зеркало из https://github.com/mozilla/gecko-dev.git
36 Коммитов
Автор | SHA1 | Сообщение | Дата |
---|---|---|---|
Jonathan Watt | b15368cfcb | Bug 1279451 - Remove a lot of unnecessary includes of nsAutoPtr.h. rs=sparky | |
Dan Minor | 967be91752 |
Bug 1261168 - Add AlignedAutoTArray type in Web Audio; r=padenot
MozReview-Commit-ID: uQfTWkzKKB --HG-- extra : rebase_source : c733e8bd17db57acaa0f0be4eefbf144ed2629af |
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Dan Minor | 8c7cbbbf79 |
Bug 877662 - Align audio buffer allocations to 16 byte boundaries r=padenot
To be able to use SSE2 routines, we need to audio buffers to be allocated on 16 byte boundaries. MozReview-Commit-ID: 2mjxMWqysFd --HG-- extra : rebase_source : 8bd7d48b767b7bcfa5874061586b9b41c26a18ae |
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Birunthan Mohanathas | d7371d07d0 | Bug 1235261 - Part 1: Rename nsAutoTArray to AutoTArray. r=froydnj | |
Phil Ringnalda | d381b4bca6 |
Back out 7 changesets (bug 1235261) for cpptest failures in TestTArray
CLOSED TREE Backed out changeset d66c3f19a210 (bug 1235261) Backed out changeset 467d945426bb (bug 1235261) Backed out changeset 32b61df13142 (bug 1235261) Backed out changeset c50bb8ed4196 (bug 1235261) Backed out changeset 0ff0fa6fe81f (bug 1235261) Backed out changeset df70e89669da (bug 1235261) Backed out changeset 064969357fc9 (bug 1235261) |
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Birunthan Mohanathas | 373593275e | Bug 1235261 - Part 1: Rename nsAutoTArray to AutoTArray. r=froydnj | |
Jean-Yves Avenard | d822675be4 |
Bug 1240411: P1. Clean up webaudio headers. r=cpearce
Remove redundant virtual keyword and add missing override if any. |
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Karl Tomlinson | e6e2a0f9e8 |
bug 1217625 perform checks for transition to inactive outside of stream processing r=padenot
This will allow streams to be suspended when they are discovered inactive. Suspending is not possible while iterating over stream lists for processing. The approach of delaying the transition to inactive state may result in a couple of extra processing iterations, but can save on the number of messages that need to be created when compared to the approach of traversing downstream nodes during stream processing. --HG-- extra : rebase_source : b6707da5afa9323058b3f70b7743c13380618dad |
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Karl Tomlinson | 24b8c43a95 |
bug 1205558 use destination stream for audio node engine time r=padenot
--HG-- extra : rebase_source : 19fa80f48fac673c13345002cd8e01d1b7a5ed3d |
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Karl Tomlinson | dc7019feef |
bug 864171 move "extra" time accounting for AudioContext with no nodes to destination stream r=padenot
--HG-- extra : rebase_source : 28cb7a858721e80d68603c4adeaea55eb17f13ba |
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Paul Adenot | cb424cc5a1 |
Bug 1200579 - Stop copying AudioParam timelines. r=karlt
--HG-- extra : rebase_source : 3acc85754acb096843c45d5ad12e8e3f7954ecdc |
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Karl Tomlinson | 7fe490cca6 |
bug 1207003 add GraphTime parameter to ProcessBlock() and remove GetCurrentPosition() r=padenot
This is immediately useful for making the track unnecessary, but will also be required when switching to the destination node stream for tracking time (bug 1205558) because using GetCurrentPosition() on the destination node stream would give different results depending on the stream processing order (when called during processing of streams not strictly upstream from the destination node). --HG-- extra : rebase_source : 7a3432b2e6a20fa3f42be05776c178dfda64d166 |
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Karl Tomlinson | 026a99369a |
bug 1205540 account for active inputs and skip processing when streams are inactive r=padenot
--HG-- extra : rebase_source : 20eca7c13b9757fc9c79ee414a7b4c2c8da26be2 |
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Carsten "Tomcat" Book | 1ae732f5ba |
