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Brian Birtles 6b03b4a52f Bug 1208938 part 3 - Update pending finishing handling; r=heycam
Animation::Tick contains special handling to cope with pending ready times
that are in the future. This was originally introduced to cope with the
situation where we are called multiple times per refresh-driver tick.

As of bug 1195180, Animation::Tick should no longer be called multiple
times per refresh driver tick. It would seem, therefore, that we no longer
need to check for a future time. However, since introducing this check, the
vsync refresh driver timer has been added which means that we can still have
a recorded time from TimeStamp::Now that is ahead of the vsync time used to
update the refresh driver. In that case, however, rather than waiting for the
next tick, we should simply clamp that pending ready time to the refresh driver
time and finish pending immediately.

This patch also updates one of the tests for reversing. With this updated
behavior we can sometimes arrive at a situation where when an Animation starts
and its ready promise resolves, its currentTime is still 0. If we call
reverse() at this point on an animation with an infinite active duration it
should throw an InvalidStateError. To avoid this situation, this test makes
sure we wait an extra frame before calling reverse().
2015-10-07 14:30:28 +09:00
Brian Birtles 0ea5e5c7c8 Bug 1208938 part 2 - Remove Animation::HasEndEventToQueue; r=heycam 2015-10-07 14:30:28 +09:00
Brian Birtles 9590e60a48 Bug 1208938 part 1 - Rename AnimationCollection::mNeedsRefreshes to mStyleChanging; r=heycam
This patch renames AnimationCollection::mNeedsRefreshes to indicate that it
no longer has any relationship to whether or not we observe the refresh driver.
2015-09-17 15:43:15 +09:00
Brian Birtles ad657213b1 Bug 1208385 part 2 - Remove stored parent time from KeyframeEffectReadOnly and get the time directly from the owning animation; r=heycam 2015-10-07 14:30:28 +09:00
Brian Birtles d89f0d836b Bug 1208385 part 1 - Store a pointer to the owning animation on each KeyframeEffect; r=heycam
We need to do this so effects can query their owning animation for the current
time and avoid falling out of sync. Furthermore, this pointer is needed
for a number of other bugs (e.g. bug 1166500 comment 12, or bug 1190235)
anyway.
2015-10-07 14:30:27 +09:00
Brian Birtles 08a8534ec0 Bug 1208385 part 0 - Fix up some references to Web Animations spec; r=heycam 2015-10-07 14:30:27 +09:00
Ryan VanderMeulen 5c1905cbf4 Bug 1209519 - Undef GetCurrentTime in DocumentTimeline.h to fix --disable-accessibility bustage. r=birtles
--HG--
extra : rebase_source : cec795042cf8b6e47209395ff18925d3d9e8d03c
2015-09-29 10:04:30 -04:00
Brian Birtles 9621365cd2 Bug 1208929 - Turn on -Wshadow for dom/animation; r=glandium
This patch also shuffles the order of LOCAL_INCLUDES and FINAL_LIBRARY to match
what most other moz.build files seem to do.
2015-09-29 13:22:24 +09:00
Cameron McCormack 260625c5e6 Bug 1198708 - Part 7: Tests. r=birtles 2015-09-29 12:20:14 +10:00
Cameron McCormack c2e4c54592 Bug 1198708 - Part 6: Implement KeyframeEffectReadOnly.getFrames(). r=birtles,bzbarsky
Since getFrames() must gather all properties set at a given keyframe
offset time for a given easing function, we need to provide a total
ordering for ComputedTimingFunction objects.  Until the spec defines how
to do this, we sort first by NS_STYLE_TRANSITION_TIMING_FUNCTION_*
value, then second by the four values in a cubic-bezier() function (in
order) or the integer and optional keyword in a steps() function.

Because we don't support automatic spacing of keyframes yet,
ComputedKeyFrame.computedOffset is always the same as Keyframe.offset.

