зеркало из https://github.com/mozilla/gecko-dev.git
42 Коммитов
Автор | SHA1 | Сообщение | Дата |
---|---|---|---|
Ehsan Akhgari | 8a998d9134 |
Bug 1336484 - Don't throttle timeouts in background tabs that are playing audio; r=baku
In websites such as Facebook Live, timeout chains are used to drive the playback of a video or something similar in JavaScript. Throttling the minimum timeout values a tab playing a video from such websites in the background could make the timeout based scheduling of video playback to not work correctly, and cause audio buffer under-runs that are audible. In order to address this, other major browsers don't throttle timeouts in tabs that are playing audio. This brings us to parity to other browsers (even though we already do this for websites that use Web Audio since we've had similar bug reports using the Web Audio API.) The current audio agent setup that drives the tab audio notification icons is currently tracking whether a Window is playing audio. We use this setup to decide whether to throttle timeouts when a window goes into background. |
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Andrea Marchesini | 60364b27c9 | Bug 1324568 - Implement AudioScheduledSourceNode, r=padenot | |
Sebastian Hengst | d17f05006b | Backed out changeset d70b97db8d9e (bug 1324568) | |
Andrea Marchesini | bd93c7bd15 | Bug 1324568 - Implement AudioScheduledSourceNode, r=padenot | |
Andrea Marchesini | 4f29b70d10 | Bug 1324537 - Implement the OfflineAudioCompletionEvent constructor, r=smaug | |
Nicholas Nethercote | 2af130581e |
Bug 1314556 - Convert TestAudioEventTimeline.cpp to a gtest. r=padenot.
This required moving template function ValidateEvent into the .h file to avoid linking problems in xul-gtest. --HG-- rename : dom/media/webaudio/compiledtest/TestAudioEventTimeline.cpp => dom/media/webaudio/gtest/TestAudioEventTimeline.cpp rename : dom/media/webaudio/compiledtest/moz.build => dom/media/webaudio/gtest/moz.build extra : rebase_source : 1a8917fc0e75e9c264bc88aec5565d9fff085c12 |
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Dan Minor | a480f90374 |
Bug 1308432 - Add webidl for ConstantSourceNode; r=smaug
MozReview-Commit-ID: 1VtsBk7icrW --HG-- extra : rebase_source : 702a5c607bf69245c82fba81b561fcb95290dc96 |
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Carsten "Tomcat" Book | fdd9093f30 | Backed out changeset 1982ca04dbf4 (bug 1308432) | |
Dan Minor | 6586d04987 |
Bug 1308432 - Add webidl for ConstantSourceNode; r=smaug
MozReview-Commit-ID: 1VtsBk7icrW --HG-- extra : rebase_source : bf8d1f1e16c8cbfacc7a92ed6fe6092031f7f8c6 |
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Makoto Kato | 1ab5272de6 |
Bug 1298569 - Part 2. Replace -fpu=neon with CONFIG['NEON_FLAGS']. r=glandium
Use CONFIG['NEON_FLAGS'] on moz.build instead. MozReview-Commit-ID: F6R532Hi5mg --HG-- extra : rebase_source : 7243f316de3138c702f09b336f6d430e6c9c15b5 |
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Tom Tromey | 5538d692d3 |
Bug 1286877 - do not set c-basic-offset for python-mode; r=gps
This removes the unnecessary setting of c-basic-offset from all python-mode files. This was automatically generated using perl -pi -e 's/; *c-basic-offset: *[0-9]+//' ... on the affected files. The bulk of these files are moz.build files but there a few others as well. MozReview-Commit-ID: 2pPf3DEiZqx --HG-- extra : rebase_source : 0a7dcac80b924174a2c429b093791148ea6ac204 |
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Karl Tomlinson | 9d3453793f |
bug 1257718 don't export implementation of complex timeline methods r=padenot
This limits recompilation required when modifying the methods, and makes the public interface easier to read. MozReview-Commit-ID: Lo2f7xmIdGu --HG-- rename : dom/media/webaudio/AudioEventTimeline.h => dom/media/webaudio/AudioEventTimeline.cpp extra : rebase_source : 75586bb320dd2e5606e691919b1c6a7c48c2065f |
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Michael Layzell | b0efb7ddb3 |
Bug 1181073 - Relax setTimeout throttling for background tabs using web audio, r=bkelly