Backed out 5 changesets (bug 1205540) for Assertion Failurs in m2-e10s tests on a CLOSED TREE
Backed out changeset e89d8182d588 (bug 1205540) Backed out changeset abace4cdec06 (bug 1205540) Backed out changeset b3f6e1db7233 (bug 1205540) Backed out changeset 0d122cb34921 (bug 1205540) Backed out changeset 4de5f87180fb (bug 1205540) |
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Karl Tomlinson | abcc44d6d5 |
bug 1205540 account for active inputs and skip processing when streams are inactive r=padenot
--HG-- extra : rebase_source : ad55142a54728e7ed2dab8edefbe87547e09d85a |
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Robert O'Callahan | d745ffaf22 |
Bug 1189506. Remove unused NotifyConsumptionChanged. r=karlt
--HG-- extra : commitid : 844LybDIKss extra : rebase_source : 6a514c1ef0926e540e4d27a1e3f9561636c38ddb |
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Robert O'Callahan | 65cc97b0f3 |
Bug 1189506. Make AudioContext responsible for tracking all nodes which need to be suspended and resumed. r=padenot
This simplifies MediaStreamGraph by removing the need for it to be aware of which AudioContext a stream belongs to. This also makes it easier to reuse stream suspending for purposes other than AudioContext suspend/resume. --HG-- extra : commitid : 9EmNxlrjVFO extra : rebase_source : fee4b35d09c8f5dec76e41840d81423cde619886 |
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Robert O'Callahan | a320393b12 |
Bug 1189506. Pass AudioContext to AudioNodeStream::Create. r=karlt
--HG-- extra : commitid : 2WtlMxxGnj1 extra : rebase_source : 31d3c936c139df1348249df1f34e5206d38647db |
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Karl Tomlinson | 4935533d54 |
bug 1203380 destroy AudioBlocks on AudioNodeStream on graph thread r=padenot
--HG-- extra : rebase_source : b2e560fa1c6da233de42667207946d2732727701 |
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Karl Tomlinson | e74d20e2da |
bug 1197028 use AudioBlock for web audio processing to reuse buffers shared downstream r=padenot
--HG-- extra : rebase_source : d2e403ae64a314177cba4d596ea235eb351ad3bc |
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Karl Tomlinson | 68df460f8c |
bug 1197028 move AllocateAudioBlock to AudioBlock.h r=padenot
In a subsequent patch, AllocateAudioBlock will become part of an AudioBlock class derived from AudioChunk and used for AudioNodeStream members. --HG-- extra : rebase_source : a3bfde8345995865c6f8e46abed24f008c112702 |
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Karl Tomlinson | b02fb63b9a | back out 0b4230b29db5,c8d987aeaece from bug 1197028 | |
Paul Adenot | 077db3cb37 |
Bug 901633 - Part 4 - Update AudioNodeStream to use new chunk methods. r=roc
--HG-- extra : rebase_source : 521914982fc0d0d7ff0ea94dd999d649f7e5f267 |
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Karl Tomlinson | df8f7c8b48 |
bug 1197028 release shared buffers from downstream so that upstream can re-use r=padenot
--HG-- extra : rebase_source : fe7817e706633c0849b3bc7738b44911071f8615 |
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Karl Tomlinson | 2a2e08e57d |
bug 1196109 keep memory allocation for mixed input channel pointer array r=padenot
--HG-- extra : rebase_source : 002f4ba2d79e027911a47b7a956c02eef6a18332 |
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Karl Tomlinson | 46ff786925 |
bug 1197043 use flags to distinguish between external streams and events r=padenot
MediaStreamAudioDestinationNode does not need any main thread events because mDOMStream provides GetCurrentTime to consumers. MediaRecoder also does not use main thread current time. --HG-- extra : rebase_source : e022dc12e8a0e67c70d4a617449e28e76288b57e |
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Karl Tomlinson | 330a9459ea |
bug 1197043 move AudioNodeStream creation to stream class r=padenot
--HG-- extra : rebase_source : 2e399f5d59b057a0cca6a423481ac86f6fa2c507 |
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Birunthan Mohanathas | a8939590de |
