Kearwood (Kip) Gilbert
60dfc52e22
Bug 1181240 - Part 1: Copy methods from gfx3DMatrix,r=vlad
...
- Copied methods from gfx3DMatrix to Matrix4x4, gfxPoint, and gfxRect that
with at double-precision floating point.
2015-07-09 16:27:38 -07:00
Birunthan Mohanathas
a8939590de
Bug 1182996 - Fix and add missing namespace comments. rs=ehsan
...
The bulk of this commit was generated by running:
run-clang-tidy.py \
-checks='-*,llvm-namespace-comment' \
-header-filter=^/.../mozilla-central/.* \
-fix
2015-07-13 08:25:42 -07:00
Markus Stange
8f3e1c59d9
Bug 1165185 - Try to avoid invalidations when scrolling transformed elements. r=roc
...
--HG--
extra : rebase_source : e044d64a50c6afff9e518cf53c51aa9658f3b41e
2015-06-15 19:20:59 -04:00
Kearwood (Kip) Gilbert
8371055034
Bug 766345 - Part 2 - Implement Matrix4x4::TransformAndClipRect (v2 Patch). r=vladimir
...
- Implemented Matrix4x4::TransformAndClipRect, which emulates
the frustum clipping behavior of the GPU.
2015-04-29 14:25:47 -07:00
Jonathan Watt
d4fbb52a81
Bug 1168427 - Add a PostScale method to Moz2D's Matrix class. r=Bas
2015-05-14 16:47:20 +01:00
Vladimir Vukicevic
9a93b6f1a0
Bug 1148009; [webvr] Add Quaternion class to Moz2D; r=jrmuizel
2015-04-01 16:02:20 -04:00
Kearwood (Kip) Gilbert
f97c17593c
Bug 1035611 - Part 1: Updated Matrix4x4::ProjectRectBounds to properly handle infinite values when untransformed rects cross the w=0 plane. r=mattwoodrow
...
- Added specialized rect clipping functionality to Matrix4x4::ProjectRectBounds
so we don't have to return infinite values when rects cross the w=0 plane
in homogenous coordinate space.
- Updated callsites of ProjectRectBounds to pass a clipping rect that is
appropriate for the units that are returned.
--HG--
extra : rebase_source : 9b1088a77e88259e2c32379ade23fbc2236596fb
2015-03-13 16:42:00 -04:00
Botond Ballo
c3259de44b
Bug 1120609 - Printing support for gfx::Matrix. r=Bas
...
--HG--
extra : rebase_source : 38e46208c14df09dc49c73c7fddfc3b5534efd4c
2015-01-19 11:29:16 -05:00
Vladimir Vukicevic
27e56b034e
Bug 1036604 - Add VRDevice interfaces, navigator.getVRDevices call, and Oculus Rift gfxVR; r=bz,jrmuizel
2014-07-09 12:24:49 -07:00
Robert O'Callahan
98a7a56835
Bug 1097437. Work around Quartz bug where corners of stroked rects don't get a solid color when they should. r=jrmuizel
...
--HG--
extra : rebase_source : deb88329b8948686119df73122032db999006cae
2014-11-12 20:52:57 +13:00
Markus Stange
cd9122458b
Bug 1078262 - Only use the fixed epsilon for the translation components. r=roc
2014-10-16 12:37:09 +02:00
Jonathan Watt
370a10c692
Bug 1082483, part 3 - Remove the temporary Matrix4x4::Translate/Scale methods. r=Bas
2014-10-16 10:51:13 +01:00
Jonathan Watt
a47a426fe5
Bug 1082483, part 1 - Rename Matrix4x4::Translate/Scale to Matrix4x4::PreTranslate/PreScale, leaving temporary inlines for the old names. r=Bas
2014-10-16 10:51:12 +01:00
Jonathan Watt
b841266ac1
Bug 1082477, part 2 - Remove the Matrix4x4::TranslatePost/ScalePost methods. r=Bas
2014-10-16 10:51:12 +01:00
Jonathan Watt
30c91163ad
Bug 1077961, part 1 - Add various methods to Moz2D Matrix4x4 to allow us to minimize multiplications. r=Bas
2014-10-08 04:40:44 +01:00
Kartikaya Gupta
6636444d56
Bug 1074944 - Add Inverse functions on Matrix and Matrix4x4. r=Bas
2014-10-01 13:13:02 -04:00
Jonathan Watt
58325191a8
Bug 1065764, part 2 - Make Moz2D's Matrix::NudgeToIntegers() return a reference. r=Bas
2014-09-11 01:46:21 +01:00
Jonathan Watt
24dd1d2cf1
Bug 1065737 - Add a PreMultiply() method to Moz2D's Matrix class. r=Bas
2014-09-11 01:45:05 +01:00
Jonathan Watt
eda83caa4b
Bug 1065526, part 1 - Add a Copy() method to Moz2D's Matrix. r=Bas
2014-09-10 21:41:51 +01:00
Jonathan Watt
fa99069d2a
Bug 1065031, part 1 - Changes to Moz2D code to document and rename Moz2D Matrix's Translate, Scale and Rotate methods. r=Bas
2014-09-10 18:29:35 +01:00
Markus Stange
16ca30512b
Bug 1055661 - Add Matrix5x4::operator*=. f=milan, r=Bas
2014-09-02 14:06:01 +02:00
Markus Stange
3757c2f101
Bug 1055661 - Add Matrix5x4::operator== which does exact equality comparison. f=Milan, r=Bas
2014-09-02 14:05:49 +02:00
David Zbarsky
0b7ba4a9b8
Bug 952977: Remove gfxPointH3D r=nical
2014-08-29 14:47:30 -04:00
Kartikaya Gupta
2310a16f84
Bug 1058048 - Implement the *= operator on Matrix4x4. r=Bas
2014-08-26 12:04:07 -04:00
Markus Stange
d61628e60c
Bug 1055661: Add 5x4 matrix multiply. r=bschouten
2014-08-22 11:30:20 -04:00
David Zbarsky
1b247e50b6
Bug 952977: Switch some uses of gfx3DMatrix in nsLayoutUtils to Matrix4x4 r=nical
2014-08-22 09:40:02 -04:00
David Zbarsky
dcd4a14940
Bug 952977: More gfx::Matrix cleanup in FrameLayerBuilder r=nical
2014-08-01 08:31:49 -04:00
David Zbarsky
5574f09a04
Bug 952977: More gfx::Matrix cleanup in LayerTreeInvalidation r=nical
2014-08-01 08:31:47 -04:00
David Zbarsky
79ec6f6bad
Bug 952977: More gfx::Matrix cleanup in AsyncCompositionManager r=nical
2014-08-01 08:31:46 -04:00
Wes Kocher
3c155637a3
Backed out 11 changesets (bug 952977) for reftest-no-accel failures
...