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Dan Minor | c2d0856c53 |
Bug 1265408 - Use blink IIRFilterNode tests; r=padenot
MozReview-Commit-ID: 972FZ6lC7vr --HG-- rename : dom/media/webaudio/test/blink/iirfilter.html => dom/media/webaudio/test/blink/test_iirFilterNode.html rename : dom/media/webaudio/test/blink/iirfilter-getFrequencyResponse.html => dom/media/webaudio/test/blink/test_iirFilterNodeGetFrequencyResponse.html extra : rebase_source : 3a667012669eda8d166692a13fbb2845506a8914 extra : source : 465412cecc515aa2c3d52239d8fd8c02f033b318 |
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Dan Minor | b3ffeb37b7 |
Bug 1265408 - Add webidl for IIRFilterNode; r=smaug
MozReview-Commit-ID: FdaXR22KwUf --HG-- extra : rebase_source : cdebad52ab4770de7f733826fd580ec76828b58d extra : source : 84fab8755ac9df83a36bce68070b9354f59d2a50 |
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Wes Kocher | 44c9e5473a |
Backed out 13 changesets (bug 1265408) for test_interfaces bustage CLOSED TREE
Backed out changeset 5aa770304f2a (bug 1265408) Backed out changeset 465412cecc51 (bug 1265408) Backed out changeset d7d5bbd33e0e (bug 1265408) Backed out changeset 4dd3a54d766d (bug 1265408) Backed out changeset 24d271e05ae2 (bug 1265408) Backed out changeset 56d602e3a9e6 (bug 1265408) Backed out changeset 4bd3f7f5a431 (bug 1265408) Backed out changeset 1b0ec5cf4d30 (bug 1265408) Backed out changeset 784521a9cc94 (bug 1265408) Backed out changeset 9ab327850c5f (bug 1265408) Backed out changeset 388a95b05202 (bug 1265408) Backed out changeset 2d59146a43fe (bug 1265408) Backed out changeset 84fab8755ac9 (bug 1265408) |
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Dan Minor | 86406e1e13 |
Bug 1265408 - Use blink IIRFilterNode tests; r=padenot
MozReview-Commit-ID: 972FZ6lC7vr --HG-- rename : dom/media/webaudio/test/blink/iirfilter.html => dom/media/webaudio/test/blink/test_iirFilterNode.html rename : dom/media/webaudio/test/blink/iirfilter-getFrequencyResponse.html => dom/media/webaudio/test/blink/test_iirFilterNodeGetFrequencyResponse.html extra : rebase_source : f72140da18350771def483c73fa44eda3c0bf8bc |
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Dan Minor | 5b7dd78413 |
Bug 1265408 - Add webidl for IIRFilterNode; r=smaug
MozReview-Commit-ID: FdaXR22KwUf --HG-- extra : rebase_source : 28dd38c8e755b9325875ba3a2e951daf7d5c011e |
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Chris Peterson | 353ee65255 | Bug 1272513 - Part 1: Suppress -Wshadow warnings-as-errors in some directories. r=glandium | |
Dan Minor | ff12a068d6 |
Bug 877662 - Update SSE2 versions of AudioNodeEngine functions r=padenot
This updates the original SSE2 implementations to match the current AudioNodeEngine API and adds them to the build. MozReview-Commit-ID: KULBD7KTr3n --HG-- extra : rebase_source : 05adf8a26cb33a4b9d9c9d200d3ed8b1831f6995 |
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Ehsan Akhgari | d2a9ec7408 | Bug 1257343 - Port test_bug1027864.html to mochitest-plain so that it can be turned on in e10s mode; r=mrbkap | |
Chris Manchester | d6f59759cd |
Bug 1243096 - Remove ini manifests containing only support-files and move their contents to TEST_HARNESS_FILES. r=gps
--HG-- extra : commitid : FyLge9QyfDF |
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Karl Tomlinson | e8c9471dea |
bug 1208327 make enum AudioContextOperation strongly typed and forward declare instead of including AudioContext.h r=roc
AudioContext.h is now exported only under mozilla.dom. --HG-- extra : rebase_source : 7fc0a25a6bb8efe497a0e779dca2df5d7e3397b1 |
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Karl Tomlinson | 68df460f8c |
bug 1197028 move AllocateAudioBlock to AudioBlock.h r=padenot
In a subsequent patch, AllocateAudioBlock will become part of an AudioBlock class derived from AudioChunk and used for AudioNodeStream members. --HG-- extra : rebase_source : a3bfde8345995865c6f8e46abed24f008c112702 |
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Nicholas Nethercote | f44287005f |
Bug 1198334 (part 1) - Replace the opt-in FAIL_ON_WARNINGS with the opt-out ALLOW_COMPILER_WARNINGS. r=glandium.
