utility method to return if an animation is "in effect" or not
as defined by Web Animations:
http://w3c.github.io/web-animations/#in-effect
It also moves the utility method for querying if an animation is "current"
(IsCurrent) to the .cpp file since it is fairly long. (Bug 1046055 makes one of
the callers of IsCurrent inline-able which should offset any cost introduced by
this no longer being inline-able.)
Within the context of determining of a layer is active, we should only consider
an element animated if it has an animation that is yet to finish, i.e. a current
animation. Animations that have finished should not cause a layer to be active
(even if they are applying a forwards fill).
This patch makes that change by calling
nsLayoutUtils::HasCurrentAnimationsForProperty instead of
nsLayoutUtils::HasAnimations.
This patch adds a method to nsLayoutUtils, alongside the existing
HasCurrentAnimations, that returns true if there exists an unfinished animation
on the element for the specified property.
This patch adds another method to AnimationPlayerCollection alongside
HasCurrentAnimations that returns true if there is a player in the collection
with current source content that targets the specified property.
At the same time it also makes the original HasCurrentAnimations a const method.
It's not the player that's "current" (a Web Animations term for an animation
that hasn't yet finished), but its source content, if any. This patch renames
the method on AnimationPlayer accordingly.
At the same time this patch moves the method to the header file since it's
quite simple and could possibly benefit from inlining.
This implements the bulk of the FontFace JS constructor, which parses
the descriptors passed in. We need a notion now of whether a FontFace is
"initialized", since the spec requires us to go through the event loop
before parsing the 'src' descriptor. So a couple of places now have to
check whether the FontFace is fully initialized, and we have a method to
inform the FontFaceSet when a FontFace becomes initialized, in case we
added it to the FontFaceSet before it was initialized (easy to do with
|document.fonts.add(new FontFace(...))|.
We add a third array on FontFaceSet, mOtherFaces, which stores
unconnected FontFace objects that have been added to the FontFaceSet. We
reflect them in the indexed properties and also create user font entries
for them.
Part 23 will actually allow us to add some of these FontFaces to
mOtherFaces.
This adds support for a CSS-connected FontFace to be disconnected from
its rule. This causes it to get its own copy of the descriptors on the
nsCSSFontFaceStyleDecl, and for the pointers between the FontFace and
the nsCSSFontFaceRule to be nulled out.
We start tracking now whether a given FontFace is in the FontFaceSet
(in the sense that it will appear on the DOM FontFaceSet object if we
inspect it with script). All FontFace objects created though, whether
they are currently "in" the FontFaceSet or not, are still tracked by the
FontFaceSet. We use the new mUnavailableFaces array on the FontFaceSet
for that.
We need to track these FontFaces that aren't in the FontFaceSet as
that's where we store their user font entry -- important if we call
load() on a FontFace before adding it to the FontFaceSet.
This changes InsertRule, which looked at the descriptors on an
nsCSSFontFaceRule to create a user font entry and add it to a family,
into InsertConnectedFontFace, which can do the same but for the FontFace
that reflects the rule.
We can no longer call FontFaceSet::DestroyUserFontSet (what used to be
nsUserFontSet::Destroy) in nsPresContext::FlushUserFontSet, since we
need to keep tracking FontFace objects even if the list of @font-face
rules is empty.
Here we change FontFaceSet's records array to associate gfxUserFontEntry
pointers with FontFace pointers, rather than with nsCSSFontFaceRule
pointers. This will make it more uniform to handle both CSS-connected
and unconnected FontFace objects when rebuilding the user font entries
under UpdateRules.
How that we have a class named "FontFace", it's a bit confusing for some
of the gfxUserFontSet methods to have "FontFace" in their names, so I'm
renaming them to mention "UserFontEntry" instead.
These set the descriptors, but don't cause anything to update, just
like setting descriptors on an @font-face rule's style declaration
doesn't do anything yet.
We add an mDescriptors that will be used to store the descriptor values
of an unconnected FontFace object. For CSS-connected FontFace objects,
the descriptors are stored in the nsCSSFontFaceRule::mDecl.mDescriptors.
(Both of these use the same type, though, CSSFontFaceDescriptors.)
Ideally we could have the descriptors always stored on the FontFace,
and for the nsCSSFontFaceStyleDecl go and fetch them from the FontFace,
but it turned out to be impossible to ensure that a FontFace could be
created whenever a nsCSSFontFaceStyleDecl was cloned, since it needs
access to the window object to create the FontFace's promise objects!
We make gfxUserFontEntry::SetLoadState virtual so that we can hook into
changes and update FontFace::mStatus. We can't just reflect the
gfxUserFontEntry's value in FontFace::Status() since the spec has
requirements about when exactly the status is set.
This is a temporary measure until we support iterators on the
FontFaceSet; the spec does not expose FontFaces as indexed properties on
the FontFaceSet.
Every nsCSSFontFaceRule that is used will get a FontFace object to
reflect it in the FontFaceSet. Here we add storage on the
nsCSSFontFaceRule for its FontFace, although it will be the
FontFaceSet's responsibility to set it. We also add a static
constructor function on FontFace to create one that reflects a rule.
We can't make FontFace inherit from gfxUserFontEntry, since the former
is cycle collected. So instead, we have a small class that inherits
from it that will override its virtual methods and forward things on to
the FontFace object.
We make gfxUserFontSet::CreateFontFace virtual so we can override it to
produce instances of our gfxUserFontEntry subclass.