This requires replacing inclusions of it with inclusions of more specific prefs
files.
The exception is that StaticPrefsAll.h, which is equivalent to StaticPrefs.h,
and is used in `Codegen.py` because doing something smarter is tricky and
suitable for a follow-up. As a result, any change to StaticPrefList.yaml will
still trigger recompilation of all the generated DOM bindings files, but that's
still a big improvement over trigger recompilation of every file that uses
static prefs.
Most of the changes in this commit are very boring. The only changes that are
not boring are modules/libpref/*, Codegen.py, and ServoBindings.toml.
Differential Revision: https://phabricator.services.mozilla.com/D39138
--HG--
extra : moz-landing-system : lando
Currently it's completely unclear at use sites that the getters for `once`
static prefs return the pref value from startup, rather than the current pref
value. (Bugs have been caused by this.) This commit improves things by changing
the getter name to make it clear that the pref value obtained is from startup.
This required changing things within libpref so it distinguishes between the
"base id" (`foo_bar`) and the "full id" (`foo_bar` or
`foo_bar_DoNotUseDirectly` or `foo_bar_AtStartup` or
`foo_bar_AtStartup_DoNotUseDirectly`; the name used depends on the `mirror` and
`do_not_use_directly` values in the YAML definition.) The "full id" is used in
most places, while the "base id" is used for the `GetPrefName_*` and
`GetPrefDefault_*` functions.
(This is a nice demonstration of the benefits of the YAML file, BTW. Making
this change with the old code would have involved adding an entry to every
single pref in StaticPrefList.h.)
The patch also rejigs the comment at the top of StaticPrefList.yaml, to clarify
some things.
Differential Revision: https://phabricator.services.mozilla.com/D38604
--HG--
extra : moz-landing-system : lando
This adds variants of 1000x1000 green pixels encoded for each image
format. This includes different pixel representations (e.g. CMYK, YCbCr,
grayscale, lossy, lossless) as well as opaque and partially transparent.
JPG, PNG and WebP include either an RGB or gray ICC profile to test
color management integration as well.
Differential Revision: https://phabricator.services.mozilla.com/D34502
And with some tidying some comments and removing stray #include "gfxPrefs.h"
Differential Revision: https://phabricator.services.mozilla.com/D31468
--HG--
extra : moz-landing-system : lando
gfxPrefs Live preferences are almost identical to StaticPrefs.
We leave aside for now those that set a custom change callback as this feature isn't yet supported in StaticPrefs.
Differential Revision: https://phabricator.services.mozilla.com/D31256
--HG--
extra : moz-landing-system : lando
And with some tidying some comments and removing stray #include "gfxPrefs.h"
Differential Revision: https://phabricator.services.mozilla.com/D31468
--HG--
extra : moz-landing-system : lando
gfxPrefs Live preferences are almost identical to StaticPrefs.
We leave aside for now those that set a custom change callback as this feature isn't yet supported in StaticPrefs.
Differential Revision: https://phabricator.services.mozilla.com/D31256
--HG--
extra : moz-landing-system : lando
And with some tidying some comments and removing stray #include "gfxPrefs.h"
Differential Revision: https://phabricator.services.mozilla.com/D31468
--HG--
extra : moz-landing-system : lando
gfxPrefs Live preferences are almost identical to StaticPrefs.
We leave aside for now those that set a custom change callback as this feature isn't yet supported in StaticPrefs.
Differential Revision: https://phabricator.services.mozilla.com/D31256
--HG--
extra : moz-landing-system : lando
With changes from bug 1548555, all of the gtests previously disabled on Android
can be re-enabled.
Differential Revision: https://phabricator.services.mozilla.com/D30069
--HG--
extra : moz-landing-system : lando
Changes:
- added comments for tests being disabled
- disabled two additional tests in order to green the run
Differential Revision: https://phabricator.services.mozilla.com/D28085
--HG--
extra : moz-landing-system : lando
Changes:
- most tests are skipped using `moz.build` configuration file.
- `MultiWriterQueue` had to be skipped with `define` clauses in the test file due to build bustages when its `moz.build` file was used.
Differential Revision: https://phabricator.services.mozilla.com/D27944
--HG--
extra : moz-landing-system : lando
Disable gtests observed to fail on Android. Some of these are simple build
failures and failures due to file permissions or paths, while other failures
are more obscure.
Once Android gtests are running on mozilla-central, I will file follow-up
bugs inviting teams to investigate the failures and re-enable Android gtests
that are important to them.
Differential Revision: https://phabricator.services.mozilla.com/D26606
--HG--
extra : moz-landing-system : lando
Given the crash resolved in part 1, it is possible for the blob
rasterizer in the compositor process to still be using surfaces after
the animation has advanced to the next frame. With recycling this can be
problematic as the recycled surface will be reused for a future frame.
In an ideal world, the blob recording would use the animation's image
key instead, but the rasterizer doesn't have easy access to the mapping
table. As such, for any frames used in a blob recording, we now
explicitly mark them as non-recyclable and we will be forced to allocate
a new frame instead.
