Do full render with WebRender when Dwn is disabled. It could be done by RenderCompositorANGLE::RequestFullRender().
Back out Bug 1638469. It disables WebRender during starting if Dwm is disabled. But Dwm is enabled/disabled dynamically. And we do not want to disable WebRender in this case.
Differential Revision: https://phabricator.services.mozilla.com/D77221
Part 1 of this patch enables subpixel AA in more cases when there
are multiple picture cache slices. Because of this, we can enable
extra picture cache slices by default, as a performance win for
the general case.
Users who want to force subpixel AA in more cases, at the cost of
performance can manually set the about:config value called
gfx.webrender.quality.force-subpixel-aa-where-possible.
Differential Revision: https://phabricator.services.mozilla.com/D75465
The only caveat here is that gfxVars are not atomic, but multiple threads can
query DWM status. To solve this, changes to the var are mirrored into an atomic
and that is read instead.
DWM status changes are indicated by Windows via a window message. We use that
window message to cause the update to propagate
Differential Revision: https://phabricator.services.mozilla.com/D73743
We have encountered issues when rolling out WebRender because the
configuration logic is quite complicated. It would serve us well to have
it in a form that we can easily test. This patch does said refactor, as
well as adds an initial set of tests.
Differential Revision: https://phabricator.services.mozilla.com/D72027
Add a gecko pref "gfx.webrender.use-optimized-shaders". If enabled,
then when attempting to compile a webrender shader first look for the
optimized source. If the optimized source is not present, emit a
warning and fall back to the unoptimized source.
Use the optimized source by default in wrench, and add the flag
"--use-unoptimized-shaders" to override this.
Differential Revision: https://phabricator.services.mozilla.com/D70033
We need a way to switch it on and off to compare the performance and power usage of various test cases.
The new pref is "webrender.enable-multithreading" and does not require a restart.
Differential Revision: https://phabricator.services.mozilla.com/D61589
--HG--
extra : moz-landing-system : lando
This patch only allows sacrificing subpixel anti-aliasing when the
screen size is larger than WUXGA, and when the force disable pref is not
set. In the future, we may also add disable this for high end GPUs.
This also consolidates the WebRender debug flags to use the same
signaling infrastructure to avoid needing to store the debug flag state
and check on each transaction. Instead it now applies the debug flag
updates when the gfxVar changes.
Differential Revision: https://phabricator.services.mozilla.com/D57469
--HG--
extra : moz-landing-system : lando
This patch only allows sacrificing subpixel anti-aliasing when the
screen size is larger than WUXGA, and when the force disable pref is not
set. In the future, we may also add disable this for high end GPUs.
This also consolidates the WebRender debug flags to use the same
signaling infrastructure to avoid needing to store the debug flag state
and check on each transaction. Instead it now applies the debug flag
updates when the gfxVar changes.
Differential Revision: https://phabricator.services.mozilla.com/D57469
--HG--
extra : moz-landing-system : lando
When Windows version is mort than 1903 and GPU is intel GPU, it could cause flickering with DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL. See Bug 1556634. As a short term workaround, use DXGI_ALPHA_MODE_PREMULTIPLIED instead of DXGI_ALPHA_MODE_IGNORE at SwapChain.
Differential Revision: https://phabricator.services.mozilla.com/D41713
--HG--
extra : moz-landing-system : lando
Investigation showed that on this platform the texture unit state becomes
corrupted whenever we set the non-identity swizzling (getting garbage from textureSize()).
Given no easy workaround, we disable swizzling for this GPU family on Mac, for now.
Differential Revision: https://phabricator.services.mozilla.com/D41274
--HG--
extra : moz-landing-system : lando
When double buffering is enable with compositor, DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL is used without DirectComposition. There are some devices that swap chain with DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL does not work well. In this case, device reset happens very often. To avoid the situation, the double buffering needs to be disabled when device reset happens.
Differential Revision: https://phabricator.services.mozilla.com/D36579
--HG--
extra : moz-landing-system : lando
And with some tidying some comments and removing stray #include "gfxPrefs.h"
Differential Revision: https://phabricator.services.mozilla.com/D31468
--HG--
extra : moz-landing-system : lando
StaticPrefs doesn't support nsCString type and the changes required to support this would be rather big. Seeing that there was only a single gfxPrefs using this, and this is a "Once" pref ; we move it to gfxVars instead.
Differential Revision: https://phabricator.services.mozilla.com/D31462
--HG--
extra : moz-landing-system : lando
And with some tidying some comments and removing stray #include "gfxPrefs.h"
Differential Revision: https://phabricator.services.mozilla.com/D31468
--HG--
extra : moz-landing-system : lando
StaticPrefs doesn't support nsCString type and the changes required to support this would be rather big. Seeing that there was only a single gfxPrefs using this, and this is a "Once" pref ; we move it to gfxVars instead.