Another assumption made is that the value of easing for a Keyframe
object at 100% should be the same as the value from the previous
Keyframe for the same property.  An alternative would be to leave off
easing from that Keyframe, which would need the default value for that
IDL dictionary member removed (otherwise it would always be set to
"linear").
2015-09-29 12:20:14 +10:00
Cameron McCormack 45eb434b3e Bug 1198708 - Part 5: Add method to serialize a ComputedTimingFunction. r=birtles 2015-09-29 12:20:14 +10:00
Cameron McCormack 9293060eef Bug 1198708 - Part 1: Store exact timing-function type on nsTimingFunction and ComputedTimingFunction. r=birtles
Since Keyframe.easing should reflect the {transition,animation}-timing-
function value relevant to each keyframe, we'll need to store on
nsTimingFunction the specific timing function value that was used, and
copy it down into ComputedTimingFunction for
KeyframeEffectReadOnly.getFrames() to access.  This includes storing
whether the optional start/end keyword in a steps() function was
specified.
2015-09-29 12:20:13 +10:00
Brian Birtles 16b5c82dc9 Bug 1207951 - Fix buggy logic in ComposeStyle; r=heycam 2015-09-28 12:38:41 +09:00
Brian Birtles 820618158a Bug 1195180 part 9 - Add test for seeking finished -> paused; r=heycam
This patch adds a test that even when we seek from being irrelevant to another
state where we no longer need ticks that we still spin the refresh driver
in order to queue and dispatch an animationstart event.
2015-09-28 12:38:41 +09:00
Brian Birtles 36c16f7957 Bug 1195180 part 8 - Tick animations from their timeline; r=heycam 2015-09-28 12:38:41 +09:00
Brian Birtles 68cafe83b4 Bug 1195180 part 7 - Store animations in an array; r=heycam
Currently AnimationTimeline stores animations in a hashmap which means that
when we go to iterate over those animations to tick them we will visit them
in an order that is non-deterministic.

Although many of the observable effects of ticking an animation (e.g. CSS
animation/transition events, mutation observer events) are later sorted so that
the result does not depend on the order in which animations are ticked, this is
not true for in all cases. In particular, the order in which Animation.finished
promises are resolved will vary depending on the order in which animations are
ticked. Likewise, for Animation finish events.

Furthermore, it seems generally desirable to have a deterministic order for
visiting animations in order to aid reproducing bugs.

To achieve this, this patch switches the storage of animations in
AnimationTimeline to use an array instead. However, when adding animations
we need to determine if the animation to add already exists. To this end we
also maintain a hashmap of the animations so we can quickly determine if
the animation to add is a duplicate or not.
2015-09-28 12:38:41 +09:00
Brian Birtles ae189d2746 Bug 1195180 part 6 - Lazily remove animations from timelines; r=heycam
Now that DocumentTimeline observes the refresh driver we can use regular
ticks to remove unnecessary animations.

We do this because in a subsequent patch, in order to provide deterministic
enumeration order when ticking animations, we will store animations in an array.
Removing an arbitrary element from an nsTArray is O(n) since we have to search
for the array index first, or O(log n) if we keep the array sorted. If we
destroy a subtree containing n animations, the operation effectively becomes
O(n^2), or, if we keep the array sorted, O(n log n). By destroying during a
tick when we are already iterating over the array, however, we will be able
to do this much more efficiently.

Whether an animation is newly associated with a timeline, or is disassociated
from a timeline, or if it merely has its timing updated, the behavior
implemented in this patch is to simply make sure we are observing the refresh
driver and deal with the animation on the next tick.

It might seem that we could be a lot more clever about this and, for example, if
an animation reports NeedsTicks() == false, not start observing the refresh
driver. There are various edge cases however that need to be taken into account.
For example, if a CSS animation is finished (IsRelevant() == false so that
animation will have been removed from the timeline), and paused
(NeedsTicks() == false), and we seek it back to the point where it is relevant
again, we actually need to observe the refresh driver so that it can dispatch an
animationstart event on the next tick. A test case in a subsequent patch tests
this specific situation.

