Граф коммитов

670 Коммитов

Автор SHA1 Сообщение Дата
Benoit Girard 2ab0d12f09 Bug 663259 - Enable Mac Async plugin by default. r=cjones,mattwoodrow
--HG--
extra : rebase_source : 6d397273f10e659a08125b3861e1651a3994aaa0
2011-07-12 10:31:18 -04:00
Robert O'Callahan d4259656be Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas 2011-07-08 22:42:21 +12:00
Florian Haenel a0b30fbce6 Bug 607687 - Fennec should take care about Texture MAX size HW limitation r=jmuizelaar 2011-07-06 11:00:47 -07:00
Matt Woodrow ef4adc6afb Bug 656185 - Part 4 - Upload the entire image for PlanarYCbCrImageD3D10 to a texture and clip using texture coordinates. r=Bas 2011-07-05 14:52:50 +12:00
Matt Woodrow a1491697a0 Bug 656185 - Part 3 - Upload the entire image for PlanarYCbCrImageD3D9 to a texture and clip using texture coordinates. r=Bas 2011-07-05 14:52:34 +12:00
Matt Woodrow e64b02f01a Bug 656185 - Part 2 - Upload the entire image for PlanarYCbCrImageOGL to a texture and clip using texture coordinates. r=derf 2011-07-05 14:52:00 +12:00
Matt Woodrow 9879aa7837 Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe 2011-07-05 14:50:38 +12:00
Benoit Girard 2f27b1192a Bug 636707 - Check for null MacIOSurfaceImageOGL. r=mattwoodrow 2011-07-04 09:51:37 -04:00
Benoit Girard 5b3036138c Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-04 09:15:05 -04:00
Benoit Girard 3a51e1fdfa Backout 627489bb6288. 2011-07-01 18:05:54 -04:00
Benoit Girard 4ec96c8c7f Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-01 16:57:15 -04:00
Matt Woodrow f47d6dca8b Back out bug 656185 due to windows compile failures 2011-06-27 15:21:22 +12:00
Matt Woodrow efa3bcd4b7 Bug 656185 - Part 4 - Fix for D3D9. r=Bas 2011-06-27 14:32:42 +12:00
Matt Woodrow 63f8b0a243 Bug 656185 - Part 3 - Fix for D3D10. r=Bas 2011-06-27 14:32:34 +12:00
Matt Woodrow 6e295129f3 Bug 656185 - Part 2 - Handle odd crop offsets correctly with OpenGl. r=derf 2011-06-27 14:32:16 +12:00
Matt Woodrow fe8fe23d3c Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe 2011-06-27 14:32:06 +12:00
Bas Schouten 662596f4fb Bug 651858 - Part 5: Add CanvasLayer code for azure. r=jrmuizel 2011-06-24 19:41:18 +02:00
Bas Schouten c504745112 Bug 651858 - Part 4: Implement API for creating a D3D10 compatible DrawTarget. r=roc 2011-06-24 19:41:18 +02:00
Bas Schouten bc37e50310 Bug 651858 - Part 3: Add layers API for creating an optimal DrawTarget. r=roc 2011-06-24 19:41:18 +02:00
Jeff Muizelaar 4b67acc2d6 Bug 662649. DrawFPS: Make the conversion loop easier to follow. r=joe 2011-06-22 14:53:11 -04:00
Jeff Muizelaar ad8a1fabad Bug 662649. DrawFPS: Add a comment about why DrawFPS is a little weird. 2011-06-22 14:49:31 -04:00
Jeff Muizelaar 3e64a3274a Bug 662649. DrawFPS: Make sure we use a 32 bit type instead of a 64 bit one. r=joe
This was causing badness on platforms where unsigned long is 64 bits.
2011-06-22 14:46:27 -04:00
Jeff Muizelaar 7cfa60fc62 Bug 662649. DrawFPS: free leaked buffer. r=joe
glTexImage2D will keep a copy of this data around so we don't have to.
2011-06-22 14:43:52 -04:00
Robert O'Callahan 82eb2f46ce Bug 637852. Part 26: Ensure that FrameMetrics coordinates are correctly stored as layer coordinates. r=tnikkel 2011-06-23 00:11:28 +12:00
Robert O'Callahan 9f092ece3e Bug 637852. Part 18: Support computing the "residual transform" for a ThebesLayer --- the difference between its snapped transform and the ideal transform --- and use it to align ThebesLayer drawing for transforms that aren't changing. r=tnikkel
This fixes bug 637597 and probably other bugs.
2011-06-23 00:11:28 +12:00
Robert O'Callahan 8b4e1a91a8 Bug 637852. Part 10: Remove mX/YResolution from ThebesLayer. r=joe
These are the last vestiges of Layer-based resolution API.
2011-06-23 00:11:28 +12:00
Robert O'Callahan a97f0fea4e Bug 637852. Part 9: Remove resolution support from BasicLayers, ShadowLayers and GL layers. r=mattwoodrow
This is not needed anymore.
2011-06-23 00:11:28 +12:00
Robert O'Callahan 829914f298 Bug 637852. Part 8: Remove resolution support from D3D9 layers. r=mattwoodrow
Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00
Robert O'Callahan 783029e208 Bug 637852. Part 7: Remove resolution support from D3D10 layers. r=mattwoodrow
Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00
Robert O'Callahan 29044a8c64 Bug 637852. Part 1: Don't snap BasicThebesLayer effective transforms when we're not retaining layers. r=tnikkel
The ThebesLayer contents are going to be drawn through directly without retaining, so there's no point in snapping.
2011-06-23 00:11:27 +12:00
Oleg Romashin 96777818e6 Bug 660565 - HTML5 HW accelerated video is slow r=roc
--HG--
extra : rebase_source : 5a46d17c72caf5ec4afd3f59093be803008c61ec
2011-06-16 12:51:05 +02:00
Neil Rashbrook fc981395e8 Bug 660525 Remove useless uses of PromiseFlatString (prev cset lacked the code changes) r=joedrew! 2011-06-13 19:02:35 -07:00
Masayuki Nakano 9b0bdf62e1 Bug 663036 part.3 gfx should use mozilla::Preferences r=roc+joe 2011-06-12 11:30:16 +09:00
Oleg Romashin 977fc29345 Bug 612335 - Render remote canvas directly into shared surface r=jones.chris.g 2011-06-09 21:17:02 -04:00
Kyle Huey ecde4fa4e4 Fix a spelling mistake on this CLOSED TREE 2011-05-31 09:14:54 -07:00
Oleg Romashin f447171c32 Bug 659768 - HTML5 video does not render anything on Maemo r=mattwoodrow 2011-05-31 09:48:47 +12:00
Mounir Lamouri 0e0d00b02e Merging cedar with mozilla-central. 2011-05-30 12:50:04 +02:00
Robert O'Callahan 51fbcbb34a Bug 647560. Remove unused MayHaveOverlappingOrTransparentLayers. r=tnikkel 2011-05-30 15:48:34 +12:00
Robert O'Callahan 2e0298a19f Bug 647560. Cache temporary backbuffer surfaces. r=karlt 2011-05-30 15:48:29 +12:00
Robert O'Callahan 9accec318f Bug 647560. Create ApplyDoubleBuffering to recursively walk layer tree and implement double-buffering by setting mUseIntermediateSurface on ContainerLayers where necessary. r=tnikkel
The idea here is to do double-buffering just by setting mUseIntermediateSurface on ContainerLayers when needed. When
we need to double-buffer compositing of a layer tree, ApplyDoubleBuffering examines the root container layer. If the
child layers don't overlap and together cover the window, we don't need to double-buffer in that container, instead
we can double-buffer each child layer separately --- so we recursively call ApplyDoubleBuffering on the child layers.
When a container has children that overlap or that don't cover the container's visible rect (the latter case
probably can't happen in practice), we force it to have an intermediate surface.

