Ting-Yu Chou
3b76c1d27b
Bug 1322465 part 5 - Use explicit/MOZ_IMPLICIT for the unary constructors in gfx/. r=Ehsan
...
MozReview-Commit-ID: 5sdclirTQCV
--HG--
extra : rebase_source : 65b8fe4357ee19e858d3ee406495a1c2c3046c90
2016-12-16 15:54:32 +08:00
David Anderson
d7f8e40664
Move device reset detection from gfxPlatform to DeviceManagerDx. (bug 1316690 part 1, r=rhunt)
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--HG--
extra : rebase_source : 0b950fb1fe798e5a6ec8ef2163759a5eedce62fc
2016-11-11 11:57:06 -08:00
David Anderson
3cd2f0c9ea
Only use the GPU process when we expect a working Direct3D 11 compositor. (bug 1297822, r=mattwoodrow)
2016-10-27 19:21:34 -07:00
Sotaro Ikeda
1ff245b181
Bug 1259571 - Reduce tearing with basic layers on Windows r=dvander
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--HG--
rename : gfx/thebes/DeviceManagerD3D11.cpp => gfx/thebes/DeviceManagerDx.cpp
rename : gfx/thebes/DeviceManagerD3D11.h => gfx/thebes/DeviceManagerDx.h
2016-08-23 15:18:55 -07:00
David Anderson
2b23d07c29
Move the DeviceManagerD3D9 singleton out of gfxPlatform. (bug 1297182 part 1, r=mattwoodrow)
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--HG--
extra : rebase_source : 2ddbac1ce59cad17b9074a85d7ab11862d9b805d
2016-08-22 17:23:38 -07:00
David Anderson
2e46480cbf
Communicate GPU process device information across processes. (bug 1294988 part 5, r=mattwoodrow)
2016-08-20 20:59:11 -07:00
David Anderson
396d5d1191
Refactor cross-process acceleration controls. (bug 1294988 part 4, r=mattwoodrow)
2016-08-20 20:59:11 -07:00
Carsten "Tomcat" Book
90f6c2d3fd
Backed out changeset 02d76f158f3d (bug 1259571) for talos xperf regressions
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--HG--
rename : gfx/thebes/DeviceManagerDx.cpp => gfx/thebes/DeviceManagerD3D11.cpp
rename : gfx/thebes/DeviceManagerDx.h => gfx/thebes/DeviceManagerD3D11.h
2016-08-08 11:53:51 +02:00
Sotaro Ikeda
41a9daf725
Bug 1259571 - Try tearing-free drawing with GDI r=dvander,mattwoodrow
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--HG--
rename : gfx/thebes/DeviceManagerD3D11.cpp => gfx/thebes/DeviceManagerDx.cpp
rename : gfx/thebes/DeviceManagerD3D11.h => gfx/thebes/DeviceManagerDx.h
2016-08-07 23:54:12 -07:00
David Anderson
21cab137bc
Move D3D11 device creation out of gfxWindowsPlatform. (bug 1282364 part 3, r=mattwoodrow)
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--HG--
extra : rebase_source : 2eadd72cf0c101c61fc3b2ab35d958fb3d540562
2016-07-26 13:22:13 -07:00
David Anderson
b7855c4ee9
Add DeviceManagerD3D11 as a wrapper around gfxWindowsPlatform. (bug 1282364 part 1, r=mattwoodrow)
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--HG--
extra : rebase_source : 3ea710ffdaabf737374958e80f6235c1c8861237
2016-07-26 12:50:30 -07:00
Carsten "Tomcat" Book
89fdaae960
Backed out changeset fccc189b56d8 (bug 1284672) for Reftest failures
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--HG--
extra : rebase_source : dd38242cd1769b980a11eb7d7f9fe269a0221ef5
2016-07-18 09:35:42 +02:00
Matt Woodrow
3a779cbddf
Bug 1284672 - Only use a single D3D11 device for compositing and video decoding. r=jrmuizel
2016-07-18 15:41:11 +12:00
Benoit Girard
e415083929
Bug 1274046 - Add FailureId to gfxConfig (FeatureState). r=dvander
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MozReview-Commit-ID: Cig23OR7tWi
--HG--
extra : rebase_source : 908c5469bcf1211bcced8542835570836b8a7e8a
2016-06-03 14:54:56 -04:00
Milan Sreckovic
25d63511b6
Bug 1273946: Get more information on the cause of the device reset. Remove unused UpdateRenderModeIfDeviceReset method. r=dvander
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MozReview-Commit-ID: 6NxKTBEKOvs
--HG--
extra : rebase_source : d70d7d8c9ae6a503fd4f4c8ed6e31135cbcefac1
2016-06-01 12:53:25 -04:00
Benoit Girard
d1a26c1e94
Backout d9111a0d9a44(bug 1274046) for windows bustage on a CLOSED TREE
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MozReview-Commit-ID: 3qdijVGuw3O
2016-06-02 01:56:58 -04:00
Benoit Girard
80d61a794a
Bug 1274046 - Add FailureId to gfxConfig (FeatureState). r=dvander
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MozReview-Commit-ID: FOITlJIMM0Z
--HG--
extra : rebase_source : d76a50e368b2df5f348f6d34136854f2be6166d8
2016-05-26 18:14:35 -04:00
Nicholas Nethercote
c4c868a370
Bug 1139252 - Fix D3D texture memory reporters. r=jrmuizel.