We could possibly add logic to detect if we need to fire events on the next tick
but the complexity does not seem warranted given that even if we unnecessarily
start observing the refresh driver, we will stop watching it on the next tick.

This patch removes some rather lengthy comments from
AnimationTiming::UpdateTiming. This is, in part, because of the behavior
described above that makes these comments no longer relevant. Other parts are
removed because the Web Animations specification has been updated such that a
timeline becoming inactive now pauses the animation[1] so that the issue
regarding detecting timelines becoming active/inactive no longer applies
since animations attached to an inactive timeline remain "relevant".

[1] https://w3c.github.io/web-animations/#responding-to-a-newly-inactive-timeline
2015-09-28 12:38:41 +09:00
Brian Birtles 4ba3abb7d3 Bug 1195180 part 5 - Synchronize refresh driver observing with presshell creation/teardown; r=heycam 2015-09-28 12:38:40 +09:00
Brian Birtles 615fb3a648 Bug 1195180 part 4 - Unregister from refresh observer when there are no animations needing ticks; r=heycam 2015-09-28 12:38:40 +09:00
Brian Birtles 5e9be9d40a Bug 1195180 part 3 - Add flag to record if DocumentTimeline is observing the refresh driver; r=heycam 2015-09-28 12:38:40 +09:00
Brian Birtles a12e08d26e Bug 1195180 part 2 - Make DocumentTimeline inherit from nsARefreshObserver; r=heycam 2015-09-28 12:38:40 +09:00
Brian Birtles 534ef7e86c Bug 1195180 part 1 - Add Animation::NeedsTicks; r=heycam
Adds a method to determine if an animation requires refresh driver ticks.
We will use this function later to determine when it is safe to stop
observing the refresh driver.
2015-09-28 12:38:40 +09:00
Hiroyuki Ikezoe 2c827fa03a Bug 1151694 - Part 6 - A test case of Animation.isRunningOnCompositor for transition. r=bbirtles
--HG--
extra : rebase_source : f5f8b6641d16ff3330139fe5b496f9982e00f69f
2015-09-15 16:50:00 +02:00
Hiroyuki Ikezoe b71bdc2f2a Bug 1151694 - Part 5 - Additional tests for Animation.IsRunningOnCompositor. r=bbirtles
--HG--
extra : rebase_source : 04a43de598784076de58b3520297602cfbd48223
2015-09-15 16:49:00 +02:00
Hiroyuki Ikezoe d1899602ba Bug 1151694 - Part 4 - Able to use testcommon.js in the window which has no opener. r=bbirtles
--HG--
extra : rebase_source : abfc9c175114d35e328568e73227064b8895b78d
2015-09-10 19:17:00 +02:00
Hiroyuki Ikezoe 41ec8da9f3 Bug 1151694 - Part 3: Manage mIsRunningOnCompositor flags for each properties respectively. r=bbirtles
--HG--
extra : rebase_source : d189d779ef14e8ae5497b03b01e3d4d994803fe1
2015-09-16 16:05:00 +02:00
Brian Birtles 8bf9ca19e0 Bug 1183461 part 3 - Add Animation::AnimationTimeToTimeStamp; r=heycam
This patch adds a utility method to Animation which takes a time in the
same time space as "current time", i.e. "animation time" and convert it to
a TimeStamp. Subsequent patches in this series will use this method to
take the time when an event was scheduled to occur and convert it to a
TimeStamp so it can be compared with other event times. This allows us to
dispatch events in the order they would have fired given an infinitely
frequent sample rate.

--HG--
extra : rebase_source : 0b4f98b932bb2751bac24b4383fe20613176f0c4
2015-09-15 14:04:08 +09:00
Brian Birtles d135283802 Bug 1183461 part 1 - Move InitialAdvance to CSSAnimation; r=heycam
Currently we define a helper method, InitialAdvance, on KeyframeEffectReadOnly.
However, this method is only used for filling out the elapsedTime member of
AnimationEvents (which are generated by CSS animations). This patch moves this
method to CSSAnimation since it is unneeded for other types of Animations.

