Bas Schouten
82ec0d1a7a
Bug 740815 - Part 2: Generalize code for filling component alpha surfaces with opaque colors. r=jrmuizel
2012-04-03 22:25:52 +02:00
Jeff Gilbert
c962e216ff
Bug 735378 - Cache temporary composite surfaces - r=bgirard
2012-03-25 12:50:26 -07:00
Bas Schouten
dbb9c56a6c
Bug 732988 - Part 1: Add ScaleToSize API to ImageLayers. r=roc
2012-03-13 01:41:29 +00:00
Daniel Holbert
98a7f77a1c
Backout 4b46f6eff8f4 (Bug 732988) for linux Cipc orange
2012-03-11 16:43:12 -07:00
Bas Schouten
7630416702
Bug 732988 - Part 1: Add ScaleToSize API to ImageLayers. r=roc
2012-03-11 22:33:22 +00:00
Bas Schouten
b798e874b1
Bug 651192 - Part 5: Support remote access to ImageContainers. r=roc
2012-02-16 04:26:19 +01:00
Benoit Jacob
c5a42c7937
Bug 711656 - report force-enabled features in crash reports - r=jrmuizel
...
Force-enabled features will be reported with a '!' instead of the usual '?' in AppNotes in crash reports.
2012-02-27 16:33:19 -05:00
Jacek Caban
31719e089e
Bug 723942 - ImageLayerD3D*.cpp does not compile on mingw r=bas
...
--HG--
extra : rebase_source : e98c15c62a8998c1c646a5d9851ec96514f0b376
2012-02-06 11:24:47 +01:00
Bas Schouten
7244d2b180
Bug 715785: Make ImageContainers independent of LayerManagers. r=roc
2012-02-01 03:18:30 +01:00
aceman
3d7f982448
Bug 678982 - check for null pointer dereference in gfx/layers/d3d10/ImageLayerD3D10.cpp; r=bas.schouten
2012-01-19 15:53:56 +01:00
Jeff Muizelaar
32255c18e2
Bug 696398. Add an api to analyse frame rate. r=ajuma
...
This adds a startFrameTimeRecording() and stopFrameTimeRecording()
to DOMWindowUtils. stopFrameTimeRecording() returns an array of frame times in milliseconds.
2012-01-05 17:40:35 -05:00
Bas Schouten
5af5f11f22
Bug 711063 - Part 11: Allow using Azure for content drawing with D3D10 layers. r=jrmuizel
2012-01-05 08:17:52 +01:00
Matt Woodrow
0ff1407cd7
Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas
2011-12-19 10:11:30 +13:00
Jeff Gilbert
54c1bfce65
Bug 708124 - Remove unnecessary glFlushs from Layers - r=bjacob
2011-12-16 14:24:46 -08:00
Jeff Gilbert
e91e311cc8
Bug 705024 - Guarantee GLContexts are resolved properly - r=bjacob
2011-12-16 14:24:46 -08:00
Matt Woodrow
94d6100570
Bug 707563 - Convert vertex vector back into normal coordinate space before applying offset. r=Bas
2011-12-09 16:21:45 +13:00
Robert O'Callahan
587cc2c570
Bug 701528. Fix component alpha shader so correct destination alpha values are produced. r=bas
2011-11-14 17:42:08 +13:00
Jeff Gilbert
69c7308a1d
Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten
2011-11-03 12:10:10 -07:00
Ehsan Akhgari
92064e6d3f
Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
...
Landing on a CLOSED TREE
2011-10-17 10:59:28 -04:00
Jeff Walden
b5e57820bf
Bug 693469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. (Exceptions: assigning to static initializers, use in static assertions, as template parameters, etc. These will go away when the relevant compilers have C++11 constexpr support.) r=cjones
...
--HG--
extra : rebase_source : b4bae9a0f85abf2feb828609b50e756916b99a6f
2011-10-10 22:50:08 -07:00
Matt Woodrow
c4f7adf6f1
Bug 692968 - Check the return value of CreateTexture2D in ContainerLayerD3D10. r=Bas
2011-10-13 14:01:30 +13:00
Jeff Walden
d0532c3e95
Back out everything since 5435ee09cf7b. Tinderbox compilers hate me. r=epic-fail
2011-10-12 12:21:53 -07:00
Jeff Walden
0f30b277bf
Bug 639469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. r=cjones
...
