For layers-full mode, we set the backface-visibility to visible because
visibility would be handled by FLB and layers.
MozReview-Commit-ID: CUbeUabfC7K
snprintf returns the number of bytes it would have written when it runs out of
space. This patch makes sure we properly handle this unlikely event in
FPSCounter. This patch also makes sure we don't print out the contents of an
uninitialized buffer.
--HG--
extra : rebase_source : 3b0efdc90aeb1ee17e10a75493af51f2878bfcda
When WebRender creation is failed, WebRender is disabled in gecko. There is a case that WebRenderBridgeParents exist when WebRender is disabled. To handle this, gecko needs to rebuild all CompositorSessions.
There is also a problem related to gfxVars::UseWebRender on compositor thread. If e10s is enabled, but no-gpu process(default on linux and mac), gfxVars::UseWebRender change is soon notified by compositor thread tasks. If WebRender creation failure happens at 2nd WebRender creation, several WebRenderBridgeParents for 1st WebRender could exist. IPC messages from WebRenderLayerManager are normally async, then there is a chance that the WebRenderBridgeParents receive the messages after the gfxVars::UseWebRender change. Further the gfxVars::UseWebRender change in content process could be delayed than WebRenderBridgeParents, then content process does not have a way to stop sending PWebRenderBridge IPC until the change of gfxVars::UseWebRender is received. WebRenderBridgeParent related tasks handle the message, but some tasks are done based on gfxVars::UseWebRender. At this time, gfxVars::UseWebRender returned false on compositor thread, then it cause unexpected result for WebRenderBridgeParent and WebRender. To addres this inconsistent situation, WebRenderBridgeParent related tasks on compositor thread stop to use gfxVars::UseWebRender.
This patch move common canvas interfaces out of layer. So I create a
base class CanvasRenderer which move interfaces from CanvasLayer.
CopyableCanvasRenderer from CopyableCanvasLayer, ClientCanvasRenderer
from ClientCanvasLayer and WebRenderCanvasRenderer from
WebRenderCanvasLayer. And finally, WebRenderCanvasRendererSync for the
non layers free mode and WebRenderCanvasRendererAsync for the layers
free mode.
Summary all changes in this patch.
* Move class CanvasLayer::Data to CanvasRenderer.h and rename it to
CanvasInitializeData. Because this class not only use by layer but also
* Move BasicCanvasLayer::UpdateSurface to
CopyableCanvasRenderer::ReadbackSurface.
* CanvasClient::Update now accepts ShareableCanvasRenderer as parameter.
not CanvasLayer.
use by layers-free mode. Move it out of layer's class makes more sense.
* Add InitializeCanvasRenderer in the canvas related classes to
initialize CanvasRenderer without involved layer.
* All canvas layer has function "CreateCanvasRendererInternal" that
initialize corresponding CanvasRenderer.
* Description of all CanvasRenderer classes:
** CanvasRenderer: Based classes.
** CopyableCanvasRenderer: Can readback canvas content to a
SourceSurface. Use by BasicCanvasLayer.
** ShareableCanvasRenderer: Provide IPC capabilities that allow sending
canvas content over IPC. This is pure virtual class because the IPC handling is
different in different LayerManager.
** ClientCanvasRenderer: Implement IPC handling for ClientLayerManager.
Use by ClientCanvasLayer.
** WebRenderCanvasRenderer: Implement IPC handling for
WebRenderLayerManager.
