The IPDL parser handles include statements by using a stack of
parsers. If an inner parser encounters a parsing error, it will print
out an error message, which is maybe okay, but then it makes two
mistakes:
1. It does not pop the current parser off of the parser stack. This
means that the file that included the syntactically invalid file will
be parsed as though it were the invalid file. In bkelly's case, an
.ipdl file included an invalid .ipdlh file, so he got a bizarre error
message about how you can't define a protocol in a header, because the
parser was treating the protocol in the .ipdl file as though it were
in the .ipdlh file. I fixed this by using a "finally" clause to pop
the parser stack, ensuring that it is correct even in case of error.
2. A parse error in the include should cause the entire parse to fail,
but instead it will keep going. inc.tu will get set to None, which
eventually causes an error later in type checking, when it attempts to
examine inc.tu. I fixed this by only catching the parse error where we
invoke the outermost parser. This has the drawback that later errors
in other files will not be reported. An alternate fix would set a
global flag to indicate that a parse error had occured, and somehow
report that to the caller.
I think this bug was introduced in 2009 by commit
cb8189926a69872c73508fba50830f0d07af341f.
MozReview-Commit-ID: DhbDUO7MXGB
--HG--
extra : rebase_source : cee371cd54ebf575f78aa8b2441afbde8b3c2b8f
The other fields, spec, array, and nullable, are set in some places.
Also remove a dead chunk of code with a FIXME that refers to a bug
that was WONTFIXed in 2010.
--HG--
extra : rebase_source : 184d001a1233e9c035af070bc920c8cbeabc27cc
MessageId has the production "'~' ID", but if you use it, it produces
an error. This error was added in 2009, in bug 525342. I doubt anybody
expects it to work any more, so it should just be a regular parse
error. This is the only usage of the literal ~ so it can now be
removed from there.
MozReview-Commit-ID: AivlLE8Nubv
--HG--
extra : rebase_source : 66f76d1528f0bcf624af97b9437834874e537eb8
We will use the new type for the generated IPDL message handler
prototype to make sure correct error handling method is called.
MozReview-Commit-ID: AzVbApxFGZ0
This patch moves FatalError to IProtocol. I had to make a few changes.
- I added a ProtocolName() method to find the name of the protocol.
- I gave the two-argument version of FatalError its own name. Otherwise
C++ doesn't like there to be two virtual methods with the same name
in cases where one is overridden and the other isn't (as happens
in IToplevelProtocol).
Moves OnProcessingError, OnChannelError, OnChannelConnected so that they're
only generated for toplevel protocols. For some reason APZCTreeManagerChild
implemented OnProcessingError. I'm not sure what the intention was there so
I removed it.
This moves some of the generated methods in subprotocols that simply defer
to the parent protocol to IProtocol. These methods are still overridden in
the toplevel protocol.
This patch stores mManager in IProtocol rather than in each individual
PFoo. It also adds a generic accessor for that field. Note that each
individual protocol still defines a Manager() function that returns
PFooParent or whatever. I tried to get rid of that but it was a lot
of work.
With this change, MessageChannel stores mListener as an IToplevelProtocol
rather than a MessageListener (which isn't really a useful concept on
its own). The MessageListener methods are split out to IProtocol and
IToplevelProtocol. MessageListener gets deleted. Some of the inline
functions in MessageChannel had to be moved to MessageChannel.cpp since
IToplevelProtocol isn't defined in MessageChannel.h.
Currently toplevel protocols inherit from both IProtocolManager<IProtocol>
and IToplevelProtocol. This change makes IToplevelProtocol inherit from
IProtocol, so now toplevel protocols only inherit from
IToplevelProtocol.
Currently all our protocols inherit from IProtocolManager<IProtocol>. I have
no idea why. This patch switches everything over to IProtocol, without any
templates. I had to move ReadActor to the .cpp file to avoid redefinition
errors.
This patch moves FatalError to IProtocol. I had to make a few changes.
- I added a ProtocolName() method to find the name of the protocol.
- I gave the two-argument version of FatalError its own name. Otherwise
C++ doesn't like there to be two virtual methods with the same name
in cases where one is overridden and the other isn't (as happens
in IToplevelProtocol).
Moves OnProcessingError, OnChannelError, OnChannelConnected so that they're
only generated for toplevel protocols. For some reason APZCTreeManagerChild
implemented OnProcessingError. I'm not sure what the intention was there so
I removed it.