--HG--
extra : rebase_source : 860a8271bf7e51cde358f2a4185c410de1fc2960
2011-10-10 22:50:08 -07:00
Matt Brubeck
605f836e6c
Back out f7bf7ac18a79 (bug 684826), 3a910924c50c (bug 687367), and 524a6bb8744b (bug 693086) because of Android bustage on a CLOSED TREE
2011-10-10 09:47:27 -07:00
Brad Lassey
6f3a6d8c7b
merge
2011-10-10 11:01:34 -04:00
Brad Lassey
1dbd9c50c8
Backed out changeset 703df62e855b due to crashes reported in bug 693086
2011-10-10 11:00:16 -04:00
Oleg Romashin
0ee3091dc8
Bug 690469 - ShadowThebesLayer Init/Swap API rework. r=cjones
...
--HG--
extra : rebase_source : 92daf535bc48e1fa2a80d3ef1a6ed20855135eb4
2011-10-02 17:19:32 -04:00
Jeff Gilbert
2b770669a8
Bug 692458 - Fix for GLContext currency error - r=bjacob
2011-10-07 15:16:48 -04:00
Matt Woodrow
0d0c9a720e
Bug 684759 - Part 4 - Add layer sorting support to the LayerManagers. r=roc
2011-10-07 10:24:32 +13:00
Michael Wu
d2b70213ac
Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
...
--HG--
rename : tools/trace-malloc/bloatblame.c => tools/trace-malloc/bloatblame.cpp
2011-09-28 23:19:26 -07:00
Ali Juma
9af282920f
Bug 681033 - Prevent ShadowLayers::RecvUpdate from triggering an immediate repaint. r=cjones
2011-09-26 09:20:42 -04:00
Robert O'Callahan
3e3f6096a0
Bug 677095. Compute reasonable destination alpha values with component-alpha blending in D3D10. r=bas
...
--HG--
extra : rebase_source : b0264c52df9a37334d9524e1fdd1f15e4e4df866
2011-08-12 10:40:39 +12:00
Chris Jones
b68c4f2655
Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
...
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-08-09 12:38:26 -07:00
Chris Jones
f4ee161e4c
Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
02a198c215
Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
7b5e718dab
Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
a09724480f
Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
543953a6d6
Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
5d49f97f4c
Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
6033ee3875
Bug 648484, part 1: Fix some warning spam. r=roc
2011-08-09 12:38:26 -07:00
Matt Woodrow
a58142bb2a
Bug 505115 - Part 7 - Layers support for 3d transforms. r=roc
2011-08-03 15:04:20 +12:00
Marco Bonardo
506125133a
Merge mozilla-central and mozilla-inbound
2011-07-29 13:46:15 +02:00
Benoit Jacob
46b893fa86
Bug 674042 - WebGL: crash in getUniformLocation with too long uniform identifiers - r=jrmuizel
...
This limits the length of uniform and attrib identifiers to 4095 characters, to steer clear GL implementation bugs with too long identifiers. The 4095 is totally arbitrary, all we know is that crashes happen after 2^22 chars.
2011-07-28 17:12:31 -04:00
Jeffrey Gilbert
c77b88d953
Bug 674731 - WebGL/ANGLE interop with D3D layers requests incorrect extension - r=bjacob
2011-07-28 16:37:58 -04:00
Matthew Gregan
2f39e6408b
Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe
2011-07-22 15:17:23 +12:00
Chris Jones
bd33e7e43e
Back out bug 648484
2011-07-15 11:35:55 -07:00
Chris Jones
6e20d62d53
Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
...