--HG--
extra : rebase_source : 9ab3b81a8272c004aabf26fea557c9a2f5d76caf
2015-09-15 14:03:24 +09:00
Brian Birtles c49da97499 Bug 1203009 part 6 - Add tests for new composite order; r=heycam 2015-09-15 13:58:17 +09:00
Brian Birtles 1bb17c4634 Bug 1203009 part 5 - Remove IsUsingCustomCompositeOrder; r=heycam 2015-09-15 13:32:12 +09:00
Brian Birtles 25e9bf79fe Bug 1203009 part 4 - Implement new composite ordering; r=heycam 2015-09-15 11:20:56 +09:00
Brian Birtles 3d0a063444 Bug 1203009 part 1 - Rename sequence number to animation index; r=heycam
The Web Animations specification has replaced the term "sequence number" with
references to a global animation list. This patch applies similar naming
to our animation structures.
2015-09-15 11:20:26 +09:00
Hiroyuki Ikezoe b3c78a8f5d Bug 1197620 - Part 2 tests that animation stop playing when its element is not displayed. r=bbirtles
This tests cover that the element is 'display:none' and its parent element is
'display:none' cases.
2015-09-10 20:06:00 +02:00
Brian Birtles fa52a070ee Bug 1194037 part 6 - Add test for order of mutation observer records; r=heycam 2015-09-11 15:02:04 +09:00
Brian Birtles 5452d490a2 Bug 1194037 part 5 - Make AnimationProperty::operator== ignore mWinsInCascade; r=heycam 2015-09-10 14:03:46 +09:00
Hiroyuki Ikezoe 89fd88d557 Bug 1151694 - Part 0: Rewrite test_running_on_compositor.html with add_task(). r=bbirtles
Now we can add other test cases there.

--HG--
extra : rebase_source : 90231bfada02a60c8240f28a5164dfb867399d2f
2015-08-27 04:00:00 +02:00
Brian Birtles a362d9f14e Bug 1194037 part 3 - Add Animation::HasEndEventToQueue(); r=dholbert
We currently determine if we need refresh driver ticks when composing style
but sometimes we might not need ticks for composing style but we might need
one more tick in order to queue a final end event. Currently, this doesn't
seem to be a problem because FlushAnimations calls Animation::Tick where we
queue up events. When we remove the call to Animation::Tick from
FlushAnimations in order to make FlushAnimations purely responsible for
posting restyles, however, we will create a situation where we might mark an
animation collection as no longer needing refreshes and not simultaneously
queueing the corresponding event. If another animation collection is deleted in
the meantime we may trigger the code that causes us to disassociate from the
refresh driver and the corresponding event will never be dispatched.

Long-term (bug 1195180) we will check if it we can stop observing the refresh
driver and queue events in the same step. Until then, this patch adds a method
to detect this particular situation and uses it to avoid unregistering from
the refresh driver while we still have end events to queue.
2015-08-31 16:21:55 +09:00
Nicholas Nethercote f44287005f Bug 1198334 (part 1) - Replace the opt-in FAIL_ON_WARNINGS with the opt-out ALLOW_COMPILER_WARNINGS. r=glandium.
The patch removes 455 occurrences of FAIL_ON_WARNINGS from moz.build files, and
adds 78 instances of ALLOW_COMPILER_WARNINGS. About half of those 78 are in
code we control and which should be removable with a little effort.