This moves some of the generated methods in subprotocols that simply defer
to the parent protocol to IProtocol. These methods are still overridden in
the toplevel protocol.
This patch stores mManager in IProtocol rather than in each individual
PFoo. It also adds a generic accessor for that field. Note that each
individual protocol still defines a Manager() function that returns
PFooParent or whatever. I tried to get rid of that but it was a lot
of work.
With this change, MessageChannel stores mListener as an IToplevelProtocol
rather than a MessageListener (which isn't really a useful concept on
its own). The MessageListener methods are split out to IProtocol and
IToplevelProtocol. MessageListener gets deleted. Some of the inline
functions in MessageChannel had to be moved to MessageChannel.cpp since
IToplevelProtocol isn't defined in MessageChannel.h.
Currently toplevel protocols inherit from both IProtocolManager<IProtocol>
and IToplevelProtocol. This change makes IToplevelProtocol inherit from
IProtocol, so now toplevel protocols only inherit from
IToplevelProtocol.
Currently all our protocols inherit from IProtocolManager<IProtocol>. I have
no idea why. This patch switches everything over to IProtocol, without any
templates. I had to move ReadActor to the .cpp file to avoid redefinition
errors.
For every protocol's RemoveManagee method, and every sub-protocol that
protocol manages, we generate:
MOZ_DIAGNOSTIC_ASSERT(mManagedPSubProtcolChild.Contains(actor), "...");
which dumps strings into the binary like:
(mManagedPAsmJSCacheEntryChild).Contains(actor) (actor not managed by this!)
MOZ_RELEASE_ASSERT((mManagedPAsmJSCacheEntryChild).Contains(actor)) (actor not managed by this!)
The linker is capable of merging multiple strings together, but
including the sub-protocol in every assert expression effectively
defeats this linker optimization, resulting in ~40KB of unnecessary
strings.
We can improve this situation by taking a reference to the managee
container, and using that reference in the assertion expression. All
the assertion expressions are identical, and the linker can perform the
expected string merging, for a savings of ~40KB.
Most calls to MaybeDestroy() have their return value checked, but those that
take a T__None argument legitimately don't. Coverity gets upset by this, so
let's cast those calls to void to make Coverity happier.
--HG--
extra : rebase_source : 798c852371a682372c61cae953cc13c160b9ff9a
The IPDL compiler generates code like this in DestroySubtree methods:
// Recursively shutting down PAPZ kids
nsTArray<PAPZChild*> kids((mManagedPAPZChild).Count());
// Accumulate kids into a stable structure to iterate over
ManagedPAPZChild(kids);
for (uint32_t i = 0; (i) < ((kids).Length()); (++(i))) {
// Guarding against a child removing a sibling from the list during the iteration.
if ((mManagedPAPZChild).Contains(kids[i])) {
(kids[i])->DestroySubtree(subtreewhy);
}
}
There are three problems with this code:
1) We initialize |kids| with a capacity, which is wasted work;
ManagedPAPZChild() is going to resize the array for us anyway.
2) We're constantly reading from |kids.Length()| in the loop, when we
only really need to read from it once.
3) We're repeatedly accessing kids[i], and doing needless bounds checks.
Let's fix those three problems.
For better or worse, the IPDL compiler, for protocols that send or
receive arrays, generates Write methods for transferring those arrays,
rather than going through the standard ParamTraits specializations.
These generated methods perform unnecessary bounds checks when accessing
elements; such checks can be safely bypassed because we know the exact
length of all the arrays involved. (Some compilers are not smart enough
to eliminate the bounds checks on their own.)
For better or worse, the IPDL compiler, for protocols that send or
receive arrays, generates Read methods for transferring those arrays,
rather than going through the standard ParamTraits specializations.
These generated methods perform unnecessary bounds checks when accessing
elements; such checks can be safely bypassed because we know the exact
length of all the arrays involved. (Some compilers are not smart enough
to eliminate the bounds checks on their own.)
This addition makes many of the upcoming patches significantly easier to
write, and enables us to avoid unpleasantness trying to fiddle with
ipdl.py's notions of C++ types. (For instance, there's no good way,
when you have a type in-hand, to say the moral equivalent of
std::add_pointer<T>::type.)