** WebRenderCanvasRendererSync: Use by WebRenderCanvasLayer.
** WebRenderCanvasRendererAsync: Use by layers-free mode in WebRender.
class diagram shows below:
+--------------+
|CanvasRenderer|
+-------+------+
^
|
+----------------------+
|CopyableCanvasRenderer|
+----------------------+
^
|
+-----------+-----------+
|ShareableCanvasRenderer|
+-----+-----------------+
^ ^
+-------------+ +-------+
| |
+--------------------+ +---------+-------------+
|ClientCanvasRenderer| |WebRenderCanvasRenderer|
+--------------------+ +--------+--+-----------+
^ ^
+-----------------------+ +----+
| |
+-------------+-------------+ +-------------+--------------+
|WebRenderCanvasRendererSync| |WebRenderCanvasRendererAsync|
+---------------------------+ +----------------------------+
MozReview-Commit-ID: 5hqQ19W169r
The patch removes CompositorBridgeParentBase::GetAnimationStorage and CrossProcessCompositorBridgeParent::GetAnimationStorage, and remove the "aId" parameter to CompositorBridgeParent::GetAnimationStorage, since it's only ever called with "0" as the argument.
The AsyncTransformConsumer enumeration captures the distinction between
the two main categories of consumers of async transforms: those using
it for hit-testing and related purposes, and those using it for
compositing.
MozReview-Commit-ID: 59CICcnPvY6
--HG--
extra : rebase_source : ba505e6b2b6f42592660074939a6d24aab7f73ff
This requires:
- Moving the constructors of ProfilerMarkerPayload and its subclasses into the
.h file so they are visible even when ProfilerMarkerPayload.cpp isn't
compiled.
- Similarly, using a macro to make StreamPayload() a crashing no-op when the
profiler isn't enabled. (It is never called in that case.)
--HG--
extra : rebase_source : 7aad2fdb1bd4e49782024dba6664e8f992771520
No functional changes intended in this patch. It merely simplifies the
additional patch that we'll need to update gecko past WR cset 0bf6655,
and saves some potential manual rebasing work.
MozReview-Commit-ID: Km8dBotP3NQ
--HG--
extra : rebase_source : 77c34ec1cbbc1c0fe4d1971feb131d30c97f0d66
This patch makes the following changes to the macros.
- Removes PROFILER_LABEL_FUNC. It's only suitable for use in functions outside
classes, due to PROFILER_FUNCTION_NAME not getting class names, and it was
mostly misused.
- Removes PROFILER_FUNCTION_NAME. It's no longer used, and __func__ is
universally available now anyway.
- Combines the first two string literal arguments of PROFILER_LABEL and
PROFILER_LABEL_DYNAMIC into a single argument. There was no good reason for
them to be separate, and it forced a '::' in the label, which isn't always
appropriate. Also, the meaning of the "name_space" argument was interpreted
in an interesting variety of ways.
- Adds an "AUTO_" prefix to PROFILER_LABEL and PROFILER_LABEL_DYNAMIC, to make
it clearer they construct RAII objects rather than just being function calls.
(I myself have screwed up the scoping because of this in the past.)
- Fills in the 'js::ProfileEntry::Category::' qualifier within the macro, so
the caller doesn't need to. This makes a *lot* more of the uses fit onto a
single line.
The patch also makes the following changes to the macro uses (beyond those
required by the changes described above).
- Fixes a bunch of labels that had gotten out of sync with the name of the
class and/or function that encloses them.
- Removes a useless PROFILER_LABEL use within a trivial scope in
EventStateManager::DispatchMouseOrPointerEvent(). It clearly wasn't serving
any useful purpose. It also serves as extra evidence that the AUTO_ prefix is
a good idea.
- Tweaks DecodePool::SyncRunIf{Preferred,Possible} so that the labelling is
done within them, instead of at their callsites, because that's a more
standard way of doing things.
--HG--
extra : rebase_source : 318d1bc6fc1425a94aacbf489dd46e4f83211de4
PROFILER_MARKER is now just a trivial wrapper for profiler_add_marker(). This
patch removes it.
--HG--
extra : rebase_source : 9858f34763bb343757896a91ab7ad8bd8e56b076
It's a wafer thin wrapper around profiler_tracing() and it's only used three
times. Let's just remove it.
Note also that those three uses are the only places where TRACING_EVENT is
used. I wonder if they're really needed...
--HG--
extra : rebase_source : ac70b4c77c4592d96957a8e6249597eafc822fd4