--HG--
extra : rebase_source : 82e3387abfbd5f1471e953961d301d3d97ed2973
2015-08-27 20:44:53 -07:00
Hiroyuki Ikezoe 56f8274c93 Bug 1194028 - Part 2: Use KeyFrameEffect SetTiming. r=bbirtles
Now KeyframeEffect.SetTiming() updates the owning animation timing and relavance, so
we don't need to call each methods respectively for the animation any more.
2015-08-18 03:57:00 -04:00
Hiroyuki Ikezoe a4077879ac Bug 1194028 - Part 1: Implement Animation NotifyEffectTimingUpdate and KeyframeEffect SetTiming. r=bbirtles 2015-08-17 14:28:00 -04:00
Brian Birtles 3cc3ae622c Bug 1188251 part 11 - Add RestyleType::Layer; r=dholbert
We currently have a series of methods that clobber various bits of animation
state to force animations on layers to be updated. This aligns closely with
the restyle code introduced in this patch series.

By re-using RequestRestyle when updating animations on layers, not only should
we be able to simplify the code somewhat but, in future, we should also be able
to have Animation objects use the same mechanism to update layers during
a regular tick.

For example, currently we have a bug where when an animation starts after
a delay with the same value as the backwards fill then we don't send the
animation to the compositor right away (see
https://dxr.mozilla.org/mozilla-central/rev/d6ea652c579992daa9041cc9718bb7c6abefbc91/layout/style/test/test_animations_omta.html#287).
By adding this Restyle::Layer value we should be able to fix that in future.
2015-08-18 16:11:55 +09:00
Brian Birtles 5715bb1092 Bug 1188251 part 9 - Request restyles from Animation::Tick; r=dholbert
In preparation for ultimately being able to run animations without a manager,
this patch moves the request restyle code from FlushAnimations to
Animation::Tick. (Ultimately most of this functionality should move to the
KeyframeEffect but for now Animation is fine.)
2015-08-18 16:11:55 +09:00
Brian Birtles 8ab108c3be Bug 1188251 part 8 - Remove call to Animation::Tick from CheckAnimationRule; r=dholbert
We want to move the newly-introduced RequestRestyle call from FlushAnimations
to Animation::Tick. However, nsAnimationManager::CheckAnimationRule calls
Animation::Tick so this would cause us to start posting animation restyles
within a restyle.

Typically, Animations have an effect (currently there is only one type of
effect: KeyframeEffectReadOnly) and when there is any change in timing they
pass it down to their effect. However, the Animation is dependent on the
duration of the effect for determining if it is "finished" or not. As a result,
when an effect's timing changes, the owning Animation needs to know.

(The way this *should* work is that effects should tell their animation or
trigger some chain of events that causes animation's to update themselves.
However, the current implementation of effects is fairly primitive and does
not do this or even have a reference to the owning Animation. When we
implement the script API for updating the timing properties of effects we will
have to fix this but for now it is up to code in layout/style to update the
Animation when it touches the corresponding effect's timing.)

nsAnimationManager::CheckAnimationRule currently does this by calling
Animation::Tick() which ensures the Animation's finished state is updated
accordingly.

Ultimately we want to ensure that Animation::Tick is called exactly once per
frame (and at the appropriate point in that frame) so we'd like to remove this
call from CheckAnimationRule.

This patch achieves that by:

* Making Animation::SetEffect update the animation's timing - this is necessary
  for animations that are created by CheckAnimationRule and will be
  necessary when once we make Animation.effect writeable from script anyway.

* Calling Animation::SetEffect even for the case when we are updating the
  existing effect.

