Граф коммитов

322 Коммитов

Автор SHA1 Сообщение Дата
Chris Jones 339106b788 Bug 562424: Switch IPDL interfaces to infallible TArray. r=bent a=blocking 2010-11-08 20:49:00 -06:00
Robert O'Callahan 26f24119f8 Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
Matt Woodrow bc736cccb8 Bug 599507. Propagate opacity and transform from single-child ContainerLayerOGL to child. r=joe, a=blocker 2010-11-08 22:06:14 +13:00
Jacek Caban facbb12c80 Bug 606155 - LayerManagerD3D9.cpp compilation failure on mingw r=bas.schouten a=benjamin
--HG--
extra : rebase_source : c7689b0313df5701fe7bb6297fc932c11d17ff0d
2010-11-06 14:24:19 +00:00
Oleg Romashin b5bdb5ed73 Bug 609637 - Don't swapBuffers with NULL EndTransaction call r=jones.chris.g a=b-f 2010-11-06 10:42:56 +02:00
Benoit Jacob 63522ce239 Bug 604571 - Copying frames from <video> to <canvas> with drawImage glitches - r+a=vladimir 2010-11-05 15:57:58 -04:00
Oleg Romashin b9b045d77b Bug 572651 - ThebesLayer shader program (GetBGRXLayerProgram) is slow on mobile r=vladimir a=b-f 2010-11-05 08:40:19 +02:00
Alon Zakai acb20a5fc5 Bug 609678 - Fix memory leak in SetBackingBuffer. r=cjones a=blocking-fennec 2010-11-05 09:37:40 -07:00
Chris Jones 71323d9d0b Bug 603885, part 8: Add logging for buffer creation and readback operations. r=roc 2010-11-05 02:17:07 -05:00
Chris Jones 5548cd55c7 Bug 603885, part 7: Remove front-buffer pre-fill code that is now subsumed by swap-and-readback (which also gets the pre-fill off the critical path for repainting). r=roc 2010-11-05 02:17:07 -05:00
Chris Jones 958dbecd19 Bug 603885, part 6: Implement swap-and-readback. r=roc 2010-11-05 02:17:07 -05:00
Chris Jones 599ea35c26 Bug 603885, part 5: Move the code for getting a gfxContext for a quadrant update into its own method. r=roc 2010-11-05 02:17:07 -05:00
Chris Jones c493eae976 Bug 603885, part 4: Use unsafe-shmem-backed gfxSharedImageSurface for IPC shadow layers. r=joe 2010-11-05 02:17:07 -05:00
Chris Jones 3070bf00d3 Bug 603885, part 2: Set up the framework for swap-and-readback. r=roc sr=vlad 2010-11-05 02:17:07 -05:00
Chris Jones 7ac34efa3a Bug 603885, part 1: Move separate a method decl/def and reindent a long block. r=roc 2010-11-05 02:17:07 -05:00
Bas Schouten 1f2d4f4d6c Bug 606411: Remove ImageContainerD3D10 dependencies on LayerManagerD3D10. r=roc a=blocking-final 2010-10-26 00:24:57 +02:00
Robert O'Callahan f77d26e905 Bug 593839. Part 2: Remove DESTINED_FOR_SCREEN flag now that it's no longer used. r=vlad a=blocking-betaN 2010-10-25 16:39:27 +02:00
Bas Schouten a09e9678c4 Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN 2010-10-21 22:41:04 +02:00
Bas Schouten 76c1b35c5d Bug 603071 - Part 2: Fix race condition in PlanarYCbCrImageD3D10. r=roc a=blocking-beta8 2010-10-19 21:08:34 +02:00
Bas Schouten 83961c800b Bug 603071 - Part 1: Properly propagate LayerManager destruction through layer tree. r=roc a=blocking-beta8 2010-10-19 21:08:31 +02:00
Bas Schouten 2a9c8711b6 Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel 2010-10-19 21:08:27 +02:00
Chris Jones 309019725a Fix --disable-libxul bustage from bug 602431 and bug 602428. a=bustage 2010-10-13 18:36:44 -05:00
Chris Jones d4ed6c86d2 Bug 602428, part 6: Turn on real allocators for shadow OGL layers. r=vlad 2010-10-13 17:55:45 -05:00
Chris Jones f3bf477028 Bug 602428, part 5: Implement HW-decelerating ShadowContainerLayerOGL. r=vlad 2010-10-13 17:55:45 -05:00