The patch removes 455 occurrences of FAIL_ON_WARNINGS from moz.build files, and adds 78 instances of ALLOW_COMPILER_WARNINGS. About half of those 78 are in code we control and which should be removable with a little effort. --HG-- extra : rebase_source : 82e3387abfbd5f1471e953961d301d3d97ed2973 |
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Andrea Marchesini | db14826639 |
Bug 1113086 - AudioChannel policy in Browser API - patch 1 - BrowserElementAudioChannel, r=ehsan
--HG-- rename : dom/audiochannel/AudioChannelAgent.h => dom/browser-element/BrowserElementAudioChannel.h rename : dom/audiochannel/tests/file_telephonyPolicy.html => dom/browser-element/mochitest/test_browserElement_inproc_AudioChannel.html rename : dom/audiochannel/tests/file_telephonyPolicy.html => dom/browser-element/mochitest/test_browserElement_oop_AudioChannel.html rename : dom/audiochannel/AudioChannelCommon.h => dom/webidl/BrowserElementAudioChannel.webidl |
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Carsten "Tomcat" Book | c07e36b612 |
Backed out changeset bcfbdb934c37 (bug 1113086) for breaking cpp tests with timeouts in TestAudioChannelService.exe
--HG-- rename : dom/webidl/BrowserElementAudioChannel.webidl => dom/audiochannel/AudioChannelCommon.h rename : dom/browser-element/mochitest/test_browserElement_oop_AudioChannel.html => dom/audiochannel/tests/file_telephonyPolicy.html |
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Andrea Marchesini | 3050bc370c |
Bug 1113086 - AudioChannel policy in Browser API - patch 1 - BrowserElementAudioChannel, r=ehsan
--HG-- rename : dom/audiochannel/AudioChannelAgent.h => dom/browser-element/BrowserElementAudioChannel.h rename : dom/audiochannel/tests/file_telephonyPolicy.html => dom/browser-element/mochitest/test_browserElement_inproc_AudioChannel.html rename : dom/audiochannel/tests/file_telephonyPolicy.html => dom/browser-element/mochitest/test_browserElement_oop_AudioChannel.html rename : dom/audiochannel/AudioChannelCommon.h => dom/webidl/BrowserElementAudioChannel.webidl |
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Xidorn Quan | f23d866f51 |
Backed out 8 changesets (bug 1113086) for build bustage
Backed out changeset a20839dfd439 (bug 1113086) Backed out changeset 675ea719b91c (bug 1113086) Backed out changeset cfb34138bb9f (bug 1113086) Backed out changeset b9525c60a737 (bug 1113086) Backed out changeset 380859ae955b (bug 1113086) Backed out changeset 5ec088f0892f (bug 1113086) Backed out changeset caf57ae8cbce (bug 1113086) Backed out changeset 0fc4dec6cd81 (bug 1113086) --HG-- extra : histedit_source : d8dfd75d9dae36b7309ce78e3b4488faf57003da%2C48081711b7067191d8e4749fd3b572db59bc03f9 |
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Andrea Marchesini | bbb0a11f31 |
Bug 1113086 - AudioChannel policy in Browser API - patch 1 - BrowserElementAudioChannel, r=ehsan
--HG-- rename : dom/browser-element/mochitest/test_browserElement_inproc_GetContentDimensions.html => dom/browser-element/mochitest/test_browserElement_inproc_AudioChannel.html rename : dom/browser-element/mochitest/test_browserElement_oop_GetContentDimensions.html => dom/browser-element/mochitest/test_browserElement_oop_AudioChannel.html |
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Paul Adenot | aa50589ab8 | Bug 926838 - [Part 6] Unbitrot the build system bits. r=gps | |
JW Wang | 235cf09a22 | Bug 926838 - [Part 4] Implement AlignedTArray for 32-byte alignment is required by openmax dl. Also modify callers. r=ehsan | |
Carsten "Tomcat" Book | 1084384de1 | Backed out changeset 2a08b161b02e (bug 926838) | |
Carsten "Tomcat" Book | db887fe217 | Backed out changeset 5b6ef91bfe01 (bug 926838) | |
Paul Adenot | 18d2184244 | Bug 926838 - [Part 6] Unbitrot the build system bits. r=gps | |
JW Wang | de10d6d328 | Bug 926838 - [Part 4] Implement AlignedTArray for 32-byte alignment is required by openmax dl. Also modify callers. r=ehsan | |
Paul Adenot | e32b404e54 |
Bug 1094764 - Implement AudioContext.suspend and friends. r=roc,ehsan
