* Remove redundant virtual keywords
* Mark all destructors of inheriting classes as virtual for clarity
* Mark all classes without virtual destructor as final (exposed errors)
* Make destructor virtual where it needed to be (some were missing)
* Replace empty ({}) code declaration in header with = default
* Remove virtual unused methods
I probably missed some, it quickly became a rabbit hole.
Differential Revision: https://phabricator.services.mozilla.com/D26060
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extra : moz-landing-system : lando
This is a best effort attempt at ensuring that the adverse impact of
reformatting the entire tree over the comments would be minimal. I've used a
combination of strategies including disabling of formatting, some manual
formatting and some changes to formatting to work around some clang-format
limitations.
Differential Revision: https://phabricator.services.mozilla.com/D13193
--HG--
extra : moz-landing-system : lando
While we've been doing AcquireSync()+LockObject() previously, this doesn't
seem to be required. It makes sense that LockObject would AcquireSync (or
in-driver equivalent) when given a KeyedMutex'd D3D11Texture, given the
wording of the spec that (Un)LockObject synchronizes GL with D3D.
Unfortunately, the extension spec doesn't explicitly state this.
MozReview-Commit-ID: 3FgNl1npO34