Chris Jones 05cdadbe85 Bug 602428, part 4: Implement HW-decelerating ShadowThebesLayerOGL. r=vlad 2010-10-13 17:55:45 -05:00
Chris Jones 063cfb2b8c Bug 602428, part 3: Implement HW-decelerating ShadowImageLayerOGL. r=joe 2010-10-13 17:55:45 -05:00
Chris Jones 97e0d0df05 Bug 602428, part 2: Implement HW-decelerating ShadowCanvasLayerOGL. r=vlad 2010-10-13 17:55:45 -05:00
Chris Jones e7840e9007 Bug 602428, part 1: Implement HW-decelerating ShadowColorLayerOGL. r=joe 2010-10-13 17:55:45 -05:00
Chris Jones 076e6e07a3 Bug 602428, part 0.5: Add dummy allocators for shadow OGL layers. r=vlad 2010-10-13 17:55:45 -05:00
Chris Jones db725f8b3b Bug 602428, part 0: Add NSPR layers logging to OGL backend and log ThebesLayer resolution. r=vlad 2010-10-13 17:55:45 -05:00
Chris Jones b112317927 Bug 602431, part 7: Honor shadow-layer attributes in the GL layers backend. r=vlad 2010-10-13 17:55:45 -05:00
Chris Jones 3314234fb5 Bug 602431, part 6: Honor shadow-layer attributes in the basic layers backend and take off the container-transform training wheels. r=roc 2010-10-13 17:55:45 -05:00
Chris Jones 9d4c7a5e0c Bug 602431, part 3: Add a ShadowContainerLayer base class and BasicShadowContainerLayer implementation. sr=roc 2010-10-13 17:55:45 -05:00
Chris Jones 57c58b918e Bug 602431, part 2: Add a ShadowColorLayer base class and BasicShadowColorLayer implementation. sr=roc 2010-10-13 17:55:45 -05:00
Chris Jones ef69e48c78 Bug 60431, part 1: Add a ShadowLayer base class. r=roc sr=vlad 2010-10-13 17:55:45 -05:00
Chris Jones c900f0f8e1 Bug 601888, part 1: Teach ThebesLayerOGL to draw backing buffers drawn with a resolution other than 1.0. r=mattwoodrow,vlad 2010-10-13 17:55:45 -05:00
Vladimir Vukicevic 94775bddec Bug 602659 - <video> playback is twitchy / possessed by the devil with OpenGL layers - r=jmuizelaar, a=blocking-beta7 2010-10-13 17:19:12 -04:00
Chris Jones 65e40b3c52 Bug 604058: Shadowable layers might not have shadows. r=joe a=blocking-betaN 2010-10-13 14:22:17 -05:00
Benoit Jacob c6c0aa1744 Bug 602659 - move some mutex locking - r=roc 2010-10-12 17:01:59 -04:00
Benjamin Stover 026af3301e Bug 600908 Always retain shadowable layers r=cjones a=2.0b2+ 2010-10-11 11:36:20 -07:00
Bas Schouten 727b51cc4d Bug 601928: Check result of create texture for tmpTexture. r=jrmuizel a=blocking-beta8 2010-10-08 18:02:53 +02:00
Bas Schouten 063f4e37dd Bug 601785: Use true pointer size for x64 builds. r=vlad a=approval2.0 2010-10-08 18:02:41 +02:00
Bas Schouten b67a107150 Bug 601053: Prevent DXGI from handling alt+enter. r=vlad a=blocking-beta8 2010-10-08 18:02:39 +02:00
Benoit Jacob 310c23ebfd Bug 600620 - 1/2 - Expose feature status block reason so that it can be used by about:support - r=vladimir, a=blocking2.0-b7 2010-10-06 21:40:08 -07:00
Benoit Jacob 2dc899c77e Backed out changeset 638ce363a9b1 2010-10-06 17:05:19 -04:00
Benoit Jacob e02aaadb50 Bug 600620 - 1/2 - Expose feature status block reason so that it can be used by about:support - r=vladimir, a=blocking2.0-b7 2010-10-06 16:43:25 -04:00
Vladimir Vukicevic 0810605b28 b=600863; disable framebuffer blit optimization for TEXTURE_RECTANGLE targets; r=joe a=b7 2010-10-01 20:56:56 -07:00
Bas Schouten f891485ca7 Bug 593678: Initialize RenderTargetOffset as part of setting up the pipeline. r=jrmuizel a=joedrew 2010-10-02 00:25:00 +02:00
Bas Schouten 77748a5e32 Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew 2010-10-02 00:24:58 +02:00
Bas Schouten b90c29d4b9 Bug 546514 - Part 4: Build D3D10 layers. r=vlad 2010-10-01 00:53:51 +02:00