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-07-13 22:43:43 -07:00
Chris Jones
24d9e755e6
Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
712fac36c8
Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
28e0de0333
Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
c1c168aa40
Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
18ad2a3d0c
Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
726c115d22
Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
0369ff5024
Bug 648484, part 1: Fix some warning spam. r=roc
2011-07-13 22:43:43 -07:00
Jacek Caban
99f37a11db
Bug 670913 - LayerManagerD3D10.h fails to compile on mingw (r=joe)
2011-07-13 17:58:17 +02:00
Robert O'Callahan
d4259656be
Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas
2011-07-08 22:42:21 +12:00
Matt Woodrow
ef4adc6afb
Bug 656185 - Part 4 - Upload the entire image for PlanarYCbCrImageD3D10 to a texture and clip using texture coordinates. r=Bas
2011-07-05 14:52:50 +12:00
Matt Woodrow
f47d6dca8b
Back out bug 656185 due to windows compile failures
2011-06-27 15:21:22 +12:00
Matt Woodrow
63f8b0a243
Bug 656185 - Part 3 - Fix for D3D10. r=Bas
2011-06-27 14:32:34 +12:00
Bas Schouten
662596f4fb
Bug 651858 - Part 5: Add CanvasLayer code for azure. r=jrmuizel
2011-06-24 19:41:18 +02:00
Bas Schouten
c504745112
Bug 651858 - Part 4: Implement API for creating a D3D10 compatible DrawTarget. r=roc
2011-06-24 19:41:18 +02:00
Robert O'Callahan
783029e208
Bug 637852. Part 7: Remove resolution support from D3D10 layers. r=mattwoodrow
...
Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00
Neil Rashbrook
3678727236
Fix DOS line endings rs=joedrew!
...
DONTBUILD
2011-05-26 20:41:33 +01:00
Benoit Jacob
9ebd896e48
Bug 657748 - Update ANGLE to r653 - a=joe
...
This ANGLE update fixes bugs, brings large performance improvements, and adds major new features that web devs are looking forward to: vertex shader texture lookup and float textures.
http://code.google.com/p/angleproject/
This update is also needed because the version we're currently using is the chrome_m10 branch and that's no longer maintained. This update will make it much easier to apply security fixes if needed.
2011-05-24 11:05:56 -04:00
Robert O'Callahan
ab1023ee7a
Bug 654950. Fix scissor rect calculations for descendants of container layers with intermediate surfaces. r=bas
2011-05-23 12:27:03 +12:00
Chris Jones
31aa2c4e77
Bug 556214, parts 1 and 1.1: Rename Monitor to ReentrantMonitor and fix existing Monitor users. r=roc
...
--HG--
rename : xpcom/glue/Monitor.h => xpcom/glue/ReentrantMonitor.h
2011-04-29 14:21:57 -05:00
Robert O'Callahan
a7b4f1246b
Bug 641426. Part 5: Avoid operator== where possible to distinguish between 'equal edges' and 'equal areas' for rectangles. r=dbaron,sr=cjones
2011-04-19 15:07:23 +12:00
Robert O'Callahan
5d011f0505
Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe
2011-03-28 12:59:46 +13:00
Robert O'Callahan
6e81f6e5b2
Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
...
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Robert O'Callahan
746312cb6f
Bug 635373. If we need to resample a ThebesLayer texture, make sure we make all the pixels of the texture valid in case they get sampled. r=bas
2011-04-01 10:33:46 +13:00
Ehsan Akhgari
acac18d785
Back out bug 622072 because it caused bug 645987
2011-03-29 14:31:53 -04:00
Robert O'Callahan
12d79b4b13
Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe
2011-03-28 12:59:46 +13:00
Robert O'Callahan
173828d394
Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
...
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Matt Woodrow
554cdb272d
Bug 635383 - Fix black rendering on non-square container layers. r=joe,bz
2011-03-24 21:57:09 -04:00
Matt Woodrow
084cbe71fb
Bug 635383 - Part 2 - Share scissoring code between all accelerated backends. r=joe
2011-02-25 20:44:22 +13:00
Chris Pearce
f507197104
Bug 580531 - Record first paint time and number of images painted in ImageContainer. r=roc
2011-03-24 11:28:57 +13:00
Chris Pearce
fd6cce5849
Bug 580531 - Push ImageContainer subclass' locks up into a superclass monitor. r=roc
2011-03-24 11:28:57 +13:00
Ehsan Akhgari
0f1e24c309
Bug 639885 - Don't use named Windows kernel objects because they will cause conflicts when running multiple Firefox processes concurrently; r=jrmuizel a=stuart
2011-03-11 21:22:38 -05:00
Ehsan Akhgari
48cfbff3fe
Bug 639885 - Abort the program execution if the status of program is unsafe due to thread safety issues in ReadbackManagerD3D10; r=Bas,jrmuizel,cjones a=beltzner
2011-03-09 09:49:29 -05:00
Benoit Jacob
2866aaced4
Bug 627464 - Annotate crash reports if the forced-enabled prefs are set - r=jrmuizel, a=joe
2011-03-02 15:50:36 -05:00
joe@drew.ca
712889b510
Bug 636870 - Using webgl on optimus hardware causes instant crash [part1] (r=jmuizelaar, a=blocker).