This change fixes this bug because in normal browser windows the Web content layer double-buffers
2011-05-30 15:48:23 +12:00
Robert O'Callahan b951f3597d Bug 647560. Add support for compositing BasicLayers with OPERATOR_SOURCE. r=tnikkel
We'll need this for the improved backbuffer code in the next patch. When a layer tree's
leaf layers don't overlap and cover the window, the next patch will avoid double-buffering
by blitting those layers directly to the window. If the window has transparent parts
(e.g. with Aero Glass), we need to draw the layers for those transparent parts using
OPERATOR_SOURCE so that the alpha values in the window are reset.
2011-05-30 15:48:13 +12:00
Robert O'Callahan c69b69915a Bug 647560. Clean up MarkLeafLayersHidden and make it set the hidden state on container layers. r=tnikkel
Instead of doing tricks with the cliprect to prevent layer content from adding to aOpaqueRegion, pass an explicit flag to control that.
Mark a ContainerLayer hidden if all its children are hidden. This will need to be changed if/when we add layer properties
that result in a ContainerLayer drawing content even if it has no children.
2011-05-30 15:48:08 +12:00
Robert O'Callahan 96787d1aa7 Bug 647560. Use passed-in aContext instead of getting it from the layer manager. r=tnikkel 2011-05-30 15:48:01 +12:00
Robert O'Callahan 73527b85f3 Bug 639168. Don't try to reuse a buffer if we don't have one. r=tnikkel 2011-05-30 15:29:07 +12:00
Masayuki Nakano 4a5030c91a Bug 660121 Remove all pref related methods from nsContentUtils r=roc 2011-05-29 08:42:57 +09:00
Neil Rashbrook 3678727236 Fix DOS line endings rs=joedrew!
DONTBUILD
2011-05-26 20:41:33 +01:00
Oleg Romashin 9bc8e8bac5 Bug 659217 - HW accelerated video crashing with OGL layerss enabled. r=matt.woodrow
--HG--
extra : rebase_source : bd3b7998f5b8193a01d927c388ee2375d2a6bacf
2011-05-25 10:09:55 +02:00
Benoit Jacob 9ebd896e48 Bug 657748 - Update ANGLE to r653 - a=joe
This ANGLE update fixes bugs, brings large performance improvements, and adds major new features that web devs are looking forward to: vertex shader texture lookup and float textures.

http://code.google.com/p/angleproject/

This update is also needed because the version we're currently using is the chrome_m10 branch and that's no longer maintained. This update will make it much easier to apply security fixes if needed.
2011-05-24 11:05:56 -04:00
Matheus Kerschbaum 6eb93f7dd3 Bug 648911 - Remove support for non-libxul builds. r=ted,joedrew 2011-05-23 18:54:47 +02:00
Robert O'Callahan ab1023ee7a Bug 654950. Fix scissor rect calculations for descendants of container layers with intermediate surfaces. r=bas 2011-05-23 12:27:03 +12:00