Bug 1182996 - Fix and add missing namespace comments. rs=ehsan
The bulk of this commit was generated by running: run-clang-tidy.py \ -checks='-*,llvm-namespace-comment' \ -header-filter=^/.../mozilla-central/.* \ -fix |
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Andrea Marchesini | c1020e6762 |
Bug 1159290 - "Add final/override to WebAudio classes". r=padenot
--HG-- extra : rebase_source : 85f0d2997fdfefed17456d086c98c6f28d68fa26 |
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Paul Adenot | e32b404e54 |
Bug 1094764 - Implement AudioContext.suspend and friends. r=roc,ehsan
- Relevant spec text: - http://webaudio.github.io/web-audio-api/#widl-AudioContext-suspend-Promise - http://webaudio.github.io/web-audio-api/#widl-AudioContext-resume-Promise - http://webaudio.github.io/web-audio-api/#widl-AudioContext-close-Promise - http://webaudio.github.io/web-audio-api/#widl-AudioContext-state - http://webaudio.github.io/web-audio-api/#widl-AudioContext-onstatechange - In a couple words, the behavior we want: - Closed context cannot have new nodes created, but can do decodeAudioData, and create buffers, and such. - OfflineAudioContexts don't support those methods, transitions happen at startRendering and at the end of processing. onstatechange is used to make this observable. - (regular) AudioContexts support those methods. The promises and onstatechange should be resolved/called when the operation has actually completed on the rendering thread. Once a context has been closed, it cannot transition back to "running". An AudioContext switches to "running" when the audio callback start running, this allow authors to know how long the audio stack takes to start running. - MediaStreams that feed in/go out of a suspended graph should respectively not buffer at the graph input, and output silence - suspended context should not be doing much on the CPU, and we should try to pause audio streams if we can (this behaviour is the main reason we need this in the first place, for saving battery on mobile, and CPU on all platforms) - Now, the implementation: - AudioNodeStreams are now tagged with a context id, to be able to operate on all the streams of a given AudioContext on the Graph thread without having to go and lock everytime to touch the AudioContext. This happens in the AudioNodeStream ctor. IDs are of course constant for the lifetime of the node. - When an AudioContext goes into suspended mode, streams for this AudioContext are moved out of the mStreams array to a second array, mSuspendedStreams. Streams in mSuspendedStream are not ordered, and are not processed. - The MSG will automatically switch to a SystemClockDriver when it finds that there are no more AudioNodeStream/Stream with an audio track. This is how pausing the audio subsystem and saving battery works. Subsequently, when the MSG finds that there are only streams in mSuspendedStreams, it will go to sleep (block on a monitor), so we save CPU, but it does not shut itself down. This is mostly not a new behaviour (this is what the MSG does since the refactoring), but is important to note. - Promises are gripped (addref-ed) on the main thread, and then shepherd down other threads and to the GraphDriver, if needed (sometimes we can resolve them right away). They move between threads as void* to prevent calling methods on them, as they are not thread safe. Then, the driver executes the operation, and when it's done (initializing and closing audio streams can take some time), we send the promise back to the main thread, and resolve it, casting back to Promise* after asserting we're back on the main thread. This way, we can send them back on the main thread once an operation has complete (suspending an audio stream, starting it again on resume(), etc.), without having to do bookkeeping between suspend calls and their result. Promises are not thread safe, so we can't move them around AddRef-ed. - The stream destruction logic now takes into account that a stream can be destroyed while not being in mStreams. - A graph can now switch GraphDriver twice