...
This patch makes the names and reporter paths more consistent. It also removes
sD3D9MemoryUsed, which was unused.
--HG--
extra : rebase_source : f209636a938630e464d529078cfa116eb06339ba
2016-05-18 17:10:37 +10:00
Edwin Flores
662e4f47a3
Bug 1272277 - Force content process device reset when the compositor is updated - r=nical
2016-05-16 12:55:02 +01:00
Jean-Yves Avenard
6e2b718e6a
Bug 1271491: P2. Allow initialization of WMFPlatformDecoderModule from any threads. r=mattwoodrow
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This is a very rough and lame attempt at making some parts of gfx thread-safe, however some parts rely on Preferences::AddBoolCache which isn't thread-safe.
Must still be called once gfx has been initialized.
MozReview-Commit-ID: BSpr9cp6USR
--HG--
extra : rebase_source : 395ac23cafeb1509f89b72deda5fccdc7726c1bb
2016-05-12 19:24:43 +10:00
Jeff Muizelaar
e1beb97b75
Bug 1269387. Port D3D11 ANGLE configuration to gfxConfig. r=dvander
2016-05-09 15:57:29 -04:00
David Anderson
bfbc7d0ba3
Use gfxConfig for D3D9 preferences. (bug 1270650, r=jrmuizel)
2016-05-06 19:01:58 -07:00
Jeff Muizelaar
4e45e68439
Bug 1262427. Don't try D3D11 harder. r=dvander
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If we know D3D11 isn't going to work we shouldn't bother
using it for ANGLE.
2016-05-04 11:34:01 -04:00
David Anderson
e1b55a7e41
Replace gfxWindowsPlatform::mD2D1Status with gfxConfig. (bug 1254899 part 10, r=milan)
2016-04-28 21:52:56 -07:00
David Anderson
a4bd3b332b
Replace gfxWindowsPlatform::mD3D11Status with gfxConfig. (bug 1254899 part 9, r=jrmuizel)
2016-04-28 21:52:55 -07:00
David Anderson
dbc599bf9b
Merge gfxWindowsPlatform::mAcceleration into gfxConfig. (bug 1254899 part 6, r=milan)
2016-04-28 21:52:55 -07:00
David Anderson
f894adf887
Move DeviceInitData from gfxWindowsPlatform to gfxPlatforn. (bug 1254899 part 5, r=milan)
2016-04-28 21:52:55 -07:00
David Anderson
b1d059c49c
Refactor acceleration pref initialization. (bug 1254899 part 2, r=jrmuizel)
2016-04-28 21:52:54 -07:00
Sebastian Hengst
cab1c27b22
Backed out 13 changesets (bug 1254899) for test failure in browser_Troubleshoot.js. r=backout
...