Backed out changeset ea2367c19da3 (bug 952977)
Backed out changeset c401c8748eb3 (bug 952977)
Backed out changeset a93e9ff1043b (bug 952977)
Backed out changeset 765b7f67163e (bug 952977)
Backed out changeset 3d8cf4f5777f (bug 952977)
Backed out changeset 8993710a3ab3 (bug 952977)
Backed out changeset 1298c39b745a (bug 952977)
Backed out changeset be0b899fbe5e (bug 952977)
Backed out changeset f69bea1f1feb (bug 952977)
Backed out changeset 1a745777f07e (bug 952977)
Backed out changeset 5ad1d18dfe17 (bug 952977)
2014-07-29 18:58:46 -07:00
David Zbarsky
19d209ac14
Bug 952977: bustage fix on a CLOSED TREE to appease the compiler gods r=me
2014-07-29 19:51:38 -04:00
David Zbarsky
6cf4dc1afd
Bug 952977: More gfx::Matrix cleanup in FrameLayerBuilder r=nical
2014-07-29 19:18:52 -04:00
David Zbarsky
2ee4c027e9
Bug 952977: More gfx::Matrix cleanup in LayerTreeInvalidation r=nical
2014-07-29 19:18:49 -04:00
David Zbarsky
e58cb94cdf
Bug 952977: More gfx::Matrix cleanup in AsyncCompositionManager r=nical
2014-07-29 19:18:49 -04:00
Botond Ballo
80b1ab94f2
Bug 1035598 - Add a ChangeBasis() method to Matrix4x4. r=mattwoodrow
2014-07-22 18:10:25 -04:00
Botond Ballo
ad6dc1fe58
Bug 1035598 - Add a PostTranslate() method to Matrix4x4. r=mattwoodrow
2014-07-22 18:09:53 -04:00
Jonathan Watt
5d70a0f6cc
Bug 1025553, part 5 - Add some missing gfxMatrix API to Moz2D Matrix. r=Bas
2014-07-11 08:06:39 +01:00
Rik Cabanier
cab684d975
Bug 1018497 - Implementation of DOMMatrix. r=roc,bz
2014-06-24 20:15:00 +02:00
Matt Woodrow
7c80741e2d
Bug 1013767 - Add Matrix::PostTranslate. r=Bas
2014-05-28 13:21:32 +12:00
Jonathan Watt
62e7421fb7
Bug 985320 - Add a static Matrix::Scaling method to Moz2D's Matrix. r=Bas
2014-03-19 22:33:38 +08:00
Matt Woodrow
18192455ba
Bug 982318 - Add TransformBounds to Matrix4x4 so that we can stop assuming 2d matrices in TiledContentHost. r=Bas
2014-03-18 12:06:23 +08:00
Phil Ringnalda
75a31b49d8
Back out f79690ca47fa:48828b35e4ce (bug 982318) for b2g mochitest bustage
...
CLOSED TREE
2014-03-18 00:02:24 -07:00
Jonathan Watt
92007f303d
Bug 984263 - Add methods to Moz2D Matrix to help with translation and rotation matrices. r=Bas
2014-03-18 13:04:47 +08:00
Matt Woodrow
52f31b5fb2
Bug 982318 - Add TransformBounds to Matrix4x4 so that we can stop assuming 2d matrices in TiledContentHost. r=Bas
2014-03-18 12:06:23 +08:00
David Zbarsky
76ec000c2f
Bug 952977: Perform some cleanup r=nical
2014-01-27 15:25:19 -05:00
David Zbarsky
bab894b2de
Bug 952977: Convert SetBaseTransform to gfx::Matrix4x4 r=nical
2014-01-27 10:28:33 -05:00
David Zbarsky
9288df6e4d
Bug 952977: Convert GetLocalTransform to gfx::Matrix4x4 r=nical
2014-01-27 10:28:18 -05:00
David Zbarsky
7e28db3ce2
Bug 952977: Convert SnapTransforms to gfx::Matrix r=nical
2014-01-27 10:27:20 -05:00
David Zbarsky
b339e3cd5c
Bug 952977: Convert GetEffectiveTransform to gfx::Matrix4x4 r=nical
2014-01-24 17:49:19 -08:00
David Zbarsky
3e4ce3885c
Bug 952977: Switch GL world transform to gfx::Matrix r=nical
2014-01-16 02:22:19 -05:00