or more per iteration, for example if an author goes suspend()/resume()/suspend() in the same script. - Some operation have to be done on suspended stream, so we now use double for-loop around mSuspendedStreams and mStreams in some places in MediaStreamGraph.cpp. - A tricky part was making sure everything worked at AudioContext boundaries. TrackUnionStream that have one of their input stream suspended append null ticks instead. - The graph ordering algorithm had to be altered to not include suspended streams. - There are some edge cases (adding a stream on a suspended graph, calling suspend/resume when a graph has just been close()d). |
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Carsten "Tomcat" Book | 31c4421faf | Backed out changeset 7fc52c48e6e3 (bug 1094764) for mulet m-3 perma failure in /test_dataChannel_basicAudioVideo.html | |
Paul Adenot | 70b6a9e143 |
Bug 1094764 - Implement AudioContext.suspend and friends. r=roc,ehsan
- Relevant spec text: - http://webaudio.github.io/web-audio-api/#widl-AudioContext-suspend-Promise - http://webaudio.github.io/web-audio-api/#widl-AudioContext-resume-Promise - http://webaudio.github.io/web-audio-api/#widl-AudioContext-close-Promise - http://webaudio.github.io/web-audio-api/#widl-AudioContext-state - http://webaudio.github.io/web-audio-api/#widl-AudioContext-onstatechange - In a couple words, the behavior we want: - Closed context cannot have new nodes created, but can do decodeAudioData, and create buffers, and such. - OfflineAudioContexts don't support those methods, transitions happen at startRendering and at the end of processing. onstatechange is used to make this observable. - (regular) AudioContexts support those methods. The promises and onstatechange should be resolved/called when the operation has actually completed on the rendering thread. Once a context has been closed, it cannot transition back to "running". An AudioContext switches to "running" when the audio callback start running, this allow authors to know how long the audio stack takes to start running. - MediaStreams that feed in/go out of a suspended graph should respectively not buffer at the graph input, and output silence - suspended context should not be doing much on the CPU, and we should try to pause audio streams if we can (this behaviour is the main reason we need this in the first place, for saving battery on mobile, and CPU on all platforms) - Now, the implementation: - AudioNodeStreams are now tagged with a context id, to be able to operate on all the streams of a given AudioContext on the Graph thread without having to go and lock everytime to touch the AudioContext. This happens in the AudioNodeStream ctor. IDs are of course constant for the lifetime of the node. - When an AudioContext goes into suspended mode, streams for this AudioContext are moved out of the mStreams array to a second array, mSuspendedStreams. Streams in mSuspendedStream are not ordered, and are not processed. - The MSG will automatically switch to a SystemClockDriver when it finds that there are no more AudioNodeStream/Stream with an audio track. This is how pausing the audio subsystem and saving battery works. Subsequently, when the MSG finds that there are only streams in mSuspendedStreams, it will go to sleep (block on a monitor), so we save CPU, but it does not shut itself down. This is mostly not a new behaviour (this is what the MSG does since the refactoring), but is important to note. - Promises are gripped (addref-ed) on the main thread, and then shepherd down other threads and to the GraphDriver, if needed (sometimes we can resolve them right away). They move between threads as void* to prevent calling methods on them, as they are not thread safe. Then, the driver executes the operation, and when it's done (initializing and closing audio streams can take some time), we send the promise back to the main thread, and resolve it, casting back to Promise* after asserting we're back on the main thread. This way, we can send them back on the main thread once an