Backed out changeset f749ee384012 (bug 1254899)
Backed out changeset 1d7eeee5a5c5 (bug 1254899)
Backed out changeset b5ab83af342c (bug 1254899)
Backed out changeset 993906e53329 (bug 1254899)
Backed out changeset e8abac801a51 (bug 1254899)
Backed out changeset e9c311c68e4a (bug 1254899)
Backed out changeset f8f3ae8c5cef (bug 1254899)
Backed out changeset d17f98a9918a (bug 1254899)
Backed out changeset 21c8a7ea2b93 (bug 1254899)
Backed out changeset 64e58f9625eb (bug 1254899)
Backed out changeset 2de214d5d1e0 (bug 1254899)
Backed out changeset f2056259d227 (bug 1254899)
Backed out changeset b805df0c8296 (bug 1254899)
2016-04-28 10:32:25 +02:00
David Anderson
dc666cc4d1
Replace gfxWindowsPlatform::mD2D1Status with gfxConfig. (bug 1254899 part 10, r=milan)
2016-04-27 22:54:26 -07:00
David Anderson
80d9b8c4ce
Replace gfxWindowsPlatform::mD3D11Status with gfxConfig. (bug 1254899 part 9, r=jrmuizel)
2016-04-27 22:54:26 -07:00
David Anderson
61b7fa9e83
Merge gfxWindowsPlatform::mAcceleration into gfxConfig. (bug 1254899 part 6, r=milan)
2016-04-27 22:54:25 -07:00
David Anderson
26854d41bf
Move DeviceInitData from gfxWindowsPlatform to gfxPlatforn. (bug 1254899 part 5, r=milan)
2016-04-27 22:54:25 -07:00
David Anderson
e8a7db73e9
Refactor acceleration pref initialization. (bug 1254899 part 2, r=jrmuizel)
2016-04-27 22:54:24 -07:00
Mason Chang
d9030afc50
Bug 1267253 - Delete gfxWindowsPlatform::RenderMode and replace it with a check against the default backend. r=bas
2016-04-21 14:35:13 -07:00
Jonathan Kew
c60f6a1ae4
Bug 1266391 - Introduce an enum class mozilla::unicode::Script, and use this instead of bare integers to specify script codes for better type checking. r=masayuki
2016-04-21 18:58:59 +01:00
Bas Schouten
53337aafef
Bug 1256547: When the DWM is disabled don't force presentation. r=milan
...
MozReview-Commit-ID: 4fd8QUWq0f1
--HG--
extra : rebase_source : b0ea7bca01be0bc89e37b4525be9d1a82f4168da
2016-04-11 13:08:00 +02:00
Morris Tseng
b39ac07a39
Bug 1254400 - Make access to d3d9 device manager thread-safe. r=dvander
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--HG--
extra : commitid : FySQpssYCaD
2016-03-29 09:26:29 +08:00
Morris Tseng
97773ba583
Bug 1254400 - Handle device reset for d3d9. r=dvander
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--HG--
extra : commitid : 8yHPSR3Z73s
2016-03-29 09:26:29 +08:00
David Anderson
5827fd8527
Make access to gfxWindowsPlatform D3D11 devices thread-safe. (bug 1258174, r=bas)
2016-03-21 00:14:05 -07:00
Masatoshi Kimura
66f8a469ef
Bug 1255973 - Remove redundant overrides from gfxPlatform subclasses. r=jfkthame
2016-03-18 21:43:38 +09:00
David Anderson
0efa6917a2
Ensure that content processes recreate rendering devices. (bug 1245765 part 8, r=mattwoodrow)
2016-02-29 01:53:15 -05:00
David Anderson
08aa5f40fd
Don't propagate simulated device resets to child processes. (bug 1245765 part 3, r=mattwoodrow)
2016-02-29 01:53:13 -05:00
David Anderson
e8462418d4
Add instrumentation for when content processes fail to acquire D3D11 devices. (bug 1247539, r=milan)
...
--HG--
extra : rebase_source : 9d13831f25867d993cccc9b2717e14cc0a4893a0
2016-02-15 23:59:24 -08:00
Bas Schouten
0ba3291163
Bug 1247775 - Part 2: Remove Direct2D 1.0 code from Thebes. r=dvander
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MozReview-Commit-ID: EC8yhkvvood
2016-02-13 14:33:27 +01:00
Carsten "Tomcat" Book
eebf5d68a5
Backed out changeset 4adb7586410a (bug 1247775)
2016-02-12 08:49:29 +01:00
Bas Schouten
341a0f43ec
Bug 1247775 - Part 2: Remove Direct2D 1.0 code from Thebes. r=dvander
...
MozReview-Commit-ID: EC8yhkvvood
--HG--
extra : rebase_source : fbb8a83f359e31bf77a058e202666df7f244893e
2016-02-12 02:05:35 +01:00
Jonathan Kew
925e9cfb7f
Bug 890156 - patch 3 - Remove gfxWindowsPlatform::GetDPIScale and replace it with methods in WinUtils, ready for per-monitor DPI support. r=emk
2015-12-02 15:09:29 +00:00
Bas Schouten
667d7a5517
Bug 1235407 - Part 2: Add ability to force device resets through gfxWindowsPlatform. r=milan
2015-12-30 01:30:47 +01:00
David Anderson
8a7ec78385
Force a repaint after DXGI device resets. (bug 1188019, r=bas)
2015-12-17 11:20:08 -08:00