- Relevant spec text: - http://webaudio.github.io/web-audio-api/#widl-AudioContext-suspend-Promise - http://webaudio.github.io/web-audio-api/#widl-AudioContext-resume-Promise - http://webaudio.github.io/web-audio-api/#widl-AudioContext-close-Promise - http://webaudio.github.io/web-audio-api/#widl-AudioContext-state - http://webaudio.github.io/web-audio-api/#widl-AudioContext-onstatechange - In a couple words, the behavior we want: - Closed context cannot have new nodes created, but can do decodeAudioData, and create buffers, and such. - OfflineAudioContexts don't support those methods, transitions happen at startRendering and at the end of processing. onstatechange is used to make this observable. - (regular) AudioContexts support those methods. The promises and onstatechange should be resolved/called when the operation has actually completed on the rendering thread. Once a context has been closed, it cannot transition back to "running". An AudioContext switches to "running" when the audio callback start running, this allow authors to know how long the audio stack takes to start running. - MediaStreams that feed in/go out of a suspended graph should respectively not buffer at the graph input, and output silence - suspended context should not be doing much on the CPU, and we should try to pause audio streams if we can (this behaviour is the main reason we need this in the first place, for saving battery on mobile, and CPU on all platforms) - Now, the implementation: - AudioNodeStreams are now tagged with a context id, to be able to operate on all the streams of a given AudioContext on the Graph thread without having to go and lock everytime to touch the AudioContext. This happens in the AudioNodeStream ctor. IDs are of course constant for the lifetime of the node. - When an AudioContext goes into suspended mode, streams for this AudioContext are moved out of the mStreams array to a second array, mSuspendedStreams. Streams in mSuspendedStream are not ordered, and are not processed. - The MSG will automatically switch to a SystemClockDriver when it finds that there are no more AudioNodeStream/Stream with an audio track. This is how pausing the audio subsystem and saving battery works. Subsequently, when the MSG finds that there are only streams in mSuspendedStreams, it will go to sleep (block on a monitor), so we save CPU, but it does not shut itself down. This is mostly not a new behaviour (this is what the MSG does since the refactoring), but is important to note. - Promises are gripped (addref-ed) on the main thread, and then shepherd down other threads and to the GraphDriver, if needed (sometimes we can resolve them right away). They move between threads as void* to prevent calling methods on them, as they are not thread safe. Then, the driver executes the operation, and when it's done (initializing and closing audio streams can take some time), we send the promise back to the main thread, and resolve it, casting back to Promise* after asserting we're back on the main thread. This way, we can send them back on the main thread once an operation has complete (suspending an audio stream, starting it again on resume(), etc.), without having to do bookkeeping between suspend calls and their result. Promises are not thread safe, so we can't move them around AddRef-ed. - The stream destruction logic now takes into account that a stream can be destroyed while not being in mStreams. - A graph can now switch GraphDriver twice or more per iteration, for example if an author goes suspend()/resume()/suspend() in the same script. - Some operation have to be done on suspended stream, so we now use double for-loop around mSuspendedStreams and mStreams in some places in MediaStreamGraph.cpp. - A tricky part was making sure everything worked at AudioContext boundaries. TrackUnionStream that have one of their input stream suspended append null ticks instead. - The graph ordering algorithm had to be altered to not include suspended streams. - There are some edge cases (adding a stream on a suspended graph, calling suspend/resume when a graph has just been close()d). |