Differential Revision: https://phabricator.services.mozilla.com/D16192
When an animation is reset, we can actually avoid the reallocations by
keeping the frames in the mRecycle and mDiscard queues. There is no real
need to do this. We just need to make sure the recycle rect calculation
is done appropriately, particularly when we haven't reached the end yet
and thus don't know the first frame refresh area yet.
Differential Revision: https://phabricator.services.mozilla.com/D13465
The size was originally incremented in AnimationFrameBuffer::Insert
however if an animation was reset before we finished decoding, it would
count some frames twice in the counter. Now we increment it inside
InsertInternal, where AnimationFrameDiscardingQueue can make a more
informed decision on whether the frame is a duplicate or not.
Additionally we now fail explicitly when we insert more frames on
subsequent decodes than the original decoders. This will help avoid
getting out of sync with FrameAnimator.
Differential Revision: https://phabricator.services.mozilla.com/D13464
If an animated frame buffer was reset just before the necessary frame to
cross the discard threshold, followed by said frame being inserted by
the decoder, it would insert a null pointer into the display queue for
the first frame. This is because it assumed that we have always advanced
past the first frame -- which was true, but the reset placed us back at
the beginning.
This would initially manifest to the user as the animation stopping,
since it could not advance past the first frame. Once a memory report
was requested, it would crash because we assume every frame in the
display queue is valid.
This patch removes the assumption about what frame we have advanced to.
Differential Revision: https://phabricator.services.mozilla.com/D13407
When bug 1508393 landed, it not only enabled producing of full frames
on the decoder threads, it also enabled recycling of old animated image
frame buffers it would have otherwise discarded. It reuses the contents
of the buffer where possible given we know what pixels changed between
the old frame and the frame we want to produce. However where this
calculation was done was incorrect. We originally calculated it when we
advanced the frame, but at that point there is no guarantee that we have
all of the necessary information; we may have fallen behind on decoding.
As such, we move the calculation to where we actually perform the
recycling. At this point we are guaranteed to have all the necessary
frames between the recycling and display queues.
Differential Revision: https://phabricator.services.mozilla.com/D12903
WebRender takes longer than OMTP to release its hold on the current
frame. This is because it is in a separate process and holds onto the
surface in between rendering frames, rather than getting a reference for
each repaint. This patch makes us less aggressive about taking the most
recent surface placed in the recycling queue out to avoid blocking on
waiting for the surface to be released.
Differential Revision: https://phabricator.services.mozilla.com/D10903
There were two unrelated buffering problems in nsWebPDecoder. The first
was with the decoder contract. We are expected to loop until the
iterator is unable to provide more data, and wait for the SourceBuffer
to reschedule us, where as nsWebPDecoder::DoDecode only did one pass.
Thus when something yielded wanting more data, we would just wait
forever.
The second was the integration with the libwebp API. We are expected to
retry when we receive SUSPENDED from the decoder, as it decided to yield
pixels instead of continuing to decode as many as possible.
The tests did not cover the first problem because multi chunk decoder
tests do not use SourceBuffer scheduling. This is an oversight. They now
will write a chunk of data, let the SourceBuffer reschedule the decoder,
and repeat until all of the data has been written.
The tests did not cover the second problem because all of the reference
WebP images are too small. This patch adds a new test with a large WebP
image (converted from a Mozilla all hands photo of lanyards). This
should actually trigger the SUSPEND behaviour of libwebp.
Differential Revision: https://phabricator.services.mozilla.com/D10817
For decoders which produce unpaletted partial frames (APNG, WebP), the
surface format should always be BGRA. These frames while partial, are
the same size as the output size of the animated image. When
FrameAnimator performs the blend with the compositing frame, it expects
all pixels we don't care about to be set to fully transparent. If it is
BGRX, they will be set to solid white instead.
Differential Revision: https://phabricator.services.mozilla.com/D10753
First we did not handle the SourceBufferIterator::WAITING state which
can happen when we get woken up but there is no data to read from the
SourceBufferIterator. StreamingLexer handled this properly by yielding
with NEED_MORE_DATA, and properly scheduling the decoder to resume. This
patch does the same in the WebP decoder.
Second nsWebPDecoder::GetType was not implemented. This meant it would
return DecoderType::UNKNOWN, and would fail to recreate the decoder if
we are discarding frames and need to restart from the beginning. In
addition to implementing that method, this patch also corrects an assert
in DecoderFactory::CloneAnimationDecoder which failed to check for WebP
as a supported animated decoder.
This patch also modestly improves the logging output and library method
checks.
Differential Revision: https://phabricator.services.mozilla.com/D10624
In the next few patches, AnimationFrameBuffer will be reworked to split
the discarding behaviour from the retaining behaviour. Once implemented
as separate classes, it will allow easier reuse of the discarding code
for recycling.
Differential Revision: https://phabricator.services.mozilla.com/D7513
When blending full frames off the main thread, FrameAnimator no longer
requires access to the raw data of the frame to advance the animation.
Now we only request a RawAccessFrameRef for the current/next frames when
we have discovered that we need to do blending on the main thread.
In addition to avoiding the mutex overhead of RawAccessFrameRef, this
will also facilitate potentially optimizing the surfaces for the
DrawTarget for individual animated image frames.
Differential Revision: https://phabricator.services.mozilla.com/D7506