operation has complete (suspending an audio stream, starting it again on resume(), etc.), without having to do bookkeeping between suspend calls and their result. Promises are not thread safe, so we can't move them around AddRef-ed. - The stream destruction logic now takes into account that a stream can be destroyed while not being in mStreams. - A graph can now switch GraphDriver twice or more per iteration, for example if an author goes suspend()/resume()/suspend() in the same script. - Some operation have to be done on suspended stream, so we now use double for-loop around mSuspendedStreams and mStreams in some places in MediaStreamGraph.cpp. - A tricky part was making sure everything worked at AudioContext boundaries. TrackUnionStream that have one of their input stream suspended append null ticks instead. - The graph ordering algorithm had to be altered to not include suspended streams. - There are some edge cases (adding a stream on a suspended graph, calling suspend/resume when a graph has just been close()d). |
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Ehsan Akhgari | 883849ee32 |
Bug 1145631 - Part 1: Replace MOZ_OVERRIDE and MOZ_FINAL with override and final in the tree; r=froydnj
This patch was automatically generated using the following script: function convert() { echo "Converting $1 to $2..." find . \ ! -wholename "*/.git*" \ ! -wholename "obj-ff-dbg*" \ -type f \ \( -iname "*.cpp" \ -o -iname "*.h" \ -o -iname "*.c" \ -o -iname "*.cc" \ -o -iname "*.idl" \ -o -iname "*.ipdl" \ -o -iname "*.ipdlh" \ -o -iname "*.mm" \) | \ xargs -n 1 sed -i -e "s/\b$1\b/$2/g" } convert MOZ_OVERRIDE override convert MOZ_FINAL final |
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Karl Tomlinson | ed17471b6c |
bug 1100409 uninline AudioNodeStream constructor to avoid requiring AudioNodeEngine.h r=padenot
--HG-- extra : rebase_source : 4d9fe22d15680e299f0834905f7e45b0ff294049 |
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Robert O'Callahan | 407c1d5331 | Bug 1061046. Part 19: Eliminate TrackTicks in favour of StreamTime. r=karlt | |
Birunthan Mohanathas | d655634897 |
Bug 946065 - Part 10: Move content/media/ to dom/. r=peterv
--HG-- rename : content/media/AbstractMediaDecoder.h => dom/media/AbstractMediaDecoder.h rename : content/media/AudioBufferUtils.h => dom/media/AudioBufferUtils.h rename : content/media/AudioChannelFormat.cpp => dom/media/AudioChannelFormat.cpp rename : content/media/AudioChannelFormat.h => dom/media/AudioChannelFormat.h rename : content/media/AudioCompactor.cpp => dom/media/AudioCompactor.cpp rename : content/media/AudioCompactor.h => dom/media/AudioCompactor.h rename : content/media/AudioMixer.h => dom/media/AudioMixer.h rename : content/media/AudioSampleFormat.h => dom/media/AudioSampleFormat.h rename : content/media/AudioSegment.cpp => dom/media/AudioSegment.cpp rename : content/media/AudioSegment.h => dom/media/AudioSegment.h rename : content/media/AudioSink.cpp => dom/media/AudioSink.cpp rename : content/media/AudioSink.h => dom/media/AudioSink.h rename : content/media/AudioStream.cpp => dom/media/AudioStream.cpp rename : content/media/AudioStream.h => dom/media/AudioStream.h rename : content/media/AudioStreamTrack.cpp => dom/media/AudioStreamTrack.cpp rename : content/media/AudioStreamTrack.h => dom/media/AudioStreamTrack.h rename : content/media/AudioTrack.cpp => dom/media/AudioTrack.cpp rename : content/media/AudioTrack.h => dom/media/AudioTrack.h rename : content/media/AudioTrackList.cpp => dom/media/AudioTrackList.cpp rename : content/media/AudioTrackList.h => dom/media/AudioTrackList.h rename : content/media/BufferMediaResource.h => dom/media/BufferMediaResource.h rename : content/media/CubebUtils.cpp => dom/media/CubebUtils.cpp rename : content/media/CubebUtils.h => dom/media/CubebUtils.h rename : content/media/DOMMediaStream.cpp => dom/media/DOMMediaStream.cpp rename : content/media/DOMMediaStream.h => dom/media/DOMMediaStream.h rename : content/media/DecoderTraits.cpp => dom/media/DecoderTraits.cpp rename : content/media/DecoderTraits.h => dom/media/DecoderTraits.h rename : content/media/EncodedBufferCache.cpp => dom/media/EncodedBufferCache.cpp rename : content/media/EncodedBufferCache.h => dom/media/EncodedBufferCache.h rename : content/media/FileBlockCache.cpp => dom/media/FileBlockCache.cpp rename : content/media/FileBlockCache.h => dom/media/FileBlockCache.h rename : content/media/GraphDriver.cpp => dom/media/GraphDriver.cpp rename : content/media/GraphDriver.h => dom/media/GraphDriver.h rename : content/media/Latency.cpp => dom/media/Latency.cpp rename : content/media/Latency.h => dom/media/Latency.h rename : content/media/MP3FrameParser.cpp => dom/media/MP3FrameParser.cpp rename : content/media/MP3FrameParser.h => dom/media/MP3FrameParser.h rename : content/media/MediaCache.cpp => dom/media/MediaCache.cpp rename : content/media/MediaCache.h => dom/media/MediaCache.h rename : content/media/MediaData.cpp => dom/media/MediaData.cpp rename : content/media/MediaData.h => dom/media/MediaData.h rename : content/media/MediaDataDecodedListener.h => dom/media/MediaDataDecodedListener.h rename : content/media/MediaDecoder.cpp => dom/media/MediaDecoder.cpp rename : content/media/MediaDecoder.h => dom/media/MediaDecoder.h rename : content/media/MediaDecoderOwner.h => dom/media/MediaDecoderOwner.h rename : content/media/MediaDecoderReader.cpp => dom/media/MediaDecoderReader.cpp rename : content/media/MediaDecoderReader.h => dom/media/MediaDecoderReader.h rename : content/media/MediaDecoderStateMachine.cpp => dom/media/MediaDecoderStateMachine.cpp rename : content/media/MediaDecoderStateMachine.h => dom/media/MediaDecoderStateMachine.h rename : content/media/MediaDecoderStateMachineScheduler.cpp => dom/media/MediaDecoderStateMachineScheduler.cpp rename : content/media/MediaDecoderStateMachineScheduler.h => dom/media/MediaDecoderStateMachineScheduler.h rename : content/media/MediaInfo.h => dom/media/MediaInfo.h rename : content/media/MediaMetadataManager.h => dom/media/MediaMetadataManager.h rename : content/media/MediaQueue.h => dom/media/MediaQueue.h rename : content/media/MediaRecorder.cpp => dom/media/MediaRecorder.cpp rename : content/media/MediaRecorder.h => dom/media/MediaRecorder.h rename : content/media/MediaResource.cpp => dom/media/MediaResource.cpp rename : content/media/MediaResource.h => dom/media/MediaResource.h rename : content/media/MediaSegment.h => dom/media/MediaSegment.h rename : content/media/MediaShutdownManager.cpp => dom/media/MediaShutdownManager.cpp rename : content/media/MediaShutdownManager.h => dom/media/MediaShutdownManager.h rename : content/media/MediaStreamGraph.cpp => dom/media/MediaStreamGraph.cpp rename : content/media/MediaStreamGraph.h => dom/media/MediaStreamGraph.h rename : content/media/MediaStreamGraphImpl.h => dom/media/MediaStreamGraphImpl.h rename : content/media/MediaStreamTrack.cpp => dom/media/MediaStreamTrack.cpp rename : content/media/MediaStreamTrack.h => dom/media/MediaStreamTrack.h rename : content/media/MediaTaskQueue.cpp => dom/media/MediaTaskQueue.cpp rename : content/media/MediaTaskQueue.h => dom/media/MediaTaskQueue.h rename : content/media/MediaTrack.cpp => dom/media/MediaTrack.cpp rename : content/media/MediaTrack.h => dom/media/MediaTrack.h rename : content/media/MediaTrackList.cpp => dom/media/MediaTrackList.cpp rename : content/media/MediaTrackList.h => dom/media/MediaTrackList.h rename : content/media/RtspMediaResource.cpp => dom/media/RtspMediaResource.cpp rename : content/media/RtspMediaResource.h => dom/media/RtspMediaResource.h rename : content/media/SharedBuffer.h => dom/media/SharedBuffer.h rename : content/media/SharedThreadPool.cpp => dom/media/SharedThreadPool.cpp rename : content/media/SharedThreadPool.h => dom/media/SharedThreadPool.h rename : content/media/StreamBuffer.cpp => dom/media/StreamBuffer.cpp rename : content/media/StreamBuffer.h => dom/media/StreamBuffer.h rename : content/media/TextTrack.cpp => dom/media/TextTrack.cpp rename : content/media/TextTrack.h => dom/media/TextTrack.h rename : content/media/TextTrackCue.cpp => dom/media/TextTrackCue.cpp rename : content/media/TextTrackCue.h => dom/media/TextTrackCue.h rename : content/media/TextTrackCueList.cpp => dom/media/TextTrackCueList.cpp rename : content/media/TextTrackCueList.h => dom/media/TextTrackCueList.h rename : content/media/TextTrackList.cpp => dom/media/TextTrackList.cpp rename : content/media/TextTrackList.h => dom/media/TextTrackList.h rename : content/media/TextTrackRegion.cpp => dom/media/TextTrackRegion.cpp rename : content/media/TextTrackRegion.h => dom/media/TextTrackRegion.h rename : content/media/ThreadPoolCOMListener.cpp => dom/media/ThreadPoolCOMListener.cpp rename : content/media/ThreadPoolCOMListener.h => dom/media/ThreadPoolCOMListener.h rename : content/media/TimeVarying.h => dom/media/TimeVarying.h rename : content/media/TrackUnionStream.cpp => dom/media/TrackUnionStream.cpp rename : content/media/TrackUnionStream.h => dom/media/TrackUnionStream.h rename : content/media/VideoFrameContainer.cpp => dom/media/VideoFrameContainer.cpp rename : content/media/VideoFrameContainer.h => dom/media/VideoFrameContainer.h rename : content/media/VideoPlaybackQuality.cpp => dom/media/VideoPlaybackQuality.cpp rename : content/media/VideoPlaybackQuality.h => dom/media/VideoPlaybackQuality.h rename : content/media/VideoSegment.cpp => dom/media/VideoSegment.cpp rename : content/media/VideoSegment.h => dom/media/VideoSegment.h rename : content/media/VideoStreamTrack.cpp => dom/media/VideoStreamTrack.cpp rename : content/media/VideoStreamTrack.h => dom/media/VideoStreamTrack.h rename : content/media/VideoTrack.cpp => dom/media/VideoTrack.cpp rename : content/media/VideoTrack.h => dom/media/VideoTrack.h rename : content/media/VideoTrackList.cpp => dom/media/VideoTrackList.cpp rename : content/media/VideoTrackList.h => dom/media/VideoTrackList.h rename : content/media/VideoUtils.cpp => dom/media/VideoUtils.cpp rename : content/media/VideoUtils.h => dom/media/VideoUtils.h rename : content/media/VorbisUtils.h => dom/media/VorbisUtils.h rename : content/media/WebVTTListener.cpp => dom/media/WebVTTListener.cpp rename : content/media/WebVTTListener.h => dom/media/WebVTTListener.h rename : content/media/android/AndroidMediaDecoder.cpp => dom/media/android/AndroidMediaDecoder.cpp rename : content/media/android/AndroidMediaDecoder.h => dom/media/android/AndroidMediaDecoder.h rename : content/media/android/AndroidMediaPluginHost.cpp => dom/media/android/AndroidMediaPluginHost.cpp rename : content/media/android/AndroidMediaPluginHost.h => dom/media/android/AndroidMediaPluginHost.h rename : content/media/android/AndroidMediaReader.cpp => dom/media/android/AndroidMediaReader.cpp rename : content/media/android/AndroidMediaReader.h => dom/media/android/AndroidMediaReader.h rename : content/media/android/AndroidMediaResourceServer.cpp => dom/media/android/AndroidMediaResourceServer.cpp rename : content/media/android/AndroidMediaResourceServer.h => dom/media/android/AndroidMediaResourceServer.h rename : content/media/android/MPAPI.h => dom/media/android/MPAPI.h rename : content/media/android/moz.build => dom/media/android/moz.build rename : content/media/apple/AppleDecoder.cpp => dom/media/apple/AppleDecoder.cpp rename : content/media/apple/AppleDecoder.h => dom/media/apple/AppleDecoder.h rename : content/media/apple/AppleMP3Reader.cpp => dom/media/apple/AppleMP3Reader.cpp rename : content/media/apple/AppleMP3Reader.h => dom/media/apple/AppleMP3Reader.h rename : content/media/apple/moz.build => dom/media/apple/moz.build rename : content/media/compiledtest/TestAudioBuffers.cpp => dom/media/compiledtest/TestAudioBuffers.cpp rename : content/media/compiledtest/TestAudioMixer.cpp => dom/media/compiledtest/TestAudioMixer.cpp rename : content/media/compiledtest/moz.build => dom/media/compiledtest/moz.build rename : content/media/directshow/AudioSinkFilter.cpp => dom/media/directshow/AudioSinkFilter.cpp rename : content/media/directshow/AudioSinkFilter.h => dom/media/directshow/AudioSinkFilter.h rename : 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