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Ralph Giles | 2eb4d219de | Bug 1152556 - Add moz.build bugzilla metadata in webaudio. r=padenot | |
Carsten "Tomcat" Book | 31c4421faf | Backed out changeset 7fc52c48e6e3 (bug 1094764) for mulet m-3 perma failure in /test_dataChannel_basicAudioVideo.html | |
Paul Adenot | 70b6a9e143 |
Bug 1094764 - Implement AudioContext.suspend and friends. r=roc,ehsan
- Relevant spec text: - http://webaudio.github.io/web-audio-api/#widl-AudioContext-suspend-Promise - http://webaudio.github.io/web-audio-api/#widl-AudioContext-resume-Promise - http://webaudio.github.io/web-audio-api/#widl-AudioContext-close-Promise - http://webaudio.github.io/web-audio-api/#widl-AudioContext-state - http://webaudio.github.io/web-audio-api/#widl-AudioContext-onstatechange - In a couple words, the behavior we want: - Closed context cannot have new nodes created, but can do decodeAudioData, and create buffers, and such. - OfflineAudioContexts don't support those methods, transitions happen at startRendering and at the end of processing. onstatechange is used to make this observable. - (regular) AudioContexts support those methods. The promises and onstatechange should be resolved/called when the operation has actually completed on the rendering thread. Once a context has been closed, it cannot transition back to "running". An AudioContext switches to "running" when the audio callback start running, this allow authors to know how long the audio stack takes to start running. - MediaStreams that feed in/go out of a suspended graph should respectively not buffer at the graph input, and output silence - suspended context should not be doing much on the CPU, and we should try to pause audio streams if we can (this behaviour is the main reason we need this in the first place, for saving battery on mobile, and CPU on all platforms) - Now, the implementation: - AudioNodeStreams are now tagged with a context id, to be able to operate on all the streams of a given AudioContext on the Graph thread without having to go and lock everytime to touch the AudioContext. This happens in the AudioNodeStream ctor. IDs are of course constant for the lifetime of the node. - When an AudioContext goes into suspended mode, streams for this AudioContext are moved out of the mStreams array to a second array, mSuspendedStreams. Streams in mSuspendedStream are not ordered, and are not processed. - The MSG will automatically switch to a SystemClockDriver when it finds that there are no more AudioNodeStream/Stream with an audio track. This is how pausing the audio subsystem and saving battery works. Subsequently, when the MSG finds that there are only streams in mSuspendedStreams, it will go to sleep (block on a monitor), so we save CPU, but it does not shut itself down. This is mostly not a new behaviour (this is what the MSG does since the refactoring), but is important to note. - Promises are gripped (addref-ed) on the main thread, and then shepherd down other threads and to the GraphDriver, if needed (sometimes we can resolve them right away). They move between threads as void* to prevent calling methods on them, as they are not thread safe. Then, the driver executes the operation, and when it's done (initializing and closing audio streams can take some time), we send the promise back to the main thread, and resolve it, casting back to Promise* after asserting we're back on the main thread. This way, we can send them back on the main thread once an operation has complete (suspending an audio stream, starting it again on resume(), etc.), without having to do bookkeeping between suspend calls and their result. Promises are not thread safe, so we can't move them around AddRef-ed. - The stream destruction logic now takes into account that a stream can be destroyed while not being in mStreams. - A graph can now switch GraphDriver twice or more per iteration, for example if an author goes suspend()/resume()/suspend() in the same script. - Some operation have to be done on suspended stream, so we now use double for-loop around mSuspendedStreams and mStreams in some places in MediaStreamGraph.cpp. - A tricky part was making sure everything worked at AudioContext boundaries. TrackUnionStream that have one of their input stream suspended append null ticks instead. - The graph ordering algorithm had to be altered to not include suspended streams. - There are some edge cases (adding a stream on a suspended graph, calling suspend/resume when a graph has just been close()d). |
