Benoit Girard
2ab0d12f09
Bug 663259 - Enable Mac Async plugin by default. r=cjones,mattwoodrow
...
--HG--
extra : rebase_source : 6d397273f10e659a08125b3861e1651a3994aaa0
2011-07-12 10:31:18 -04:00
Robert O'Callahan
d4259656be
Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas
2011-07-08 22:42:21 +12:00
Florian Haenel
a0b30fbce6
Bug 607687 - Fennec should take care about Texture MAX size HW limitation r=jmuizelaar
2011-07-06 11:00:47 -07:00
Matt Woodrow
ef4adc6afb
Bug 656185 - Part 4 - Upload the entire image for PlanarYCbCrImageD3D10 to a texture and clip using texture coordinates. r=Bas
2011-07-05 14:52:50 +12:00
Matt Woodrow
a1491697a0
Bug 656185 - Part 3 - Upload the entire image for PlanarYCbCrImageD3D9 to a texture and clip using texture coordinates. r=Bas
2011-07-05 14:52:34 +12:00
Matt Woodrow
e64b02f01a
Bug 656185 - Part 2 - Upload the entire image for PlanarYCbCrImageOGL to a texture and clip using texture coordinates. r=derf
2011-07-05 14:52:00 +12:00
Matt Woodrow
9879aa7837
Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe
2011-07-05 14:50:38 +12:00
Benoit Girard
2f27b1192a
Bug 636707 - Check for null MacIOSurfaceImageOGL. r=mattwoodrow
2011-07-04 09:51:37 -04:00
Benoit Girard
5b3036138c
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-04 09:15:05 -04:00
Benoit Girard
3a51e1fdfa
Backout 627489bb6288.
2011-07-01 18:05:54 -04:00
Benoit Girard
4ec96c8c7f
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-01 16:57:15 -04:00
Matt Woodrow
f47d6dca8b
Back out bug 656185 due to windows compile failures
2011-06-27 15:21:22 +12:00
Matt Woodrow
efa3bcd4b7
Bug 656185 - Part 4 - Fix for D3D9. r=Bas
2011-06-27 14:32:42 +12:00
Matt Woodrow
63f8b0a243
Bug 656185 - Part 3 - Fix for D3D10. r=Bas
2011-06-27 14:32:34 +12:00
Matt Woodrow
6e295129f3
Bug 656185 - Part 2 - Handle odd crop offsets correctly with OpenGl. r=derf
2011-06-27 14:32:16 +12:00
Matt Woodrow
fe8fe23d3c
Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe
2011-06-27 14:32:06 +12:00
Bas Schouten
662596f4fb
Bug 651858 - Part 5: Add CanvasLayer code for azure. r=jrmuizel
2011-06-24 19:41:18 +02:00
Bas Schouten
c504745112
Bug 651858 - Part 4: Implement API for creating a D3D10 compatible DrawTarget. r=roc
2011-06-24 19:41:18 +02:00
Bas Schouten
bc37e50310
Bug 651858 - Part 3: Add layers API for creating an optimal DrawTarget. r=roc
2011-06-24 19:41:18 +02:00
Jeff Muizelaar
4b67acc2d6
Bug 662649. DrawFPS: Make the conversion loop easier to follow. r=joe
2011-06-22 14:53:11 -04:00
Jeff Muizelaar
ad8a1fabad
Bug 662649. DrawFPS: Add a comment about why DrawFPS is a little weird.
2011-06-22 14:49:31 -04:00
Jeff Muizelaar
3e64a3274a
Bug 662649. DrawFPS: Make sure we use a 32 bit type instead of a 64 bit one. r=joe
...
This was causing badness on platforms where unsigned long is 64 bits.
2011-06-22 14:46:27 -04:00
Jeff Muizelaar
7cfa60fc62
Bug 662649. DrawFPS: free leaked buffer. r=joe
...
glTexImage2D will keep a copy of this data around so we don't have to.
2011-06-22 14:43:52 -04:00
Robert O'Callahan
82eb2f46ce
Bug 637852. Part 26: Ensure that FrameMetrics coordinates are correctly stored as layer coordinates. r=tnikkel
2011-06-23 00:11:28 +12:00
Robert O'Callahan
9f092ece3e
Bug 637852. Part 18: Support computing the "residual transform" for a ThebesLayer --- the difference between its snapped transform and the ideal transform --- and use it to align ThebesLayer drawing for transforms that aren't changing. r=tnikkel
...
This fixes bug 637597 and probably other bugs.
2011-06-23 00:11:28 +12:00
Robert O'Callahan
8b4e1a91a8
Bug 637852. Part 10: Remove mX/YResolution from ThebesLayer. r=joe
...
These are the last vestiges of Layer-based resolution API.
2011-06-23 00:11:28 +12:00
Robert O'Callahan
a97f0fea4e
Bug 637852. Part 9: Remove resolution support from BasicLayers, ShadowLayers and GL layers. r=mattwoodrow
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This is not needed anymore.
2011-06-23 00:11:28 +12:00
Robert O'Callahan
829914f298
Bug 637852. Part 8: Remove resolution support from D3D9 layers. r=mattwoodrow
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Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00
Robert O'Callahan
783029e208
Bug 637852. Part 7: Remove resolution support from D3D10 layers. r=mattwoodrow
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Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00
Robert O'Callahan
29044a8c64
Bug 637852. Part 1: Don't snap BasicThebesLayer effective transforms when we're not retaining layers. r=tnikkel
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The ThebesLayer contents are going to be drawn through directly without retaining, so there's no point in snapping.