The only thing we needed opened actor tracking for was the ability to
clone all the actors. But now that we no longer have support for
cloning actors, we no longer need to track the actors that we've cloned,
which makes a number of things significantly simpler.
CloneOpenedToplevels, which is never called, is the only interesting
caller of CloneToplevel. And CloneToplevel, in turn, is the only
interesting caller of CloneManagees. Which means we can ditch all this
code for a decent amount of space savings, both in code and writable
static data (no more useless virtual function entries in vtables).
The standard placement new function requires a null check, implicitly
generated by the compiler, on its returned value. For places we know
don't deal with null pointers, such as all the generated methods of IPDL
code, we can use an overloaded operator new that doesn't require the
null check.
We construct Trigger structures for every IPDL send and recv to run
the (currently defunct) IPDL state machine for each protocol. These
structures are 64 bits to hold an enum that could be represented in 1
bit and an IPDL message enum that can easily be represented in 31 bits.
Therefore, we can make the Trigger structure smaller by storing the
members as bitfields, rather than full-width integers. (The message
enums are formed from a 16-bit protocol enum and a 16-bit
protocol-specific message enum; since the protocol enum goes in the
upper bits, we'd need 32768 protocols to overflow the bitfield we're
using in Trigger...a number that we're not going to hit anytime soon.)
This change saves ~15K of space on x86-64 Linux.
The calls to IPDL Transition() functions consistently look like:
Transition(VAR, ..., &VAR);
We can save space by only passing &VAR and deriving the state we're
coming from by loading VAR in Transition itself. It's not great using
inout parameters here, but we call Transition enough times that this
change saves a reasonable amount of space: about 10K on x86-64 Linux.
The unsightliness of inout parameters here is lessened by the only
callers of Transition being generated code.
There's no reason to generate identical code for every kind of managed
protocol; we can have a single instance that operates on void* and cast
our way to victory. This change saves ~60K of text on x86-64 Linux.
The patch is generated from following command:
rgrep -l unused.h|xargs sed -i -e s,mozilla/unused.h,mozilla/Unused.h,
MozReview-Commit-ID: AtLcWApZfES
--HG--
rename : mfbt/unused.h => mfbt/Unused.h
This removes the unnecessary setting of c-basic-offset from all
python-mode files.
This was automatically generated using
perl -pi -e 's/; *c-basic-offset: *[0-9]+//'
... on the affected files.
The bulk of these files are moz.build files but there a few others as
well.
MozReview-Commit-ID: 2pPf3DEiZqx
--HG--
extra : rebase_source : 0a7dcac80b924174a2c429b093791148ea6ac204
To enable string sharing, we're going to have helpful functions that
take a small, distinguishable, sharable string and construct a more
complete error message out of that. To do that easily with checkedRead,
we need to be able to pass custom parameters into the error function.
Actor reading from IPC message is codegen'd with a lot of repeated code.
We can improve that by moving the core actor reading code out of
subclasses into IProtocolmanager. While we still need to codegen a bit
of code to cast the read actor to the proper type, the code overall is
smaller. The lone downside is that if we do encounter an error reading
the actor id out of the message, the precision of our crash messages is
reduced somewhat: we no longer have the protocol name doing the reading,
nor do we get crash report annotations, since we can't tell whether
we're in the parent or child process.
checkedRead is set up to single-quote whatever message is passed in.
This scheme works great for all existing messages, but it makes some
callsites a little surprising ("where's the matching quote?") and
doesn't work well with message changes to be made in future patches.
Let's move the quoting out to client code.
Similar to part 1, this change enables the strings passed to
ProtocolErrorBreakpoint to be collapsed into a single string, saving
~60K of read-only data (!). This change does affect debuggability
slightly, but given that ProtocolErrorBreakpoint only tries to throw the
passed-in string to stderr, I don't think it's a huge deal.
We have better ways of getting the protocol name at the point of the
error (e.g. backtraces). Removing it means the error message can be
condensed to a single string by the compiler/linking, saving ~8k of
read-only data.
The original changeset that is being backed out had comment:
Bug 1023941 - Part 5: Loader hook to redirect the missing import.
The changes made in bug 1023941 were to work around the fact that with VS2013, msvcr120.dll imports kernel32!GetLogicalProcessorInformation, which is not available on Windows XP SP2.