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Paul Adenot | 538c6b59c6 |
Bug 1100349 - Implement StereoPannerNode. r=ehsan,smaug
--HG-- extra : rebase_source : c0d3df3c4ea01001c0800997edbdf441c7287fb8 |
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Birunthan Mohanathas | d655634897 |
Bug 946065 - Part 10: Move content/media/ to dom/. r=peterv
--HG-- rename : content/media/AbstractMediaDecoder.h => dom/media/AbstractMediaDecoder.h rename : content/media/AudioBufferUtils.h => dom/media/AudioBufferUtils.h rename : content/media/AudioChannelFormat.cpp => dom/media/AudioChannelFormat.cpp rename : content/media/AudioChannelFormat.h => dom/media/AudioChannelFormat.h rename : content/media/AudioCompactor.cpp => dom/media/AudioCompactor.cpp rename : content/media/AudioCompactor.h => dom/media/AudioCompactor.h rename : content/media/AudioMixer.h => dom/media/AudioMixer.h rename : content/media/AudioSampleFormat.h => dom/media/AudioSampleFormat.h rename : content/media/AudioSegment.cpp => dom/media/AudioSegment.cpp rename : content/media/AudioSegment.h => dom/media/AudioSegment.h rename : content/media/AudioSink.cpp => dom/media/AudioSink.cpp rename : content/media/AudioSink.h => dom/media/AudioSink.h rename : content/media/AudioStream.cpp => dom/media/AudioStream.cpp rename : content/media/AudioStream.h => dom/media/AudioStream.h rename : content/media/AudioStreamTrack.cpp => dom/media/AudioStreamTrack.cpp rename : content/media/AudioStreamTrack.h => dom/media/AudioStreamTrack.h rename : content/media/AudioTrack.cpp => dom/media/AudioTrack.cpp rename : content/media/AudioTrack.h => dom/media/AudioTrack.h rename : content/media/AudioTrackList.cpp => dom/media/AudioTrackList.cpp rename : content/media/AudioTrackList.h => dom/media/AudioTrackList.h rename : content/media/BufferMediaResource.h => dom/media/BufferMediaResource.h rename : content/media/CubebUtils.cpp => dom/media/CubebUtils.cpp rename : content/media/CubebUtils.h => dom/media/CubebUtils.h rename : content/media/DOMMediaStream.cpp => dom/media/DOMMediaStream.cpp rename : content/media/DOMMediaStream.h => dom/media/DOMMediaStream.h rename : content/media/DecoderTraits.cpp => dom/media/DecoderTraits.cpp rename : content/media/DecoderTraits.h => dom/media/DecoderTraits.h rename : content/media/EncodedBufferCache.cpp => dom/media/EncodedBufferCache.cpp rename : content/media/EncodedBufferCache.h => dom/media/EncodedBufferCache.h rename : content/media/FileBlockCache.cpp => dom/media/FileBlockCache.cpp rename : content/media/FileBlockCache.h => dom/media/FileBlockCache.h rename : content/media/GraphDriver.cpp => dom/media/GraphDriver.cpp rename : content/media/GraphDriver.h => dom/media/GraphDriver.h rename : content/media/Latency.cpp => dom/media/Latency.cpp rename : content/media/Latency.h => dom/media/Latency.h rename : content/media/MP3FrameParser.cpp => dom/media/MP3FrameParser.cpp rename : content/media/MP3FrameParser.h => dom/media/MP3FrameParser.h rename : content/media/MediaCache.cpp => dom/media/MediaCache.cpp rename : content/media/MediaCache.h => dom/media/MediaCache.h rename : content/media/MediaData.cpp => dom/media/MediaData.cpp rename : content/media/MediaData.h => dom/media/MediaData.h rename : content/media/MediaDataDecodedListener.h => dom/media/MediaDataDecodedListener.h rename : content/media/MediaDecoder.cpp => dom/media/MediaDecoder.cpp rename : content/media/MediaDecoder.h => dom/media/MediaDecoder.h rename : content/media/MediaDecoderOwner.h => dom/media/MediaDecoderOwner.h rename : content/media/MediaDecoderReader.cpp => dom/media/MediaDecoderReader.cpp rename : content/media/MediaDecoderReader.h => dom/media/MediaDecoderReader.h rename : content/media/MediaDecoderStateMachine.cpp => dom/media/MediaDecoderStateMachine.cpp rename : content/media/MediaDecoderStateMachine.h => dom/media/MediaDecoderStateMachine.h rename : content/media/MediaDecoderStateMachineScheduler.cpp => dom/media/MediaDecoderStateMachineScheduler.cpp rename : content/media/MediaDecoderStateMachineScheduler.h => dom/media/MediaDecoderStateMachineScheduler.h rename : content/media/MediaInfo.h => dom/media/MediaInfo.h rename : content/media/MediaMetadataManager.h => dom/media/MediaMetadataManager.h rename : content/media/MediaQueue.h => dom/media/MediaQueue.h rename : content/media/MediaRecorder.cpp => dom/media/MediaRecorder.cpp rename : content/media/MediaRecorder.h => dom/media/MediaRecorder.h rename : content/media/MediaResource.cpp => dom/media/MediaResource.cpp rename : content/media/MediaResource.h => dom/media/MediaResource.h rename : content/media/MediaSegment.h => dom/media/MediaSegment.h rename : content/media/MediaShutdownManager.cpp => dom/media/MediaShutdownManager.cpp rename : content/media/MediaShutdownManager.h => dom/media/MediaShutdownManager.h rename : content/media/MediaStreamGraph.cpp => dom/media/MediaStreamGraph.cpp rename : content/media/MediaStreamGraph.h => dom/media/MediaStreamGraph.h rename : content/media/MediaStreamGraphImpl.h => dom/media/MediaStreamGraphImpl.h rename : content/media/MediaStreamTrack.cpp => dom/media/MediaStreamTrack.cpp rename : content/media/MediaStreamTrack.h => dom/media/MediaStreamTrack.h rename : content/media/MediaTaskQueue.cpp => dom/media/MediaTaskQueue.cpp rename : content/media/MediaTaskQueue.h => dom/media/MediaTaskQueue.h rename : content/media/MediaTrack.cpp => dom/media/MediaTrack.cpp rename : content/media/MediaTrack.h => dom/media/MediaTrack.h rename : content/media/MediaTrackList.cpp => dom/media/MediaTrackList.cpp rename : content/media/MediaTrackList.h => dom/media/MediaTrackList.h rename : content/media/RtspMediaResource.cpp => dom/media/RtspMediaResource.cpp rename : content/media/RtspMediaResource.h => dom/media/RtspMediaResource.h rename : content/media/SharedBuffer.h => dom/media/SharedBuffer.h rename : content/media/SharedThreadPool.cpp => dom/media/SharedThreadPool.cpp rename : content/media/SharedThreadPool.h => dom/media/SharedThreadPool.h rename : content/media/StreamBuffer.cpp => dom/media/StreamBuffer.cpp rename : content/media/StreamBuffer.h => dom/media/StreamBuffer.h rename : content/media/TextTrack.cpp => dom/media/TextTrack.cpp rename : content/media/TextTrack.h => dom/media/TextTrack.h rename : content/media/TextTrackCue.cpp => dom/media/TextTrackCue.cpp rename : content/media/TextTrackCue.h => dom/media/TextTrackCue.h rename : content/media/TextTrackCueList.cpp => dom/media/TextTrackCueList.cpp rename : content/media/TextTrackCueList.h => dom/media/TextTrackCueList.h rename : content/media/TextTrackList.cpp => dom/media/TextTrackList.cpp rename : content/media/TextTrackList.h => dom/media/TextTrackList.h rename : content/media/TextTrackRegion.cpp => dom/media/TextTrackRegion.cpp rename : content/media/TextTrackRegion.h => dom/media/TextTrackRegion.h rename : content/media/ThreadPoolCOMListener.cpp => dom/media/ThreadPoolCOMListener.cpp rename : content/media/ThreadPoolCOMListener.h => dom/media/ThreadPoolCOMListener.h rename : content/media/TimeVarying.h => dom/media/TimeVarying.h rename : content/media/TrackUnionStream.cpp => dom/media/TrackUnionStream.cpp rename : content/media/TrackUnionStream.h => dom/media/TrackUnionStream.h rename : content/media/VideoFrameContainer.cpp => dom/media/VideoFrameContainer.cpp rename : 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content/media/WebVTTListener.cpp => dom/media/WebVTTListener.cpp rename : content/media/WebVTTListener.h => dom/media/WebVTTListener.h rename : content/media/android/AndroidMediaDecoder.cpp => dom/media/android/AndroidMediaDecoder.cpp rename : content/media/android/AndroidMediaDecoder.h => dom/media/android/AndroidMediaDecoder.h rename : content/media/android/AndroidMediaPluginHost.cpp => dom/media/android/AndroidMediaPluginHost.cpp rename : content/media/android/AndroidMediaPluginHost.h => dom/media/android/AndroidMediaPluginHost.h rename : content/media/android/AndroidMediaReader.cpp => dom/media/android/AndroidMediaReader.cpp rename : content/media/android/AndroidMediaReader.h => dom/media/android/AndroidMediaReader.h rename : content/media/android/AndroidMediaResourceServer.cpp => dom/media/android/AndroidMediaResourceServer.cpp rename : content/media/android/AndroidMediaResourceServer.h => dom/media/android/AndroidMediaResourceServer.h rename : content/media/android/MPAPI.h => 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content/media/directshow/SourceFilter.cpp => dom/media/directshow/SourceFilter.cpp rename : content/media/directshow/SourceFilter.h => dom/media/directshow/SourceFilter.h rename : content/media/directshow/moz.build => dom/media/directshow/moz.build rename : content/media/eme/CDMCallbackProxy.cpp => dom/media/eme/CDMCallbackProxy.cpp rename : content/media/eme/CDMCallbackProxy.h => dom/media/eme/CDMCallbackProxy.h rename : content/media/eme/CDMCaps.cpp => dom/media/eme/CDMCaps.cpp rename : content/media/eme/CDMCaps.h => dom/media/eme/CDMCaps.h rename : content/media/eme/CDMProxy.cpp => dom/media/eme/CDMProxy.cpp rename : content/media/eme/CDMProxy.h => dom/media/eme/CDMProxy.h rename : content/media/eme/EMELog.cpp => dom/media/eme/EMELog.cpp rename : content/media/eme/EMELog.h => dom/media/eme/EMELog.h rename : content/media/eme/MediaEncryptedEvent.cpp => dom/media/eme/MediaEncryptedEvent.cpp rename : content/media/eme/MediaEncryptedEvent.h => dom/media/eme/MediaEncryptedEvent.h rename : content/media/eme/MediaKeyError.cpp => dom/media/eme/MediaKeyError.cpp rename : content/media/eme/MediaKeyError.h => dom/media/eme/MediaKeyError.h rename : content/media/eme/MediaKeyMessageEvent.cpp => dom/media/eme/MediaKeyMessageEvent.cpp rename : content/media/eme/MediaKeyMessageEvent.h => dom/media/eme/MediaKeyMessageEvent.h rename : content/media/eme/MediaKeySession.cpp => dom/media/eme/MediaKeySession.cpp rename : content/media/eme/MediaKeySession.h => dom/media/eme/MediaKeySession.h rename : content/media/eme/MediaKeys.cpp => dom/media/eme/MediaKeys.cpp rename : content/media/eme/MediaKeys.h => dom/media/eme/MediaKeys.h rename : content/media/eme/moz.build => dom/media/eme/moz.build rename : content/media/encoder/ContainerWriter.h => dom/media/encoder/ContainerWriter.h rename : content/media/encoder/EncodedFrameContainer.h => dom/media/encoder/EncodedFrameContainer.h rename : content/media/encoder/MediaEncoder.cpp => dom/media/encoder/MediaEncoder.cpp rename : 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=> dom/media/fmp4/apple/AppleDecoderModule.cpp rename : content/media/fmp4/apple/AppleDecoderModule.h => dom/media/fmp4/apple/AppleDecoderModule.h rename : content/media/fmp4/apple/AppleUtils.cpp => dom/media/fmp4/apple/AppleUtils.cpp rename : content/media/fmp4/apple/AppleUtils.h => dom/media/fmp4/apple/AppleUtils.h rename : content/media/fmp4/apple/AppleVDADecoder.cpp => dom/media/fmp4/apple/AppleVDADecoder.cpp rename : content/media/fmp4/apple/AppleVDADecoder.h => dom/media/fmp4/apple/AppleVDADecoder.h rename : content/media/fmp4/apple/AppleVDAFunctions.h => dom/media/fmp4/apple/AppleVDAFunctions.h rename : content/media/fmp4/apple/AppleVDALinker.cpp => dom/media/fmp4/apple/AppleVDALinker.cpp rename : content/media/fmp4/apple/AppleVDALinker.h => dom/media/fmp4/apple/AppleVDALinker.h rename : content/media/fmp4/apple/AppleVTDecoder.cpp => dom/media/fmp4/apple/AppleVTDecoder.cpp rename : content/media/fmp4/apple/AppleVTDecoder.h => dom/media/fmp4/apple/AppleVTDecoder.h rename : 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