Benoit Girard
f7b7607e1f
Bug 1105834 - Part 3: Add lz4 support to layers.dump-texture. r=jrmuizel
2014-12-08 14:42:33 -05:00
Benoit Girard
a8501f4185
Bug 1105834 - Part 2: Add layers.dump-texture feature. r=mstange
2014-11-28 17:41:47 -05:00
Ehsan Akhgari
ca5c6ca575
Bug 1109699 - Fix more bad implicit constructors in gfx and image; r=jrmuizel
2014-12-10 17:48:11 -05:00
John Daggett
7837d2ecf9
Bug 1109403 - trim out unused Azure FontOptions struct. r=m_kato
2014-12-10 13:09:30 +09:00
Wes Kocher
02e6612012
Backed out 3 changesets (bug 1105834) for non-unified b2g bustage
...
Backed out changeset 7aca65122115 (bug 1105834)
Backed out changeset 47ba9f1d4762 (bug 1105834)
Backed out changeset f0226c3be051 (bug 1105834)
2014-12-09 17:15:42 -08:00
Benoit Girard
51e42c303d
Bug 1105834 - Part 3: Add lz4 support. r=jrmuizel
...
--HG--
extra : rebase_source : 10d4a17018bf62c96f89bd12000d8ee3b3d0b89f
2014-12-08 14:42:33 -05:00
Benoit Girard
318cb03835
Bug 1105834 - Part 2: Add layers.dump-texture feature. r=mstange
...
--HG--
extra : rebase_source : 8c83823acbfda0c8ed812ac9c5137ba4cdbe054b
2014-11-28 17:41:47 -05:00
Wes Kocher
99f09b4b90
Backed out 3 changesets (bug 1105834) for non-unified bustage
...
Backed out changeset 33592fd41f1f (bug 1105834)
Backed out changeset c3e505887e9f (bug 1105834)
Backed out changeset 6aad17f431d1 (bug 1105834)
2014-12-08 17:15:46 -08:00
Benoit Girard
993c64ba00
Bug 1105834 - Part 3: Add lz4 support. r=jrmuizel
2014-12-08 14:42:33 -05:00
Benoit Girard
0deff0ecd6
Bug 1105834 - Part 2: Add layers.dump-texture feature. r=mstange
2014-11-28 17:41:47 -05:00
Bas Schouten
3eaeba266b
Bug 1102499: Use WARP by default when D3D11 is available. r=BenWa
...
This will cause us to use WARP for composition on systems with Direct3D 11 when hardware acceleration is blacklisted or we're unable to find a powerful enough graphics card. It also allows us to force WARP on, in that situation WARP will also be used for Direct2D content rendering if Direct2D is enabled. Essentially this will ensure all systems running Windows 7 or higher always use D3D11 as their composition backend.
2014-12-06 00:02:19 +00:00
Milan Sreckovic
e181f2a9bf
Bug 1100530 - Clean up OS X version constants. f=jgilbert, r=mstange
2014-11-28 17:28:59 -05:00
Jeff Muizelaar
94f253f798
Bug 1097321. Reduce the amount of dual AMD/intel blacklisting. r=Bas
...
Instead detect the broken shared surfaces and only black list then.
--HG--
extra : rebase_source : 8ea9b50bd1329132574de88860c694cdedccc069
2014-12-04 23:03:31 -08:00
Jonathan Watt
e13b0d19cd
Bug 1107417 - Remove gfxContext::Polygon(). r=Bas
...
--HG--
extra : rebase_source : ec3568087fc1e3d60613853262921e9114cd9fc3
2014-12-02 14:37:11 -08:00
Jonathan Watt
8f47bfb387
Bug 1107414 - Get rid of gfxContext::FillWithOpacity. r=mattwoodrow
...
--HG--
extra : rebase_source : d64412c46d72a4d08be8edf1913c83bb12387b49
2014-12-02 14:29:44 -08:00
Seth Fowler
659ab90036
Bug 1104622 (Part 1) - Remove DiscardTracker. r=tn
2014-11-27 19:55:57 -08:00
Jacek Caban
d07ffd53a9
Bug 1102804 - Fixed -Wparentheses warnings found in mingw build (gfx and widget part). r=jmathies
2014-11-27 10:58:41 +01:00
Jacek Caban
b565b9b163
Bug 1026893 - mingw fixup.
2014-11-27 10:58:26 +01:00
Jonathan Kew
644149da01
Bug 1102406 - Ensure conversion factor for font units is set up before trying to read vertical metrics. r=jdaggett
2014-11-27 09:31:15 +00:00
neil@parkwaycc.co.uk
bece8444a3
Bug 1103868 - "'SupportsD2D1' : is not a member of 'mozilla::gfx::Factory'". r=bas
2014-11-26 01:33:00 +01:00
Seth Fowler
841625f805
Bug 1060869 (Part 3) - Make the SurfaceCache free only a fraction of its data on memory pressure. r=dholbert
2014-11-26 13:22:10 -08:00
Carsten "Tomcat" Book
23ce0dc648
Backed out changeset c70381132ccf (bug 1060869)
2014-11-26 11:57:06 +01:00
Seth Fowler
573fc1be58
Bug 1060869 (Part 3) - Make the SurfaceCache free only a fraction of its data on memory pressure. r=dholbert
2014-11-26 01:37:56 -08:00
Jonathan Kew
c17b663150
Bug 1103388 - Use sideways orientation for lone <space> when text-orientation is mixed. r=smontagu
2014-11-24 21:42:53 +00:00
Bas Schouten
1777de4ad9
Bug 1026893 - Followup: Address review comment. r=me
2014-11-24 21:11:24 +00:00
Bas Schouten
45cf1ecfed
Bug 1026893 - Catch exceptions during D3D11 initialization. r=jmuizelaar
2014-11-24 15:40:29 -05:00
Bas Schouten
95cd1d27f9
Bug 1103176: Block Direct2D when D3D11 layers is blacklisted. r=BenWa
...