2011-03-01 17:00:33 -08:00
Bas Schouten
f732d2dcac
Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
2011-02-04 20:30:00 -06:00
Robert O'Callahan
1a14aa0939
Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones
2011-02-16 16:43:30 -06:00
Robert O'Callahan
7e79a59083
Bug 626602. Part 0: Fix header guards. r=bas
2011-02-16 16:43:30 -06:00
Matt Woodrow
194b1dc82a
Bug 622585 - Use Clamp instead of Wrap texture sampling in D3D10 layers. r=Bas a=blocking2.0
2011-02-16 16:19:45 +13:00
Bas Schouten
10cfa9a30f
Bug 633511: Detect surface content type in the correct spot. r=jrmuizel a=blocking-betan
2011-02-11 23:46:28 +01:00
Bas Schouten
1c14e4c680
Bug 628173 - Part 2: Update CanvasLayerD3D10 to match D3D9 style. r=jrmuizel a=blocking-final
2011-02-10 21:03:51 +01:00
Robert O'Callahan
bafecf5c32
Bug 625672. Part 1.5: Make layer managers silently do nothing when ending a transaction with no root layer. r=bas,a=blocker
2011-02-10 21:58:11 +13:00
Jeff Muizelaar
16fc2e763f
Bug 632822. Hookup LayerManager ReportFailure to LogFailure. r=bas,a=ehsan
...
--HG--
extra : rebase_source : 1ed9c86005f4ce8c5088b4b5fca6976a0e41113d
2011-02-09 14:28:39 -05:00
Marco Bonardo
562557746d
Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
2011-02-09 15:48:12 +01:00
Bas Schouten
c059a5cf5b
Bug 612103 - Followup: Only report a failure when the call actually fails. r=jrmuizel a=blocking-final
2011-02-08 18:44:14 -06:00
Bas Schouten
8766ff250d
Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
2011-02-04 20:30:00 -06:00
Robert O'Callahan
eb9d0942df
Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones
2011-02-08 18:44:13 -06:00
Robert O'Callahan
b686367c7d
Bug 626602. Part 0: Fix header guards. r=bas
2011-02-08 18:44:12 -06:00
Matt Woodrow
09d98c08b1
Bug 586683 - Part 4 - Add resolution handling to ThebesLayerD3D10. r=Bas a=blocking2.0
2011-02-09 09:40:34 +13:00
Vladimir Vukicevic
02369aa833
Bug 630019 - updated ANGLE PBuffers patch (makes ANGLE work again) - r=bjacob, a=blocking2.0
2011-01-31 20:58:21 -05:00
Bas Schouten
84543736fd
Bug 612846 - Part 5: Make ContainerLayerD3D10 support component alpha. r=jrmuizel a=blocking-betan
2011-01-28 06:34:33 +01:00
Matt Woodrow
f2d8203ffd
Bug 612846 - Part 4: Make ThebesLayerD3D10 support component alpha. r=bas a=blocking-betan
2011-01-28 06:34:31 +01:00
Matt Woodrow
22db1e75f9
Bug 612846 - Part 3: Add component alpha shaders to D3D10. r=bas a=blocking-betan
2011-01-28 06:34:29 +01:00
Matt Woodrow
b44d6291e3
Bug 612846 - Part 1: Refactor ThebesLayers to only draw within Validate. r=bas a=blocking-betan
2011-01-28 06:34:25 +01:00
Robert O'Callahan
719e4bf2b2
Bug 627393. Set correct alpha value for D3D10 ColorLayers. r=bas,a=blocking
2011-01-25 21:45:49 +13:00
Doug Turner
2a68876c25
[mq]: Backout of df6f10906476
2011-01-19 20:47:45 -08:00
Doug Turner
80184682ae
[mq]: Backout of 69e4f4ecbdc2
2011-01-19 20:46:08 -08:00
Doug Turner
6ae0d1cace
[mq]: Backout of aeb9104f1534
2011-01-19 20:45:20 -08:00
Doug Turner
2ecfdb6185
[mq]: Backout of 89c2c85429fb
2011-01-19 20:44:35 -08:00
Matt Woodrow
d590d84cf4