Differential Revision: https://phabricator.services.mozilla.com/D31462
--HG--
extra : moz-landing-system : lando
And with some tidying some comments and removing stray #include "gfxPrefs.h"
Differential Revision: https://phabricator.services.mozilla.com/D31468
--HG--
extra : moz-landing-system : lando
StaticPrefs doesn't support nsCString type and the changes required to support this would be rather big. Seeing that there was only a single gfxPrefs using this, and this is a "Once" pref ; we move it to gfxVars instead.
Differential Revision: https://phabricator.services.mozilla.com/D31462
--HG--
extra : moz-landing-system : lando
It just doesn't work.
We add the preference media.wmf.force.allow-p010-format to force enable it.
Depends on D8136
Differential Revision: https://phabricator.services.mozilla.com/D8310
--HG--
extra : moz-landing-system : lando
This adds a WEBRENDER_QUALIFIED feature that's set whenever the webrender could
be used on a machine regardless of whether it's actually being used.
MozReview-Commit-ID: Eke6PMKQOnx
--HG--
extra : rebase_source : 977d371c12c9e8ab3273d6e65655e0378c22c226
This was done automatically replacing:
s/mozilla::Move/std::move/
s/ Move(/ std::move(/
s/(Move(/(std::move(/
Removing the 'using mozilla::Move;' lines.
And then with a few manual fixups, see the bug for the split series..
MozReview-Commit-ID: Jxze3adipUh
Move the initialization of SharedSurfacesParent from the compositor
thread creation to mirror the other WebRender-specific components, such
as the render thread creation. Now it will only be created if WebRender
is in use. Also prevent shared surfaces from being used by the image
frame allocator, even if image.mem.shared is set -- there is no purpose
in allowing this at present. It was causing startup crashes for users
who requested image.mem.shared and/or WebRender via gfx.webrender.all
but did not actually get WebRender at all. Surfaces would get allocated
in the shared memory, try to register themselves with the WR render
thread, and then crash since that thread was never created.
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py
For every file that is modified in this patch, the changes are as follows:
(1) The patch changes the file to use the exact C++ mode lines from the
Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line
(2) The patch deletes any blank lines between the mode line & the MPL
boilerplate comment.
(3) If the file previously had the mode lines and MPL boilerplate in a
single contiguous C++ comment, then the patch splits them into
separate C++ comments, to match the boilerplate in the coding style.
MozReview-Commit-ID: 77D61xpSmIl
--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
This patch was mostly[1] automatically generated. I found the files to be fixed
in this patch with the following command:
grep -r "C++; indent-tabs-mode:" gfx
...and then I modified each of these files with the following script
(where $1 is the filename to be modified):
###
old="/\* -\*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 4 -\*- \*/"
new="/\* -\*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -\*- \*/"
sed -i s%"^$old"%"$new"% $1
###
[1] NOTE: Nearly all of these files use 2-space indentation, so it's correct
(from a consistency perspective and a reflecting-reality perspective) that
we're reducing their "c-basic-offset: 4" down to "c-basic-offset: 2" here. The
one exception is nsDeviceContext.h, which *does* actually use 4-space
indentation right now -- so I'm leaving that file with "c-basic-offset: 4" in
its mode line. This manual change (reverting 1 character from the automated
process) is the only piece of this patch that isn't automated.
MozReview-Commit-ID: L4MbyeYSbfY
--HG--
extra : rebase_source : 8ddbe422471bfd8b0060e96fb1c8cd062f10f290
We want to always use Servo animation backend on the compositor.
However, Android doesn't support Stylo now, so add a defined flag for it.
MozReview-Commit-ID: 63MnTBnq6yv
--HG--
extra : rebase_source : dce46737f81e4e217e9fd67b6bec722994dca6a2
The content process stores the incoming initial gfxVars updates, which are
lazily used when the gfxVars are first initialized.
MozReview-Commit-ID: ExUVdr5xGLb
--HG--
extra : rebase_source : fd6f3e1bc4eabdd85447eff0c0fa22537747431f
When a subprocess is launched, gfxVars updates (for non-default values) are
serialized and passed on the command line, up to a limit of 1023 characters,
and ensuring it should not overflow the command line size.
When the child starts, the command line parameter is given to gfxVars, so the
updates can be used during gfxVars::Initialize(), instead of doing a sync
request to the parent.
In case the updates are not sent, or in the unlikely case the child cannot
parse them, we fallback to the sync request -- The former case should be rare
enough that a slow sync request is acceptable: It should only happen if D3D
block-list is *modified* (most people would either use the default, or just
overwrite these prefs with short strings.)
MozReview-Commit-ID: 6MoJC0fe59Q
--HG--
extra : rebase_source : cdc2e451783160c579b8fc84050e8457c600523e