Another side-effect of calling Animation::Tick within
nsAnimationManager::CheckAnimationRule is that CSSAnimation::Tick queues
events. There are some tests (e.g. layout/style/test/test_animations.html) that
assume that animationstart events are dispatched immediately when new
animations are created. That will change with bug 1134163 but for now we
should maintain this existing behavior since changing this might introduce
compatibility issues that are best dealt with as a separate bug rather than
blocking this refactoring. To that end, this patch also explicitly queues
animationstart events for newly-created animations.
2015-08-17 13:59:45 +09:00
Brian Birtles 1b304dcec6 Bug 1181392 part 10 - Remove KeyframeEffect::IsFinishedTransition; r=dbaron 2015-08-07 12:29:36 +09:00
Brian Birtles f5d2835cea Bug 1181392 part 3 - Remove use of IsFinishedTransition in KeyframeEffectReadOnly; r=dbaron
KeyframeEffectReadOnly uses IsFinishedTransition to exclude finished transitions
from certain tests. This check, however, is redundant in each case.
This is because any effect marked as IsFinishedTransition will have the
following properties:
- owning animation's PlayState() == Finished or Idle
- animation phase = after or null
- progress = null (this is because transitions don't fill forwards)
2015-08-07 12:29:35 +09:00
Brian Birtles 4561c8eda3 Bug 1181392 part 2 - Remove use of IsFinishedTransition from Animation::ComposeStyle; r=dbaron
Animation::ComposeStyle uses IsFinishedTransition to skip doing work for
transitions that have run their course. We can, however, generalize this to
cover all animations that are not currently contributing to the animated
style--that is animations that are not "in effect".

We need to add this check *after* we update aNeedsRefreshes since an animation
that is not "in effect" because it has a delay and no backwards fill (in this
case it will have a play state of "running") still needs refreshes.
2015-08-07 12:29:35 +09:00
Brian Birtles 78f8287b7d Bug 1181392 part 1 - Remove use of IsFinishedTransition from Animation::CanThrottle; r=dbaron
Previously we used IsFinishedTransition so that if the only animations present
are finished transitions we could throttle the tick. In fact, this probably
shouldn't even be necessary since we shouldn't be calling CanThrottle if
AnimationCollection::mNeedsRefreshes is false. However, so long as we're
performing this test it turns out we can generalize this further and throttle
ticks for all finished animations that are not newly finished, regardless of
whether they are running on the compositor or not (although this method won't
be called unless the animation property could be run on the compositor anyway).

This method is somewhat confusing. For one, it is not strictly limited to
animations that are running on the compositor. It appears to only return true
when the animation is running on the compositor but the mIsRunningOnCompositor
flag doesn't get cleared when the animation finishes (bug 1151694). As a result
this method also deals with animations that are now running on the main thread.
This patch makes us deal with such animations more consistently.

This patch also reworks this method so that it's hopefully a little easier to
follow and a little more consistent since I spent several hours trying to
understand the different combinations of inputs this method could take and what
question it was trying to answer.
2015-08-07 12:29:35 +09:00
Brian Birtles 774abfc8fe Bug 1180125 part 2 - Move AnimationCommon classes out of CSS namespace; r=dbaron
The long-term plan is to drop the mozilla::css namespace altogether. Before we
go to much further with refactoring code in AnimationCommon, we should drop
usage of the mozilla::css namespace. Specifically, this patch moves the
CommonAnimationManager and AnimValuesStyleRule classes to the mozilla namespace.
2015-07-29 10:57:39 +09:00
Brian Birtles 0d79f0c537 Bug 1180125 part 1 - Queue and dispatch CSS animation events as a separate step; r=dbaron
This patch prepares the way for script-generated events by making
event dispatch a separate process that happens after sampling animations.
This will allow us to sample animations from their associated timeline
(removing the need for a further manager to tracker script-generated
animations).

Furthermore, once we sample animations from timelines the order in which they
are sampled is likely to be more or less random so by making event dispatch at
separate step, we have an opportunity to sort the events and dispatch in
a consistent and sensible order. It also ensures that event callbacks will
not be run until all animations (including transitions) have been updated
ensuring they see a consistent view of timing properties.

This patch only affects event handling for CSS animations. Transitions will
be dealt with in a subsequent patch.
2015-07-29 10:57:39 +09:00
Hiroyuki Ikezoe 5119cec74f Bug 1178664 - Part 4 -Implement Animation.oncancel event. r=bbirtles, r=smaug
--HG--
extra : rebase_source : 2885fc984f652ecd086b9ec4f9b57190375c965c
2015-07-30 23:26:00 +02:00