- Oculus SDK was updated from 1.5 to 1.9
- As the Oculus API now returns quaternion orientations for each
eye-to-head transform, I needed to send more information to the
content process.
- Rather than adding the quaternion, we now calculate the view matrices
on the VR thread in the GPU process rather than calculating it in the
content thread from parameters.
- OpenVR's full view matrix is now used, for compatibility with more devices.
- IPD adjustments are now updated every frame for both Oculus and OpenVR.
MozReview-Commit-ID: LOtfs4QIqc8
--HG--
extra : rebase_source : 0a69824012ede4bea0e0e709a2d027d0c35730bb
Currently the Gecko Profiler defines a moderate amount of stuff when
MOZ_GECKO_PROFILER is undefined. It also #includes various headers, including
JS ones. This is making it difficult to separate Gecko's media stack for
inclusion in Servo.
This patch greatly simplifies how things are exposed. The starting point is:
- GeckoProfiler.h can be #included unconditionally;
- everything else from the profiler must be guarded by MOZ_GECKO_PROFILER.
In practice this introduces way too many #ifdefs, so the patch loosens it by
adding no-op macros for a number of the most common operations.
The net result is that #ifdefs and macros are used a bit more, but almost
nothing is exposed in non-MOZ_GECKO_PROFILER builds (including
ProfilerMarkerPayload.h and GeckoProfiler.h), and understanding what is exposed
is much simpler than before.
Note also that in BHR, ThreadStackHelper is now entirely absent in
non-MOZ_GECKO_PROFILER builds.
- A user gesture is required only for the VRDisplay.requestPresent
call that initiates the VR presentation, as per the WebVR 1.1 spec.
- The parameters of the VRLayer can now be updated by calling
VRDisplay.requestPresent on an active VR presentation.
- Dynamic resolution switching is now functional:
https://webvr.info/samples/08-dynamic-resolution.html
iMozReview-Commit-ID: BL7aJfF6nqR
MozReview-Commit-ID: CmhbFJ4ij5q
--HG--
extra : rebase_source : 28a3f608b4f821631e81ccdfe7f7824f9508a7b4
Replace it with NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION, because it
has been the same for a while.
MozReview-Commit-ID: 5agRGFyUry1
--HG--
extra : rebase_source : 5388c56b2f6905c6ef969150f0c5b77bf247624d
- Added new chrome-only webidl methods to be used by browser UI and WebExtensions
- Implemented bitmasked group visibility for VR sessions to enable switching
between chrome and regular content presentations.
- Implemented throttling mechanism to avoid runaway, unthrottled render loops
for VR sessions that are hidden by group visibility bitmasks or due to
lower level platform VR events, such as during the Oculus
"Health and Safety Warning".
- Simplified the PVRManager IPC protocol while extending it to support
VR session groups and later WebVR content performance profiling API's.
- Removed the last WebVR related sync IPC call.
MozReview-Commit-ID: BMEIPyYeEbq
--HG--
extra : rebase_source : 47d3682cad3d913504175b7d4c3e9d992236f097
- Also removed some now redundant calls to VRHMDSensorState::Clear()
MozReview-Commit-ID: Kkbvkn3XAP4
--HG--
extra : rebase_source : 0daecf8ad2f4baa8f3d199c65dc7c0cbeb4aceae
- Oculus and OSVR VRFrameData.timestamp values were already returning correct
timestamps using their respective API's timestamp functions.
- OpenVR is now using timestamp values returned by the OpenVR API.
- A pseudo-random base for VRFrameData.timestamp has been implemented
in order to avoid leaking details related to how long the user has
been using their VR headset before hitting a page.
- More details on timestamp base within code comments...
MozReview-Commit-ID: 7VdiRn7l8Rb
--HG--
extra : rebase_source : cde5bc9de07cd120294ccd4ef502af030da9d03c
- While fixing the VRDisplay.exitPresent to resolve fail its returned
promise, I noticed that VRDisplay.isPresenting is returning the global
state of the VRDisplay. I have updated this as well in the patch so
that the isPresenting attribute only returns true for VR presentations
started within the same Javascript context.
- In order to reduce the size of the following patches
and increase their readability, we rename VRDevice
to VRDisplay here first.
MozReview-Commit-ID: 3pv8scdIi5w