Bug 627179 - Fix LayerManagerD3D10 debug name. r=Bas a=joe
2011-01-20 15:47:47 +13:00
Matt Woodrow
b84045b61a
Bug 612846 - Part 5 - Make ContainerLayerD3D10 support component alpha. r=Bas a=blocking2.0 try: -b do -p win32 -u all -t all
2011-01-20 15:47:39 +13:00
Matt Woodrow
8ce139aa1a
Bug 612846 - Part 4 - Make ThebesLayerD3D10 support component alpha. r=Bas a=blocking2.0
2011-01-20 15:47:39 +13:00
Matt Woodrow
8ad676f560
Bug 612846 - Part 3 - Add component alpha shaders to LayerManagerD3D10. r=Bas a=blocking2.0
2011-01-20 15:47:39 +13:00
Matt Woodrow
6e6022d0bd
Bug 612846 - Part 1 - Refactor ThebesLayerD3D10 to only draw within Validate(). r=Bas a=blocking2.0
2011-01-20 15:47:38 +13:00
Robert O'Callahan
c69232aaac
Bug 621601. Part 4: Fix ImageLayers to handle null current image. r=bas,a=me
2011-01-19 21:27:54 +13:00
Robert O'Callahan
3b5063283b
Bug 621601. Part 3: Implement EndEmptyTransaction for D3D10. r=bas,a=joe
2011-01-19 21:27:54 +13:00
Robert O'Callahan
4c8a59948a
Bug 625409. ColorLayer implementations need to premultiply by the alpha value of their color. r=bas,a=blocking
2011-01-19 21:27:54 +13:00
Bas Schouten
12030ea7ec
Bug 622482 - Part 5: Enable subpixel AA for D2D surfaces that we believe do not need component alpha. r=roc a=blocking-betaN
2011-01-16 03:30:05 +01:00
Dhiren Bhatia
f766495afc
Bug 617220 - Add 3DVision stereoscopic rendering support to D3D10 layers. r=bas.schouten r=vlad a=roc a=vlad
2011-01-12 17:51:27 +13:00
Bas Schouten
2c54dbc85c
Bug 612103 - Followup: Remove accidentally introduced tabs. r+a=DONTBUILD
2011-01-12 23:29:11 +01:00
Bas Schouten
23f20bb473
Bug 612103 - Part 2: Do not attempt to draw with a shader resource view belonging to an old device. r=jrmuizel a=blocking-final
2011-01-12 01:52:29 +01:00
Bas Schouten
7aefbe99a7
Bug 612103 - Part 1: Do not attempt to do anything when we fail to create a texture for a surface. r=jrmuizel a=blocking-final
2011-01-12 01:52:27 +01:00
Bas Schouten
826f567c32
Bug 612103 - Part 0.5: Add ReportFailure for D3D10 Layers. r=jrmuizel a=blocking-final
2011-01-12 01:52:25 +01:00
Bas Schouten
622018a9e6
Bug 623807: Do not use the GDI compatibility flag for the swap chain on optimus devices. r=jrmuizel a=blocking-beta9
2011-01-08 06:39:15 +01:00
Vladimir Vukicevic
1f95129bca
b=618892; [webgl] use ANGLE pbuffers to speed up webgl with d3d10 layers; r=bas
2011-01-06 14:07:12 -08:00
Bas Schouten
b870051fb7
Bug 621156 - Followup: Clarify comment. r+a=comment DONTBUILD
2011-01-03 18:29:10 +01:00
Bas Schouten
4941d55ad8
Bug 621156: Return a properly working surface from GetAsSurface. r=jrmuizel a=blocking-final
2011-01-03 18:05:47 +01:00
Bas Schouten
8c0e855348
Bug 620665 - Part 6: Do not use mManager pointer for D3D9 layers. r=roc a=blocking-beta9
2010-12-29 01:07:15 +00:00
Bas Schouten
1d82583232
Bug 620665 - Part 5: Do not use mManager pointer for D3D10 layers. r=roc a=blocking-beta9
2010-12-29 01:07:12 +00:00
Bas Schouten
59e9bd71ff
Bug 620665 - Part 2: Use fallback when ImageContainer's backend type doesn't match. r=roc a=blocking-beta9
2010-12-29 01:07:04 +00:00
