Mike Hommey
08ab6292b8
Bug 709914 - Slice out the ANGLE compiler from libxul on Windows. r=khuey,a=philor
2011-12-15 06:40:23 +01:00
Benoit Jacob
37f9e79d9c
Bug 697333 - Update ANGLE to r809 - no review
...
This is just syncing us with the upstream,
http://code.google.com/p/angleproject/
This gets us two important fixes, for bug 676071 and bug 694495.
2011-11-02 00:56:35 -04:00
Benoit Jacob
ce9fd81cfc
Bug 658826 - disable optimization in D3DCompiler to avoid freeze bugs - r=jrmuizel
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ANGLE's own buildsystem, which Chrome uses, has been doing this for a long time. This aligns us with them.
2011-10-03 23:09:03 -04:00
Benoit Jacob
e55df18b60
Bug 680840 - Use infallible allocations in GrowAtomTable() - r=dveditz
2011-09-09 18:00:21 -04:00
Benoit Jacob
a7fc0ecbca
Bug 682506 - Upgrade ANGLE to r740 - r=upstream
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I need this now especially as it gets us the shader modification mechanisms to work around Mac GL crashes, see bug 665578
The relevant ANGLE revisions are 734, 738, and 740 fixes a bug in 738.
This also allows us to reset our set of cherrypicked ANGLE revisions which was starting to be very big.
2011-08-30 18:50:05 -04:00
Benoit Jacob
0b62dd917b
Bug 673075 - import ANGLE r711 - r=upstream
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This lets ANGLE reject shaders that have recursive functions.
2011-08-15 15:54:25 -04:00
Makoto Kato
7facbae91f
Bug 616918 - Turn on ANGLE on Win64. r=bjacob
2011-08-11 19:17:54 +09:00
Benoit Jacob
9ebd896e48
Bug 657748 - Update ANGLE to r653 - a=joe
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This ANGLE update fixes bugs, brings large performance improvements, and adds major new features that web devs are looking forward to: vertex shader texture lookup and float textures.
http://code.google.com/p/angleproject/
This update is also needed because the version we're currently using is the chrome_m10 branch and that's no longer maintained. This update will make it much easier to apply security fixes if needed.
2011-05-24 11:05:56 -04:00
Matheus Kerschbaum
6eb93f7dd3
Bug 648911 - Remove support for non-libxul builds. r=ted,joedrew
2011-05-23 18:54:47 +02:00
Joe Drew
5853f1879d
Bug 641630 - Write proper makefiles for ANGLE. r=bjacob,khuey,ted
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--HG--
extra : rebase_source : ff1657325b7ccb3dede8ab587c16e1749ab28c46
2011-03-29 18:16:39 -04:00
Joe Drew
12e2239a9c
Bug 641630 - Rename compiler/debug.{h,cpp} to compiler/compilerdebug.{h,cpp} r=bjacob
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--HG--
rename : gfx/angle/src/compiler/debug.cpp => gfx/angle/src/compiler/compilerdebug.cpp
rename : gfx/angle/src/compiler/debug.h => gfx/angle/src/compiler/compilerdebug.h
extra : rebase_source : cc2d21846981ffd28bf0d7215274171569f43bbd
2011-03-29 18:16:39 -04:00
Benoit Jacob
5e3593e053
Bug 641630. r=ted, a=respin
2011-03-17 15:07:16 -04:00
Benoit Jacob
8dc5b3b71c
Bug 630628 - Extract d3dx9_*.dll and d3dcompiler_*.dll from DirectX SDK at build time, and ship them with the build - r=vlad, a=blocker
2011-02-07 20:11:52 -05:00
Benoit Jacob
69edf96ac9
Bug 630019 - fix ANGLE build, find any version of DirectX SDK - r=jag, a=blocking2.0
2011-01-31 20:58:02 -05:00
Vladimir Vukicevic
199a2dadd1
b=603367; use ANGLE for WebGL on Win32; r=bjacob
2010-12-03 14:44:01 -08:00
Vladimir Vukicevic
e0abd11e7a
b=616290; upgrade ANGLE to r498; r=bjacob
2010-12-03 14:44:01 -08:00
Vladimir Vukicevic
76624f7703
b=602396; upgrade ANGLE to r445, mozilla portion; r=bjacob a=b
2010-10-09 12:44:25 -07:00
Vladimir Vukicevic
19360f2603
b=578938; ANGLE compilation broken for non-libxul shared builds; r=khuey
2010-07-15 12:49:09 -07:00
Vladimir Vukicevic
59836b1055
b=571172; import and use ANGLE GLSL ES shader validator (disabled by default for now); r=joe
2010-07-14 20:52:34 -07:00