In VS2015, the GetLogicalProcessorInformation requirement has moved into concrt140.dll (concurrency runtime), which we don't use.
So, now that our build infra is building with VS2015, we can remove the hooking and static runtime linking required to get the VS2013 fix to work.
In addition we need to do that to be able us to link the Chromium sandbox code into firefox.exe and get it to build and run with both VS2015 and VS2013.
MozReview-Commit-ID: 1tlXaYJ8dHH
--HG--
extra : rebase_source : 49b216e34fc5c77af96df1f67ee44c46d5368bfe
Specifically, it's important not to try to use Move() in the
Alloc+SendConstructor convenience method, because that Move()s the same
value twice (as discovered in bug 1186706), and neither callee
requires rvalue references in that case anyway.
This also removes the previous feature of calling makeCxxArgs with
params=0 to omit the message's input parameters, because it's not being
used and doesn't appear to have ever been used; it could be restored
(e.g., as paramsems=None) if needed.
It's an annotation that is used a lot, and should be used even more, so a
shorter name is better.
MozReview-Commit-ID: 1VS4Dney4WX
--HG--
extra : rebase_source : b26919c1b0fcb32e5339adeef5be5becae6032cf
We do this for the same reasons outlined in part 1: calls to
NS_RUNTIMEABORT are rather large and we generate a lot of them (~1000
left after part 1). This patch reduces .text size by ~20K on x86-64
Linux.
We don't do anything with it in terms of error reporting, we pass in 0
in the child process, and if you're in a debugger, presumably you can
figure out the other process's PID yourself.
NS_RUNTIMEABORT generates rather a lot of code, since we have to load up
five arguments, two of which are strings, and then call NS_DebugBreak.
Instead of doing this, let's just call each protocol's FatalError, which
only requires loading one string argument. Each protocol's FatalError
calls mozilla::ipc::FatalError, which communicates exactly the same
information as the inlined NS_RUNTIMEABORT would (e.g. crash reporter
annotations), but at a significant code savings: this patch reduces
.text by ~80K on Linux x86-64.
In bug 1259428, we changes a bunch of things that were previously
classes to refer to functions instead. Jed suggested in bug 1259428
comment 10 that we might want to rename things to reflect the new world
order as a followup. Consider it done.
All we use our Message subclasses for nowadays is the constructor, so we
might as well strip the class away and just have functions that perform
the construction for us. This change eliminates unnecessary vtables as
well as making the included headers somewhat smaller, which is always
nice.
Various bits of IPDL code would do something like:
Message* m = ...;
if (m.type() == particular message type) {
static_cast<ParticularMessageType*>(m)->name();
}
The static_cast is a remnant of having to do the downcast to access the
Log() method on the concrete subclass. Since name() is defined on
Message, there's no need for these casts anymore, so let's remove them.
The first step to eliminating all the generated Message subclasses the
IPDL compiler spits out is to move the functionality of their Log
methods someplace else. In addition to eliminating the need for the Log
methods, this change has the welcome effect of moving a bunch of code
that would be generated hundreds of times into a single place, which
should reduce code size a bit (debug builds only). We don't actually
remove the generation of the Log methods; that change will be done for a
future patch.
IPDL processing takes ~9.4s on my i7-6700K and is the long pole in the
"export" tier for clobber --disable-compile-environment builds. IPDL
shouldn't be needed for these builds.
Disabling IPDL makes artifact builds ~4s faster on my machine.
--HG--
extra : rebase_source : 60aeec636e18380c3258f054e90d1b6c3a16fadf
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout. The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.
CLOSED TREE makes big refactorings like this a piece of cake.
# The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
xargs perl -p -i -e '
s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
s/nsRefPtr ?</RefPtr</g; # handle declarations and variables
'
# Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h
# Handle nsRefPtr.h itself, a couple places that define constructors
# from nsRefPtr, and code generators specially. We do this here, rather
# than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
# things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
mfbt/nsRefPtr.h \
xpcom/glue/nsCOMPtr.h \
xpcom/base/OwningNonNull.h \
ipc/ipdl/ipdl/lower.py \
ipc/ipdl/ipdl/builtin.py \
dom/bindings/Codegen.py \
python/lldbutils/lldbutils/utils.py
# In our indiscriminate substitution above, we renamed
# nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'
if [ -d .git ]; then
git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
Similar to the last patch, we copy any sub-protocols a protocol owns
before destroying the sub-protocols. We do this to ensure a stable
iteration over the sub-protocols, as destroying a sub-protocol may
trigger other sub-protocol deletions. Let's permit an existing
interface method to do the copying for us, so if the details of how we
store sub-protocols change, this call site is insulated from the
details.
