Граф коммитов

4393 Коммитов

Автор SHA1 Сообщение Дата
Benoit Girard f7b7607e1f Bug 1105834 - Part 3: Add lz4 support to layers.dump-texture. r=jrmuizel 2014-12-08 14:42:33 -05:00
Benoit Girard a8501f4185 Bug 1105834 - Part 2: Add layers.dump-texture feature. r=mstange 2014-11-28 17:41:47 -05:00
Ehsan Akhgari ca5c6ca575 Bug 1109699 - Fix more bad implicit constructors in gfx and image; r=jrmuizel 2014-12-10 17:48:11 -05:00
John Daggett 7837d2ecf9 Bug 1109403 - trim out unused Azure FontOptions struct. r=m_kato 2014-12-10 13:09:30 +09:00
Wes Kocher 02e6612012 Backed out 3 changesets (bug 1105834) for non-unified b2g bustage
Backed out changeset 7aca65122115 (bug 1105834)
Backed out changeset 47ba9f1d4762 (bug 1105834)
Backed out changeset f0226c3be051 (bug 1105834)
2014-12-09 17:15:42 -08:00
Benoit Girard 51e42c303d Bug 1105834 - Part 3: Add lz4 support. r=jrmuizel
--HG--
extra : rebase_source : 10d4a17018bf62c96f89bd12000d8ee3b3d0b89f
2014-12-08 14:42:33 -05:00
Benoit Girard 318cb03835 Bug 1105834 - Part 2: Add layers.dump-texture feature. r=mstange
--HG--
extra : rebase_source : 8c83823acbfda0c8ed812ac9c5137ba4cdbe054b
2014-11-28 17:41:47 -05:00
Wes Kocher 99f09b4b90 Backed out 3 changesets (bug 1105834) for non-unified bustage
Backed out changeset 33592fd41f1f (bug 1105834)
Backed out changeset c3e505887e9f (bug 1105834)
Backed out changeset 6aad17f431d1 (bug 1105834)
2014-12-08 17:15:46 -08:00
Benoit Girard 993c64ba00 Bug 1105834 - Part 3: Add lz4 support. r=jrmuizel 2014-12-08 14:42:33 -05:00
Benoit Girard 0deff0ecd6 Bug 1105834 - Part 2: Add layers.dump-texture feature. r=mstange 2014-11-28 17:41:47 -05:00
Bas Schouten 3eaeba266b Bug 1102499: Use WARP by default when D3D11 is available. r=BenWa
This will cause us to use WARP for composition on systems with Direct3D 11 when hardware acceleration is blacklisted or we're unable to find a powerful enough graphics card. It also allows us to force WARP on, in that situation WARP will also be used for Direct2D content rendering if Direct2D is enabled. Essentially this will ensure all systems running Windows 7 or higher always use D3D11 as their composition backend.
2014-12-06 00:02:19 +00:00
Milan Sreckovic e181f2a9bf Bug 1100530 - Clean up OS X version constants. f=jgilbert, r=mstange 2014-11-28 17:28:59 -05:00
Jeff Muizelaar 94f253f798 Bug 1097321. Reduce the amount of dual AMD/intel blacklisting. r=Bas
Instead detect the broken shared surfaces and only black list then.