Bas Schouten
4bb2625477
Bug 620665 - Part 1: Expose backend type on ImageContainers. r=roc a=blocking-beta9
2010-12-29 01:07:00 +00:00
Oleg Romashin
4d098d2cca
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0
2010-11-30 08:02:46 +02:00
Bas Schouten
c3704f5a92
Bug 613790: Comment update follow-up. a=comment
2010-12-16 08:08:49 +00:00
Bas Schouten
5fa6132b24
Bug 613790: Use GDI compatible flag for our swap chains. r=jrmuizel a=blocking-final
2010-12-16 01:35:44 +00:00
Bas Schouten
8b9aaead5d
Bug 615316 - Part 3: Support any container in ImageLayerD3D10. r=jrmuizel a=blocking-betan
2010-12-15 21:37:15 +01:00
Bas Schouten
00e40a60f5
Bug 615316 - Part 2: Support GetAsSurface for CairoImageD3D10. r=jrmuizel
2010-12-15 21:37:12 +01:00
Bas Schouten
2049747455
Bug 615316 - Part 1: Factor out SurfaceToTexture conversion for D3D10 Image Layers. r=jrmuizel
2010-12-15 21:37:10 +01:00
Michael Wu
adc8f28efe
Backed out changeset 34bd12eb4a9c for causing bug 618916, a=stuart
2010-12-13 16:14:07 -08:00
Oleg Romashin
32de6ed302
Bug 615870 - Remote HTML5 video rendering pipeline should be shorter r=roc a=b-f
2010-12-10 21:32:52 +02:00
Bas Schouten
5346d5ea59
Bug 617242: Don't cull for transforms that flip the content. r=jrmuizel a=joedrew
2010-12-07 18:42:08 +01:00
Oleg Romashin
900507d5b5
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. part2 r=roc a=apporval2.0
2010-11-30 07:51:56 +02:00
Bas Schouten
0942db0268
Bug 601273: Properly retain copied region. r=jrmuizel a=blocking-final
2010-12-02 19:44:18 +01:00
Justin Lebar
9167d8acf3
Backed out changeset a5ec817740f0. a=orange
2010-11-29 09:08:24 -08:00
Oleg Romashin
8a52f4b99f
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0
2010-11-24 11:35:21 +02:00
Dave Townsend
fb8abb6e9d
Backing out changeset 8fff1c186b30 from bug 607653 due to reftest failures on OSX. a=bustage
2010-11-24 16:19:41 -08:00
Oleg Romashin
bb4bf02096
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0
2010-11-24 11:35:21 +02:00
Tatiana Meshkova
cdf92598c9
bug 606730 - Remote thebesLayer BG color rendering always, even if it's not visible, Part 1: Add mLastChild to all ContainerLayer r=roc a=roc
2010-11-16 18:33:56 -05:00
Robert O'Callahan
26f24119f8
Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
2010-11-08 22:06:15 +13:00
Bas Schouten
1f2d4f4d6c
Bug 606411: Remove ImageContainerD3D10 dependencies on LayerManagerD3D10. r=roc a=blocking-final
2010-10-26 00:24:57 +02:00
Bas Schouten
76c1b35c5d
Bug 603071 - Part 2: Fix race condition in PlanarYCbCrImageD3D10. r=roc a=blocking-beta8
2010-10-19 21:08:34 +02:00
Bas Schouten
83961c800b
Bug 603071 - Part 1: Properly propagate LayerManager destruction through layer tree. r=roc a=blocking-beta8
2010-10-19 21:08:31 +02:00
Bas Schouten
2a9c8711b6
Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel
2010-10-19 21:08:27 +02:00
Bas Schouten
063f4e37dd
Bug 601785: Use true pointer size for x64 builds. r=vlad a=approval2.0
2010-10-08 18:02:41 +02:00
Bas Schouten
b67a107150
Bug 601053: Prevent DXGI from handling alt+enter. r=vlad a=blocking-beta8
2010-10-08 18:02:39 +02:00