In $PROTOCOL::CloneManages, we reach directly into the other protocol's
sub-protocol arrays to copy them. It would be better, from a
fewer-places-to-modify-when-things-change point of view if we used the
$PROTOCOL::Managed$SUBPROTOCOL array getter that already exists for this
purpose. A good compiler should be able to remove the function call
overhead...but cloning managees is probably expensive anyway, so a
function call here doesn't matter much.
It's not immediately obvious to me why we clone and then iterate over
the clone, rather than iterating directly, but perhaps there are subtle
IPDL dragons lurking hereabouts.
The functions:
- _callCxxArrayInsertSorted
- _callCxxArrayRemoveSorted
- _callCxxArrayClear
- _cxxArrayHasElementSorted
are only ever used to touch the managed sub-protocol arrays of a
protocol. It would be better if they reflected the *intent* of what
they were doing, rather than what C++ function they were calling, since
we're about to change that.
The patch removes 455 occurrences of FAIL_ON_WARNINGS from moz.build files, and
adds 78 instances of ALLOW_COMPILER_WARNINGS. About half of those 78 are in
code we control and which should be removable with a little effort.
--HG--
extra : rebase_source : 82e3387abfbd5f1471e953961d301d3d97ed2973
PFoo::Transition currently looks something like:
bool
Transition(
State from,
mozilla::ipc::Trigger trigger,
State* next)
{
switch (from) {
...
default:
NS_RUNTIMEABORT("corrupted actor state");
return false;
}
(*(next)) = __Error;
return false;
}
Coverity complains that the assignment (*(next)) = __Error will never be
reached, and rightfully so. We can remove this fallthrough block when
there are no states declared in the individual protocol.
Coverity was complaining that we have things like:
if ((!(actor))) {
return false;
}
if ((!(actor))) {
return false;
}
in the generated code, as the second return will clearly never be hit. To
address this, let's remove a redundant call to dtorPrologue.
The common include file /ipc/chromium/chromium-config.mozbuild already
defines this variable for us, and there's no point in telling the
compiler to look twice in the same directory for includes.
Similarly to part, there's no need to say we don't know the routing id
when constructing a message, and then turn around and set the routing id
immediately afterwards. Just let the constructor do its work.
The default constructor for ipdl-generated messages looks like:
MOZ_IMPLICIT Msg_AsyncMessage() :
IPC::Message(MSG_ROUTING_NONE, ID, IPC::Message::PRIORITY_NORMAL, COMPRESSION_NONE, "PContent::Msg_AsyncMessage")
{
}
IPC::Message::PRIORITY_NORMAL is 1, so any set_priority(1) calls are
just redudant.
Additionally, the priorities for messages are known at code generation
time, so we are always able to provide the right constants to the
message constructor, rather than using set_priority calls later.
There are, sadly, many combinations of linkage in use throughout the tree.
The main differentiator, though, is between program/libraries related to
Gecko or not. Kind of. Some need mozglue, some don't. Some need dependent
linkage, some standalone.
Anyways, these new templates remove the need to manually define the
right dependencies against xpcomglue, nspr, mozalloc and mozglue
in most cases.
Places that build programs and were resetting MOZ_GLUE_PROGRAM_LDFLAGS
or that build libraries and were resetting MOZ_GLUE_LDFLAGS can now
just not use those Gecko-specific templates.
OS_LIBS for libraries that are not part of the gecko tree, EXTRA_LIBS for
libraries, such as NSPR, that are in the tree, but are not handled by
moz.build just yet. Those EXTRA_LIBS may also come from a system library.
However, in cases where the expanded variables are always empty for the
in-tree case, OS_LIBS is used (as for, e.g. MOZ_ZLIB_LIBS). OS_LDFLAGS is
used exclusively for non-library linker flags.
Always pass EXTRA_LIBS before OS_LIBS on linker command lines.
Forbid EXTRA_DSO_LDOPTS, SHARED_LIBRARY_LIBS and LIBS in Makefiles.