Gervase Markham
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82ff7027aa
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Bug 716478 - update licence to MPL 2.
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2012-05-21 12:12:37 +01:00 |
Bas Schouten
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0bb9325706
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Bug 743393: Reset scissorrect when clearing surfaces. r=jrmuizel
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2012-04-11 18:17:40 +02:00 |
Phil Ringnalda
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151c28ec53
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Back out 4b82f26f8593:2fcf9cbedd48 (bug 743393, bug 719776) for bustage
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2012-04-11 09:06:40 -07:00 |
Bas Schouten
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815aa63737
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Bug 743393: Reset scissorrect when clearing surfaces. r=jrmuizel
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2012-04-11 16:55:31 +02:00 |
Bas Schouten
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82ec0d1a7a
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Bug 740815 - Part 2: Generalize code for filling component alpha surfaces with opaque colors. r=jrmuizel
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2012-04-03 22:25:52 +02:00 |
Bas Schouten
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5af5f11f22
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Bug 711063 - Part 11: Allow using Azure for content drawing with D3D10 layers. r=jrmuizel
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2012-01-05 08:17:52 +01:00 |
Matt Brubeck
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605f836e6c
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Back out f7bf7ac18a79 (bug 684826), 3a910924c50c (bug 687367), and 524a6bb8744b (bug 693086) because of Android bustage on a CLOSED TREE
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2011-10-10 09:47:27 -07:00 |
Brad Lassey
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1dbd9c50c8
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Backed out changeset 703df62e855b due to crashes reported in bug 693086
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2011-10-10 11:00:16 -04:00 |
Oleg Romashin
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0ee3091dc8
|
Bug 690469 - ShadowThebesLayer Init/Swap API rework. r=cjones
--HG--
extra : rebase_source : 92daf535bc48e1fa2a80d3ef1a6ed20855135eb4
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2011-10-02 17:19:32 -04:00 |
Chris Jones
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a09724480f
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Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
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2011-08-09 12:38:26 -07:00 |
Chris Jones
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6033ee3875
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Bug 648484, part 1: Fix some warning spam. r=roc
|
2011-08-09 12:38:26 -07:00 |
Robert O'Callahan
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783029e208
|
Bug 637852. Part 7: Remove resolution support from D3D10 layers. r=mattwoodrow
Layer-system resolution support is no longer needed.
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2011-06-23 00:11:27 +12:00 |
Robert O'Callahan
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746312cb6f
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Bug 635373. If we need to resample a ThebesLayer texture, make sure we make all the pixels of the texture valid in case they get sampled. r=bas
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2011-04-01 10:33:46 +13:00 |
Bas Schouten
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f732d2dcac
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
Marco Bonardo
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562557746d
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Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
|
2011-02-09 15:48:12 +01:00 |
Bas Schouten
|
8766ff250d
|
Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
|
2011-02-04 20:30:00 -06:00 |
Matt Woodrow
|
09d98c08b1
|
Bug 586683 - Part 4 - Add resolution handling to ThebesLayerD3D10. r=Bas a=blocking2.0
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2011-02-09 09:40:34 +13:00 |
Matt Woodrow
|
f2d8203ffd
|
Bug 612846 - Part 4: Make ThebesLayerD3D10 support component alpha. r=bas a=blocking-betan
|
2011-01-28 06:34:31 +01:00 |
Matt Woodrow
|
b44d6291e3
|
Bug 612846 - Part 1: Refactor ThebesLayers to only draw within Validate. r=bas a=blocking-betan
|
2011-01-28 06:34:25 +01:00 |
Robert O'Callahan
|
26f24119f8
|
Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
|
2010-11-08 22:06:15 +13:00 |
Bas Schouten
|
2a9c8711b6
|
Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel
|
2010-10-19 21:08:27 +02:00 |
Bas Schouten
|
889fee7223
|
Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
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2010-10-01 00:53:49 +02:00 |