When the D3D11 compositor is blocked through blacklisting, we have no way of using Direct2D in a fast manner and do not want it to be used in any situation.
2014-11-24 19:44:52 +00:00
Jacek Caban
416d586a14
Bug 1102809 - Fixed -Wunused-function warnings found in mingw build. r=mattwoodrow
2014-11-24 11:19:36 +01:00
Jonathan Watt
9910919cdd
Bug 1103623 - Port most remaining gfxContext::Fill() calls to Moz2D. r=mattwoodrow
2014-11-24 00:04:33 +00:00
Jonathan Watt
e598736fc1
Bug 1103621 - Get rid of GraphicsOperator::OPERATOR_CLEAR. r=mattwoodrow
2014-11-20 10:40:04 +00:00
Jonathan Watt
20d92be1bc
Bug 1103620 - Remove gfxContext::CurveTo and gfxContext::QuadraticCurveTo. r=mattwoodrow
2014-11-19 08:05:14 +00:00
Wes Kocher
4f61d4867e
Backed out changeset 08df10804c35 (bug 1101974)
2014-11-21 10:52:17 -08:00
Mason Chang
a288f3be7d
Bug 1101974. Part 2: Initialize vsync source during compositor creation. r=mstange
2014-11-21 09:16:19 -08:00
Vladimir Vukicevic
27e56b034e
Bug 1036604 - Add VRDevice interfaces, navigator.getVRDevices call, and Oculus Rift gfxVR; r=bz,jrmuizel
2014-07-09 12:24:49 -07:00
Jonathan Watt
fe181325e2
Bug 1100448 - Protect against null cairo_surface_t when getting the underlying surface from DrawTargetCairo. r=Bas
2014-11-17 21:41:41 +00:00
Tatiana Meshkova
3234ab1f7d
Bug 1023156 - Cannot build Qt with errors in gfxQtPlatforms (with Qt 5.3)
2014-11-19 22:02:51 -08:00
Markus Stange
10ca30f002
Bug 1101195 - Update imgData vector length after reading into it. r=jwatt
2014-11-19 11:51:47 -05:00
Milan Sreckovic
1d0aad208e
Bug 1074952 - Part 5. Let the CrashReporter decide what threading combination is allowed. r=nsilva
2014-11-13 14:52:05 -05:00
Milan Sreckovic
de11f7eed9
Bug 1074952 - Part 4. For the critical log, save the first, then circular buffer the rest into the crash annotations. r=bas
2014-11-17 17:16:55 -05:00
Milan Sreckovic
e189fc86de
Bug 1074952 - Part 1. Expose the level of logging as a preference. r=bschouten
2014-10-24 13:54:20 -04:00
Jeff Muizelaar
5b9dfb3684
Bug 1092260. Use PREVENT_INTERNAL_THREADING_OPTIMIZATIONS with D3D11. r=bas
...
Using this seems to avoid the AMD frame delay bug.
--HG--
extra : rebase_source : 1b867ebfef30d1c1a426c7510591770f362d2b28
2014-11-18 17:29:57 -05:00
Mason Chang
74c80403e2
bug 552020 Part 1: Hook into CVDisplayLink to get vsync events on OSX. r=benwa,mstange
2014-11-18 13:28:42 -08:00
Sid Stamm
7235c3b5b2
Bug 704320 - Add referrer policy support to stylesheet and CSS loads and fonts. (r=bz)
2014-11-18 08:46:47 -05:00
Jeff Muizelaar
ad91c2690e
Bug 1088414. Backout "Use a single synchronized texture for d3d11"
...
https://hg.mozilla.org/mozilla-central/rev/e2efedec2d60
2014-11-17 14:20:05 -05:00
Jonathan Kew
43167d1667
Bug 1097615 - Add MOZ_OVERRIDE annotations to subclasses of gfxFont. r=jdaggett
2014-11-17 09:59:50 +00:00
Jonathan Kew
84b55b1c12
Bug 1089787 - Get glyph widths via Core Text for fonts with embedded color bitmaps. r=jdaggett
2014-11-17 09:59:49 +00:00
John Daggett
6a7eb5b188
Bug 1100221 - eliminate unused GetOrMakeFont for Android. r=m_kato
2014-11-17 16:48:51 +09:00
George Wright
1b0520dc5b
Bug 1042291 - Add a CanvasDrawObserver which observes the first few seconds/frames of a Canvas2D's lifetime to determine using a heuristic if it should be software or GPU backed. r=gw280, r=snorp
2014-09-10 16:15:43 -04:00
Matt Woodrow
3a89ba9be0
Bug 1088414. Use a single synchronized texture for d3d11. r=bas,f=jrmuizel
...
Calling AcquireSync on textures created with
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX appears to be really slow, this really
bites us with the number of textures involved when tiling.
I've also tested using ID3D11Query to check when work is completed, this also
appears to be pretty slow.
This instead just uses a single texture with a keyedmutex, and makes sure we
draw to it last and lock it first. It's pretty hacky, but seems to work really
well so far.
--HG--
extra : rebase_source : bf5f56751f993e507fcd1e5c386fb1fc9a3f73af
2014-10-22 15:37:00 +13:00
Jeff Muizelaar
d3ebc563b8
Bug 1098389. Remove ClipToRegionSnapped. r=roc
...
We don't use this anymore.
--HG--
extra : rebase_source : 918eaa73f653962dccbfe6efdad69203ba041ef3
2014-11-14 10:46:02 -05:00