--HG--
extra : rebase_source : 8ea9b50bd1329132574de88860c694cdedccc069
2014-12-04 23:03:31 -08:00
Jonathan Watt e13b0d19cd Bug 1107417 - Remove gfxContext::Polygon(). r=Bas
--HG--
extra : rebase_source : ec3568087fc1e3d60613853262921e9114cd9fc3
2014-12-02 14:37:11 -08:00
Jonathan Watt 8f47bfb387 Bug 1107414 - Get rid of gfxContext::FillWithOpacity. r=mattwoodrow
--HG--
extra : rebase_source : d64412c46d72a4d08be8edf1913c83bb12387b49
2014-12-02 14:29:44 -08:00
Seth Fowler 659ab90036 Bug 1104622 (Part 1) - Remove DiscardTracker. r=tn 2014-11-27 19:55:57 -08:00
Jacek Caban d07ffd53a9 Bug 1102804 - Fixed -Wparentheses warnings found in mingw build (gfx and widget part). r=jmathies 2014-11-27 10:58:41 +01:00
Jacek Caban b565b9b163 Bug 1026893 - mingw fixup. 2014-11-27 10:58:26 +01:00
Jonathan Kew 644149da01 Bug 1102406 - Ensure conversion factor for font units is set up before trying to read vertical metrics. r=jdaggett 2014-11-27 09:31:15 +00:00
neil@parkwaycc.co.uk bece8444a3 Bug 1103868 - "'SupportsD2D1' : is not a member of 'mozilla::gfx::Factory'". r=bas 2014-11-26 01:33:00 +01:00
Seth Fowler 841625f805 Bug 1060869 (Part 3) - Make the SurfaceCache free only a fraction of its data on memory pressure. r=dholbert 2014-11-26 13:22:10 -08:00
Carsten "Tomcat" Book 23ce0dc648 Backed out changeset c70381132ccf (bug 1060869) 2014-11-26 11:57:06 +01:00
Seth Fowler 573fc1be58 Bug 1060869 (Part 3) - Make the SurfaceCache free only a fraction of its data on memory pressure. r=dholbert 2014-11-26 01:37:56 -08:00
Jonathan Kew c17b663150 Bug 1103388 - Use sideways orientation for lone <space> when text-orientation is mixed. r=smontagu 2014-11-24 21:42:53 +00:00
Bas Schouten 1777de4ad9 Bug 1026893 - Followup: Address review comment. r=me 2014-11-24 21:11:24 +00:00
Bas Schouten 45cf1ecfed Bug 1026893 - Catch exceptions during D3D11 initialization. r=jmuizelaar 2014-11-24 15:40:29 -05:00
Bas Schouten 95cd1d27f9 Bug 1103176: Block Direct2D when D3D11 layers is blacklisted. r=BenWa
When the D3D11 compositor is blocked through blacklisting, we have no way of using Direct2D in a fast manner and do not want it to be used in any situation.
2014-11-24 19:44:52 +00:00
Jacek Caban 416d586a14 Bug 1102809 - Fixed -Wunused-function warnings found in mingw build. r=mattwoodrow 2014-11-24 11:19:36 +01:00
Jonathan Watt 9910919cdd Bug 1103623 - Port most remaining gfxContext::Fill() calls to Moz2D. r=mattwoodrow 2014-11-24 00:04:33 +00:00
Jonathan Watt e598736fc1 Bug 1103621 - Get rid of GraphicsOperator::OPERATOR_CLEAR. r=mattwoodrow 2014-11-20 10:40:04 +00:00
Jonathan Watt 20d92be1bc Bug 1103620 - Remove gfxContext::CurveTo and gfxContext::QuadraticCurveTo. r=mattwoodrow 2014-11-19 08:05:14 +00:00
Wes Kocher 4f61d4867e Backed out changeset 08df10804c35 (bug 1101974) 2014-11-21 10:52:17 -08:00
Mason Chang a288f3be7d Bug 1101974. Part 2: Initialize vsync source during compositor creation. r=mstange 2014-11-21 09:16:19 -08:00
Vladimir Vukicevic 27e56b034e Bug 1036604 - Add VRDevice interfaces, navigator.getVRDevices call, and Oculus Rift gfxVR; r=bz,jrmuizel 2014-07-09 12:24:49 -07:00
Jonathan Watt fe181325e2 Bug 1100448 - Protect against null cairo_surface_t when getting the underlying surface from DrawTargetCairo. r=Bas 2014-11-17 21:41:41 +00:00
Tatiana Meshkova 3234ab1f7d Bug 1023156 - Cannot build Qt with errors in gfxQtPlatforms (with Qt 5.3) 2014-11-19 22:02:51 -08:00
Markus Stange 10ca30f002 Bug 1101195 - Update imgData vector length after reading into it. r=jwatt 2014-11-19 11:51:47 -05:00
Milan Sreckovic 1d0aad208e Bug 1074952 - Part 5. Let the CrashReporter decide what threading combination is allowed. r=nsilva 2014-11-13 14:52:05 -05:00
Milan Sreckovic de11f7eed9 Bug 1074952 - Part 4. For the critical log, save the first, then circular buffer the rest into the crash annotations. r=bas 2014-11-17 17:16:55 -05:00
Milan Sreckovic e189fc86de Bug 1074952 - Part 1. Expose the level of logging as a preference. r=bschouten 2014-10-24 13:54:20 -04:00
Jeff Muizelaar 5b9dfb3684 Bug 1092260. Use PREVENT_INTERNAL_THREADING_OPTIMIZATIONS with D3D11. r=bas
Using this seems to avoid the AMD frame delay bug.

--HG--
extra : rebase_source : 1b867ebfef30d1c1a426c7510591770f362d2b28
2014-11-18 17:29:57 -05:00
Mason Chang 74c80403e2 bug 552020 Part 1: Hook into CVDisplayLink to get vsync events on OSX. r=benwa,mstange 2014-11-18 13:28:42 -08:00
Sid Stamm 7235c3b5b2 Bug 704320 - Add referrer policy support to stylesheet and CSS loads and fonts. (r=bz) 2014-11-18 08:46:47 -05:00
Jeff Muizelaar ad91c2690e Bug 1088414. Backout "Use a single synchronized texture for d3d11"
https://hg.mozilla.org/mozilla-central/rev/e2efedec2d60
2014-11-17 14:20:05 -05:00
Jonathan Kew 43167d1667 Bug 1097615 - Add MOZ_OVERRIDE annotations to subclasses of gfxFont. r=jdaggett 2014-11-17 09:59:50 +00:00
Jonathan Kew 84b55b1c12 Bug 1089787 - Get glyph widths via Core Text for fonts with embedded color bitmaps. r=jdaggett 2014-11-17 09:59:49 +00:00
John Daggett 6a7eb5b188 Bug 1100221 - eliminate unused GetOrMakeFont for Android. r=m_kato 2014-11-17 16:48:51 +09:00
George Wright 1b0520dc5b Bug 1042291 - Add a CanvasDrawObserver which observes the first few seconds/frames of a Canvas2D's lifetime to determine using a heuristic if it should be software or GPU backed. r=gw280, r=snorp 2014-09-10 16:15:43 -04:00
Matt Woodrow 3a89ba9be0 Bug 1088414. Use a single synchronized texture for d3d11. r=bas,f=jrmuizel
Calling AcquireSync on textures created with
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX appears to be really slow, this really
bites us with the number of textures involved when tiling.

I've also tested using ID3D11Query to check when work is completed, this also
appears to be pretty slow.

This instead just uses a single texture with a keyedmutex, and makes sure we
draw to it last and lock it first. It's pretty hacky, but seems to work really
well so far.

--HG--
extra : rebase_source : bf5f56751f993e507fcd1e5c386fb1fc9a3f73af
2014-10-22 15:37:00 +13:00
Jeff Muizelaar d3ebc563b8 Bug 1098389. Remove ClipToRegionSnapped. r=roc
We don't use this anymore.

--HG--
extra : rebase_source : 918eaa73f653962dccbfe6efdad69203ba041ef3
2014-11-14 10:46:02 -05:00