2011-06-23 00:11:27 +12:00
Oleg Romashin
96777818e6
Bug 660565 - HTML5 HW accelerated video is slow r=roc
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--HG--
extra : rebase_source : 5a46d17c72caf5ec4afd3f59093be803008c61ec
2011-06-16 12:51:05 +02:00
Neil Rashbrook
fc981395e8
Bug 660525 Remove useless uses of PromiseFlatString (prev cset lacked the code changes) r=joedrew!
2011-06-13 19:02:35 -07:00
Masayuki Nakano
9b0bdf62e1
Bug 663036 part.3 gfx should use mozilla::Preferences r=roc+joe
2011-06-12 11:30:16 +09:00
Oleg Romashin
977fc29345
Bug 612335 - Render remote canvas directly into shared surface r=jones.chris.g
2011-06-09 21:17:02 -04:00
Kyle Huey
ecde4fa4e4
Fix a spelling mistake on this CLOSED TREE
2011-05-31 09:14:54 -07:00
Oleg Romashin
f447171c32
Bug 659768 - HTML5 video does not render anything on Maemo r=mattwoodrow
2011-05-31 09:48:47 +12:00
Mounir Lamouri
0e0d00b02e
Merging cedar with mozilla-central.
2011-05-30 12:50:04 +02:00
Robert O'Callahan
51fbcbb34a
Bug 647560. Remove unused MayHaveOverlappingOrTransparentLayers. r=tnikkel
2011-05-30 15:48:34 +12:00
Robert O'Callahan
2e0298a19f
Bug 647560. Cache temporary backbuffer surfaces. r=karlt
2011-05-30 15:48:29 +12:00
Robert O'Callahan
9accec318f
Bug 647560. Create ApplyDoubleBuffering to recursively walk layer tree and implement double-buffering by setting mUseIntermediateSurface on ContainerLayers where necessary. r=tnikkel
...
The idea here is to do double-buffering just by setting mUseIntermediateSurface on ContainerLayers when needed. When
we need to double-buffer compositing of a layer tree, ApplyDoubleBuffering examines the root container layer. If the
child layers don't overlap and together cover the window, we don't need to double-buffer in that container, instead
we can double-buffer each child layer separately --- so we recursively call ApplyDoubleBuffering on the child layers.
When a container has children that overlap or that don't cover the container's visible rect (the latter case
probably can't happen in practice), we force it to have an intermediate surface.
This change fixes this bug because in normal browser windows the Web content layer double-buffers
2011-05-30 15:48:23 +12:00
Robert O'Callahan
b951f3597d
Bug 647560. Add support for compositing BasicLayers with OPERATOR_SOURCE. r=tnikkel
...
We'll need this for the improved backbuffer code in the next patch. When a layer tree's
leaf layers don't overlap and cover the window, the next patch will avoid double-buffering
by blitting those layers directly to the window. If the window has transparent parts
(e.g. with Aero Glass), we need to draw the layers for those transparent parts using
OPERATOR_SOURCE so that the alpha values in the window are reset.
2011-05-30 15:48:13 +12:00
Robert O'Callahan
c69b69915a
Bug 647560. Clean up MarkLeafLayersHidden and make it set the hidden state on container layers. r=tnikkel
...
Instead of doing tricks with the cliprect to prevent layer content from adding to aOpaqueRegion, pass an explicit flag to control that.
Mark a ContainerLayer hidden if all its children are hidden. This will need to be changed if/when we add layer properties
that result in a ContainerLayer drawing content even if it has no children.
2011-05-30 15:48:08 +12:00
Robert O'Callahan
96787d1aa7
Bug 647560. Use passed-in aContext instead of getting it from the layer manager. r=tnikkel
2011-05-30 15:48:01 +12:00
Robert O'Callahan
73527b85f3
Bug 639168. Don't try to reuse a buffer if we don't have one. r=tnikkel
2011-05-30 15:29:07 +12:00
Masayuki Nakano
4a5030c91a
Bug 660121 Remove all pref related methods from nsContentUtils r=roc
2011-05-29 08:42:57 +09:00
Neil Rashbrook
3678727236
Fix DOS line endings rs=joedrew!
...
DONTBUILD
2011-05-26 20:41:33 +01:00
Oleg Romashin
9bc8e8bac5
Bug 659217 - HW accelerated video crashing with OGL layerss enabled. r=matt.woodrow
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--HG--
extra : rebase_source : bd3b7998f5b8193a01d927c388ee2375d2a6bacf
2011-05-25 10:09:55 +02:00
Benoit Jacob
9ebd896e48
Bug 657748 - Update ANGLE to r653 - a=joe
...
This ANGLE update fixes bugs, brings large performance improvements, and adds major new features that web devs are looking forward to: vertex shader texture lookup and float textures.
http://code.google.com/p/angleproject/
This update is also needed because the version we're currently using is the chrome_m10 branch and that's no longer maintained. This update will make it much easier to apply security fixes if needed.
2011-05-24 11:05:56 -04:00
Matheus Kerschbaum
6eb93f7dd3
Bug 648911 - Remove support for non-libxul builds. r=ted,joedrew
2011-05-23 18:54:47 +02:00
Robert O'Callahan
ab1023ee7a
Bug 654950. Fix scissor rect calculations for descendants of container layers with intermediate surfaces. r=bas
2011-05-23 12:27:03 +12:00